[Refactor] Replace all instances of integer with number (#5250)

* Replaced instances of "integer" with "number"
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Wlowscha 2025-02-05 01:56:13 +01:00 committed by GitHub
parent 0d1dacbc7a
commit 8d043a9f55
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127 changed files with 919 additions and 919 deletions

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@ -80,8 +80,8 @@ As part of the move selection process, the enemy Pokémon must compute a **targe
A move's UBS and TBS are computed with the respective functions in the `Move` class:
```ts
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer;
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer;
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number;
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number;
```
Logically, these functions are very similar – they add up their respective benefit scores from each of the move's attributes (as determined by `attr.getUserBenefitScore`, and `attr.getTargetBenefitScore`, respectively) and return the total benefit score. However, there are two key functional differences in how the UBS and TBS of a move are handled:

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@ -11,8 +11,8 @@ export function initLoggedInUser(): void {
loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false };
}
export function updateUserInfo(): Promise<[boolean, integer]> {
return new Promise<[boolean, integer]>(resolve => {
export function updateUserInfo(): Promise<[boolean, number]> {
return new Promise<[boolean, number]>(resolve => {
if (bypassLogin) {
loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false };
let lastSessionSlot = -1;

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@ -118,7 +118,7 @@ export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
const DEBUG_RNG = false;
const OPP_IVS_OVERRIDE_VALIDATED : integer[] = (
const OPP_IVS_OVERRIDE_VALIDATED : number[] = (
Array.isArray(Overrides.OPP_IVS_OVERRIDE) ?
Overrides.OPP_IVS_OVERRIDE :
new Array(6).fill(Overrides.OPP_IVS_OVERRIDE)
@ -134,7 +134,7 @@ interface StarterColors {
}
export interface PokeballCounts {
[pb: string]: integer;
[pb: string]: number;
}
export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound | Phaser.Sound.NoAudioSound;
@ -149,15 +149,15 @@ export default class BattleScene extends SceneBase {
public inputController: InputsController;
public uiInputs: UiInputs;
public sessionPlayTime: integer | null = null;
public lastSavePlayTime: integer | null = null;
public sessionPlayTime: number | null = null;
public lastSavePlayTime: number | null = null;
public masterVolume: number = 0.5;
public bgmVolume: number = 1;
public fieldVolume: number = 1;
public seVolume: number = 1;
public uiVolume: number = 1;
public gameSpeed: integer = 1;
public damageNumbersMode: integer = 0;
public gameSpeed: number = 1;
public damageNumbersMode: number = 0;
public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public commandCursorMemory: boolean = false;
@ -176,16 +176,16 @@ export default class BattleScene extends SceneBase {
* - 1 = 'Passives Only'
* - 2 = 'On'
*/
public candyUpgradeNotification: integer = 0;
public candyUpgradeNotification: number = 0;
/**
* Determines what type of notification is used for Candy Upgrades
* - 0 = 'Icon'
* - 1 = 'Animation'
*/
public candyUpgradeDisplay: integer = 0;
public candyUpgradeDisplay: number = 0;
public moneyFormat: MoneyFormat = MoneyFormat.NORMAL;
public uiTheme: UiTheme = UiTheme.DEFAULT;
public windowType: integer = 0;
public windowType: number = 0;
public experimentalSprites: boolean = false;
public musicPreference: number = MusicPreference.ALLGENS;
public moveAnimations: boolean = true;
@ -212,7 +212,7 @@ export default class BattleScene extends SceneBase {
* @default 0 - Uses the default normal experience gain display.
*/
public expParty: ExpNotification = 0;
public hpBarSpeed: integer = 0;
public hpBarSpeed: number = 0;
public fusionPaletteSwaps: boolean = true;
public enableTouchControls: boolean = false;
public enableVibration: boolean = false;
@ -223,7 +223,7 @@ export default class BattleScene extends SceneBase {
* - 0 = 'Switch'
* - 1 = 'Set' - The option to switch the active pokemon at the start of a battle will not display.
*/
public battleStyle: integer = BattleStyle.SWITCH;
public battleStyle: number = BattleStyle.SWITCH;
/**
* Defines whether or not to show type effectiveness hints
@ -235,7 +235,7 @@ export default class BattleScene extends SceneBase {
public disableMenu: boolean = false;
public gameData: GameData;
public sessionSlotId: integer;
public sessionSlotId: number;
/** PhaseQueue: dequeue/remove the first element to get the next phase */
public phaseQueue: Phase[];
@ -244,7 +244,7 @@ export default class BattleScene extends SceneBase {
private phaseQueuePrepend: Phase[];
/** overrides default of inserting phases to end of phaseQueuePrepend array, useful or inserting Phases "out of order" */
private phaseQueuePrependSpliceIndex: integer;
private phaseQueuePrependSpliceIndex: number;
private nextCommandPhaseQueue: Phase[];
private currentPhase: Phase | null;
@ -265,13 +265,13 @@ export default class BattleScene extends SceneBase {
public arenaNextEnemy: ArenaBase;
public arena: Arena;
public gameMode: GameMode;
public score: integer;
public score: number;
public lockModifierTiers: boolean;
public trainer: Phaser.GameObjects.Sprite;
public lastEnemyTrainer: Trainer | null;
public currentBattle: Battle;
public pokeballCounts: PokeballCounts;
public money: integer;
public money: number;
public pokemonInfoContainer: PokemonInfoContainer;
private party: PlayerPokemon[];
/** Session save data that pertains to Mystery Encounters */
@ -300,7 +300,7 @@ export default class BattleScene extends SceneBase {
public seed: string;
public waveSeed: string;
public waveCycleOffset: integer;
public waveCycleOffset: number;
public offsetGym: boolean;
public damageNumberHandler: DamageNumberHandler;
@ -314,9 +314,9 @@ export default class BattleScene extends SceneBase {
private bgmCache: Set<string> = new Set();
private playTimeTimer: Phaser.Time.TimerEvent;
public rngCounter: integer = 0;
public rngCounter: number = 0;
public rngSeedOverride: string = "";
public rngOffset: integer = 0;
public rngOffset: number = 0;
public inputMethod: string;
private infoToggles: InfoToggle[] = [];
@ -717,7 +717,7 @@ export default class BattleScene extends SceneBase {
const traverseVariantData = (keys: string[]) => {
let variantTree = variantData;
let expTree = expVariantData;
keys.map((k: string, i: integer) => {
keys.map((k: string, i: number) => {
if (i < keys.length - 1) {
variantTree = variantTree[k];
expTree = expTree[k];
@ -926,12 +926,12 @@ export default class BattleScene extends SceneBase {
return activeOnly ? this.infoToggles.filter(t => t?.isActive()) : this.infoToggles;
}
getPokemonById(pokemonId: integer): Pokemon | null {
getPokemonById(pokemonId: number): Pokemon | null {
const findInParty = (party: Pokemon[]) => party.find(p => p.id === pokemonId);
return (findInParty(this.getPlayerParty()) || findInParty(this.getEnemyParty())) ?? null;
}
addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
addPlayerPokemon(species: PokemonSpecies, level: number, abilityIndex?: number, formIndex?: number, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: number[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
const pokemon = new PlayerPokemon(species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (postProcess) {
postProcess(pokemon);
@ -940,7 +940,7 @@ export default class BattleScene extends SceneBase {
return pokemon;
}
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, shinyLock: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
addEnemyPokemon(species: PokemonSpecies, level: number, trainerSlot: TrainerSlot, boss: boolean = false, shinyLock: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
if (Overrides.OPP_LEVEL_OVERRIDE > 0) {
level = Overrides.OPP_LEVEL_OVERRIDE;
}
@ -1092,7 +1092,7 @@ export default class BattleScene extends SceneBase {
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randBattleSeedInt(range: integer, min: integer = 0): integer {
randBattleSeedInt(range: number, min: number = 0): number {
return this.currentBattle?.randSeedInt(range, min);
}
@ -1217,7 +1217,7 @@ export default class BattleScene extends SceneBase {
return Math.max(doubleChance.value, 1);
}
newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounterType?: MysteryEncounterType): Battle | null {
newBattle(waveIndex?: number, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounterType?: MysteryEncounterType): Battle | null {
const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave;
const newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (_startingWave - 1)) + 1);
let newDouble: boolean | undefined;
@ -1443,7 +1443,7 @@ export default class BattleScene extends SceneBase {
});
}
getSpeciesFormIndex(species: PokemonSpecies, gender?: Gender, nature?: Nature, ignoreArena?: boolean): integer {
getSpeciesFormIndex(species: PokemonSpecies, gender?: Gender, nature?: Nature, ignoreArena?: boolean): number {
if (!species.forms?.length) {
return 0;
}
@ -1540,7 +1540,7 @@ export default class BattleScene extends SceneBase {
return ret;
}
private getGeneratedWaveCycleOffset(): integer {
private getGeneratedWaveCycleOffset(): number {
let ret = 0;
this.executeWithSeedOffset(() => {
ret = Utils.randSeedInt(8) * 5;
@ -1548,7 +1548,7 @@ export default class BattleScene extends SceneBase {
return ret;
}
getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer {
getEncounterBossSegments(waveIndex: number, level: number, species?: PokemonSpecies, forceBoss: boolean = false): number {
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) {
return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE;
} else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) {
@ -1572,7 +1572,7 @@ export default class BattleScene extends SceneBase {
return 0;
}
let ret: integer = 2;
let ret: number = 2;
if (level >= 100) {
ret++;
@ -1589,7 +1589,7 @@ export default class BattleScene extends SceneBase {
trySpreadPokerus(): void {
const party = this.getPlayerParty();
const infectedIndexes: integer[] = [];
const infectedIndexes: number[] = [];
const spread = (index: number, spreadTo: number) => {
const partyMember = party[index + spreadTo];
if (!partyMember.pokerus && !Utils.randSeedInt(10)) {
@ -1613,7 +1613,7 @@ export default class BattleScene extends SceneBase {
});
}
resetSeed(waveIndex?: integer): void {
resetSeed(waveIndex?: number): void {
const wave = waveIndex || this.currentBattle?.waveIndex || 0;
this.waveSeed = Utils.shiftCharCodes(this.seed, wave);
Phaser.Math.RND.sow([ this.waveSeed ]);
@ -1621,7 +1621,7 @@ export default class BattleScene extends SceneBase {
this.rngCounter = 0;
}
executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void {
executeWithSeedOffset(func: Function, offset: number, seedOverride?: string): void {
if (!func) {
return;
}
@ -1669,7 +1669,7 @@ export default class BattleScene extends SceneBase {
this.arenaFlyout.toggleFlyout(pressed);
}
showFieldOverlay(duration: integer): Promise<void> {
showFieldOverlay(duration: number): Promise<void> {
return new Promise(resolve => {
this.tweens.add({
targets: this.fieldOverlay,
@ -1681,7 +1681,7 @@ export default class BattleScene extends SceneBase {
});
}
hideFieldOverlay(duration: integer): Promise<void> {
hideFieldOverlay(duration: number): Promise<void> {
return new Promise(resolve => {
this.tweens.add({
targets: this.fieldOverlay,
@ -1701,7 +1701,7 @@ export default class BattleScene extends SceneBase {
}
}
showShopOverlay(duration: integer): Promise<void> {
showShopOverlay(duration: number): Promise<void> {
this.shopOverlayShown = true;
return new Promise(resolve => {
this.tweens.add({
@ -1714,7 +1714,7 @@ export default class BattleScene extends SceneBase {
});
}
hideShopOverlay(duration: integer): Promise<void> {
hideShopOverlay(duration: number): Promise<void> {
this.shopOverlayShown = false;
return new Promise(resolve => {
this.tweens.add({
@ -1803,7 +1803,7 @@ export default class BattleScene extends SceneBase {
});
}
hideLuckText(duration: integer): void {
hideLuckText(duration: number): void {
if (this.reroll) {
return;
}
@ -1843,7 +1843,7 @@ export default class BattleScene extends SceneBase {
}
addFaintedEnemyScore(enemy: EnemyPokemon): void {
let scoreIncrease = enemy.getSpeciesForm().getBaseExp() * (enemy.level / this.getMaxExpLevel()) * ((enemy.ivs.reduce((iv: integer, total: integer) => total += iv, 0) / 93) * 0.2 + 0.8);
let scoreIncrease = enemy.getSpeciesForm().getBaseExp() * (enemy.level / this.getMaxExpLevel()) * ((enemy.ivs.reduce((iv: number, total: number) => total += iv, 0) / 93) * 0.2 + 0.8);
this.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemy.id, false).map(m => scoreIncrease *= (m as PokemonHeldItemModifier).getScoreMultiplier());
if (enemy.isBoss()) {
scoreIncrease *= Math.sqrt(enemy.bossSegments);
@ -1851,7 +1851,7 @@ export default class BattleScene extends SceneBase {
this.currentBattle.battleScore += Math.ceil(scoreIncrease);
}
getMaxExpLevel(ignoreLevelCap: boolean = false): integer {
getMaxExpLevel(ignoreLevelCap: boolean = false): number {
if (Overrides.LEVEL_CAP_OVERRIDE > 0) {
return Overrides.LEVEL_CAP_OVERRIDE;
} else if (ignoreLevelCap || Overrides.LEVEL_CAP_OVERRIDE < 0) {
@ -1863,7 +1863,7 @@ export default class BattleScene extends SceneBase {
return Math.ceil(baseLevel / 2) * 2 + 2;
}
randomSpecies(waveIndex: integer, level: integer, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies {
randomSpecies(waveIndex: number, level: number, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies {
if (fromArenaPool) {
return this.arena.randomSpecies(waveIndex, level, undefined, getPartyLuckValue(this.party));
}
@ -1878,13 +1878,13 @@ export default class BattleScene extends SceneBase {
return filteredSpecies[Utils.randSeedInt(filteredSpecies.length)];
}
generateRandomBiome(waveIndex: integer): Biome {
generateRandomBiome(waveIndex: number): Biome {
const relWave = waveIndex % 250;
const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
const maxDepth = biomeDepths[Biome.END][0] - 2;
const depthWeights = new Array(maxDepth + 1).fill(null)
.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
const biomeThresholds: integer[] = [];
.map((_, i: number) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
const biomeThresholds: number[] = [];
let totalWeight = 0;
for (const biome of biomes) {
totalWeight += Math.ceil(depthWeights[biomeDepths[biome][0] - 1] / biomeDepths[biome][1]);
@ -2008,7 +2008,7 @@ export default class BattleScene extends SceneBase {
}
}
fadeOutBgm(duration: integer = 500, destroy: boolean = true): boolean {
fadeOutBgm(duration: number = 500, destroy: boolean = true): boolean {
if (!this.bgm) {
return false;
}
@ -2075,7 +2075,7 @@ export default class BattleScene extends SceneBase {
}
}
playSoundWithoutBgm(soundName: string, pauseDuration?: integer): AnySound {
playSoundWithoutBgm(soundName: string, pauseDuration?: number): AnySound {
this.bgmCache.add(soundName);
const resumeBgm = this.pauseBgm();
this.playSound(soundName);
@ -2535,7 +2535,7 @@ export default class BattleScene extends SceneBase {
* @param promptDelay optional param for MessagePhase constructor
* @param defer boolean for which queue to add it to, false -> add to PhaseQueuePrepend, true -> nextCommandPhaseQueue
*/
queueMessage(message: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null, defer?: boolean | null) {
queueMessage(message: string, callbackDelay?: number | null, prompt?: boolean | null, promptDelay?: number | null, defer?: boolean | null) {
const phase = new MessagePhase(message, callbackDelay, prompt, promptDelay);
if (!defer) {
// adds to the end of PhaseQueuePrepend
@ -2557,14 +2557,14 @@ export default class BattleScene extends SceneBase {
this.phaseQueue.push(new TurnInitPhase());
}
addMoney(amount: integer): void {
addMoney(amount: number): void {
this.money = Math.min(this.money + amount, Number.MAX_SAFE_INTEGER);
this.updateMoneyText();
this.animateMoneyChanged(true);
this.validateAchvs(MoneyAchv);
}
getWaveMoneyAmount(moneyMultiplier: number): integer {
getWaveMoneyAmount(moneyMultiplier: number): number {
const waveIndex = this.currentBattle.waveIndex;
const waveSetIndex = Math.ceil(waveIndex / 10) - 1;
const moneyValue = Math.pow((waveSetIndex + 1 + (0.75 + (((waveIndex - 1) % 10) + 1) / 10)) * 100, 1 + 0.005 * waveSetIndex) * moneyMultiplier;
@ -2761,7 +2761,7 @@ export default class BattleScene extends SceneBase {
});
}
removePartyMemberModifiers(partyMemberIndex: integer): Promise<void> {
removePartyMemberModifiers(partyMemberIndex: number): Promise<void> {
return new Promise(resolve => {
const pokemonId = this.getPlayerParty()[partyMemberIndex].id;
const modifiersToRemove = this.modifiers.filter(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId);
@ -2793,7 +2793,7 @@ export default class BattleScene extends SceneBase {
}
}
party.forEach((enemyPokemon: EnemyPokemon, i: integer) => {
party.forEach((enemyPokemon: EnemyPokemon, i: number) => {
if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i]) {
heldModifiersConfigs[i].forEach(mt => {
let modifier: PokemonHeldItemModifier;

