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[Bug] Display Pokémon name in Focus Punch lost focus message (#5448)
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@ -9384,7 +9384,7 @@ export function initMoves() {
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.attr(BypassBurnDamageReductionAttr),
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new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
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.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(PreUseInterruptAttr, i18next.t("moveTriggers:lostFocus"), user => !!user.turnData.attacksReceived.find(r => r.damage))
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.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage))
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.punchingMove(),
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new AttackMove(Moves.SMELLING_SALTS, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
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@ -140,6 +140,6 @@ describe("Moves - Focus Punch", () => {
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await game.phaseInterceptor.to("MessagePhase", false);
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const consoleSpy = vi.spyOn(console, "log");
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await game.phaseInterceptor.to("MoveEndPhase", true);
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expect(consoleSpy).nthCalledWith(1, i18next.t("moveTriggers:lostFocus"));
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expect(consoleSpy).nthCalledWith(1, i18next.t("moveTriggers:lostFocus", { pokemonName: "Charizard" }));
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});
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});
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