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Add 50% chance to offset gym leader wave by 10 in classic
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a22d50caa7
commit
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@ -153,6 +153,7 @@ export default class BattleScene extends Phaser.Scene {
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public seed: string;
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public seed: string;
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public waveSeed: string;
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public waveSeed: string;
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public waveCycleOffset: integer;
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public waveCycleOffset: integer;
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public offsetGym: boolean;
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public damageNumberHandler: DamageNumberHandler
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public damageNumberHandler: DamageNumberHandler
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private spriteSparkleHandler: PokemonSpriteSparkleHandler;
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private spriteSparkleHandler: PokemonSpriteSparkleHandler;
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@ -764,15 +765,16 @@ export default class BattleScene extends Phaser.Scene {
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setSeed(seed: string): void {
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setSeed(seed: string): void {
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this.seed = seed;
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this.seed = seed;
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this.waveCycleOffset = this.getGenerateWaveCycleOffset();
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this.waveCycleOffset = this.getGeneratedWaveCycleOffset();
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this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
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}
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}
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reset(clearScene?: boolean): void {
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reset(clearScene?: boolean): void {
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this.gameMode = gameModes[GameModes.CLASSIC];
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this.setSeed(Utils.randomString(24));
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this.setSeed(Utils.randomString(24));
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console.log('Seed:', this.seed);
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console.log('Seed:', this.seed);
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this.gameMode = gameModes[GameModes.CLASSIC];
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this.score = 0;
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this.score = 0;
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this.money = 0;
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this.money = 0;
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@ -1021,7 +1023,15 @@ export default class BattleScene extends Phaser.Scene {
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return this.arena.getSpeciesFormIndex(species);
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return this.arena.getSpeciesFormIndex(species);
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}
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}
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private getGenerateWaveCycleOffset(): integer {
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private getGeneratedOffsetGym(): boolean {
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let ret = false;
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this.executeWithSeedOffset(() => {
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ret = !Utils.randSeedInt(2);
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}, 0, this.seed.toString());
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return ret;
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}
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private getGeneratedWaveCycleOffset(): integer {
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let ret = 0;
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let ret = 0;
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this.executeWithSeedOffset(() => {
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this.executeWithSeedOffset(() => {
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ret = Utils.randSeedInt(8) * 5;
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ret = Utils.randSeedInt(8) * 5;
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@ -128,7 +128,7 @@ export class Arena {
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randomTrainerType(waveIndex: integer): TrainerType {
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randomTrainerType(waveIndex: integer): TrainerType {
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const isBoss = !!this.trainerPool[BiomePoolTier.BOSS].length
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const isBoss = !!this.trainerPool[BiomePoolTier.BOSS].length
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&& this.scene.gameMode.isTrainerBoss(waveIndex, this.biomeType);
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&& this.scene.gameMode.isTrainerBoss(waveIndex, this.biomeType, this.scene.offsetGym);
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console.log(isBoss, this.trainerPool)
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console.log(isBoss, this.trainerPool)
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const tierValue = Utils.randSeedInt(!isBoss ? 512 : 64);
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const tierValue = Utils.randSeedInt(!isBoss ? 512 : 64);
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let tier = !isBoss
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let tier = !isBoss
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@ -78,7 +78,7 @@ export class GameMode implements GameModeConfig {
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isWaveTrainer(waveIndex: integer, arena: Arena): boolean {
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isWaveTrainer(waveIndex: integer, arena: Arena): boolean {
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if (this.isDaily)
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if (this.isDaily)
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return waveIndex % 10 === 5 || (!(waveIndex % 10) && waveIndex > 10 && !this.isWaveFinal(waveIndex));
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return waveIndex % 10 === 5 || (!(waveIndex % 10) && waveIndex > 10 && !this.isWaveFinal(waveIndex));
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if ((waveIndex % 30) === 20 && !this.isWaveFinal(waveIndex))
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if ((waveIndex % 30) === (arena.scene.offsetGym ? 0 : 20) && !this.isWaveFinal(waveIndex))
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return true;
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return true;
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else if (waveIndex % 10 !== 1 && waveIndex % 10) {
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else if (waveIndex % 10 !== 1 && waveIndex % 10) {
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const trainerChance = arena.getTrainerChance();
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const trainerChance = arena.getTrainerChance();
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@ -88,7 +88,7 @@ export class GameMode implements GameModeConfig {
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for (let w = Math.max(waveIndex - 3, waveBase + 2); w <= Math.min(waveIndex + 3, waveBase + 9); w++) {
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for (let w = Math.max(waveIndex - 3, waveBase + 2); w <= Math.min(waveIndex + 3, waveBase + 9); w++) {
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if (w === waveIndex)
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if (w === waveIndex)
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continue;
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continue;
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if ((w % 30) === 20 || fixedBattles.hasOwnProperty(w)) {
