Implement Future Sight and Doom Desire

This commit is contained in:
Flashfyre 2023-12-04 00:09:38 -05:00
parent 40e5449982
commit 88bee27694
7 changed files with 97 additions and 25 deletions

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@ -805,7 +805,7 @@
"0": [ "0": [
{ {
"frameIndex": 0, "frameIndex": 0,
"resourceName": "PRAS- Darkness BG", "resourceName": "PRAS- Black BG",
"bgX": 0, "bgX": 0,
"bgY": 0, "bgY": 0,
"opacity": 0, "opacity": 0,

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@ -11,6 +11,7 @@ import Move, { Moves } from "./data/move";
import { ArenaTag, ArenaTagType, getArenaTag } from "./data/arena-tag"; import { ArenaTag, ArenaTagType, getArenaTag } from "./data/arena-tag";
import { GameMode } from "./game-mode"; import { GameMode } from "./game-mode";
import { TrainerType } from "./data/trainer-type"; import { TrainerType } from "./data/trainer-type";
import { BattlerIndex } from "./battle";
const WEATHER_OVERRIDE = WeatherType.NONE; const WEATHER_OVERRIDE = WeatherType.NONE;
@ -289,14 +290,14 @@ export class Arena {
tags.forEach(t => t.apply(args)); tags.forEach(t => t.apply(args));
} }
addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer): boolean { addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, targetIndex?: BattlerIndex): boolean {
const existingTag = this.getTag(tagType); const existingTag = this.getTag(tagType);
if (existingTag) { if (existingTag) {
existingTag.onOverlap(this); existingTag.onOverlap(this);
return false; return false;
} }
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId); const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex);
this.tags.push(newTag); this.tags.push(newTag);
newTag.onAdd(this); newTag.onAdd(this);

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@ -1,7 +1,7 @@
import BattleScene, { startingLevel, startingWave } from "./battle-scene"; import BattleScene, { startingLevel, startingWave } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult } from "./pokemon"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult } from "./pokemon";
import * as Utils from './utils'; import * as Utils from './utils';
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove } from "./data/move"; import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr } from "./data/move";
import { Mode } from './ui/ui'; import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler"; import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat"; import { Stat } from "./data/pokemon-stat";
@ -167,11 +167,11 @@ export abstract class FieldPhase extends BattlePhase {
} }
export abstract class PokemonPhase extends FieldPhase { export abstract class PokemonPhase extends FieldPhase {
protected battlerIndex: BattlerIndex; protected battlerIndex: BattlerIndex | integer;
protected player: boolean; protected player: boolean;
protected fieldIndex: integer; protected fieldIndex: integer;
constructor(scene: BattleScene, battlerIndex: BattlerIndex) { constructor(scene: BattleScene, battlerIndex: BattlerIndex | integer) {
super(scene); super(scene);
if (battlerIndex === undefined) if (battlerIndex === undefined)
@ -183,6 +183,8 @@ export abstract class PokemonPhase extends FieldPhase {
} }
getPokemon() { getPokemon() {
if (this.battlerIndex > BattlerIndex.ENEMY_2)
return this.scene.getPokemonById(this.battlerIndex);
return this.scene.getField()[this.battlerIndex]; return this.scene.getField()[this.battlerIndex];
} }
} }
@ -1599,7 +1601,7 @@ export class MovePhase extends BattlePhase {
} }
} }
class MoveEffectPhase extends PokemonPhase { export class MoveEffectPhase extends PokemonPhase {
protected move: PokemonMove; protected move: PokemonMove;
protected targets: BattlerIndex[]; protected targets: BattlerIndex[];
@ -1619,13 +1621,13 @@ class MoveEffectPhase extends PokemonPhase {
const overridden = new Utils.BooleanHolder(false); const overridden = new Utils.BooleanHolder(false);
// Assume single target for override // Assume single target for override
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), this.move.getMove(), overridden).then(() => { applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), this.move.getMove(), overridden, this.move.virtual).then(() => {
if (overridden.value) { if (overridden.value) {
this.end(); this.end();
return; return;
} }
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
if (user.turnData.hitsLeft === undefined) { if (user.turnData.hitsLeft === undefined) {
@ -1767,6 +1769,8 @@ class MoveEffectPhase extends PokemonPhase {
} }
getUserPokemon(): Pokemon { getUserPokemon(): Pokemon {
if (this.battlerIndex > BattlerIndex.ENEMY_2)
return this.scene.getPokemonById(this.battlerIndex);
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex]; return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
} }

