[Refactor] Clean up some `TODO`s from the `strict-null` refactor (#4267)

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NightKev 2024-09-30 10:11:45 -07:00 committed by GitHub
parent e9ee2c1179
commit 8a8adad7fe
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4 changed files with 25 additions and 25 deletions

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@ -123,6 +123,7 @@ export class Ability implements Localizable {
type AbAttrApplyFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean) => boolean | Promise<boolean>;
type AbAttrCondition = (pokemon: Pokemon) => boolean;
// TODO: Can this be improved?
type PokemonAttackCondition = (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean;
type PokemonDefendCondition = (target: Pokemon, user: Pokemon, move: Move) => boolean;
type PokemonStatStageChangeCondition = (target: Pokemon, statsChanged: BattleStat[], stages: number) => boolean;
@ -2432,7 +2433,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
pokemon.setStatStage(s, target.getStatStage(s));
}
pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m!.moveId, m!.ppUsed, m!.ppUp)); // TODO: are those bangs correct?
pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m?.moveId ?? Moves.NONE, m?.ppUsed, m?.ppUp));
pokemon.summonData.types = target.getTypes();
@ -3152,12 +3153,12 @@ export class ForewarnAbAttr extends PostSummonAbAttr {
} else if (move?.getMove().power === -1) {
movePower = 80;
} else {
movePower = move!.getMove().power; // TODO: is this bang correct?
movePower = move?.getMove().power ?? 0;
}
if (movePower > maxPowerSeen) {
maxPowerSeen = movePower;
maxMove = move!.getName(); // TODO: is this bang correct?
maxMove = move?.getName() ?? "";
}
}
}
@ -5175,8 +5176,7 @@ export function initAbilities() {
.attr(IgnoreOpponentStatStagesAbAttr)
.ignorable(),
new Ability(Abilities.TINTED_LENS, 4)
//@ts-ignore
.attr(DamageBoostAbAttr, 2, (user, target, move) => target?.getMoveEffectiveness(user, move) <= 0.5), // TODO: fix TS issues
.attr(DamageBoostAbAttr, 2, (user, target, move) => (target?.getMoveEffectiveness(user!, move) ?? 1) <= 0.5),
new Ability(Abilities.FILTER, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
.ignorable(),
@ -5294,8 +5294,9 @@ export function initAbilities() {
.attr(WonderSkinAbAttr)
.ignorable(),
new Ability(Abilities.ANALYTIC, 5)
//@ts-ignore
.attr(MovePowerBoostAbAttr, (user, target, move) => !!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command !== Command.FIGHT, 1.3), // TODO fix TS issues
.attr(MovePowerBoostAbAttr, (user, target, move) =>
!!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn)
|| user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command !== Command.FIGHT, 1.3),
new Ability(Abilities.ILLUSION, 5)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
@ -5460,8 +5461,7 @@ export function initAbilities() {
.bypassFaint()
.partial(),
new Ability(Abilities.STAKEOUT, 7)
//@ts-ignore
.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2), // TODO: fix TS issues
.attr(MovePowerBoostAbAttr, (user, target, move) => user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command === Command.POKEMON, 2),
new Ability(Abilities.WATER_BUBBLE, 7)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
@ -5599,8 +5599,7 @@ export function initAbilities() {
new Ability(Abilities.PRISM_ARMOR, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75),
new Ability(Abilities.NEUROFORCE, 7)
//@ts-ignore
.attr(MovePowerBoostAbAttr, (user, target, move) => target?.getMoveEffectiveness(user, move) >= 2, 1.25), // TODO: fix TS issues
.attr(MovePowerBoostAbAttr, (user, target, move) => (target?.getMoveEffectiveness(user!, move) ?? 1) >= 2, 1.25),
new Ability(Abilities.INTREPID_SWORD, 8)
.attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
.condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)),
@ -5698,10 +5697,8 @@ export function initAbilities() {
.attr(UserFieldStatusEffectImmunityAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
.ignorable(),
new Ability(Abilities.HUNGER_SWITCH, 8)
//@ts-ignore
.attr(PostTurnFormChangeAbAttr, p => p.getFormKey ? 0 : 1) // TODO: fix ts-ignore
//@ts-ignore
.attr(PostTurnFormChangeAbAttr, p => p.getFormKey ? 1 : 0) // TODO: fix ts-ignore
.attr(PostTurnFormChangeAbAttr, p => p.getFormKey() ? 0 : 1)
.attr(PostTurnFormChangeAbAttr, p => p.getFormKey() ? 1 : 0)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)