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@ -51,13 +51,13 @@ export class Ability implements Localizable {
private nameAppend: string;
public name: string;
public description: string;
public generation: integer;
public generation: number;
public isBypassFaint: boolean;
public isIgnorable: boolean;
public attrs: AbAttr[];
public conditions: AbAttrCondition[];
constructor(id: Abilities, generation: integer) {
constructor(id: Abilities, generation: number) {
this.id = id;
this.nameAppend = "";
@ -221,9 +221,9 @@ export class PostBattleInitAbAttr extends AbAttr {
}
export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super(true);
this.formFunc = formFunc;
@ -491,9 +491,9 @@ class TypeImmunityStatStageChangeAbAttr extends TypeImmunityAbAttr {
class TypeImmunityAddBattlerTagAbAttr extends TypeImmunityAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private turnCount: number;
constructor(immuneType: Type, tagType: BattlerTagType, turnCount: integer, condition?: AbAttrCondition) {
constructor(immuneType: Type, tagType: BattlerTagType, turnCount: number, condition?: AbAttrCondition) {
super(immuneType, condition);
this.tagType = tagType;
@ -605,7 +605,7 @@ export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
}
export class PostStatStageChangeAbAttr extends AbAttr {
applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise<boolean> {
applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: number, selfTarget: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
@ -866,10 +866,10 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr {
}
export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
public chance: integer;
public chance: number;
private effects: StatusEffect[];
constructor(chance: integer, ...effects: StatusEffect[]) {
constructor(chance: number, ...effects: StatusEffect[]) {
super();
this.chance = chance;
@ -905,11 +905,11 @@ export class EffectSporeAbAttr extends PostDefendContactApplyStatusEffectAbAttr
}
export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
private chance: integer;
private chance: number;
private tagType: BattlerTagType;
private turnCount: integer | undefined;
private turnCount: number | undefined;
constructor(chance: integer, tagType: BattlerTagType, turnCount?: integer) {
constructor(chance: number, tagType: BattlerTagType, turnCount?: number) {
super();
this.tagType = tagType;
@ -959,9 +959,9 @@ export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
}
export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
private damageRatio: integer;
private damageRatio: number;
constructor(damageRatio: integer) {
constructor(damageRatio: number) {
super();
this.damageRatio = damageRatio;
@ -993,9 +993,9 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
* @extends {PostDefendAbAttr}
*/
export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
private turns: integer;
private turns: number;
constructor(turns: integer) {
constructor(turns: number) {
super();
this.turns = turns;
@ -1101,11 +1101,11 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
}
export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
private chance: integer;
private chance: number;
private attacker: Pokemon;
private move: Move;
constructor(chance: integer) {
constructor(chance: number) {
super();
this.chance = chance;
@ -1688,10 +1688,10 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
private contactRequired: boolean;
private chance: integer;
private chance: number;
private effects: StatusEffect[];
constructor(contactRequired: boolean, chance: integer, ...effects: StatusEffect[]) {
constructor(contactRequired: boolean, chance: number, ...effects: StatusEffect[]) {
super();
this.contactRequired = contactRequired;
@ -1715,18 +1715,18 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
}
export class PostAttackContactApplyStatusEffectAbAttr extends PostAttackApplyStatusEffectAbAttr {
constructor(chance: integer, ...effects: StatusEffect[]) {
constructor(chance: number, ...effects: StatusEffect[]) {
super(true, chance, ...effects);
}
}
export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
private contactRequired: boolean;
private chance: (user: Pokemon, target: Pokemon, move: Move) => integer;
private chance: (user: Pokemon, target: Pokemon, move: Move) => number;
private effects: BattlerTagType[];
constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => integer, ...effects: BattlerTagType[]) {
constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => number, ...effects: BattlerTagType[]) {
super();
this.contactRequired = contactRequired;
@ -1863,9 +1863,9 @@ class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr {
}
export class PostVictoryFormChangeAbAttr extends PostVictoryAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super(true);
this.formFunc = formFunc;
@ -2081,9 +2081,9 @@ export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private turnCount: number;
constructor(tagType: BattlerTagType, turnCount: integer, showAbility?: boolean) {
constructor(tagType: BattlerTagType, turnCount: number, showAbility?: boolean) {
super(showAbility);
this.tagType = tagType;
@ -2209,9 +2209,9 @@ export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr {
* @see {applyPostSummon}
*/
export class DownloadAbAttr extends PostSummonAbAttr {
private enemyDef: integer;
private enemySpDef: integer;
private enemyCountTally: integer;
private enemyDef: number;
private enemySpDef: number;
private enemyCountTally: number;
private stats: BattleStat[];
/**
@ -2295,9 +2295,9 @@ export class PostSummonTerrainChangeAbAttr extends PostSummonAbAttr {
}
export class PostSummonFormChangeAbAttr extends PostSummonAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super(true);
this.formFunc = formFunc;
@ -2715,9 +2715,9 @@ export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
* @see {@linkcode applyPreSwitchOut}
*/
export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super();
this.formFunc = formFunc;
@ -3338,10 +3338,10 @@ export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr {
export class PostWeatherChangeAddBattlerTagAttr extends PostWeatherChangeAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private turnCount: number;
private weatherTypes: WeatherType[];
constructor(tagType: BattlerTagType, turnCount: integer, ...weatherTypes: WeatherType[]) {
constructor(tagType: BattlerTagType, turnCount: number, ...weatherTypes: WeatherType[]) {
super();
this.tagType = tagType;
@ -3382,9 +3382,9 @@ export class PostWeatherLapseAbAttr extends AbAttr {
}
export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
private healFactor: integer;
private healFactor: number;
constructor(healFactor: integer, ...weatherTypes: WeatherType[]) {
constructor(healFactor: number, ...weatherTypes: WeatherType[]) {
super(...weatherTypes);
this.healFactor = healFactor;
@ -3405,9 +3405,9 @@ export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
}
export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
private damageFactor: integer;
private damageFactor: number;
constructor(damageFactor: integer, ...weatherTypes: WeatherType[]) {
constructor(damageFactor: number, ...weatherTypes: WeatherType[]) {
super(...weatherTypes);
this.damageFactor = damageFactor;
@ -3436,10 +3436,10 @@ export class PostTerrainChangeAbAttr extends AbAttr {
export class PostTerrainChangeAddBattlerTagAttr extends PostTerrainChangeAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private turnCount: number;
private terrainTypes: TerrainType[];
constructor(tagType: BattlerTagType, turnCount: integer, ...terrainTypes: TerrainType[]) {
constructor(tagType: BattlerTagType, turnCount: number, ...terrainTypes: TerrainType[]) {
super();
this.tagType = tagType;
@ -3692,9 +3692,9 @@ export class PostTurnHealAbAttr extends PostTurnAbAttr {
}
export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
private formFunc: (p: Pokemon) => integer;
private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) {
constructor(formFunc: ((p: Pokemon) => number)) {
super(true);
this.formFunc = formFunc;
@ -3916,9 +3916,9 @@ export class PostItemLostApplyBattlerTagAbAttr extends PostItemLostAbAttr {
}
export class StatStageChangeMultiplierAbAttr extends AbAttr {
private multiplier: integer;
private multiplier: number;
constructor(multiplier: integer) {
constructor(multiplier: number) {
super(true);
this.multiplier = multiplier;
@ -4225,9 +4225,9 @@ export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
}
export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
private damageRatio: integer;
private damageRatio: number;
constructor(damageRatio: integer) {
constructor(damageRatio: number) {
super();
this.damageRatio = damageRatio;
@ -4404,9 +4404,9 @@ export class ReduceBerryUseThresholdAbAttr extends AbAttr {
* Used for Heavy Metal (doubling weight) and Light Metal (halving weight)
*/
export class WeightMultiplierAbAttr extends AbAttr {
private multiplier: integer;
private multiplier: number;
constructor(multiplier: integer) {
constructor(multiplier: number) {
super();
this.multiplier = multiplier;
@ -4700,12 +4700,12 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
* @extends AbAttr
*/
export class BypassSpeedChanceAbAttr extends AbAttr {
public chance: integer;
public chance: number;
/**
* @param {integer} chance probability of ability being active.
* @param {number} chance probability of ability being active.
*/
constructor(chance: integer) {
constructor(chance: number) {
super(true);
this.chance = chance;
}
@ -5235,7 +5235,7 @@ export function applyPreStatStageChangeAbAttrs(attrType: Constructor<PreStatStag
}
export function applyPostStatStageChangeAbAttrs(attrType: Constructor<PostStatStageChangeAbAttr>,
pokemon: Pokemon, stats: BattleStat[], stages: integer, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise<void> {
pokemon: Pokemon, stats: BattleStat[], stages: number, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostStatStageChangeAbAttr>(attrType, pokemon, (attr, _passive) => attr.applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), args, false, simulated);
}

View File

@ -26,11 +26,11 @@ export function getBiomeName(biome: Biome | -1) {
}
interface BiomeLinks {
[key: integer]: Biome | (Biome | [Biome, integer])[]
[key: number]: Biome | (Biome | [Biome, number])[]
}
interface BiomeDepths {
[key: integer]: [integer, integer]
[key: number]: [number, number]
}
export const biomeLinks: BiomeLinks = {
@ -87,19 +87,19 @@ export enum BiomePoolTier {
export const uncatchableSpecies: Species[] = [];
export interface SpeciesTree {
[key: integer]: Species[]
[key: number]: Species[]
}
export interface PokemonPools {
[key: integer]: (Species | SpeciesTree)[]
[key: number]: (Species | SpeciesTree)[]
}
export interface BiomeTierPokemonPools {
[key: integer]: PokemonPools
[key: number]: PokemonPools
}
export interface BiomePokemonPools {
[key: integer]: BiomeTierPokemonPools
[key: number]: BiomeTierPokemonPools
}
export interface BiomeTierTod {
@ -109,17 +109,17 @@ export interface BiomeTierTod {
}
export interface CatchableSpecies{
[key: integer]: BiomeTierTod[]
[key: number]: BiomeTierTod[]
}
export const catchableSpecies: CatchableSpecies = {};
export interface BiomeTierTrainerPools {
[key: integer]: TrainerType[]
[key: number]: TrainerType[]
}
export interface BiomeTrainerPools {
[key: integer]: BiomeTierTrainerPools
[key: number]: BiomeTierTrainerPools
}
export const biomePokemonPools: BiomePokemonPools = {
@ -7675,15 +7675,15 @@ export function initBiomes() {
biomeDepths[Biome.TOWN] = [ 0, 1 ];
const traverseBiome = (biome: Biome, depth: integer) => {
const traverseBiome = (biome: Biome, depth: number) => {
if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
biome = Biome[biomeList[randIndex]];
}
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
? biomeLinks[biome] as (Biome | [ Biome, integer ])[]
const linkedBiomes: (Biome | [ Biome, number ])[] = Array.isArray(biomeLinks[biome])
? biomeLinks[biome] as (Biome | [ Biome, number ])[]
: [ biomeLinks[biome] as Biome ];
for (const linkedBiomeEntry of linkedBiomes) {
const linkedBiome = !Array.isArray(linkedBiomeEntry)
@ -7700,7 +7700,7 @@ export function initBiomes() {
};
traverseBiome(Biome.TOWN, 0);
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: integer, value: integer) => Math.max(max, value), 0) + 1, 1 ];
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: number, value: number) => Math.max(max, value), 0) + 1, 1 ];
for (const biome of Utils.getEnumValues(Biome)) {
biomePokemonPools[biome] = {};

View File

@ -6,7 +6,7 @@ export interface PassiveAbilities {
}
interface StarterPassiveAbilities {
[key: integer]: PassiveAbilities
[key: number]: PassiveAbilities
}
export const starterPassiveAbilities: StarterPassiveAbilities = {

View File

@ -77,9 +77,9 @@ export enum EvolutionItem {
/**
* Pokemon Evolution tuple type consisting of:
* @property 0 {@linkcode Species} The species of the Pokemon.
* @property 1 {@linkcode integer} The level at which the Pokemon evolves.
* @property 1 {@linkcode number} The level at which the Pokemon evolves.
*/
export type EvolutionLevel = [species: Species, level: integer];
export type EvolutionLevel = [species: Species, level: number];
export type EvolutionConditionPredicate = (p: Pokemon) => boolean;
export type EvolutionConditionEnforceFunc = (p: Pokemon) => void;
@ -88,12 +88,12 @@ export class SpeciesFormEvolution {
public speciesId: Species;
public preFormKey: string | null;
public evoFormKey: string | null;
public level: integer;
public level: number;
public item: EvolutionItem | null;
public condition: SpeciesEvolutionCondition | null;
public wildDelay: SpeciesWildEvolutionDelay;
constructor(speciesId: Species, preFormKey: string | null, evoFormKey: string | null, level: integer, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
constructor(speciesId: Species, preFormKey: string | null, evoFormKey: string | null, level: number, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
this.speciesId = speciesId;
this.preFormKey = preFormKey;
this.evoFormKey = evoFormKey;
@ -105,7 +105,7 @@ export class SpeciesFormEvolution {
}
export class SpeciesEvolution extends SpeciesFormEvolution {
constructor(speciesId: Species, level: integer, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
constructor(speciesId: Species, level: number, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
super(speciesId, null, null, level, item, condition, wildDelay);
}
}
@ -169,7 +169,7 @@ class MoveEvolutionCondition extends SpeciesEvolutionCondition {
}
class FriendshipEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer;
public amount: number;
constructor(amount: number) {
super(p => p.friendship >= amount);
this.amount = amount;
@ -178,7 +178,7 @@ class FriendshipEvolutionCondition extends SpeciesEvolutionCondition {
}
class FriendshipTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer;
public amount: number;
public timesOfDay: TimeOfDay[];
constructor(amount: number, tod: "day" | "night") {
if (tod === "day") {
@ -197,7 +197,7 @@ class FriendshipTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
}
class FriendshipMoveTypeEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer;
public amount: number;
public type: Type;
constructor(amount: number, type: Type) {
super(p => p.friendship >= amount && !!p.getMoveset().find(m => m?.getMove().type === type));

View File

@ -1,18 +1,18 @@
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
export type LevelMoves = ([integer, Moves])[];
export type LevelMoves = ([number, Moves])[];
interface PokemonSpeciesLevelMoves {
[key: integer]: LevelMoves
[key: number]: LevelMoves
}
interface PokemonFormLevelMoves {
[key: integer]: LevelMoves
[key: number]: LevelMoves
}
interface PokemonSpeciesFormLevelMoves {
[key: integer]: PokemonFormLevelMoves
[key: number]: PokemonFormLevelMoves
}
/** Moves that can only be learned with a memory-mushroom */

View File

@ -3,7 +3,7 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
interface TmSpecies {
[key: integer]: Array<Species | Array<Species | string>>
[key: number]: Array<Species | Array<Species | string>>
}
export const reverseCompatibleTms: Moves[] = [];/*[
@ -68434,7 +68434,7 @@ export const tmSpecies: TmSpecies = {
};
interface SpeciesTmMoves {
[key: integer]: (Moves | [string | Species, Moves])[];
[key: number]: (Moves | [string | Species, Moves])[];
}
function transposeTmSpecies(): SpeciesTmMoves {
@ -68474,7 +68474,7 @@ function transposeTmSpecies(): SpeciesTmMoves {
export const speciesTmMoves: SpeciesTmMoves = transposeTmSpecies();
interface TmPoolTiers {
[key: integer]: ModifierTier
[key: number]: ModifierTier
}
export const tmPoolTiers: TmPoolTiers = {