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@ -3,10 +3,11 @@ import { Type } from "./type";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { Moves, allMoves } from "./move"; import { Moves, allMoves } from "./move";
import { getPokemonMessage } from "../messages"; import { getPokemonMessage } from "../messages";
import Pokemon, { DamageResult, HitResult, MoveResult } from "../pokemon"; import Pokemon, { HitResult, PokemonMove } from "../pokemon";
import { DamagePhase, ObtainStatusEffectPhase } from "../battle-phases"; import { DamagePhase, MoveEffectPhase, ObtainStatusEffectPhase } from "../battle-phases";
import { StatusEffect } from "./status-effect"; import { StatusEffect } from "./status-effect";
import { BattlerTagType } from "./battler-tag"; import { BattlerTagType } from "./battler-tag";
import { BattlerIndex } from "../battle";
export enum ArenaTagType { export enum ArenaTagType {
NONE, NONE,
@ -14,6 +15,8 @@ export enum ArenaTagType {
WATER_SPORT, WATER_SPORT,
SPIKES, SPIKES,
TOXIC_SPIKES, TOXIC_SPIKES,
FUTURE_SIGHT,
DOOM_DESIRE,
STEALTH_ROCK, STEALTH_ROCK,
TRICK_ROOM, TRICK_ROOM,
GRAVITY GRAVITY
@ -32,7 +35,7 @@ export abstract class ArenaTag {
this.sourceId = sourceId; this.sourceId = sourceId;
} }
apply(args: any[]): boolean { apply(args: any[]): boolean {
return true; return true;
} }
@ -185,6 +188,27 @@ class ToxicSpikesTag extends ArenaTrapTag {
} }
} }
class DelayedAttackTag extends ArenaTag {
public targetIndex: BattlerIndex;
constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, targetIndex: BattlerIndex) {
super(tagType, 3, sourceMove, sourceId);
this.targetIndex = targetIndex;
}
lapse(arena: Arena): boolean {
const ret = super.lapse(arena);
if (!ret)
arena.scene.unshiftPhase(new MoveEffectPhase(arena.scene, this.sourceId, [ this.targetIndex ], new PokemonMove(this.sourceMove, 0, 0, true)));
return ret;
}
onRemove(arena: Arena): void { }
}
class StealthRockTag extends ArenaTrapTag { class StealthRockTag extends ArenaTrapTag {
constructor(sourceId: integer) { constructor(sourceId: integer) {
super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, 1); super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, 1);
@ -267,7 +291,7 @@ export class GravityTag extends ArenaTag {
} }
} }
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer): ArenaTag { export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, targetIndex?: BattlerIndex): ArenaTag {
switch (tagType) { switch (tagType) {
case ArenaTagType.MUD_SPORT: case ArenaTagType.MUD_SPORT:
return new MudSportTag(turnCount, sourceId); return new MudSportTag(turnCount, sourceId);
@ -277,6 +301,9 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
return new SpikesTag(sourceId); return new SpikesTag(sourceId);
case ArenaTagType.TOXIC_SPIKES: case ArenaTagType.TOXIC_SPIKES:
return new ToxicSpikesTag(sourceId); return new ToxicSpikesTag(sourceId);
case ArenaTagType.FUTURE_SIGHT:
case ArenaTagType.DOOM_DESIRE:
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex);
case ArenaTagType.STEALTH_ROCK: case ArenaTagType.STEALTH_ROCK:
return new StealthRockTag(sourceId); return new StealthRockTag(sourceId);
case ArenaTagType.TRICK_ROOM: case ArenaTagType.TRICK_ROOM:

