[Misc] Remove redundant `AddBattlerTagAttr` sub-classes (#3224)

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NightKev 2024-07-29 14:12:49 -07:00 committed by GitHub
parent e190de7ff2
commit 89abe44d14
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1 changed files with 2 additions and 30 deletions

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@ -4327,34 +4327,6 @@ export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
}
}
export class AlwaysGetHitAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.ALWAYS_GET_HIT, true, false, 0, 0, true);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
return true;
}
}
export class ReceiveDoubleDamageAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.RECEIVE_DOUBLE_DAMAGE, true, false, 0, 0, true);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
return true;
}
}
export class FaintCountdownAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.PERISH_SONG, false, true, 4);
@ -8495,8 +8467,8 @@ export function initMoves() {
new AttackMove(Moves.ICE_SPINNER, Type.ICE, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
.attr(ClearTerrainAttr),
new AttackMove(Moves.GLAIVE_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
.attr(AlwaysGetHitAttr)
.attr(ReceiveDoubleDamageAttr),
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_GET_HIT, true, false, 0, 0, true)
.attr(AddBattlerTagAttr, BattlerTagType.RECEIVE_DOUBLE_DAMAGE, true, false, 0, 0, true),
new StatusMove(Moves.REVIVAL_BLESSING, Type.NORMAL, -1, 1, -1, 0, 9)
.triageMove()
.attr(RevivalBlessingAttr)