From 8a35166988bcfde7ee5baa9e90186d6b1f8643ec Mon Sep 17 00:00:00 2001 From: Madmadness65 Date: Wed, 8 May 2024 12:38:31 -0500 Subject: [PATCH] Slightly adjust Recovery Tokens Each individual token heals 1 percent less, but now stacks to 15 instead of 10, to maintain the current maximum of 30% recovered per turn. The purpose of this change is to make the healing more gradual, and just generally less painful if you get multiple early on. --- src/modifier/modifier-type.ts | 2 +- src/modifier/modifier.ts | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index 249ad52dd0c..2457a705bce 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -955,7 +955,7 @@ export const modifierTypes = { ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 5%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 5), 'wl_item_drop'), ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 2.5%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 2.5), 'wl_guard_spec'), //ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_custom_super_effective'), - ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 3% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 3), 'wl_potion'), + ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 2% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 2), 'wl_potion'), ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'), ENEMY_ATTACK_PARALYZE_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Paralyze Token', 10, StatusEffect.PARALYSIS, 'wl_paralyze_heal'), ENEMY_ATTACK_SLEEP_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Sleep Token', 10, StatusEffect.SLEEP, 'wl_awakening'), diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts index 2d76bec3496..c119ba9c49b 100644 --- a/src/modifier/modifier.ts +++ b/src/modifier/modifier.ts @@ -2004,7 +2004,7 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier { super(type, stackCount); // Hardcode temporarily - this.healPercent = 3; + this.healPercent = 2; } match(modifier: Modifier): boolean { @@ -2033,7 +2033,7 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier { } getMaxStackCount(scene: BattleScene): integer { - return 10; + return 15; } }