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Remove status effect move type immunity
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@ -8,7 +8,7 @@ import { Weather, WeatherType } from "./weather";
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import { BattlerTag } from "./battler-tags";
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import { BattlerTag } from "./battler-tags";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
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import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
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import Move, { AttackMove, MoveCategory, MoveFlags, RecoilAttr, StatusEffectAttr } from "./move";
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import Move, { AttackMove, MoveCategory, MoveFlags, RecoilAttr, StatusMoveTypeImmunityAttr } from "./move";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { Stat } from "./pokemon-stat";
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import { Stat } from "./pokemon-stat";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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@ -191,7 +191,7 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr {
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}
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}
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applyPreDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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applyPreDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if ((move.getMove() instanceof AttackMove || move.getMove().getAttrs(StatusEffectAttr).length) && move.getMove().type === this.immuneType) {
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if ((move.getMove() instanceof AttackMove || move.getMove().getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === this.immuneType)) && move.getMove().type === this.immuneType) {
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(args[0] as Utils.NumberHolder).value = 0;
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(args[0] as Utils.NumberHolder).value = 0;
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return true;
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return true;
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}
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}
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@ -375,6 +375,14 @@ export class MoveEffectAttr extends MoveAttr {
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}
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}
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}
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}
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export class StatusMoveTypeImmunityAttr extends MoveAttr {
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public immuneType: Type;
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constructor(immuneType: Type) {
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super(false);
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}
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}
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export class HighCritAttr extends MoveAttr {
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export class HighCritAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value++;
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(args[0] as Utils.IntegerHolder).value++;
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@ -2450,7 +2458,8 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, 82, "The user launches a weak jolt of electricity that paralyzes the target.", -1, 0, 1)
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new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, 82, "The user launches a weak jolt of electricity that paralyzes the target.", -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(ThunderAccuracyAttr),
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.attr(ThunderAccuracyAttr)
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.attr(StatusMoveTypeImmunityAttr, Type.GROUND),
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new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 166, "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.", 30, 0, 1)
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new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 166, "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.", 30, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, "The user picks up and throws a small rock at the target to attack.", -1, 0, 1)
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new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, "The user picks up and throws a small rock at the target to attack.", -1, 0, 1)
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@ -2,7 +2,7 @@ import Phaser from 'phaser';
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import BattleScene, { AnySound } from '../battle-scene';
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import BattleScene, { AnySound } from '../battle-scene';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusEffectAttr, AttackMove } from "../data/move";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies } from '../data/pokemon-species';
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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@ -1012,7 +1012,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new Utils.BooleanHolder(false);
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const typeless = !!move.getAttrs(TypelessAttr).length;
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const typeless = !!move.getAttrs(TypelessAttr).length;
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const types = this.getTypes(true);
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const types = this.getTypes(true);
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const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusEffectAttr).length)
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const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === move.type))
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? getTypeDamageMultiplier(move.type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(move.type, types[1]) : 1)
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? getTypeDamageMultiplier(move.type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(move.type, types[1]) : 1)
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: 1);
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: 1);
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if (typeless)
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if (typeless)
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