Add score to daily run mode
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@ -143,6 +143,7 @@ export default class BattleScene extends Phaser.Scene {
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private party: PlayerPokemon[];
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private waveCountText: Phaser.GameObjects.Text;
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private moneyText: Phaser.GameObjects.Text;
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private scoreText: Phaser.GameObjects.Text;
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private modifierBar: ModifierBar;
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private enemyModifierBar: ModifierBar;
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private fieldOverlay: Phaser.GameObjects.Rectangle;
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@ -548,10 +549,14 @@ export default class BattleScene extends Phaser.Scene {
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this.waveCountText.setOrigin(1, 0);
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this.fieldUI.add(this.waveCountText);
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this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.MONEY);
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this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.MONEY);
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this.moneyText.setOrigin(1, 0);
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this.fieldUI.add(this.moneyText);
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this.scoreText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.PARTY, { fontSize: '54px' });
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this.scoreText.setOrigin(1, 0);
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this.fieldUI.add(this.scoreText);
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this.updateUIPositions();
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this.damageNumberHandler = new DamageNumberHandler();
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@ -655,6 +660,7 @@ export default class BattleScene extends Phaser.Scene {
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this.updateWaveCountText();
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this.updateMoneyText();
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this.updateScoreText();
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}
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initExpSprites(): void {
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@ -1139,12 +1145,19 @@ export default class BattleScene extends Phaser.Scene {
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this.moneyText.setVisible(true);
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}
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updateScoreText(): void {
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this.scoreText.setText(`Score: ${this.score.toString()}`);
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this.scoreText.setVisible(this.gameMode.isDaily);
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}
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updateUIPositions(): void {
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const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length;
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this.waveCountText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0));
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this.moneyText.setY(this.waveCountText.y + 10);
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this.partyExpBar.setY(this.moneyText.y + 15);
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this.ui?.achvBar.setY((this.game.canvas.height / 6 + this.moneyText.y + 15));
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this.scoreText.setY(this.moneyText.y + 10);
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const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15;
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this.partyExpBar.setY(offsetY);
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this.ui?.achvBar.setY(this.game.canvas.height / 6 + offsetY);
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}
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addFaintedEnemyScore(enemy: EnemyPokemon): void {
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@ -159,6 +159,7 @@ export default class Battle {
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scene.score += finalBattleScore;
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console.log(`Battle Score: ${finalBattleScore} (${this.turn - 1} Turns x${Math.floor(turnMultiplier * 100) / 100})`);
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console.log(`Total Score: ${scene.score}`);
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scene.updateScoreText();
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}
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getBgmOverride(scene: BattleScene): string {
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@ -2971,6 +2971,7 @@ export class VictoryPhase extends PokemonPhase {
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} else {
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this.scene.currentBattle.battleType = BattleType.CLEAR;
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this.scene.score += this.scene.gameMode.getClearScoreBonus();
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this.scene.updateScoreText();
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this.scene.pushPhase(new GameOverPhase(this.scene, true));
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}
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}
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@ -572,6 +572,7 @@ export class GameData {
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this.gameStats.highestMoney = scene.money;
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scene.score = sessionData.score;
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scene.updateScoreText();
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const battleType = sessionData.battleType || 0;
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const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1);
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