diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index 249ad52dd0c..2457a705bce 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -955,7 +955,7 @@ export const modifierTypes = { ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 5%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 5), 'wl_item_drop'), ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 2.5%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 2.5), 'wl_guard_spec'), //ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_custom_super_effective'), - ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 3% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 3), 'wl_potion'), + ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 2% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 2), 'wl_potion'), ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'), ENEMY_ATTACK_PARALYZE_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Paralyze Token', 10, StatusEffect.PARALYSIS, 'wl_paralyze_heal'), ENEMY_ATTACK_SLEEP_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Sleep Token', 10, StatusEffect.SLEEP, 'wl_awakening'), diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts index 2d76bec3496..c119ba9c49b 100644 --- a/src/modifier/modifier.ts +++ b/src/modifier/modifier.ts @@ -2004,7 +2004,7 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier { super(type, stackCount); // Hardcode temporarily - this.healPercent = 3; + this.healPercent = 2; } match(modifier: Modifier): boolean { @@ -2033,7 +2033,7 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier { } getMaxStackCount(scene: BattleScene): integer { - return 10; + return 15; } }