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if ((w % 30) === (arena.scene.offsetGym ? 0 : 20) || fixedBattles.hasOwnProperty(w)) {
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allowTrainerBattle = false;
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allowTrainerBattle = false;
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break;
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break;
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} else if (w < waveIndex) {
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} else if (w < waveIndex) {
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@ -107,12 +107,12 @@ export class GameMode implements GameModeConfig {
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return false;
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return false;
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}
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}
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isTrainerBoss(waveIndex: integer, biomeType: Biome): boolean {
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isTrainerBoss(waveIndex: integer, biomeType: Biome, offsetGym: boolean): boolean {
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switch (this.modeId) {
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switch (this.modeId) {
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case GameModes.DAILY:
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case GameModes.DAILY:
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return waveIndex > 10 && waveIndex < 50 && !(waveIndex % 10);
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return waveIndex > 10 && waveIndex < 50 && !(waveIndex % 10);
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default:
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default:
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return (waveIndex % 30) === 20 && (biomeType !== Biome.END || this.isClassic || this.isWaveFinal(waveIndex));
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return (waveIndex % 30) === (offsetGym ? 0 : 20) && (biomeType !== Biome.END || this.isClassic || this.isWaveFinal(waveIndex));
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}
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}
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}
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}
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@ -221,10 +221,11 @@ export class TitlePhase extends Phase {
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this.scene.sessionSlotId = slotId;
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this.scene.sessionSlotId = slotId;
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fetchDailyRunSeed().then(seed => {
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fetchDailyRunSeed().then(seed => {
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this.scene.gameMode = gameModes[GameModes.DAILY];
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this.scene.setSeed(seed);
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this.scene.setSeed(seed);
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this.scene.resetSeed(1);
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this.scene.resetSeed(1);
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this.scene.gameMode = gameModes[GameModes.DAILY];
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this.scene.money = this.scene.gameMode.getStartingMoney();
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this.scene.money = this.scene.gameMode.getStartingMoney();
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const starters = getDailyRunStarters(this.scene, seed);
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const starters = getDailyRunStarters(this.scene, seed);
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@ -2980,7 +2981,7 @@ export class VictoryPhase extends PokemonPhase {
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if (this.scene.currentBattle.waveIndex > 10 && !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex))
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if (this.scene.currentBattle.waveIndex > 10 && !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex))
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
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} else {
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} else {
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const superExpWave = !this.scene.gameMode.isEndless ? 20 : 10;
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const superExpWave = !this.scene.gameMode.isEndless ? (this.scene.offsetGym ? 0 : 20) : 10;
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if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex === 10)
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if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex === 10)
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_SHARE));
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_SHARE));
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if (this.scene.currentBattle.waveIndex <= 750 && (this.scene.currentBattle.waveIndex <= 500 || (this.scene.currentBattle.waveIndex % 30) === superExpWave))
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if (this.scene.currentBattle.waveIndex <= 750 && (this.scene.currentBattle.waveIndex <= 500 || (this.scene.currentBattle.waveIndex % 30) === superExpWave))
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@ -543,13 +543,13 @@ export class GameData {
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const initSessionFromData = async sessionData => {
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const initSessionFromData = async sessionData => {
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console.debug(sessionData);
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console.debug(sessionData);
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scene.gameMode = gameModes[sessionData.gameMode || GameModes.CLASSIC];
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scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
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scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
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scene.resetSeed();
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scene.resetSeed();
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scene.sessionPlayTime = sessionData.playTime || 0;
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scene.sessionPlayTime = sessionData.playTime || 0;
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scene.gameMode = gameModes[sessionData.gameMode || GameModes.CLASSIC];
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const loadPokemonAssets: Promise<void>[] = [];
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const loadPokemonAssets: Promise<void>[] = [];
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const party = scene.getParty();
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const party = scene.getParty();
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@ -114,7 +114,8 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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this.pokemonGenderText.setShadowColor(getGenderColor(pokemon.gender, true));
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this.pokemonGenderText.setShadowColor(getGenderColor(pokemon.gender, true));
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this.pokemonGenderLabelText.setVisible(true);
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this.pokemonGenderLabelText.setVisible(true);
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this.pokemonGenderText.setVisible(true);
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this.pokemonGenderText.setVisible(true);
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}
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} else
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this.pokemonGenderText.setVisible(false);
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this.pokemonAbilityText.setText(pokemon.getAbility(true).name);
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this.pokemonAbilityText.setText(pokemon.getAbility(true).name);
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this.pokemonNatureText.setText(getNatureName(pokemon.nature, true));
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this.pokemonNatureText.setText(getNatureName(pokemon.nature, true));
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