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Fix crash with Future Sight after catch
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@ -2021,7 +2021,7 @@ export class MoveEffectPhase extends PokemonPhase {
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const user = this.getUserPokemon();
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const targets = this.getTargets();
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if (!user)
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if (!user || !user.scene)
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return this.end();
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const overridden = new Utils.BooleanHolder(false);
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