View File

@ -106,15 +106,15 @@ export enum CommonAnim {
}
export class AnimConfig {
public id: integer;
public id: number;
public graphic: string;
public frames: AnimFrame[][];
public frameTimedEvents: Map<integer, AnimTimedEvent[]>;
public position: integer;
public hue: integer;
public frameTimedEvents: Map<number, AnimTimedEvent[]>;
public position: number;
public hue: number;
constructor(source?: any) {
this.frameTimedEvents = new Map<integer, AnimTimedEvent[]>;
this.frameTimedEvents = new Map<number, AnimTimedEvent[]>;
if (source) {
this.id = source.id;
@ -195,18 +195,18 @@ class AnimFrame {
public visible: boolean;
public blendType: AnimBlendType;
public target: AnimFrameTarget;
public graphicFrame: integer;
public opacity: integer;
public color: integer[];
public tone: integer[];
public flash: integer[];
public graphicFrame: number;
public opacity: number;
public color: number[];
public tone: number[];
public flash: number[];
public locked: boolean;
public priority: integer;
public priority: number;
public focus: AnimFocus;
constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: integer,
opacity: integer, colorR: integer, colorG: integer, colorB: integer, colorA: integer, toneR: integer, toneG: integer, toneB: integer, toneA: integer,
flashR: integer, flashG: integer, flashB: integer, flashA: integer, locked: boolean, priority: integer, focus: AnimFocus, init?: boolean) {
constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: number,
opacity: number, colorR: number, colorG: number, colorB: number, colorA: number, toneR: number, toneG: number, toneB: number, toneA: number,
flashR: number, flashG: number, flashB: number, flashA: number, locked: boolean, priority: number, focus: AnimFocus, init?: boolean) {
this.x = !init ? ((x || 0) - 128) * 0.5 : x;
this.y = !init ? ((y || 0) - 224) * 0.5 : y;
if (zoomX) {
@ -288,9 +288,9 @@ class AnimFrame {
class ImportedAnimFrame extends AnimFrame {
constructor(source: any) {
const color: integer[] = source.color || [ 0, 0, 0, 0 ];
const tone: integer[] = source.tone || [ 0, 0, 0, 0 ];
const flash: integer[] = source.flash || [ 0, 0, 0, 0 ];
const color: number[] = source.color || [ 0, 0, 0, 0 ];
const tone: number[] = source.tone || [ 0, 0, 0, 0 ];
const flash: number[] = source.flash || [ 0, 0, 0, 0 ];
super(source.x, source.y, source.zoomX, source.zoomY, source.angle, source.mirror, source.visible, source.blendType, source.graphicFrame, source.opacity, color[0], color[1], color[2], color[3], tone[0], tone[1], tone[2], tone[3], flash[0], flash[1], flash[2], flash[3], source.locked, source.priority, source.focus, true);
this.target = source.target;
this.graphicFrame = source.graphicFrame;
@ -298,15 +298,15 @@ class ImportedAnimFrame extends AnimFrame {
}
abstract class AnimTimedEvent {
public frameIndex: integer;
public frameIndex: number;
public resourceName: string;
constructor(frameIndex: integer, resourceName: string) {
constructor(frameIndex: number, resourceName: string) {
this.frameIndex = frameIndex;
this.resourceName = resourceName;
}
abstract execute(battleAnim: BattleAnim, priority?: number): integer;
abstract execute(battleAnim: BattleAnim, priority?: number): number;
abstract getEventType(): string;
}
@ -315,7 +315,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
public volume: number = 100;
public pitch: number = 100;
constructor(frameIndex: integer, resourceName: string, source?: any) {
constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName);
if (source) {
@ -324,7 +324,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
}
}
execute(battleAnim: BattleAnim, priority?: number): integer {
execute(battleAnim: BattleAnim, priority?: number): number {
const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) };
if (this.resourceName) {
try {
@ -346,20 +346,20 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
abstract class AnimTimedBgEvent extends AnimTimedEvent {
public bgX: number = 0;
public bgY: number = 0;
public opacity: integer = 0;
/*public colorRed: integer = 0;
public colorGreen: integer = 0;
public colorBlue: integer = 0;
public colorAlpha: integer = 0;*/
public duration: integer = 0;
/*public flashScope: integer = 0;
public flashRed: integer = 0;
public flashGreen: integer = 0;
public flashBlue: integer = 0;
public flashAlpha: integer = 0;
public flashDuration: integer = 0;*/
public opacity: number = 0;
/*public colorRed: number = 0;
public colorGreen: number = 0;
public colorBlue: number = 0;
public colorAlpha: number = 0;*/
public duration: number = 0;
/*public flashScope: number = 0;
public flashRed: number = 0;
public flashGreen: number = 0;
public flashBlue: number = 0;
public flashAlpha: number = 0;
public flashDuration: number = 0;*/
constructor(frameIndex: integer, resourceName: string, source: any) {
constructor(frameIndex: number, resourceName: string, source: any) {
super(frameIndex, resourceName);
if (source) {
@ -382,11 +382,11 @@ abstract class AnimTimedBgEvent extends AnimTimedEvent {
}
class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
constructor(frameIndex: integer, resourceName: string, source?: any) {
constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName, source);
}
execute(moveAnim: MoveAnim, priority?: number): integer {
execute(moveAnim: MoveAnim, priority?: number): number {
const tweenProps = {};
if (this.bgX !== undefined) {
tweenProps["x"] = (this.bgX * 0.5) - 320;
@ -412,11 +412,11 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
}
class AnimTimedAddBgEvent extends AnimTimedBgEvent {
constructor(frameIndex: integer, resourceName: string, source?: any) {
constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName, source);
}
execute(moveAnim: MoveAnim, priority?: number): integer {
execute(moveAnim: MoveAnim, priority?: number): number {
if (moveAnim.bgSprite) {
moveAnim.bgSprite.destroy();
}
@ -737,7 +737,7 @@ function isReversed(src1: number, src2: number, dst1: number, dst2: number) {
}
interface SpriteCache {
[key: integer]: Phaser.GameObjects.Sprite[]
[key: number]: Phaser.GameObjects.Sprite[]
}
export abstract class BattleAnim {
@ -774,8 +774,8 @@ export abstract class BattleAnim {
return false;
}
private getGraphicFrameData(frames: AnimFrame[], onSubstitute?: boolean): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
private getGraphicFrameData(frames: AnimFrame[], onSubstitute?: boolean): Map<number, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<number, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
[ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ]
@ -853,7 +853,7 @@ export abstract class BattleAnim {
[AnimFrameTarget.USER]: [],
[AnimFrameTarget.TARGET]: []
};
const spritePriorities: integer[] = [];
const spritePriorities: number[] = [];
const cleanUpAndComplete = () => {
userSprite.setPosition(0, 0);
@ -993,7 +993,7 @@ export abstract class BattleAnim {
const moveSprite = sprites[graphicIndex];
if (spritePriorities[graphicIndex] !== frame.priority) {
spritePriorities[graphicIndex] = frame.priority;
const setSpritePriority = (priority: integer) => {
const setSpritePriority = (priority: number) => {
switch (priority) {
case 0:
globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false)!); // TODO: is this bang correct?
@ -1093,8 +1093,8 @@ export abstract class BattleAnim {
});
}
private getGraphicFrameDataWithoutTarget(frames: AnimFrame[], targetInitialX: number, targetInitialY: number): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
private getGraphicFrameDataWithoutTarget(frames: AnimFrame[], targetInitialX: number, targetInitialY: number): Map<number, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<number, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
[ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ]
@ -1188,7 +1188,7 @@ export abstract class BattleAnim {
const graphicIndex = graphicFrameCount++;
const moveSprite = sprites[graphicIndex];
if (!isNullOrUndefined(frame.priority)) {
const setSpritePriority = (priority: integer) => {
const setSpritePriority = (priority: number) => {
if (existingFieldSprites.length > priority) {
// Move to specified priority index
const index = globalScene.field.getIndex(existingFieldSprites[priority]);

View File

@ -137,7 +137,7 @@ export interface TerrainBattlerTag {
* to select restricted moves.
*/
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number) {
super(tagType, lapseType, turnCount, sourceMove, sourceId);
}
@ -2559,7 +2559,7 @@ export class SubstituteTag extends BattlerTag {
/** Is the source Pokemon "in focus," i.e. is it fully visible on the field? */
public sourceInFocus: boolean;
constructor(sourceMove: Moves, sourceId: integer) {
constructor(sourceMove: Moves, sourceId: number) {
super(BattlerTagType.SUBSTITUTE, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.AFTER_MOVE, BattlerTagLapseType.HIT ], 0, sourceMove, sourceId, true);
}

View File

@ -115,17 +115,17 @@ export enum MoveSourceType {
export abstract class Challenge {
public id: Challenges; // The id of the challenge
public value: integer; // The "strength" of the challenge, all challenges have a numerical value.
public maxValue: integer; // The maximum strength of the challenge.
public severity: integer; // The current severity of the challenge. Some challenges have multiple severities in addition to strength.
public maxSeverity: integer; // The maximum severity of the challenge.
public value: number; // The "strength" of the challenge, all challenges have a numerical value.
public maxValue: number; // The maximum strength of the challenge.
public severity: number; // The current severity of the challenge. Some challenges have multiple severities in addition to strength.
public maxSeverity: number; // The maximum severity of the challenge.
public conditions: ChallengeCondition[];
/**
* @param id {@link Challenges} The enum value for the challenge
*/
constructor(id: Challenges, maxValue: integer = Number.MAX_SAFE_INTEGER) {
constructor(id: Challenges, maxValue: number = Number.MAX_SAFE_INTEGER) {
this.id = id;
this.value = 0;
@ -180,7 +180,7 @@ export abstract class Challenge {
/**
* Returns the textual representation of a challenge's current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
* @param overrideValue {@link number} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised name for the current value.
*/
getValue(overrideValue?: number): string {
@ -190,7 +190,7 @@ export abstract class Challenge {
/**
* Returns the description of a challenge's current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
* @param overrideValue {@link number} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised description for the current value.
*/
getDescription(overrideValue?: number): string {
@ -257,7 +257,7 @@ export abstract class Challenge {
* Gets the "difficulty" value of this challenge.
* @returns {@link integer} The difficulty value.
*/
getDifficulty(): integer {
getDifficulty(): number {
return this.value;
}
@ -265,7 +265,7 @@ export abstract class Challenge {
* Gets the minimum difficulty added by this challenge.
* @returns {@link integer} The difficulty value.
*/
getMinDifficulty(): integer {
getMinDifficulty(): number {
return 0;
}
@ -643,7 +643,7 @@ export class SingleTypeChallenge extends Challenge {
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised name for the current value.
*/
getValue(overrideValue?: integer): string {
getValue(overrideValue?: number): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
@ -655,7 +655,7 @@ export class SingleTypeChallenge extends Challenge {
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised description for the current value.
*/
getDescription(overrideValue?: integer): string {
getDescription(overrideValue?: number): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
@ -793,7 +793,7 @@ export class LowerStarterMaxCostChallenge extends Challenge {
/**
* @override
*/
getValue(overrideValue?: integer): string {
getValue(overrideValue?: number): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
@ -827,7 +827,7 @@ export class LowerStarterPointsChallenge extends Challenge {
/**
* @override
*/
getValue(overrideValue?: integer): string {
getValue(overrideValue?: number): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}

View File

@ -11,7 +11,7 @@ import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import { Biome } from "#app/enums/biome";
export interface DailyRunConfig {
seed: integer;
seed: number;
starters: Starter;
}
@ -38,7 +38,7 @@ export function getDailyRunStarters(seed: string): Starter[] {
return;
}
const starterCosts: integer[] = [];
const starterCosts: number[] = [];
starterCosts.push(Math.min(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))), 8));
starterCosts.push(Utils.randSeedInt(9 - starterCosts[0], 1));
starterCosts.push(10 - (starterCosts[0] + starterCosts[1]));
@ -57,7 +57,7 @@ export function getDailyRunStarters(seed: string): Starter[] {
return starters;
}
function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: integer): Starter {
function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: number): Starter {
const starterSpecies = starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
const pokemon = new PlayerPokemon(starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined);
@ -74,7 +74,7 @@ function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLeve
}
interface BiomeWeights {
[key: integer]: integer
[key: number]: number
}
// Initially weighted by amount of exits each biome has
@ -125,7 +125,7 @@ export function getDailyStartingBiome(): Biome {
const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
let totalWeight = 0;
const biomeThresholds: integer[] = [];
const biomeThresholds: number[] = [];
for (const biome of biomes) {
// Keep track of the total weight
totalWeight += dailyBiomeWeights[biome];

View File

@ -9,7 +9,7 @@ export interface TrainerTypeMessages {
}
export interface TrainerTypeDialogue {
[key: integer]: TrainerTypeMessages | Array<TrainerTypeMessages>
[key: number]: TrainerTypeMessages | Array<TrainerTypeMessages>
}
export function getTrainerTypeDialogue(): TrainerTypeDialogue {

View File

@ -373,8 +373,8 @@ export class Egg {
}
}
let minStarterValue: integer;
let maxStarterValue: integer;
let minStarterValue: number;
let maxStarterValue: number;
switch (this.tier) {
case EggTier.RARE:

View File

@ -16,7 +16,7 @@ const expLevels = [
[ 0, 4, 13, 32, 65, 112, 178, 276, 393, 540, 745, 967, 1230, 1591, 1957, 2457, 3046, 3732, 4526, 5440, 6482, 7666, 9003, 10506, 12187, 14060, 16140, 18439, 20974, 23760, 26811, 30146, 33780, 37731, 42017, 46656, 50653, 55969, 60505, 66560, 71677, 78533, 84277, 91998, 98415, 107069, 114205, 123863, 131766, 142500, 151222, 163105, 172697, 185807, 196322, 210739, 222231, 238036, 250562, 267840, 281456, 300293, 315059, 335544, 351520, 373744, 390991, 415050, 433631, 459620, 479600, 507617, 529063, 559209, 582187, 614566, 639146, 673863, 700115, 737280, 765275, 804997, 834809, 877201, 908905, 954084, 987754, 1035837, 1071552, 1122660, 1160499, 1214753, 1254796, 1312322, 1354652, 1415577, 1460276, 1524731, 1571884, 1640000 ]
];
export function getLevelTotalExp(level: integer, growthRate: GrowthRate): integer {
export function getLevelTotalExp(level: number, growthRate: GrowthRate): number {
if (level < 100) {
const levelExp = expLevels[growthRate][level - 1];
if (growthRate !== GrowthRate.MEDIUM_FAST) {
@ -25,7 +25,7 @@ export function getLevelTotalExp(level: integer, growthRate: GrowthRate): intege
return levelExp;
}
let ret: integer;
let ret: number;
switch (growthRate) {
case GrowthRate.ERRATIC:
@ -55,7 +55,7 @@ export function getLevelTotalExp(level: integer, growthRate: GrowthRate): intege
return Math.floor(ret);
}
export function getLevelRelExp(level: integer, growthRate: GrowthRate): number {
export function getLevelRelExp(level: number, growthRate: GrowthRate): number {
return getLevelTotalExp(level, growthRate) - getLevelTotalExp(level - 1, growthRate);
}