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@ -1,6 +1,6 @@
//import { battleAnimRawData } from "./battle-anim-raw-data"; //import { battleAnimRawData } from "./battle-anim-raw-data";
import BattleScene from "../battle-scene"; import BattleScene from "../battle-scene";
import { AttackMove, ChargeAttr, MoveFlags, Moves, SelfStatusMove, allMoves } from "./move"; import { AttackMove, ChargeAttr, DelayedAttackAttr, MoveFlags, Moves, SelfStatusMove, allMoves } from "./move";
import Pokemon from "../pokemon"; import Pokemon from "../pokemon";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { BattlerIndex } from "../battle"; import { BattlerIndex } from "../battle";
@ -433,6 +433,9 @@ export function initMoveAnim(move: Moves): Promise<void> {
else { else {
let loadedCheckTimer = setInterval(() => { let loadedCheckTimer = setInterval(() => {
if (moveAnims.get(move) !== null) { if (moveAnims.get(move) !== null) {
const chargeAttr = allMoves[move].getAttrs(ChargeAttr).find(() => true) as ChargeAttr || allMoves[move].getAttrs(DelayedAttackAttr).find(() => true) as DelayedAttackAttr;
if (chargeAttr && chargeAnims.get(chargeAttr.chargeAnim) === null)
return;
clearInterval(loadedCheckTimer); clearInterval(loadedCheckTimer);
resolve(); resolve();
} }
@ -460,9 +463,9 @@ export function initMoveAnim(move: Moves): Promise<void> {
populateMoveAnim(move, ba[1]); populateMoveAnim(move, ba[1]);
} else } else
populateMoveAnim(move, ba); populateMoveAnim(move, ba);
const chargeAttr = allMoves[move].getAttrs(ChargeAttr) as ChargeAttr[]; const chargeAttr = allMoves[move].getAttrs(ChargeAttr).find(() => true) as ChargeAttr || allMoves[move].getAttrs(DelayedAttackAttr).find(() => true) as DelayedAttackAttr;
if (chargeAttr.length) if (chargeAttr)
initMoveChargeAnim(chargeAttr[0].chargeAnim).then(() => resolve()); initMoveChargeAnim(chargeAttr.chargeAnim).then(() => resolve());
else else
resolve(); resolve();
}); });
@ -529,9 +532,9 @@ export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLo
return new Promise(resolve => { return new Promise(resolve => {
const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat(); const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat();
for (let moveId of moveIds) { for (let moveId of moveIds) {
const chargeAttr = allMoves[moveId].getAttrs(ChargeAttr) as ChargeAttr[]; const chargeAttr = allMoves[moveId].getAttrs(ChargeAttr).find(() => true) as ChargeAttr || allMoves[moveId].getAttrs(DelayedAttackAttr).find(() => true) as DelayedAttackAttr;
if (chargeAttr.length) { if (chargeAttr) {
const moveChargeAnims = chargeAnims.get(chargeAttr[0].chargeAnim); const moveChargeAnims = chargeAnims.get(chargeAttr.chargeAnim);
moveAnimations.push(moveChargeAnims instanceof AnimConfig ? moveChargeAnims : moveChargeAnims[0]); moveAnimations.push(moveChargeAnims instanceof AnimConfig ? moveChargeAnims : moveChargeAnims[0]);
if (Array.isArray(moveChargeAnims)) if (Array.isArray(moveChargeAnims))
moveAnimations.push(moveChargeAnims[1]); moveAnimations.push(moveChargeAnims[1]);

