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Mark Rage Fist as partial in line with similar moves/abilities
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@ -10554,6 +10554,7 @@ export function initMoves() {
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new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
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new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
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.attr(MultiHitAttr, MultiHitType._2),
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.attr(MultiHitAttr, MultiHitType._2),
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new AttackMove(Moves.RAGE_FIST, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
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new AttackMove(Moves.RAGE_FIST, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
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.partial() // Counter resets every wave instead of on arena reset
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.attr(HitCountPowerAttr)
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.attr(HitCountPowerAttr)
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.punchingMove(),
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.punchingMove(),
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new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
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new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
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