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@ -4,7 +4,7 @@ import { SpeciesFormKey } from "./pokemon-species";
import { StatusEffect } from "./status-effect";
import { MoveCategory, allMoves } from "./move";
import { Type } from "./type";
import { Constructor } from "#app/utils";
import { Constructor, nil } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -185,7 +185,7 @@ export class SpeciesFormChange {
return true;
}
findTrigger(triggerType: Constructor<SpeciesFormChangeTrigger>): SpeciesFormChangeTrigger | null {
findTrigger(triggerType: Constructor<SpeciesFormChangeTrigger>): SpeciesFormChangeTrigger | nil {
if (!this.trigger.hasTriggerType(triggerType)) {
return null;
}
@ -193,7 +193,7 @@ export class SpeciesFormChange {
const trigger = this.trigger;
if (trigger instanceof SpeciesFormChangeCompoundTrigger) {
return trigger.triggers.find(t => t.hasTriggerType(triggerType))!; // TODO: is this bang correct?
return trigger.triggers.find(t => t.hasTriggerType(triggerType));
}
return trigger;
@ -202,11 +202,11 @@ export class SpeciesFormChange {
export class SpeciesFormChangeCondition {
public predicate: SpeciesFormChangeConditionPredicate;
public enforceFunc: SpeciesFormChangeConditionEnforceFunc | null;
public enforceFunc: SpeciesFormChangeConditionEnforceFunc | nil;
constructor(predicate: SpeciesFormChangeConditionPredicate, enforceFunc?: SpeciesFormChangeConditionEnforceFunc) {
this.predicate = predicate;
this.enforceFunc = enforceFunc!; // TODO: is this bang correct?
this.enforceFunc = enforceFunc;
}
}

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@ -1,5 +1,6 @@
import BattleScene from "#app/battle-scene";
import { TextStyle, addTextObject } from "#app/ui/text";
import { nil } from "#app/utils";
import i18next from "i18next";
export enum EventType {
@ -64,19 +65,19 @@ export class TimedEventManager {
let multiplier = 1;
const shinyEvents = timedEvents.filter((te) => te.eventType === EventType.SHINY && this.isActive(te));
shinyEvents.forEach((se) => {
multiplier *= se.shinyMultiplier!; // TODO: is this bang correct?
multiplier *= se.shinyMultiplier ?? 1;
});
return multiplier;
}
getEventBannerFilename(): string {
return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey!; // TODO: is this bang correct?
return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey ?? "";
}
}
export class TimedEventDisplay extends Phaser.GameObjects.Container {
private event: TimedEvent | null;
private event: TimedEvent | nil;
private eventTimerText: Phaser.GameObjects.Text;
private banner: Phaser.GameObjects.Image;
private bannerShadow: Phaser.GameObjects.Rectangle;
@ -84,7 +85,7 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
constructor(scene: BattleScene, x: number, y: number, event?: TimedEvent) {
super(scene, x, y);
this.event = event!; // TODO: is this bang correct?
this.event = event;
this.setVisible(false);
}

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@ -2,6 +2,8 @@ import { MoneyFormat } from "#enums/money-format";
import { Moves } from "#enums/moves";
import i18next from "i18next";
export type nil = null | undefined;
export const MissingTextureKey = "__MISSING";
export function toReadableString(str: string): string {
@ -443,7 +445,7 @@ export function deltaRgb(rgb1: integer[], rgb2: integer[]): integer {
}
export function rgbHexToRgba(hex: string) {
const color = hex.match(/^([\da-f]{2})([\da-f]{2})([\da-f]{2})$/i)!; // TODO: is this bang correct?
const color = hex.match(/^([\da-f]{2})([\da-f]{2})([\da-f]{2})$/i) ?? ["000000", "00", "00", "00"];
return {
r: parseInt(color[1], 16),
g: parseInt(color[2], 16),