View File

@ -687,7 +687,7 @@ export default class Move implements Localizable {
* @param move {@linkcode Move} using the move
* @returns integer representing the total benefitScore
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let score = 0;
for (const attr of this.attrs) {
@ -708,7 +708,7 @@ export default class Move implements Localizable {
* @param move {@linkcode Move} using the move
* @returns integer representing the total benefitScore
*/
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let score = 0;
if (target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon() === target) {
@ -875,7 +875,7 @@ export default class Move implements Localizable {
}
export class AttackMove extends Move {
constructor(id: Moves, type: Type, category: MoveCategory, power: integer, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
constructor(id: Moves, type: Type, category: MoveCategory, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
super(id, type, category, MoveTarget.NEAR_OTHER, power, accuracy, pp, chance, priority, generation);
/**
@ -887,7 +887,7 @@ export class AttackMove extends Move {
}
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let ret = super.getTargetBenefitScore(user, target, move);
let attackScore = 0;
@ -932,13 +932,13 @@ export class AttackMove extends Move {
}
export class StatusMove extends Move {
constructor(id: Moves, type: Type, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
constructor(id: Moves, type: Type, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
super(id, type, MoveCategory.STATUS, MoveTarget.NEAR_OTHER, -1, accuracy, pp, chance, priority, generation);
}
}
export class SelfStatusMove extends Move {
constructor(id: Moves, type: Type, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
constructor(id: Moves, type: Type, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
super(id, type, MoveCategory.STATUS, MoveTarget.USER, -1, accuracy, pp, chance, priority, generation);
}
}
@ -1074,7 +1074,7 @@ export abstract class MoveAttr {
* @see {@linkcode EnemyPokemon.getNextMove}
* @virtual
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 0;
}
@ -1083,7 +1083,7 @@ export abstract class MoveAttr {
* @see {@linkcode EnemyPokemon.getNextMove}
* @virtual
*/
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 0;
}
}
@ -1201,7 +1201,7 @@ export class MoveEffectAttr extends MoveAttr {
* @param selfEffect `true` if move targets user.
* @returns Move effect chance value.
*/
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): integer {
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): number {
const moveChance = new Utils.NumberHolder(this.effectChanceOverride ?? move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
@ -1330,7 +1330,7 @@ export class HighCritAttr extends MoveAttr {
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 3;
}
}
@ -1342,15 +1342,15 @@ export class CritOnlyAttr extends MoveAttr {
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 5;
}
}
export class FixedDamageAttr extends MoveAttr {
private damage: integer;
private damage: number;
constructor(damage: integer) {
constructor(damage: number) {
super();
this.damage = damage;
@ -1362,7 +1362,7 @@ export class FixedDamageAttr extends MoveAttr {
return true;
}
getDamage(user: Pokemon, target: Pokemon, move: Move): integer {
getDamage(user: Pokemon, target: Pokemon, move: Move): number {
return this.damage;
}
}
@ -1435,7 +1435,7 @@ export class MatchHpAttr extends FixedDamageAttr {
}
// TODO
/*getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
/*getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 0;
}*/
}
@ -1446,7 +1446,7 @@ export class CounterDamageAttr extends FixedDamageAttr {
private moveFilter: MoveFilter;
private multiplier: number;
constructor(moveFilter: MoveFilter, multiplier: integer) {
constructor(moveFilter: MoveFilter, multiplier: number) {
super(0);
this.moveFilter = moveFilter;
@ -1454,7 +1454,7 @@ export class CounterDamageAttr extends FixedDamageAttr {
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const damage = user.turnData.attacksReceived.filter(ar => this.moveFilter(allMoves[ar.move])).reduce((total: integer, ar: AttackMoveResult) => total + ar.damage, 0);
const damage = user.turnData.attacksReceived.filter(ar => this.moveFilter(allMoves[ar.move])).reduce((total: number, ar: AttackMoveResult) => total + ar.damage, 0);
(args[0] as Utils.IntegerHolder).value = Utils.toDmgValue(damage * this.multiplier);
return true;
@ -1493,7 +1493,7 @@ export class ModifiedDamageAttr extends MoveAttr {
return true;
}
getModifiedDamage(user: Pokemon, target: Pokemon, move: Move, damage: integer): integer {
getModifiedDamage(user: Pokemon, target: Pokemon, move: Move, damage: number): number {
return damage;
}
}
@ -1507,7 +1507,7 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
return (user, target, move) => target.hp > 1;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return target.hp > 1 ? 0 : -20;
}
}
@ -1563,7 +1563,7 @@ export class RecoilAttr extends MoveEffectAttr {
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return Math.floor((move.power / 5) / -4);
}
}
@ -1594,7 +1594,7 @@ export class SacrificialAttr extends MoveEffectAttr {
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.isBoss()) {
return -20;
}
@ -1632,7 +1632,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.isBoss()) {
return -20;
}
@ -1674,7 +1674,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.isBoss()) {
return -10;
}
@ -1778,7 +1778,7 @@ export class HealAttr extends MoveEffectAttr {
Utils.toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim));
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
return Math.round(score / (1 - this.healRatio / 2));
}
@ -1870,7 +1870,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
return true;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return target.getAlly() ? -5 : 0;
}
}
@ -1893,7 +1893,7 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
// We don't know which party member will be chosen, so pick the highest max HP in the party
const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty();
const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0);
const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: number, hp: number) => Math.max(hp, maxHp), 0);
globalScene.pushPhase(
new PokemonHealPhase(
@ -1911,7 +1911,7 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return -20;
}
@ -2118,7 +2118,7 @@ export class HitHealAttr extends MoveEffectAttr {
* @param move {@linkcode Move} being used
* @returns an integer. Higher means enemy is more likely to use that move.
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (this.healStat) {
const healAmount = target.getEffectiveStat(this.healStat);
return Math.floor(Math.max(0, (Math.min(1, (healAmount + user.hp) / user.getMaxHp() - 0.33))) / user.getHpRatio());
@ -2138,7 +2138,7 @@ export class IncrementMovePriorityAttr extends MoveAttr {
/** The condition for a move's priority being incremented */
private moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean;
/** The amount to increment priority by, if condition passes. */
private increaseAmount: integer;
private increaseAmount: number;
constructor(moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean, increaseAmount = 1) {
super();
@ -2222,7 +2222,7 @@ export class MultiHitAttr extends MoveAttr {
* @param target {@linkcode Pokemon} targeted by the attack
* @returns The number of hits this attack should deal
*/
getHitCount(user: Pokemon, target: Pokemon): integer {
getHitCount(user: Pokemon, target: Pokemon): number {
switch (this.multiHitType) {
case MultiHitType._2_TO_5:
{
@ -2669,7 +2669,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
return this.effects.includes(effect);
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return user.status ? 10 : 0;
}
}
@ -2690,7 +2690,7 @@ export class BypassSleepAttr extends MoveAttr {
* @param target
* @param move
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return user.status && user.status.effect === StatusEffect.SLEEP ? 200 : -10;
}
}
@ -3060,11 +3060,11 @@ export class StatStageChangeAttr extends MoveEffectAttr {
return false;
}
getLevels(_user: Pokemon): integer {
getLevels(_user: Pokemon): number {
return this.stages;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let ret = 0;
const moveLevels = this.getLevels(user);
for (const stat of this.stats) {
@ -3302,10 +3302,10 @@ export class GrowthStatStageChangeAttr extends StatStageChangeAttr {
}
export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
private cutRatio: integer;
private cutRatio: number;
private messageCallback: ((user: Pokemon) => void) | undefined;
constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
constructor(stat: BattleStat[], levels: number, cutRatio: number, messageCallback?: ((user: Pokemon) => void) | undefined) {
super(stat, levels, true);
this.cutRatio = cutRatio;
@ -3655,7 +3655,7 @@ const doublePowerChanceMessageFunc = (user: Pokemon, target: Pokemon, move: Move
export class DoublePowerChanceAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let rand: integer;
let rand: number;
globalScene.executeWithSeedOffset(() => rand = Utils.randSeedInt(100), globalScene.currentBattle.turn << 6, globalScene.waveSeed);
if (rand! < move.chance) {
const power = args[0] as Utils.NumberHolder;
@ -3668,7 +3668,7 @@ export class DoublePowerChanceAttr extends VariablePowerAttr {
}
export abstract class ConsecutiveUsePowerMultiplierAttr extends MovePowerMultiplierAttr {
constructor(limit: integer, resetOnFail: boolean, resetOnLimit?: boolean, ...comboMoves: Moves[]) {
constructor(limit: number, resetOnFail: boolean, resetOnLimit?: boolean, ...comboMoves: Moves[]) {
super((user: Pokemon, target: Pokemon, move: Move): number => {
const moveHistory = user.getLastXMoves(limit + 1).slice(1);
@ -3689,7 +3689,7 @@ export abstract class ConsecutiveUsePowerMultiplierAttr extends MovePowerMultipl
});
}
abstract getMultiplier(count: integer): number;
abstract getMultiplier(count: number): number;
}
export class ConsecutiveUseDoublePowerAttr extends ConsecutiveUsePowerMultiplierAttr {
@ -3938,7 +3938,7 @@ export class MagnitudePowerAttr extends VariablePowerAttr {
const magnitudeThresholds = [ 5, 15, 35, 65, 75, 95 ];
const magnitudePowers = [ 10, 30, 50, 70, 90, 100, 110, 150 ];
let rand: integer;
let rand: number;
globalScene.executeWithSeedOffset(() => rand = Utils.randSeedInt(100), globalScene.currentBattle.turn << 6, globalScene.waveSeed);
@ -4180,9 +4180,9 @@ const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
*/
export class MultiHitPowerIncrementAttr extends VariablePowerAttr {
/** The max number of base power increments allowed for this move */
private maxHits: integer;
private maxHits: number;
constructor(maxHits: integer) {
constructor(maxHits: number) {
super();
this.maxHits = maxHits;
@ -5251,12 +5251,12 @@ export class SemiInvulnerableAttr extends MoveEffectAttr {
export class AddBattlerTagAttr extends MoveEffectAttr {
public tagType: BattlerTagType;
public turnCountMin: integer;
public turnCountMax: integer;
public turnCountMin: number;
public turnCountMax: number;
protected cancelOnFail: boolean;
private failOnOverlap: boolean;
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: number = 0, turnCountMax?: number, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
super(selfTarget, { lastHitOnly: lastHitOnly });
this.tagType = tagType;
@ -5293,7 +5293,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
: null;
}
getTagTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer | void {
getTagTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number | void {
switch (this.tagType) {
case BattlerTagType.RECHARGING:
case BattlerTagType.PERISH_SONG:
@ -5340,7 +5340,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
}
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
if (moveChance < 0) {
moveChance = 100;
@ -5407,7 +5407,7 @@ export class GulpMissileTagAttr extends MoveEffectAttr {
return false;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const isCramorant = user.hasAbility(Abilities.GULP_MISSILE) && user.species.speciesId === Species.CRAMORANT;
return isCramorant && !user.getTag(GulpMissileTag) ? 10 : 0;
}
@ -5669,7 +5669,7 @@ export class HitsTagAttr extends MoveAttr {
this.doubleDamage = !!doubleDamage;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return target.getTag(this.tagType) ? this.doubleDamage ? 10 : 5 : 0;
}
}
@ -5687,11 +5687,11 @@ export class HitsTagForDoubleDamageAttr extends HitsTagAttr {
export class AddArenaTagAttr extends MoveEffectAttr {
public tagType: ArenaTagType;
public turnCount: integer;
public turnCount: number;
private failOnOverlap: boolean;
public selfSideTarget: boolean;
constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
constructor(tagType: ArenaTagType, turnCount?: number | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
super(true);
this.tagType = tagType;
@ -5983,7 +5983,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
});
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.hasTrainer() && globalScene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
return 20;
}
@ -6212,13 +6212,13 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
};
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (!globalScene.getEnemyParty().find(p => p.isActive() && !p.isOnField())) {
return -20;
}
let ret = this.selfSwitch ? Math.floor((1 - user.getHpRatio()) * 20) : super.getUserBenefitScore(user, target, move);
if (this.selfSwitch && this.isBatonPass()) {
const statStageTotal = user.getStatStages().reduce((s: integer, total: integer) => total += s, 0);
const statStageTotal = user.getStatStages().reduce((s: number, total: number) => total += s, 0);
ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(statStageTotal), 10) / 10) * (statStageTotal >= 0 ? 10 : -10));
}
return ret;
@ -7185,7 +7185,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
};
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
// TODO: Make the AI actually use instruct
/* Ideally, the AI would score instruct based on the scorings of the on-field pokemons'
* last used moves at the time of using Instruct (by the time the instructor gets to act)
@ -7746,7 +7746,7 @@ export class ShiftStatAttr extends MoveEffectAttr {
* @param move n/a
* @returns number of points to add to the user's benefit score
*/
override getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
override getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return user.getStat(this.statToSwitchWith, false) > user.getStat(this.statToSwitch, false) ? 10 : 0;
}
}
@ -7798,7 +7798,7 @@ export class AverageStatsAttr extends MoveEffectAttr {
}
export class DiscourageFrequentUseAttr extends MoveAttr {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const lastMoves = user.getLastXMoves(4);
console.log(lastMoves);
for (let m = 0; m < lastMoves.length; m++) {
@ -8052,7 +8052,7 @@ export class MoveCondition {
return this.func(user, target, move);
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 0;
}
}
@ -8062,7 +8062,7 @@ export class FirstMoveCondition extends MoveCondition {
super((user, target, move) => user.battleSummonData?.waveTurnCount === 1);
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return this.apply(user, target, move) ? 10 : -20;
}
}

View File

@ -624,7 +624,7 @@ export async function catchPokemon(pokemon: EnemyPokemon, pokeball: Phaser.GameO
});
}, false);
}, () => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: integer, _option: PartyOption) => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: number, _option: PartyOption) => {
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) {
addToParty(slotIndex);

View File

@ -4,7 +4,7 @@ import { NumberHolder } from "#app/utils";
import { PokeballType } from "#enums/pokeball";
import i18next from "i18next";
export const MAX_PER_TYPE_POKEBALLS: integer = 99;
export const MAX_PER_TYPE_POKEBALLS: number = 99;
export function getPokeballAtlasKey(type: PokeballType): string {
switch (type) {

View File

@ -718,7 +718,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
* The calculation with evolution delay is a weighted average of the easeIn and easeOut functions where preferredMinLevel is the denominator.
* This also means a lower value of x will lead to a higher evolution chance.
* @param strength {@linkcode PartyMemberStrength} The strength of the party member in question
* @returns {@linkcode integer} The level difference from expected evolution level tolerated for a mon to be unevolved. Lower value = higher evolution chance.
* @returns {@linkcode number} The level difference from expected evolution level tolerated for a mon to be unevolved. Lower value = higher evolution chance.
*/
private getStrengthLevelDiff(strength: PartyMemberStrength): number {
switch (Math.min(strength, PartyMemberStrength.STRONGER)) {

View File

@ -15,9 +15,9 @@ export enum TerrainType {
export class Terrain {
public terrainType: TerrainType;
public turnsLeft: integer;
public turnsLeft: number;
constructor(terrainType: TerrainType, turnsLeft?: integer) {
constructor(terrainType: TerrainType, turnsLeft?: number) {
this.terrainType = terrainType;
this.turnsLeft = turnsLeft || 0;
}
@ -81,7 +81,7 @@ export function getTerrainName(terrainType: TerrainType): string {
}
export function getTerrainColor(terrainType: TerrainType): [ integer, integer, integer ] {
export function getTerrainColor(terrainType: TerrainType): [ number, number, number ] {
switch (terrainType) {
case TerrainType.MISTY:
return [ 232, 136, 200 ];

View File

@ -35,7 +35,7 @@ export enum TrainerPoolTier {
}
export interface TrainerTierPools {
[key: integer]: Species[]
[key: number]: Species[]
}
export enum TrainerSlot {
@ -45,27 +45,27 @@ export enum TrainerSlot {
}
export class TrainerPartyTemplate {
public size: integer;
public size: number;
public strength: PartyMemberStrength;
public sameSpecies: boolean;
public balanced: boolean;
constructor(size: integer, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
constructor(size: number, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
this.size = size;
this.strength = strength;
this.sameSpecies = !!sameSpecies;
this.balanced = !!balanced;
}
getStrength(index: integer): PartyMemberStrength {
getStrength(index: number): PartyMemberStrength {
return this.strength;
}
isSameSpecies(index: integer): boolean {
isSameSpecies(index: number): boolean {
return this.sameSpecies;
}
isBalanced(index: integer): boolean {
isBalanced(index: number): boolean {
return this.balanced;
}
}
@ -74,14 +74,14 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
public templates: TrainerPartyTemplate[];
constructor(...templates: TrainerPartyTemplate[]) {
super(templates.reduce((total: integer, template: TrainerPartyTemplate) => {
super(templates.reduce((total: number, template: TrainerPartyTemplate) => {
total += template.size;
return total;
}, 0), PartyMemberStrength.AVERAGE);
this.templates = templates;
}
getStrength(index: integer): PartyMemberStrength {
getStrength(index: number): PartyMemberStrength {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
@ -93,7 +93,7 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
return super.getStrength(index);
}
isSameSpecies(index: integer): boolean {
isSameSpecies(index: number): boolean {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
@ -105,7 +105,7 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
return super.isSameSpecies(index);
}
isBalanced(index: integer): boolean {
isBalanced(index: number): boolean {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
@ -173,11 +173,11 @@ export const trainerPartyTemplates = {
};
type PartyTemplateFunc = () => TrainerPartyTemplate;
type PartyMemberFunc = (level: integer, strength: PartyMemberStrength) => EnemyPokemon;
type PartyMemberFunc = (level: number, strength: PartyMemberStrength) => EnemyPokemon;
type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[];
export interface PartyMemberFuncs {
[key: integer]: PartyMemberFunc
[key: number]: PartyMemberFunc
}
export class TrainerConfig {
@ -524,7 +524,7 @@ export class TrainerConfig {
return this;
}
setPartyMemberFunc(slotIndex: integer, partyMemberFunc: PartyMemberFunc): TrainerConfig {
setPartyMemberFunc(slotIndex: number, partyMemberFunc: PartyMemberFunc): TrainerConfig {
this.partyMemberFuncs[slotIndex] = partyMemberFunc;
return this;
}
@ -1125,7 +1125,7 @@ export class TrainerConfig {
let t = 0;
interface TrainerConfigs {
[key: integer]: TrainerConfig
[key: number]: TrainerConfig
}
/**
@ -1197,7 +1197,7 @@ function getSpeciesFilterRandomPartyMemberFunc(
};
}
function getRandomTeraModifiers(party: EnemyPokemon[], count: integer, types?: Type[]): PersistentModifier[] {
function getRandomTeraModifiers(party: EnemyPokemon[], count: number, types?: Type[]): PersistentModifier[] {
const ret: PersistentModifier[] = [];
const partyMemberIndexes = new Array(party.length).fill(null).map((_, i) => i);
for (let t = 0; t < Math.min(count, party.length); t++) {

View File

@ -16,7 +16,7 @@ class TrainerNameConfig {
}
interface TrainerNameConfigs {
[key: integer]: TrainerNameConfig
[key: number]: TrainerNameConfig
}
// used in a commented code

View File

@ -313,7 +313,7 @@ export function getTypeDamageMultiplierColor(multiplier: TypeDamageMultiplier, s
}
}
export function getTypeRgb(type: Type): [ integer, integer, integer ] {
export function getTypeRgb(type: Type): [ number, number, number ] {
switch (type) {
case Type.NORMAL:
return [ 168, 168, 120 ];

View File

@ -8,7 +8,7 @@ export const variantData: any = {};
export const variantColorCache = {};
export function getVariantTint(variant: Variant): integer {
export function getVariantTint(variant: Variant): number {
switch (variant) {
case 0:
return 0xf8c020;
@ -19,7 +19,7 @@ export function getVariantTint(variant: Variant): integer {
}
}
export function getVariantIcon(variant: Variant): integer {
export function getVariantIcon(variant: Variant): number {
switch (variant) {
case 0:
return VariantTier.STANDARD;

View File

@ -14,9 +14,9 @@ import type { Arena } from "#app/field/arena";
export class Weather {
public weatherType: WeatherType;
public turnsLeft: integer;
public turnsLeft: number;
constructor(weatherType: WeatherType, turnsLeft?: integer) {
constructor(weatherType: WeatherType, turnsLeft?: number) {
this.weatherType = weatherType;
this.turnsLeft = !this.isImmutable() ? turnsLeft || 0 : 0;
}
@ -246,7 +246,7 @@ export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainTyp
export interface WeatherPoolEntry {
weatherType: WeatherType;
weight: integer;
weight: number;
}
export function getRandomWeatherType(arena: Arena): WeatherType {

View File

@ -12,7 +12,7 @@ export enum EggEventType {
*/
export class EggCountChangedEvent extends Event {
/** The updated egg count. */
public eggCount: integer;
public eggCount: number;
constructor(eggCount: number) {
super(EggEventType.EGG_COUNT_CHANGED);

View File

@ -34,7 +34,7 @@ function doDefaultPbOpenParticles(x: number, y: number, radius: number) {
});
}
const addParticle = (index: integer) => {
const addParticle = (index: number) => {
const particle = globalScene.add.sprite(x, y, "pb_open_particle");
globalScene.field.add(particle);
const angle = index * 45;
@ -68,7 +68,7 @@ function doDefaultPbOpenParticles(x: number, y: number, radius: number) {
});
}
function doUbOpenParticles(x: number, y: number, frameIndex: integer) {
function doUbOpenParticles(x: number, y: number, frameIndex: number) {
const particles: Phaser.GameObjects.Image[] = [];
for (let i = 0; i < 10; i++) {
particles.push(doFanOutParticle(i * 25, x, y, 1, 1, 5, frameIndex));
@ -110,7 +110,7 @@ function doMbOpenParticles(x: number, y: number) {
}
}
function doFanOutParticle(trigIndex: integer, x: integer, y: integer, xSpeed: integer, ySpeed: integer, angle: integer, frameIndex: integer): Phaser.GameObjects.Image {
function doFanOutParticle(trigIndex: number, x: number, y: number, xSpeed: number, ySpeed: number, angle: number, frameIndex: number): Phaser.GameObjects.Image {
let f = 0;
const particle = globalScene.add.image(x, y, "pb_particles", `${frameIndex}.png`);
@ -179,11 +179,11 @@ export function addPokeballCaptureStars(pokeball: Phaser.GameObjects.Sprite): vo
new Array(3).fill(null).map(() => addParticle());
}
export function sin(index: integer, amplitude: integer): number {
export function sin(index: number, amplitude: number): number {
return amplitude * Math.sin(index * (Math.PI / 128));
}
export function cos(index: integer, amplitude: integer): number {
export function cos(index: number, amplitude: number): number {
return amplitude * Math.cos(index * (Math.PI / 128));
}