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@ -1675,7 +1675,13 @@ export class OneHitKOAttr extends MoveAttr {
} }
} }
export class OverrideMoveEffectAttr extends MoveAttr { } export class OverrideMoveEffectAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
//const overridden = args[0] as Utils.BooleanHolder;
//const virtual = arg[1] as boolean;
return true;
}
}
export class ChargeAttr extends OverrideMoveEffectAttr { export class ChargeAttr extends OverrideMoveEffectAttr {
public chargeAnim: ChargeAnim; public chargeAnim: ChargeAnim;
@ -1729,6 +1735,36 @@ export class SolarBeamChargeAttr extends ChargeAttr {
} }
} }
export class DelayedAttackAttr extends OverrideMoveEffectAttr {
public tagType: ArenaTagType;
public chargeAnim: ChargeAnim;
private chargeText: string;
constructor(tagType: ArenaTagType, chargeAnim: ChargeAnim, chargeText: string) {
super();
this.tagType = tagType;
this.chargeAnim = chargeAnim;
this.chargeText = chargeText;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
if (args.length < 2 || !args[1]) {
new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, () => {
(args[0] as Utils.BooleanHolder).value = true;
user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.scene.arena.addTag(this.tagType, 3, move.id, user.id, target.getBattlerIndex());
resolve(true);
});
} else
user.scene.ui.showText(getPokemonMessage(user.scene.getPokemonById(target.id), ` took\nthe ${move.name} attack!`), null, () => resolve(true));
});
}
}
export class StatChangeAttr extends MoveEffectAttr { export class StatChangeAttr extends MoveEffectAttr {
public stats: BattleStat[]; public stats: BattleStat[];
public levels: integer; public levels: integer;
@ -3326,7 +3362,8 @@ export function initMoves() {
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true),
new AttackMove(Moves.SHADOW_BALL, "Shadow Ball", Type.GHOST, MoveCategory.SPECIAL, 80, 100, 15, 114, "The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.", 20, 0, 2) new AttackMove(Moves.SHADOW_BALL, "Shadow Ball", Type.GHOST, MoveCategory.SPECIAL, 80, 100, 15, 114, "The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.", 20, 0, 2)
.attr(StatChangeAttr, BattleStat.SPDEF, -1), .attr(StatChangeAttr, BattleStat.SPDEF, -1),
new AttackMove(Moves.FUTURE_SIGHT, "Future Sight (N)", Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, "Two turns after this move is used, a hunk of psychic energy attacks the target.", -1, 0, 2), new AttackMove(Moves.FUTURE_SIGHT, "Future Sight", Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, "Two turns after this move is used, a hunk of psychic energy attacks the target.", -1, 0, 2)
.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, 'foresaw\nan attack!'),
new AttackMove(Moves.ROCK_SMASH, "Rock Smash", Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, -1, "The user attacks with a punch. This may also lower the target's Defense stat.", 50, 0, 2) new AttackMove(Moves.ROCK_SMASH, "Rock Smash", Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, -1, "The user attacks with a punch. This may also lower the target's Defense stat.", 50, 0, 2)
.attr(StatChangeAttr, BattleStat.DEF, -1), .attr(StatChangeAttr, BattleStat.DEF, -1),
new AttackMove(Moves.WHIRLPOOL, "Whirlpool", Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, "The user traps the target in a violent swirling whirlpool for four to five turns.", 100, 0, 2) new AttackMove(Moves.WHIRLPOOL, "Whirlpool", Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, "The user traps the target in a violent swirling whirlpool for four to five turns.", 100, 0, 2)
@ -3546,8 +3583,8 @@ export function initMoves() {
new AttackMove(Moves.SHOCK_WAVE, "Shock Wave", Type.ELECTRIC, MoveCategory.SPECIAL, 60, -1, 20, -1, "The user strikes the target with a quick jolt of electricity. This attack never misses.", -1, 0, 3), new AttackMove(Moves.SHOCK_WAVE, "Shock Wave", Type.ELECTRIC, MoveCategory.SPECIAL, 60, -1, 20, -1, "The user strikes the target with a quick jolt of electricity. This attack never misses.", -1, 0, 3),
new AttackMove(Moves.WATER_PULSE, "Water Pulse", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, 11, "The user attacks the target with a pulsing blast of water. This may also confuse the target.", 20, 0, 3) new AttackMove(Moves.WATER_PULSE, "Water Pulse", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, 11, "The user attacks the target with a pulsing blast of water. This may also confuse the target.", 20, 0, 3)
.attr(ConfuseAttr), .attr(ConfuseAttr),
new AttackMove(Moves.DOOM_DESIRE, "Doom Desire (N)", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Two turns after this move is used, a concentrated bundle of light blasts the target.", -1, 0, 3) new AttackMove(Moves.DOOM_DESIRE, "Doom Desire", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Two turns after this move is used, a concentrated bundle of light blasts the target.", -1, 0, 3)
.attr(ChargeAttr, ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!'), .attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!'),
new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.", 100, 0, 3) new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.", 100, 0, 3)
.attr(StatChangeAttr, BattleStat.SPATK, -2, true), .attr(StatChangeAttr, BattleStat.SPATK, -2, true),
new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 10, -1, "The user lands and rests its body. This move restores the user's HP by up to half of its max HP.", -1, 0, 4) new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 10, -1, "The user lands and rests its body. This move restores the user's HP by up to half of its max HP.", -1, 0, 4)

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@ -1007,7 +1007,7 @@ export class HealingBoosterModifier extends PersistentModifier {
} }
getMaxStackCount(): integer { getMaxStackCount(): integer {
return 3; return 4;
} }
} }