View File

@ -86,7 +86,7 @@ export class Arena {
}
}
randomSpecies(waveIndex: integer, level: integer, attempt?: integer, luckValue?: integer, isBoss?: boolean): PokemonSpecies {
randomSpecies(waveIndex: number, level: number, attempt?: number, luckValue?: number, isBoss?: boolean): PokemonSpecies {
const overrideSpecies = globalScene.gameMode.getOverrideSpecies(waveIndex);
if (overrideSpecies) {
return overrideSpecies;
@ -167,7 +167,7 @@ export class Arena {
return ret;
}
randomTrainerType(waveIndex: integer, isBoss: boolean = false): TrainerType {
randomTrainerType(waveIndex: number, isBoss: boolean = false): TrainerType {
const isTrainerBoss = !!this.trainerPool[BiomePoolTier.BOSS].length
&& (globalScene.gameMode.isTrainerBoss(waveIndex, this.biomeType, globalScene.offsetGym) || isBoss);
console.log(isBoss, this.trainerPool);
@ -184,7 +184,7 @@ export class Arena {
return !tierPool.length ? TrainerType.BREEDER : tierPool[Utils.randSeedInt(tierPool.length)];
}
getSpeciesFormIndex(species: PokemonSpecies): integer {
getSpeciesFormIndex(species: PokemonSpecies): number {
switch (species.speciesId) {
case Species.BURMY:
case Species.WORMADAM:
@ -372,7 +372,7 @@ export class Arena {
* Gets the denominator for the chance for a trainer spawn
* @returns n where 1/n is the chance of a trainer battle
*/
getTrainerChance(): integer {
getTrainerChance(): number {
switch (this.biomeType) {
case Biome.METROPOLIS:
return 2;
@ -457,10 +457,10 @@ export class Arena {
}
}
overrideTint(): [integer, integer, integer] {
overrideTint(): [number, number, number] {
switch (Overrides.ARENA_TINT_OVERRIDE) {
case TimeOfDay.DUSK:
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [number, number, number];
break;
case (TimeOfDay.NIGHT):
return [ 64, 64, 64 ];
@ -473,7 +473,7 @@ export class Arena {
}
}
getDayTint(): [integer, integer, integer] {
getDayTint(): [number, number, number] {
if (Overrides.ARENA_TINT_OVERRIDE !== null) {
return this.overrideTint();
}
@ -485,7 +485,7 @@ export class Arena {
}
}
getDuskTint(): [integer, integer, integer] {
getDuskTint(): [number, number, number] {
if (Overrides.ARENA_TINT_OVERRIDE) {
return this.overrideTint();
}
@ -495,11 +495,11 @@ export class Arena {
switch (this.biomeType) {
default:
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [number, number, number];
}
}
getNightTint(): [integer, integer, integer] {
getNightTint(): [number, number, number] {
if (Overrides.ARENA_TINT_OVERRIDE) {
return this.overrideTint();
}
@ -813,7 +813,7 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
export class ArenaBase extends Phaser.GameObjects.Container {
public player: boolean;
public biome: Biome;
public propValue: integer;
public propValue: number;
public base: Phaser.GameObjects.Sprite;
public props: Phaser.GameObjects.Sprite[];
@ -834,7 +834,7 @@ export class ArenaBase extends Phaser.GameObjects.Container {
}) : [];
}
setBiome(biome: Biome, propValue?: integer): void {
setBiome(biome: Biome, propValue?: number): void {
const hasProps = getBiomeHasProps(biome);
const biomeKey = getBiomeKey(biome);
const baseKey = `${biomeKey}_${this.player ? "a" : "b"}`;

View File

@ -15,7 +15,7 @@ export default class DamageNumberHandler {
this.damageNumbers = new Map();
}
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
add(target: Pokemon, amount: number, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
if (!globalScene?.damageNumbersMode) {
return;
}

View File

@ -422,7 +422,7 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
* @param duration
* @param ease
*/
private tint(sprite, color: number, alpha?: number, duration?: integer, ease?: string): void {
private tint(sprite, color: number, alpha?: number, duration?: number, ease?: string): void {
// const tintSprites = this.getTintSprites();
sprite.setTintFill(color);
sprite.setVisible(true);
@ -448,7 +448,7 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
* @param duration
* @param ease
*/
tintAll(color: number, alpha?: number, duration?: integer, ease?: string): void {
tintAll(color: number, alpha?: number, duration?: number, ease?: string): void {
const tintSprites = this.getTintSprites();
tintSprites.map(tintSprite => {
this.tint(tintSprite, color, alpha, duration, ease);
@ -461,7 +461,7 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
* @param duration
* @param ease
*/
private untint(sprite, duration: integer, ease?: string): void {
private untint(sprite, duration: number, ease?: string): void {
if (duration) {
globalScene.tweens.add({
targets: sprite,
@ -485,7 +485,7 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
* @param duration
* @param ease
*/
untintAll(duration: integer, ease?: string): void {
untintAll(duration: number, ease?: string): void {
const tintSprites = this.getTintSprites();
tintSprites.map(tintSprite => {
this.untint(tintSprite, duration, ease);

View File

@ -99,45 +99,45 @@ export enum FieldPosition {
}
export default abstract class Pokemon extends Phaser.GameObjects.Container {
public id: integer;
public id: number;
public name: string;
public nickname: string;
public species: PokemonSpecies;
public formIndex: integer;
public abilityIndex: integer;
public formIndex: number;
public abilityIndex: number;
public passive: boolean;
public shiny: boolean;
public variant: Variant;
public pokeball: PokeballType;
protected battleInfo: BattleInfo;
public level: integer;
public exp: integer;
public levelExp: integer;
public level: number;
public exp: number;
public levelExp: number;
public gender: Gender;
public hp: integer;
public stats: integer[];
public ivs: integer[];
public hp: number;
public stats: number[];
public ivs: number[];
public nature: Nature;
public moveset: (PokemonMove | null)[];
public status: Status | null;
public friendship: integer;
public metLevel: integer;
public friendship: number;
public metLevel: number;
public metBiome: Biome | -1;
public metSpecies: Species;
public metWave: number;
public luck: integer;
public luck: number;
public pauseEvolutions: boolean;
public pokerus: boolean;
public switchOutStatus: boolean;
public evoCounter: integer;
public evoCounter: number;
public fusionSpecies: PokemonSpecies | null;
public fusionFormIndex: integer;
public fusionAbilityIndex: integer;
public fusionFormIndex: number;
public fusionAbilityIndex: number;
public fusionShiny: boolean;
public fusionVariant: Variant;
public fusionGender: Gender;
public fusionLuck: integer;
public fusionLuck: number;
public fusionCustomPokemonData: CustomPokemonData | null;
private summonDataPrimer: PokemonSummonData | null;
@ -160,7 +160,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
private shinySparkle: Phaser.GameObjects.Sprite;
constructor(x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
constructor(x: number, y: number, species: PokemonSpecies, level: number, abilityIndex?: number, formIndex?: number, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: number[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
super(globalScene, x, y);
if (!species.isObtainable() && this.isPlayer()) {
@ -423,7 +423,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
abstract hasTrainer(): boolean;
abstract getFieldIndex(): integer;
abstract getFieldIndex(): number;
abstract getBattlerIndex(): BattlerIndex;
@ -781,7 +781,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
setFieldPosition(fieldPosition: FieldPosition, duration?: integer): Promise<void> {
setFieldPosition(fieldPosition: FieldPosition, duration?: number): Promise<void> {
return new Promise(resolve => {
if (fieldPosition === this.fieldPosition) {
resolve();
@ -949,7 +949,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param simulated if `true`, nullifies any effects that produce any changes to game state from triggering
* @returns the final in-battle value of a stat
*/
getEffectiveStat(stat: EffectiveStat, opponent?: Pokemon, move?: Move, ignoreAbility: boolean = false, ignoreOppAbility: boolean = false, isCritical: boolean = false, simulated: boolean = true): integer {
getEffectiveStat(stat: EffectiveStat, opponent?: Pokemon, move?: Move, ignoreAbility: boolean = false, ignoreOppAbility: boolean = false, isCritical: boolean = false, simulated: boolean = true): number {
const statValue = new Utils.NumberHolder(this.getStat(stat, false));
globalScene.applyModifiers(StatBoosterModifier, this.isPlayer(), this, stat, statValue);
@ -1103,12 +1103,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.hp >= this.getMaxHp();
}
getMaxHp(): integer {
getMaxHp(): number {
return this.getStat(Stat.HP);
}
/** Returns the amount of hp currently missing from this {@linkcode Pokemon} (max - current) */
getInverseHp(): integer {
getInverseHp(): number {
return this.getMaxHp() - this.hp;
}
@ -1153,7 +1153,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return !this.isFusion() ? this.variant : Math.max(this.variant, this.fusionVariant) as Variant;
}
getLuck(): integer {
getLuck(): number {
return this.luck + (this.isFusion() ? this.fusionLuck : 0);
}
@ -1816,13 +1816,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Gets all level up moves in a given range for a particular pokemon.
* @param {integer} startingLevel Don't include moves below this level
* @param {number} startingLevel Don't include moves below this level
* @param {boolean} includeEvolutionMoves Whether to include evolution moves
* @param {boolean} simulateEvolutionChain Whether to include moves from prior evolutions
* @param {boolean} includeRelearnerMoves Whether to include moves that would require a relearner. Note the move relearner inherently allows evolution moves
* @returns {LevelMoves} A list of moves and the levels they can be learned at
*/
getLevelMoves(startingLevel?: integer, includeEvolutionMoves: boolean = false, simulateEvolutionChain: boolean = false, includeRelearnerMoves: boolean = false, learnSituation: LearnMoveSituation = LearnMoveSituation.MISC): LevelMoves {
getLevelMoves(startingLevel?: number, includeEvolutionMoves: boolean = false, simulateEvolutionChain: boolean = false, includeRelearnerMoves: boolean = false, learnSituation: LearnMoveSituation = LearnMoveSituation.MISC): LevelMoves {
const ret: LevelMoves = [];
let levelMoves: LevelMoves = [];
if (!startingLevel) {
@ -1862,7 +1862,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
}
levelMoves.sort((lma: [integer, integer], lmb: [integer, integer]) => lma[0] > lmb[0] ? 1 : lma[0] < lmb[0] ? -1 : 0);
levelMoves.sort((lma: [number, number], lmb: [number, number]) => lma[0] > lmb[0] ? 1 : lma[0] < lmb[0] ? -1 : 0);
/**
@ -1919,7 +1919,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return speciesEggMoves[this.getSpeciesForm().getRootSpeciesId()];
}
setMove(moveIndex: integer, moveId: Moves): void {
setMove(moveIndex: number, moveId: Moves): void {
const move = moveId ? new PokemonMove(moveId) : null;
this.moveset[moveIndex] = move;
if (this.summonData?.moveset) {
@ -2326,7 +2326,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
public trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
public trySelectMove(moveIndex: number, ignorePp?: boolean): boolean {
const move = this.getMoveset().length > moveIndex
? this.getMoveset()[moveIndex]
: null;
@ -2412,7 +2412,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param exp The amount of experience to add
* @param ignoreLevelCap Whether to ignore level caps when adding experience (defaults to false)
*/
addExp(exp: integer, ignoreLevelCap: boolean = false) {
addExp(exp: number, ignoreLevelCap: boolean = false) {
const maxExpLevel = globalScene.getMaxExpLevel(ignoreLevelCap);
const initialExp = this.exp;
this.exp += exp;
@ -2435,7 +2435,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.isPlayer() !== target.isPlayer();
}
getOpponent(targetIndex: integer): Pokemon | null {
getOpponent(targetIndex: number): Pokemon | null {
const ret = this.getOpponents()[targetIndex];
if (ret.summonData) {
return ret;
@ -2992,7 +2992,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param ignoreFaintPhase flag on wheter to add FaintPhase if pokemon after applying damage faints
* @returns integer representing damage
*/
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false): integer {
damage(damage: number, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false): number {
if (this.isFainted()) {
return 0;
}
@ -3062,7 +3062,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return damage;
}
heal(amount: integer): integer {
heal(amount: number): number {
const healAmount = Math.min(amount, this.getMaxHp() - this.hp);
this.hp += healAmount;
return healAmount;
@ -3093,7 +3093,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return !cancelled.value;
}
addTag(tagType: BattlerTagType, turnCount: integer = 0, sourceMove?: Moves, sourceId?: integer): boolean {
addTag(tagType: BattlerTagType, turnCount: number = 0, sourceMove?: Moves, sourceId?: number): boolean {
const existingTag = this.getTag(tagType);
if (existingTag) {
existingTag.onOverlap(this);
@ -3199,11 +3199,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true;
}
removeTagsBySourceId(sourceId: integer): void {
removeTagsBySourceId(sourceId: number): void {
this.findAndRemoveTags(t => t.isSourceLinked() && t.sourceId === sourceId);
}
transferTagsBySourceId(sourceId: integer, newSourceId: integer): void {
transferTagsBySourceId(sourceId: number, newSourceId: number): void {
if (!this.summonData) {
return;
}
@ -3780,12 +3780,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.turnData = new PokemonTurnData();
}
getExpValue(): integer {
getExpValue(): number {
// Logic to factor in victor level has been removed for balancing purposes, so the player doesn't have to focus on EXP maxxing
return ((this.getSpeciesForm().getBaseExp() * this.level) / 5 + 1);
}
setFrameRate(frameRate: integer) {
setFrameRate(frameRate: number) {
globalScene.anims.get(this.getBattleSpriteKey()).frameRate = frameRate;
try {
this.getSprite().play(this.getBattleSpriteKey());
@ -3799,7 +3799,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
tint(color: number, alpha?: number, duration?: integer, ease?: string) {
tint(color: number, alpha?: number, duration?: number, ease?: string) {
const tintSprite = this.getTintSprite();
tintSprite?.setTintFill(color);
tintSprite?.setVisible(true);
@ -3818,7 +3818,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
untint(duration: integer, ease?: string) {
untint(duration: number, ease?: string) {
const tintSprite = this.getTintSprite();
if (duration) {
@ -3895,10 +3895,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const fusionCanvas = document.createElement("canvas");
const fusionBackCanvas = document.createElement("canvas");
const spriteColors: integer[][] = [];
const spriteColors: number[][] = [];
const pixelData: Uint8ClampedArray[] = [];
[ canvas, backCanvas, fusionCanvas, fusionBackCanvas ].forEach((canv: HTMLCanvasElement, c: integer) => {
[ canvas, backCanvas, fusionCanvas, fusionBackCanvas ].forEach((canv: HTMLCanvasElement, c: number) => {
const context = canv.getContext("2d");
const frame = [ sourceFrame, sourceBackFrame, fusionFrame, fusionBackFrame ][c];
canv.width = frame.width;
@ -3913,7 +3913,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
for (let f = 0; f < 2; f++) {
const variantColors = variantColorCache[!f ? spriteKey : backSpriteKey];
const variantColorSet = new Map<integer, integer[]>();
const variantColorSet = new Map<number, number[]>();
if (this.shiny && variantColors && variantColors[this.variant]) {
Object.keys(variantColors[this.variant]).forEach(k => {
variantColorSet.set(Utils.rgbaToInt(Array.from(Object.values(Utils.rgbHexToRgba(k)))), Array.from(Object.values(Utils.rgbHexToRgba(variantColors[this.variant][k]))));
@ -3945,7 +3945,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const pixelColors: number[] = [];
for (let f = 0; f < 2; f++) {
for (let i = 0; i < pixelData[f].length; i += 4) {
const total = pixelData[f].slice(i, i + 3).reduce((total: integer, value: integer) => total + value, 0);
const total = pixelData[f].slice(i, i + 3).reduce((total: number, value: number) => total + value, 0);
if (!total) {
continue;
}
@ -3956,14 +3956,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const fusionPixelColors : number[] = [];
for (let f = 0; f < 2; f++) {
const variantColors = variantColorCache[!f ? fusionSpriteKey : fusionBackSpriteKey];
const variantColorSet = new Map<integer, integer[]>();
const variantColorSet = new Map<number, number[]>();
if (this.fusionShiny && variantColors && variantColors[this.fusionVariant]) {
Object.keys(variantColors[this.fusionVariant]).forEach(k => {
variantColorSet.set(Utils.rgbaToInt(Array.from(Object.values(Utils.rgbHexToRgba(k)))), Array.from(Object.values(Utils.rgbHexToRgba(variantColors[this.fusionVariant][k]))));
});
}
for (let i = 0; i < pixelData[2 + f].length; i += 4) {
const total = pixelData[2 + f].slice(i, i + 3).reduce((total: integer, value: integer) => total + value, 0);
const total = pixelData[2 + f].slice(i, i + 3).reduce((total: number, value: number) => total + value, 0);
if (!total) {
continue;
}
@ -3998,18 +3998,18 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
fusionPaletteColors = fusionPaletteColors!; // TS compiler that fusionPaletteColors is defined!
const [ palette, fusionPalette ] = [ paletteColors, fusionPaletteColors ]
.map(paletteColors => {
let keys = Array.from(paletteColors.keys()).sort((a: integer, b: integer) => paletteColors.get(a)! < paletteColors.get(b)! ? 1 : -1);
let rgbaColors: Map<number, integer[]>;
let keys = Array.from(paletteColors.keys()).sort((a: number, b: number) => paletteColors.get(a)! < paletteColors.get(b)! ? 1 : -1);
let rgbaColors: Map<number, number[]>;
let hsvColors: Map<number, number[]>;
const mappedColors = new Map<integer, integer[]>();
const mappedColors = new Map<number, number[]>();
do {
mappedColors.clear();
rgbaColors = keys.reduce((map: Map<number, integer[]>, k: number) => {
rgbaColors = keys.reduce((map: Map<number, number[]>, k: number) => {
map.set(k, Object.values(rgbaFromArgb(k))); return map;
}, new Map<number, integer[]>());
}, new Map<number, number[]>());
hsvColors = Array.from(rgbaColors.keys()).reduce((map: Map<number, number[]>, k: number) => {
const rgb = rgbaColors.get(k)!.slice(0, 3);
map.set(k, Utils.rgbToHsv(rgb[0], rgb[1], rgb[2]));
@ -4032,7 +4032,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
mappedColors.forEach((values: integer[], key: integer) => {
mappedColors.forEach((values: number[], key: number) => {
const keyColor = rgbaColors.get(key)!;
const valueColors = values.map(v => rgbaColors.get(v)!);
const color = keyColor.slice(0);
@ -4047,7 +4047,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
for (let c = 0; c < 3; c++) {
color[c] *= (paletteColors.get(key)! / count);
values.forEach((value: integer, i: integer) => {
values.forEach((value: number, i: number) => {
if (paletteColors.has(value)) {
const valueCount = paletteColors.get(value)!;
color[c] += valueColors[i][c] * (valueCount / count);
@ -4067,7 +4067,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
paletteColors.set(argbFromRgba({ r: color[0], g: color[1], b: color[2], a: color[3] }), count);
});
keys = Array.from(paletteColors.keys()).sort((a: integer, b: integer) => paletteColors.get(a)! < paletteColors.get(b)! ? 1 : -1);
keys = Array.from(paletteColors.keys()).sort((a: number, b: number) => paletteColors.get(a)! < paletteColors.get(b)! ? 1 : -1);
} while (mappedColors.size);
return keys.map(c => Object.values(rgbaFromArgb(c)));
@ -4076,7 +4076,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const paletteDeltas: number[][] = [];
spriteColors.forEach((sc: integer[], i: integer) => {
spriteColors.forEach((sc: number[], i: number) => {
paletteDeltas.push([]);
for (let p = 0; p < palette.length; p++) {
paletteDeltas[i].push(Utils.deltaRgb(sc, palette[p]));
@ -4119,7 +4119,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randSeedInt(range: integer, min: integer = 0): integer {
randSeedInt(range: number, min: number = 0): number {
return globalScene.currentBattle
? globalScene.randBattleSeedInt(range, min)
: Utils.randSeedInt(range, min);
@ -4131,7 +4131,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param max The maximum integer to generate
* @returns a random integer between {@linkcode min} and {@linkcode max} inclusive
*/
randSeedIntRange(min: integer, max: integer): integer {
randSeedIntRange(min: number, max: number): number {
return this.randSeedInt((max - min) + 1, min);
}
@ -4223,7 +4223,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
export class PlayerPokemon extends Pokemon {
public compatibleTms: Moves[];
constructor(species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
constructor(species: PokemonSpecies, level: number, abilityIndex?: number, formIndex?: number, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: number[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
super(106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (Overrides.STATUS_OVERRIDE) {
@ -4268,7 +4268,7 @@ export class PlayerPokemon extends Pokemon {
return false;
}
getFieldIndex(): integer {
getFieldIndex(): number {
return globalScene.getPlayerField().indexOf(this);
}
@ -4325,7 +4325,7 @@ export class PlayerPokemon extends Pokemon {
return new Promise(resolve => {
this.leaveField(switchType === SwitchType.SWITCH);
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.FAINT_SWITCH, this.getFieldIndex(), (slotIndex: integer, option: PartyOption) => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.FAINT_SWITCH, this.getFieldIndex(), (slotIndex: number, option: PartyOption) => {
if (slotIndex >= globalScene.currentBattle.getBattlerCount() && slotIndex < 6) {
globalScene.prependToPhase(new SwitchSummonPhase(switchType, this.getFieldIndex(), slotIndex, false), MoveEndPhase);
}
@ -4373,7 +4373,7 @@ export class PlayerPokemon extends Pokemon {
*/
revivalBlessing(): Promise<void> {
return new Promise(resolve => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:integer, option: PartyOption) => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:number, option: PartyOption) => {
if (slotIndex >= 0 && slotIndex < 6) {
const pokemon = globalScene.getPlayerParty()[slotIndex];
if (!pokemon || !pokemon.isFainted()) {
@ -4675,12 +4675,12 @@ export class PlayerPokemon extends Pokemon {
export class EnemyPokemon extends Pokemon {
public trainerSlot: TrainerSlot;
public aiType: AiType;
public bossSegments: integer;
public bossSegmentIndex: integer;
public bossSegments: number;
public bossSegmentIndex: number;
/** To indicate if the instance was populated with a dataSource -> e.g. loaded & populated from session data */
public readonly isPopulatedFromDataSource: boolean;
constructor(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean, shinyLock: boolean = false, dataSource?: PokemonData) {
constructor(species: PokemonSpecies, level: number, trainerSlot: TrainerSlot, boss: boolean, shinyLock: boolean = false, dataSource?: PokemonData) {
super(236, 84, species, level, dataSource?.abilityIndex, dataSource?.formIndex, dataSource?.gender,
(!shinyLock && dataSource) ? dataSource.shiny : false, (!shinyLock && dataSource) ? dataSource.variant : undefined,
undefined, dataSource ? dataSource.nature : undefined, dataSource);
@ -4763,7 +4763,7 @@ export class EnemyPokemon extends Pokemon {
* @param boss if the pokemon is a boss
* @param bossSegments amount of boss segments (health-bar segments)
*/
setBoss(boss: boolean = true, bossSegments: integer = 0): void {
setBoss(boss: boolean = true, bossSegments: number = 0): void {
if (boss) {
this.bossSegments = bossSegments || globalScene.getEncounterBossSegments(globalScene.currentBattle.waveIndex, this.level, this.species, true);
this.bossSegmentIndex = this.bossSegments - 1;
@ -4773,7 +4773,7 @@ export class EnemyPokemon extends Pokemon {
}
}
generateAndPopulateMoveset(formIndex?: integer): void {
generateAndPopulateMoveset(formIndex?: number): void {
switch (true) {
case (this.species.speciesId === Species.SMEARGLE):
this.moveset = [
@ -4895,7 +4895,7 @@ export class EnemyPokemon extends Pokemon {
const move = pokemonMove.getMove();
let moveScore = moveScores[m];
const targetScores: integer[] = [];
const targetScores: number[] = [];
for (const mt of moveTargets[move.id]) {
// Prevent a target score from being calculated when the target is whoever attacks the user
@ -5035,9 +5035,9 @@ export class EnemyPokemon extends Pokemon {
targetWeights = targetWeights.slice(0, benefitCutoffIndex);
}
const thresholds: integer[] = [];
let totalWeight: integer = 0;
targetWeights.reduce((total: integer, w: integer) => {
const thresholds: number[] = [];
let totalWeight: number = 0;
targetWeights.reduce((total: number, w: number) => {
total += w;
thresholds.push(total);
totalWeight = total;
@ -5050,7 +5050,7 @@ export class EnemyPokemon extends Pokemon {
* is greater than that random number.
*/
const randValue = globalScene.randBattleSeedInt(totalWeight);
let targetIndex: integer = 0;
let targetIndex: number = 0;
thresholds.every((t, i) => {
if (randValue >= t) {
@ -5076,7 +5076,7 @@ export class EnemyPokemon extends Pokemon {
return !!this.bossSegments;
}
getBossSegmentIndex(): integer {
getBossSegmentIndex(): number {
const segments = (this as EnemyPokemon).bossSegments;
const segmentSize = this.getMaxHp() / segments;
for (let s = segments - 1; s > 0; s--) {
@ -5089,7 +5089,7 @@ export class EnemyPokemon extends Pokemon {
return 0;
}
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false): integer {
damage(damage: number, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false): number {
if (this.isFainted()) {
return 0;
}
@ -5143,7 +5143,7 @@ export class EnemyPokemon extends Pokemon {
return ret;
}
canBypassBossSegments(segmentCount: integer = 1): boolean {
canBypassBossSegments(segmentCount: number = 1): boolean {
if (globalScene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
if (!this.formIndex && (this.bossSegmentIndex - segmentCount) < 1) {
return false;
@ -5160,7 +5160,7 @@ export class EnemyPokemon extends Pokemon {
* For Pokemon with 5 health segments or more, breaking the last two shields give +2 each
* @param segmentIndex index of the segment to get down to (0 = no shield left, 1 = 1 shield left, etc.)
*/
handleBossSegmentCleared(segmentIndex: integer): void {
handleBossSegmentCleared(segmentIndex: number): void {
while (this.bossSegmentIndex > 0 && segmentIndex - 1 < this.bossSegmentIndex) {
// Filter out already maxed out stat stages and weigh the rest based on existing stats
const leftoverStats = EFFECTIVE_STATS.filter((s: EffectiveStat) => this.getStatStage(s) < 6);
@ -5200,7 +5200,7 @@ export class EnemyPokemon extends Pokemon {
}
}
getFieldIndex(): integer {
getFieldIndex(): number {
return globalScene.getEnemyField().indexOf(this);
}
@ -5437,7 +5437,7 @@ export class PokemonMove {
this.ppUsed = Math.min(this.ppUsed + count, this.getMovePp());
}
getMovePp(): integer {
getMovePp(): number {
return this.maxPpOverride || (this.getMove().pp + this.ppUp * Utils.toDmgValue(this.getMove().pp / 5));
}

View File

@ -33,11 +33,11 @@ export enum TrainerVariant {
export default class Trainer extends Phaser.GameObjects.Container {
public config: TrainerConfig;
public variant: TrainerVariant;
public partyTemplateIndex: integer;
public partyTemplateIndex: number;
public name: string;
public partnerName: string;
constructor(trainerType: TrainerType, variant: TrainerVariant, partyTemplateIndex?: integer, name?: string, partnerName?: string, trainerConfigOverride?: TrainerConfig) {
constructor(trainerType: TrainerType, variant: TrainerVariant, partyTemplateIndex?: number, name?: string, partnerName?: string, trainerConfigOverride?: TrainerConfig) {
super(globalScene, -72, 80);
this.config = trainerConfigs.hasOwnProperty(trainerType)
? trainerConfigs[trainerType]
@ -214,7 +214,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
return this.config.partyTemplates[this.partyTemplateIndex];
}
getPartyLevels(waveIndex: integer): integer[] {
getPartyLevels(waveIndex: number): number[] {
const ret: number[] = [];
const partyTemplate = this.getPartyTemplate();
@ -262,7 +262,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
return ret;
}
genPartyMember(index: integer): EnemyPokemon {
genPartyMember(index: number): EnemyPokemon {
const battle = globalScene.currentBattle;
const level = battle.enemyLevels?.[index]!; // TODO: is this bang correct?
@ -381,7 +381,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
}
genNewPartyMemberSpecies(level: integer, strength: PartyMemberStrength, attempt?: integer): PokemonSpecies {
genNewPartyMemberSpecies(level: number, strength: PartyMemberStrength, attempt?: number): PokemonSpecies {
const battle = globalScene.currentBattle;
const template = this.getPartyTemplate();
@ -462,7 +462,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
return currentSpecies.includes(baseSpecies) || staticSpecies.includes(baseSpecies);
}
getPartyMemberMatchupScores(trainerSlot: TrainerSlot = TrainerSlot.NONE, forSwitch: boolean = false): [integer, integer][] {
getPartyMemberMatchupScores(trainerSlot: TrainerSlot = TrainerSlot.NONE, forSwitch: boolean = false): [number, number][] {
if (trainerSlot && !this.isDouble()) {
trainerSlot = TrainerSlot.NONE;
}
@ -487,12 +487,12 @@ export default class Trainer extends Phaser.GameObjects.Container {
}
return [ party.indexOf(p), score ];
}) as [integer, integer][];
}) as [number, number][];
return partyMemberScores;
}
getSortedPartyMemberMatchupScores(partyMemberScores: [integer, integer][] = this.getPartyMemberMatchupScores()) {
getSortedPartyMemberMatchupScores(partyMemberScores: [number, number][] = this.getPartyMemberMatchupScores()) {
const sortedPartyMemberScores = partyMemberScores.slice(0);
sortedPartyMemberScores.sort((a, b) => {
const scoreA = a[1];
@ -503,7 +503,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
return sortedPartyMemberScores;
}
getNextSummonIndex(trainerSlot: TrainerSlot = TrainerSlot.NONE, partyMemberScores: [integer, integer][] = this.getPartyMemberMatchupScores(trainerSlot)): integer {
getNextSummonIndex(trainerSlot: TrainerSlot = TrainerSlot.NONE, partyMemberScores: [number, number][] = this.getPartyMemberMatchupScores(trainerSlot)): number {
if (trainerSlot && !this.isDouble()) {
trainerSlot = TrainerSlot.NONE;
}
@ -513,7 +513,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
const maxScorePartyMemberIndexes = partyMemberScores.filter(pms => pms[1] === sortedPartyMemberScores[0][1]).map(pms => pms[0]);
if (maxScorePartyMemberIndexes.length > 1) {
let rand: integer;
let rand: number;
globalScene.executeWithSeedOffset(() => rand = Utils.randSeedInt(maxScorePartyMemberIndexes.length), globalScene.currentBattle.turn << 2);
return maxScorePartyMemberIndexes[rand!];
}
@ -521,7 +521,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
return maxScorePartyMemberIndexes[0];
}
getPartyMemberModifierChanceMultiplier(index: integer): number {
getPartyMemberModifierChanceMultiplier(index: number): number {
switch (this.getPartyTemplate().getStrength(index)) {
case PartyMemberStrength.WEAKER:
return 0.75;
@ -626,7 +626,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
return ret;
}
tint(color: number, alpha?: number, duration?: integer, ease?: string): void {
tint(color: number, alpha?: number, duration?: number, ease?: string): void {
const tintSprites = this.getTintSprites();
tintSprites.map(tintSprite => {
tintSprite.setTintFill(color);
@ -647,7 +647,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
});
}
untint(duration: integer, ease?: string): void {
untint(duration: number, ease?: string): void {
const tintSprites = this.getTintSprites();
tintSprites.map(tintSprite => {
if (duration) {

View File

@ -91,7 +91,7 @@ export class GameMode implements GameModeConfig {
* - 20 for Daily Runs
* - 5 for all other modes
*/
getStartingLevel(): integer {
getStartingLevel(): number {
if (Overrides.STARTING_LEVEL_OVERRIDE) {
return Overrides.STARTING_LEVEL_OVERRIDE;
}
@ -108,7 +108,7 @@ export class GameMode implements GameModeConfig {
* - override from overrides.ts
* - 1000
*/
getStartingMoney(): integer {
getStartingMoney(): number {
return Overrides.STARTING_MONEY_OVERRIDE || 1000;
}
@ -127,7 +127,7 @@ export class GameMode implements GameModeConfig {
}
}
getWaveForDifficulty(waveIndex: integer, ignoreCurveChanges: boolean = false): integer {
getWaveForDifficulty(waveIndex: number, ignoreCurveChanges: boolean = false): number {
switch (this.modeId) {
case GameModes.DAILY:
return waveIndex + 30 + (!ignoreCurveChanges ? Math.floor(waveIndex / 5) : 0);
@ -142,7 +142,7 @@ export class GameMode implements GameModeConfig {
* @param arena the current {@linkcode Arena}
* @returns `true` if a trainer should be generated, `false` otherwise
*/
isWaveTrainer(waveIndex: integer, arena: Arena): boolean {
isWaveTrainer(waveIndex: number, arena: Arena): boolean {
/**
* Daily spawns trainers on floors 5, 15, 20, 25, 30, 35, 40, and 45
*/
@ -186,7 +186,7 @@ export class GameMode implements GameModeConfig {
return false;
}
isTrainerBoss(waveIndex: integer, biomeType: Biome, offsetGym: boolean): boolean {
isTrainerBoss(waveIndex: number, biomeType: Biome, offsetGym: boolean): boolean {
switch (this.modeId) {
case GameModes.DAILY:
return waveIndex > 10 && waveIndex < 50 && !(waveIndex % 10);
@ -195,7 +195,7 @@ export class GameMode implements GameModeConfig {
}
}
getOverrideSpecies(waveIndex: integer): PokemonSpecies | null {
getOverrideSpecies(waveIndex: number): PokemonSpecies | null {
if (this.isDaily && this.isWaveFinal(waveIndex)) {
const allFinalBossSpecies = allSpecies.filter(s => (s.subLegendary || s.legendary || s.mythical)
&& s.baseTotal >= 600 && s.speciesId !== Species.ETERNATUS && s.speciesId !== Species.ARCEUS);
@ -211,7 +211,7 @@ export class GameMode implements GameModeConfig {
* @param modeId game mode
* @returns if the current wave is final for classic or daily OR a minor boss in endless
*/
isWaveFinal(waveIndex: integer, modeId: GameModes = this.modeId): boolean {
isWaveFinal(waveIndex: number, modeId: GameModes = this.modeId): boolean {
switch (modeId) {
case GameModes.CLASSIC:
case GameModes.CHALLENGE:
@ -228,7 +228,7 @@ export class GameMode implements GameModeConfig {
* Every 10 waves is a boss battle
* @returns true if waveIndex is a multiple of 10
*/
isBoss(waveIndex: integer): boolean {
isBoss(waveIndex: number): boolean {
return waveIndex % 10 === 0;
}
@ -244,7 +244,7 @@ export class GameMode implements GameModeConfig {
* At this time it is paradox pokemon
* @returns true if waveIndex is a multiple of 50 in Endless
*/
isEndlessBoss(waveIndex: integer): boolean {
isEndlessBoss(waveIndex: number): boolean {
return waveIndex % 50 === 0 &&
(this.modeId === GameModes.ENDLESS || this.modeId === GameModes.SPLICED_ENDLESS);
}
@ -254,7 +254,7 @@ export class GameMode implements GameModeConfig {
* At this time it is Eternatus
* @returns true if waveIndex is a multiple of 250 in Endless
*/
isEndlessMinorBoss(waveIndex: integer): boolean {
isEndlessMinorBoss(waveIndex: number): boolean {
return waveIndex % 250 === 0 &&
(this.modeId === GameModes.ENDLESS || this.modeId === GameModes.SPLICED_ENDLESS);
}
@ -264,27 +264,27 @@ export class GameMode implements GameModeConfig {
* At this time it is Eternamax Eternatus
* @returns true if waveIndex is a multiple of 1000 in Endless
*/
isEndlessMajorBoss(waveIndex: integer): boolean {
isEndlessMajorBoss(waveIndex: number): boolean {
return waveIndex % 1000 === 0 &&
(this.modeId === GameModes.ENDLESS || this.modeId === GameModes.SPLICED_ENDLESS);
}
/**
* Checks whether there is a fixed battle on this gamemode on a given wave.
* @param {integer} waveIndex The wave to check.
* @param {number} waveIndex The wave to check.
* @returns {boolean} If this game mode has a fixed battle on this wave
*/
isFixedBattle(waveIndex: integer): boolean {
isFixedBattle(waveIndex: number): boolean {
const dummyConfig = new FixedBattleConfig();
return this.battleConfig.hasOwnProperty(waveIndex) || applyChallenges(this, ChallengeType.FIXED_BATTLES, waveIndex, dummyConfig);
}
/**
* Returns the config for the fixed battle for a particular wave.
* @param {integer} waveIndex The wave to check.
* @param {number} waveIndex The wave to check.
* @returns {boolean} The fixed battle for this wave.
*/
getFixedBattle(waveIndex: integer): FixedBattleConfig {
getFixedBattle(waveIndex: number): FixedBattleConfig {
const challengeConfig = new FixedBattleConfig();
if (applyChallenges(this, ChallengeType.FIXED_BATTLES, waveIndex, challengeConfig)) {
return challengeConfig;
@ -294,7 +294,7 @@ export class GameMode implements GameModeConfig {
}
getClearScoreBonus(): integer {
getClearScoreBonus(): number {
switch (this.modeId) {
case GameModes.CLASSIC:
case GameModes.CHALLENGE:
@ -306,7 +306,7 @@ export class GameMode implements GameModeConfig {
}
}
getEnemyModifierChance(isBoss: boolean): integer {
getEnemyModifierChance(isBoss: boolean): number {
switch (this.modeId) {
case GameModes.CLASSIC:
case GameModes.CHALLENGE:

View File

@ -194,9 +194,9 @@ export interface GeneratedPersistentModifierType {
class AddPokeballModifierType extends ModifierType {
private pokeballType: PokeballType;
private count: integer;
private count: number;
constructor(iconImage: string, pokeballType: PokeballType, count: integer) {
constructor(iconImage: string, pokeballType: PokeballType, count: number) {
super("", iconImage, (_type, _args) => new AddPokeballModifier(this, pokeballType, count), "pb", "se/pb_bounce_1");
this.pokeballType = pokeballType;
this.count = count;
@ -221,9 +221,9 @@ class AddPokeballModifierType extends ModifierType {
class AddVoucherModifierType extends ModifierType {
private voucherType: VoucherType;
private count: integer;
private count: number;
constructor(voucherType: VoucherType, count: integer) {
constructor(voucherType: VoucherType, count: number) {
super("", getVoucherTypeIcon(voucherType), (_type, _args) => new AddVoucherModifier(this, voucherType, count), "voucher");
this.count = count;
this.voucherType = voucherType;
@ -276,11 +276,11 @@ export class PokemonHeldItemModifierType extends PokemonModifierType {
}
export class PokemonHpRestoreModifierType extends PokemonModifierType {
protected restorePoints: integer;
protected restorePercent: integer;
protected restorePoints: number;
protected restorePercent: number;
protected healStatus: boolean;
constructor(localeKey: string, iconImage: string, restorePoints: integer, restorePercent: integer, healStatus: boolean = false, newModifierFunc?: NewModifierFunc, selectFilter?: PokemonSelectFilter, group?: string) {
constructor(localeKey: string, iconImage: string, restorePoints: number, restorePercent: number, healStatus: boolean = false, newModifierFunc?: NewModifierFunc, selectFilter?: PokemonSelectFilter, group?: string) {
super(localeKey, iconImage, newModifierFunc || ((_type, args) => new PokemonHpRestoreModifier(this, (args[0] as PlayerPokemon).id, this.restorePoints, this.restorePercent, this.healStatus, false)),
selectFilter || ((pokemon: PlayerPokemon) => {
if (!pokemon.hp || (pokemon.isFullHp() && (!this.healStatus || (!pokemon.status && !pokemon.getTag(BattlerTagType.CONFUSED))))) {
@ -307,7 +307,7 @@ export class PokemonHpRestoreModifierType extends PokemonModifierType {
}
export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
constructor(localeKey: string, iconImage: string, restorePercent: integer) {
constructor(localeKey: string, iconImage: string, restorePercent: number) {
super(localeKey, iconImage, 0, restorePercent, false, (_type, args) => new PokemonHpRestoreModifier(this, (args[0] as PlayerPokemon).id, 0, this.restorePercent, false, true),
((pokemon: PlayerPokemon) => {
if (!pokemon.isFainted()) {
@ -356,10 +356,10 @@ export abstract class PokemonMoveModifierType extends PokemonModifierType {
}
export class PokemonPpRestoreModifierType extends PokemonMoveModifierType {
protected restorePoints: integer;
protected restorePoints: number;
constructor(localeKey: string, iconImage: string, restorePoints: integer) {
super(localeKey, iconImage, (_type, args) => new PokemonPpRestoreModifier(this, (args[0] as PlayerPokemon).id, (args[1] as integer), this.restorePoints),
constructor(localeKey: string, iconImage: string, restorePoints: number) {
super(localeKey, iconImage, (_type, args) => new PokemonPpRestoreModifier(this, (args[0] as PlayerPokemon).id, (args[1] as number), this.restorePoints),
(_pokemon: PlayerPokemon) => {
return null;
}, (pokemonMove: PokemonMove) => {
@ -381,9 +381,9 @@ export class PokemonPpRestoreModifierType extends PokemonMoveModifierType {
}
export class PokemonAllMovePpRestoreModifierType extends PokemonModifierType {
protected restorePoints: integer;
protected restorePoints: number;
constructor(localeKey: string, iconImage: string, restorePoints: integer) {
constructor(localeKey: string, iconImage: string, restorePoints: number) {
super(localeKey, iconImage, (_type, args) => new PokemonAllMovePpRestoreModifier(this, (args[0] as PlayerPokemon).id, this.restorePoints),
(pokemon: PlayerPokemon) => {
if (!pokemon.getMoveset().filter(m => m?.ppUsed).length) {
@ -404,10 +404,10 @@ export class PokemonAllMovePpRestoreModifierType extends PokemonModifierType {
}
export class PokemonPpUpModifierType extends PokemonMoveModifierType {
protected upPoints: integer;
protected upPoints: number;
constructor(localeKey: string, iconImage: string, upPoints: integer) {
super(localeKey, iconImage, (_type, args) => new PokemonPpUpModifier(this, (args[0] as PlayerPokemon).id, (args[1] as integer), this.upPoints),
constructor(localeKey: string, iconImage: string, upPoints: number) {
super(localeKey, iconImage, (_type, args) => new PokemonPpUpModifier(this, (args[0] as PlayerPokemon).id, (args[1] as number), this.upPoints),
(_pokemon: PlayerPokemon) => {
return null;
}, (pokemonMove: PokemonMove) => {
@ -451,7 +451,7 @@ export class PokemonNatureChangeModifierType extends PokemonModifierType {
export class RememberMoveModifierType extends PokemonModifierType {
constructor(localeKey: string, iconImage: string, group?: string) {
super(localeKey, iconImage, (type, args) => new RememberMoveModifier(type, (args[0] as PlayerPokemon).id, (args[1] as integer)),
super(localeKey, iconImage, (type, args) => new RememberMoveModifier(type, (args[0] as PlayerPokemon).id, (args[1] as number)),
(pokemon: PlayerPokemon) => {
if (!pokemon.getLearnableLevelMoves().length) {
return PartyUiHandler.NoEffectMessage;
@ -552,9 +552,9 @@ enum AttackTypeBoosterItem {
export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
public moveType: Type;
public boostPercent: integer;
public boostPercent: number;
constructor(moveType: Type, boostPercent: integer) {
constructor(moveType: Type, boostPercent: number) {
super("", `${AttackTypeBoosterItem[moveType]?.toLowerCase()}`,
(_type, args) => new AttackTypeBoosterModifier(this, (args[0] as Pokemon).id, moveType, boostPercent));
@ -657,9 +657,9 @@ export class BaseStatBoosterModifierType extends PokemonHeldItemModifierType imp
* Shuckle Juice item
*/
export class PokemonBaseStatTotalModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
private readonly statModifier: integer;
private readonly statModifier: number;
constructor(statModifier: integer) {
constructor(statModifier: number) {
super("modifierType:ModifierType.MYSTERY_ENCOUNTER_SHUCKLE_JUICE", "berry_juice", (_type, args) => new PokemonBaseStatTotalModifier(this, (args[0] as Pokemon).id, this.statModifier));
this.statModifier = statModifier;
}
@ -681,10 +681,10 @@ export class PokemonBaseStatTotalModifierType extends PokemonHeldItemModifierTyp
* Old Gateau item
*/
export class PokemonBaseStatFlatModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
private readonly statModifier: integer;
private readonly statModifier: number;
private readonly stats: Stat[];
constructor(statModifier: integer, stats: Stat[]) {
constructor(statModifier: number, stats: Stat[]) {
super("modifierType:ModifierType.MYSTERY_ENCOUNTER_OLD_GATEAU", "old_gateau", (_type, args) => new PokemonBaseStatFlatModifier(this, (args[0] as Pokemon).id, this.statModifier, this.stats));
this.statModifier = statModifier;
this.stats = stats;
@ -746,9 +746,9 @@ export class MoneyRewardModifierType extends ModifierType {
}
export class ExpBoosterModifierType extends ModifierType {
private boostPercent: integer;
private boostPercent: number;
constructor(localeKey: string, iconImage: string, boostPercent: integer) {
constructor(localeKey: string, iconImage: string, boostPercent: number) {
super(localeKey, iconImage, () => new ExpBoosterModifier(this, boostPercent));
this.boostPercent = boostPercent;
@ -760,9 +760,9 @@ export class ExpBoosterModifierType extends ModifierType {
}
export class PokemonExpBoosterModifierType extends PokemonHeldItemModifierType {
private boostPercent: integer;
private boostPercent: number;
constructor(localeKey: string, iconImage: string, boostPercent: integer) {
constructor(localeKey: string, iconImage: string, boostPercent: number) {
super(localeKey, iconImage, (_type, args) => new PokemonExpBoosterModifier(this, (args[0] as Pokemon).id, boostPercent));
this.boostPercent = boostPercent;
@ -784,9 +784,9 @@ export class PokemonFriendshipBoosterModifierType extends PokemonHeldItemModifie
}
export class PokemonMoveAccuracyBoosterModifierType extends PokemonHeldItemModifierType {
private amount: integer;
private amount: number;
constructor(localeKey: string, iconImage: string, amount: integer, group?: string, soundName?: string) {
constructor(localeKey: string, iconImage: string, amount: number, group?: string, soundName?: string) {
super(localeKey, iconImage, (_type, args) => new PokemonMoveAccuracyBoosterModifier(this, (args[0] as Pokemon).id, amount), group, soundName);
this.amount = amount;
@ -934,7 +934,7 @@ class AttackTypeBoosterModifierTypeGenerator extends ModifierTypeGenerator {
return null;
}
const attackMoveTypeWeights = new Map<Type, integer>();
const attackMoveTypeWeights = new Map<Type, number>();
let totalWeight = 0;
for (const t of attackMoveTypes) {
if (attackMoveTypeWeights.has(t)) {
@ -1215,9 +1215,9 @@ export class TerastallizeModifierType extends PokemonHeldItemModifierType implem
}
export class ContactHeldItemTransferChanceModifierType extends PokemonHeldItemModifierType {
private chancePercent: integer;
private chancePercent: number;
constructor(localeKey: string, iconImage: string, chancePercent: integer, group?: string, soundName?: string) {
constructor(localeKey: string, iconImage: string, chancePercent: number, group?: string, soundName?: string) {
super(localeKey, iconImage, (type, args) => new ContactHeldItemTransferChanceModifier(type, (args[0] as Pokemon).id, chancePercent), group, soundName);
this.chancePercent = chancePercent;
@ -1239,10 +1239,10 @@ export class TurnHeldItemTransferModifierType extends PokemonHeldItemModifierTyp
}
export class EnemyAttackStatusEffectChanceModifierType extends ModifierType {
private chancePercent: integer;
private chancePercent: number;
private effect: StatusEffect;
constructor(localeKey: string, iconImage: string, chancePercent: integer, effect: StatusEffect, stackCount?: integer) {
constructor(localeKey: string, iconImage: string, chancePercent: number, effect: StatusEffect, stackCount?: number) {
super(localeKey, iconImage, (type, _args) => new EnemyAttackStatusEffectChanceModifier(type, effect, chancePercent, stackCount), "enemy_status_chance");
this.chancePercent = chancePercent;
@ -1272,7 +1272,7 @@ export class EnemyEndureChanceModifierType extends ModifierType {
}
export type ModifierTypeFunc = () => ModifierType;
type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: integer) => integer;
type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: number) => number;
/**
* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
@ -1281,7 +1281,7 @@ type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: integer)
* @param defaultWeight - ModifierType default weight
* @returns A WeightedModifierTypeWeightFunc
*/
function skipInClassicAfterWave(wave: integer, defaultWeight: integer): WeightedModifierTypeWeightFunc {
function skipInClassicAfterWave(wave: number, defaultWeight: number): WeightedModifierTypeWeightFunc {
return () => {
const gameMode = globalScene.gameMode;
const currentWave = globalScene.currentBattle.waveIndex;
@ -1295,7 +1295,7 @@ function skipInClassicAfterWave(wave: integer, defaultWeight: integer): Weighted
* @param defaultWeight ModifierType default weight
* @returns A WeightedModifierTypeWeightFunc
*/
function skipInLastClassicWaveOrDefault(defaultWeight: integer) : WeightedModifierTypeWeightFunc {
function skipInLastClassicWaveOrDefault(defaultWeight: number) : WeightedModifierTypeWeightFunc {
return skipInClassicAfterWave(199, defaultWeight);
}
@ -1314,10 +1314,10 @@ function lureWeightFunc(maxBattles: number, weight: number): WeightedModifierTyp
}
class WeightedModifierType {
public modifierType: ModifierType;
public weight: integer | WeightedModifierTypeWeightFunc;
public maxWeight: integer | WeightedModifierTypeWeightFunc;
public weight: number | WeightedModifierTypeWeightFunc;
public maxWeight: number | WeightedModifierTypeWeightFunc;
constructor(modifierTypeFunc: ModifierTypeFunc, weight: integer | WeightedModifierTypeWeightFunc, maxWeight?: integer | WeightedModifierTypeWeightFunc) {
constructor(modifierTypeFunc: ModifierTypeFunc, weight: number | WeightedModifierTypeWeightFunc, maxWeight?: number | WeightedModifierTypeWeightFunc) {
this.modifierType = modifierTypeFunc();
this.modifierType.id = Object.keys(modifierTypes).find(k => modifierTypes[k] === modifierTypeFunc)!; // TODO: is this bang correct?
this.weight = weight;
@ -1715,13 +1715,13 @@ const modifierPool: ModifierPool = {
if (!party.find(p => p.getLearnableLevelMoves().length)) {
return 0;
}
const highestPartyLevel = party.map(p => p.level).reduce((highestLevel: integer, level: integer) => Math.max(highestLevel, level), 1);
const highestPartyLevel = party.map(p => p.level).reduce((highestLevel: number, level: number) => Math.max(highestLevel, level), 1);
return Math.min(Math.ceil(highestPartyLevel / 20), 4);
}, 4),
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
new WeightedModifierType(modifierTypes.TERA_SHARD, 1),
new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => globalScene.gameMode.isSplicedOnly && party.filter(p => !p.fusionSpecies).length > 1 ? 4 : 0),
new WeightedModifierType(modifierTypes.VOUCHER, (_party: Pokemon[], rerollCount: integer) => !globalScene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0, 1),
new WeightedModifierType(modifierTypes.VOUCHER, (_party: Pokemon[], rerollCount: number) => !globalScene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0, 1),
].map(m => {
m.setTier(ModifierTier.GREAT); return m;
}),
@ -1868,7 +1868,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.RARE_FORM_CHANGE_ITEM, () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6, 24),
new WeightedModifierType(modifierTypes.MEGA_BRACELET, () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9, 36),
new WeightedModifierType(modifierTypes.DYNAMAX_BAND, () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9, 36),
new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (_party: Pokemon[], rerollCount: integer) => !globalScene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0, 3),
new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (_party: Pokemon[], rerollCount: number) => !globalScene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0, 3),
].map(m => {
m.setTier(ModifierTier.ROGUE); return m;
}),
@ -1877,7 +1877,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.SHINY_CHARM, 14),
new WeightedModifierType(modifierTypes.HEALING_CHARM, 18),
new WeightedModifierType(modifierTypes.MULTI_LENS, 18),
new WeightedModifierType(modifierTypes.VOUCHER_PREMIUM, (_party: Pokemon[], rerollCount: integer) =>
new WeightedModifierType(modifierTypes.VOUCHER_PREMIUM, (_party: Pokemon[], rerollCount: number) =>
!globalScene.gameMode.isDaily && !globalScene.gameMode.isEndless && !globalScene.gameMode.isSplicedOnly ? Math.max(5 - rerollCount * 2, 0) : 0, 5),
new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => !globalScene.gameMode.isSplicedOnly && party.filter(p => !p.fusionSpecies).length > 1 ? 24 : 0, 24),
new WeightedModifierType(modifierTypes.MINI_BLACK_HOLE, () => (globalScene.gameMode.isDaily || (!globalScene.gameMode.isFreshStartChallenge() && globalScene.gameData.isUnlocked(Unlockables.MINI_BLACK_HOLE))) ? 1 : 0, 1),
@ -2077,7 +2077,7 @@ const tierWeights = [ 768 / 1024, 195 / 1024, 48 / 1024, 12 / 1024, 1 / 1024 ];
*/
export const itemPoolChecks: Map<ModifierTypeKeys, boolean | undefined> = new Map();
export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: ModifierPoolType, rerollCount: integer = 0) {
export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: ModifierPoolType, rerollCount: number = 0) {
const pool = getModifierPoolForType(poolType);
itemPoolChecks.forEach((_v, k) => {
itemPoolChecks.set(k, false);
@ -2091,7 +2091,7 @@ export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: Mod
const tierModifierIds: string[] = [];
let tierMaxWeight = 0;
let i = 0;
pool[t].reduce((total: integer, modifierType: WeightedModifierType) => {
pool[t].reduce((total: number, modifierType: WeightedModifierType) => {
const weightedModifierType = modifierType as WeightedModifierType;
const existingModifiers = globalScene.findModifiers(m => m.type.id === weightedModifierType.modifierType.id, poolType === ModifierPoolType.PLAYER);
const itemModifierType = weightedModifierType.modifierType instanceof ModifierTypeGenerator
@ -2103,7 +2103,7 @@ export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: Mod
|| existingModifiers.find(m => m.stackCount < m.getMaxStackCount(true))
? weightedModifierType.weight instanceof Function
? (weightedModifierType.weight as Function)(party, rerollCount)
: weightedModifierType.weight as integer
: weightedModifierType.weight as number
: 0;
if (weightedModifierType.maxWeight) {
const modifierId = weightedModifierType.modifierType.id;
@ -2187,7 +2187,7 @@ export function getModifierTypeFuncById(id: string): ModifierTypeFunc {
* - `rerollMultiplier?: number` If specified, can adjust the amount of money required for a shop reroll. If set to a negative value, the shop will not allow rerolls at all.
* - `allowLuckUpgrades?: boolean` Default `true`, if `false` will prevent set item tiers from upgrading via luck
*/
export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemon[], modifierTiers?: ModifierTier[], customModifierSettings?: CustomModifierSettings): ModifierTypeOption[] {
export function getPlayerModifierTypeOptions(count: number, party: PlayerPokemon[], modifierTiers?: ModifierTier[], customModifierSettings?: CustomModifierSettings): ModifierTypeOption[] {
const options: ModifierTypeOption[] = [];
const retryCount = Math.min(count * 5, 50);
if (!customModifierSettings) {
@ -2248,7 +2248,7 @@ export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemo
* @param tier If specified will generate item of tier
* @param allowLuckUpgrades `true` to allow items to upgrade tiers (the little animation that plays and is affected by luck)
*/
function getModifierTypeOptionWithRetry(existingOptions: ModifierTypeOption[], retryCount: integer, party: PlayerPokemon[], tier?: ModifierTier, allowLuckUpgrades?: boolean): ModifierTypeOption {
function getModifierTypeOptionWithRetry(existingOptions: ModifierTypeOption[], retryCount: number, party: PlayerPokemon[], tier?: ModifierTier, allowLuckUpgrades?: boolean): ModifierTypeOption {
allowLuckUpgrades = allowLuckUpgrades ?? true;
let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, tier, undefined, 0, allowLuckUpgrades);
let r = 0;
@ -2283,7 +2283,7 @@ export function overridePlayerModifierTypeOptions(options: ModifierTypeOption[],
}
}
export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, baseCost: integer): ModifierTypeOption[] {
export function getPlayerShopModifierTypeOptionsForWave(waveIndex: number, baseCost: number): ModifierTypeOption[] {
if (!(waveIndex % 10)) {
return [];
}
@ -2349,7 +2349,7 @@ export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers:
return modifier;
}
export function getEnemyModifierTypesForWave(waveIndex: integer, count: integer, party: EnemyPokemon[], poolType: ModifierPoolType.WILD | ModifierPoolType.TRAINER, upgradeChance: integer = 0): PokemonHeldItemModifierType[] {
export function getEnemyModifierTypesForWave(waveIndex: number, count: number, party: EnemyPokemon[], poolType: ModifierPoolType.WILD | ModifierPoolType.TRAINER, upgradeChance: number = 0): PokemonHeldItemModifierType[] {
const ret = new Array(count).fill(0).map(() => getNewModifierTypeOption(party, poolType, undefined, upgradeChance && !randSeedInt(upgradeChance) ? 1 : 0)?.type as PokemonHeldItemModifierType);
if (!(waveIndex % 1000)) {
ret.push(getModifierType(modifierTypes.MINI_BLACK_HOLE) as PokemonHeldItemModifierType);
@ -2393,7 +2393,7 @@ export function getDailyRunStarterModifiers(party: PlayerPokemon[]): PokemonHeld
* @param retryCount Max allowed tries before the next tier down is checked for a valid ModifierType
* @param allowLuckUpgrades Default true. If false, will not allow ModifierType to randomly upgrade to next tier
*/
function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType, tier?: ModifierTier, upgradeCount?: integer, retryCount: integer = 0, allowLuckUpgrades: boolean = true): ModifierTypeOption | null {
function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType, tier?: ModifierTier, upgradeCount?: number, retryCount: number = 0, allowLuckUpgrades: boolean = true): ModifierTypeOption | null {
const player = !poolType;
const pool = getModifierPoolForType(poolType);
let thresholds: object;
@ -2472,7 +2472,7 @@ function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType,
const tierThresholds = Object.keys(thresholds[tier]);
const totalWeight = parseInt(tierThresholds[tierThresholds.length - 1]);
const value = randSeedInt(totalWeight);
let index: integer | undefined;
let index: number | undefined;
for (const t of tierThresholds) {
const threshold = parseInt(t);
if (value < threshold) {
@ -2514,10 +2514,10 @@ export function getDefaultModifierTypeForTier(tier: ModifierTier): ModifierType
export class ModifierTypeOption {
public type: ModifierType;
public upgradeCount: integer;
public cost: integer;
public upgradeCount: number;
public cost: number;
constructor(type: ModifierType, upgradeCount: integer, cost: number = 0) {
constructor(type: ModifierType, upgradeCount: number, cost: number = 0) {
this.type = type;
this.upgradeCount = upgradeCount;
this.cost = Math.min(Math.round(cost), Number.MAX_SAFE_INTEGER);
@ -2529,7 +2529,7 @@ export class ModifierTypeOption {
* @param party The player's party.
* @returns A number between 0 and 14 based on the party's total luck value, or a random number between 0 and 14 if the player is in Daily Run mode.
*/
export function getPartyLuckValue(party: Pokemon[]): integer {
export function getPartyLuckValue(party: Pokemon[]): number {
if (globalScene.gameMode.isDaily) {
const DailyLuck = new NumberHolder(0);
globalScene.executeWithSeedOffset(() => {
@ -2539,15 +2539,15 @@ export function getPartyLuckValue(party: Pokemon[]): integer {
}
const eventSpecies = globalScene.eventManager.getEventLuckBoostedSpecies();
const luck = Phaser.Math.Clamp(party.map(p => p.isAllowedInBattle() ? p.getLuck() + (eventSpecies.includes(p.species.speciesId) ? 1 : 0) : 0)
.reduce((total: integer, value: integer) => total += value, 0), 0, 14);
.reduce((total: number, value: number) => total += value, 0), 0, 14);
return Math.min(globalScene.eventManager.getEventLuckBoost() + (luck ?? 0), 14);
}
export function getLuckString(luckValue: integer): string {
export function getLuckString(luckValue: number): string {
return [ "D", "C", "C+", "B-", "B", "B+", "A-", "A", "A+", "A++", "S", "S+", "SS", "SS+", "SSS" ][luckValue];
}
export function getLuckTextTint(luckValue: integer): integer {
export function getLuckTextTint(luckValue: number): number {
let modifierTier: ModifierTier;
if (luckValue > 11) {
modifierTier = ModifierTier.LUXURY;

View File

@ -126,7 +126,7 @@ class DefaultOverrides {
/**
* This will override the species of the fusion
*/
readonly STARTER_FUSION_SPECIES_OVERRIDE: Species | integer = 0;
readonly STARTER_FUSION_SPECIES_OVERRIDE: Species | number = 0;
readonly ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
@ -146,7 +146,7 @@ class DefaultOverrides {
/**
* This will override the species of the fusion only when the opponent is already a fusion
*/
readonly OPP_FUSION_SPECIES_OVERRIDE: Species | integer = 0;
readonly OPP_FUSION_SPECIES_OVERRIDE: Species | number = 0;
readonly OPP_LEVEL_OVERRIDE: number = 0;
readonly OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
readonly OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;

View File

@ -24,7 +24,7 @@ export class AttemptCapturePhase extends PokemonPhase {
private pokeball: Phaser.GameObjects.Sprite;
private originalY: number;
constructor(targetIndex: integer, pokeballType: PokeballType) {
constructor(targetIndex: number, pokeballType: PokeballType) {
super(BattlerIndex.ENEMY + targetIndex);
this.pokeballType = pokeballType;
@ -174,7 +174,7 @@ export class AttemptCapturePhase extends PokemonPhase {
});
}
failCatch(shakeCount: integer) {
failCatch(shakeCount: number) {
const pokemon = this.getPokemon();
globalScene.playSound("se/pb_rel");
@ -276,7 +276,7 @@ export class AttemptCapturePhase extends PokemonPhase {
});
}, false);
}, () => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: number, _option: PartyOption) => {
globalScene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) {
addToParty(slotIndex);

View File

@ -10,10 +10,10 @@ import { SwitchPhase } from "./switch-phase";
import { SwitchType } from "#enums/switch-type";
export class CheckSwitchPhase extends BattlePhase {
protected fieldIndex: integer;
protected fieldIndex: number;
protected useName: boolean;
constructor(fieldIndex: integer, useName: boolean) {
constructor(fieldIndex: number, useName: boolean) {
super();
this.fieldIndex = fieldIndex;

View File

@ -25,9 +25,9 @@ import { ArenaTagSide } from "#app/data/arena-tag";
import { ArenaTagType } from "#app/enums/arena-tag-type";
export class CommandPhase extends FieldPhase {
protected fieldIndex: integer;
protected fieldIndex: number;
constructor(fieldIndex: integer) {
constructor(fieldIndex: number) {
super();
this.fieldIndex = fieldIndex;
@ -113,7 +113,7 @@ export class CommandPhase extends FieldPhase {
}
}
handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
handleCommand(command: Command, cursor: number, ...args: any[]): boolean {
const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
let success: boolean = false;
@ -319,7 +319,7 @@ export class CommandPhase extends FieldPhase {
}
}
getFieldIndex(): integer {
getFieldIndex(): number {
return this.fieldIndex;
}

View File

@ -6,7 +6,7 @@ import { PokemonPhase } from "./pokemon-phase";
export class CommonAnimPhase extends PokemonPhase {
private anim: CommonAnim | null;
private targetIndex: integer | undefined;
private targetIndex: number | undefined;
private playOnEmptyField: boolean;
constructor(battlerIndex?: BattlerIndex, targetIndex?: BattlerIndex, anim?: CommonAnim, playOnEmptyField: boolean = false) {

View File

@ -6,11 +6,11 @@ import { fixedInt } from "#app/utils";
import { PokemonPhase } from "#app/phases/pokemon-phase";
export class DamageAnimPhase extends PokemonPhase {
private amount: integer;
private amount: number;
private damageResult: DamageResult;
private critical: boolean;
constructor(battlerIndex: BattlerIndex, amount: integer, damageResult?: DamageResult, critical: boolean = false) {
constructor(battlerIndex: BattlerIndex, amount: number, damageResult?: DamageResult, critical: boolean = false) {
super(battlerIndex);
this.amount = amount;
@ -35,7 +35,7 @@ export class DamageAnimPhase extends PokemonPhase {
this.applyDamage();
}
updateAmount(amount: integer): void {
updateAmount(amount: number): void {
this.amount = amount;
}

View File

@ -28,7 +28,7 @@ export class EggHatchPhase extends Phase {
private eggHatchData: EggHatchData;
/** The number of eggs that are hatching */
private eggsToHatchCount: integer;
private eggsToHatchCount: number;
/** The container that lists how many eggs are hatching */
private eggCounterContainer: EggCounterContainer;
@ -59,7 +59,7 @@ export class EggHatchPhase extends Phase {
/** The newly hatched {@link PlayerPokemon} */
private pokemon: PlayerPokemon;
/** The index of which egg move is unlocked. 0-2 is common, 3 is rare */
private eggMoveIndex: integer;
private eggMoveIndex: number;
/** Internal booleans representing if the egg is hatched, able to be skipped, or skipped */
private hatched: boolean;
private canSkip: boolean;
@ -68,7 +68,7 @@ export class EggHatchPhase extends Phase {
private evolutionBgm: AnySound;
private eggLapsePhase: EggLapsePhase;
constructor(hatchScene: EggLapsePhase, egg: Egg, eggsToHatchCount: integer) {
constructor(hatchScene: EggLapsePhase, egg: Egg, eggsToHatchCount: number) {
super();
this.eggLapsePhase = hatchScene;
this.egg = egg;
@ -221,7 +221,7 @@ export class EggHatchPhase extends Phase {
* @param count the current number of times this function has been called.
* @returns nothing since it's a Promise<void>
*/
doEggShake(intensity: number, repeatCount?: integer, count?: integer): Promise<void> {
doEggShake(intensity: number, repeatCount?: number, count?: number): Promise<void> {
return new Promise(resolve => {
if (repeatCount === undefined) {
repeatCount = 0;
@ -382,7 +382,7 @@ export class EggHatchPhase extends Phase {
* @param amplitude Scaling
* @returns a number
*/
sin(index: integer, amplitude: integer): number {
sin(index: number, amplitude: number): number {
return amplitude * Math.sin(index * (Math.PI / 128));
}
@ -391,7 +391,7 @@ export class EggHatchPhase extends Phase {
* @param intensity number of times this is repeated (this is a badly named variable)
* @param offsetY how much to offset the Y coordinates
*/
doSpray(intensity: integer, offsetY?: number) {
doSpray(intensity: number, offsetY?: number) {
globalScene.tweens.addCounter({
repeat: intensity,
duration: Utils.getFrameMs(1),
@ -406,7 +406,7 @@ export class EggHatchPhase extends Phase {
* @param trigIndex Used to modify the particle's vertical speed, is a random number from 0-7
* @param offsetY how much to offset the Y coordinate
*/
doSprayParticle(trigIndex: integer, offsetY: number) {
doSprayParticle(trigIndex: number, offsetY: number) {
const initialX = this.eggHatchBg.displayWidth / 2;
const initialY = this.eggHatchBg.displayHeight / 2 + offsetY;
const shardKey = !this.egg.isManaphyEgg() ? this.egg.tier.toString() : "1";

View File

@ -272,7 +272,7 @@ export class EncounterPhase extends BattlePhase {
const enemyField = globalScene.getEnemyField();
globalScene.tweens.add({
targets: [ globalScene.arenaEnemy, globalScene.currentBattle.trainer, enemyField, globalScene.arenaPlayer, globalScene.trainer ].flat(),
x: (_target, _key, value, fieldIndex: integer) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300,
x: (_target, _key, value, fieldIndex: number) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300,
duration: 2000,
onComplete: () => {
if (!this.tryOverrideForBattleSpec()) {

View File

@ -15,10 +15,10 @@ import { BattlerTagType } from "#enums/battler-tag-type";
* @see {@linkcode EnemyPokemon.getNextMove}
*/
export class EnemyCommandPhase extends FieldPhase {
protected fieldIndex: integer;
protected fieldIndex: number;
protected skipTurn: boolean = false;
constructor(fieldIndex: integer) {
constructor(fieldIndex: number) {
super();
this.fieldIndex = fieldIndex;

View File

@ -2,7 +2,7 @@ import type { EnemyPokemon } from "#app/field/pokemon";
import { PartyMemberPokemonPhase } from "./party-member-pokemon-phase";
export abstract class EnemyPartyMemberPokemonPhase extends PartyMemberPokemonPhase {
constructor(partyMemberIndex: integer) {
constructor(partyMemberIndex: number) {
super(partyMemberIndex, false);
}

View File

@ -20,7 +20,7 @@ import { EVOLVE_MOVE } from "#app/data/balance/pokemon-level-moves";
export class EvolutionPhase extends Phase {
protected pokemon: PlayerPokemon;
protected lastLevel: integer;
protected lastLevel: number;
private preEvolvedPokemonName: string;
@ -39,7 +39,7 @@ export class EvolutionPhase extends Phase {
protected pokemonEvoSprite: Phaser.GameObjects.Sprite;
protected pokemonEvoTintSprite: Phaser.GameObjects.Sprite;
constructor(pokemon: PlayerPokemon, evolution: SpeciesFormEvolution | null, lastLevel: integer) {
constructor(pokemon: PlayerPokemon, evolution: SpeciesFormEvolution | null, lastLevel: number) {
super();
this.pokemon = pokemon;
@ -356,7 +356,7 @@ export class EvolutionPhase extends Phase {
});
}
doCycle(l: number, lastCycle: integer = 15): Promise<boolean> {
doCycle(l: number, lastCycle: number = 15): Promise<boolean> {
return new Promise(resolve => {
const isLastCycle = l === lastCycle;
globalScene.tweens.add({
@ -427,7 +427,7 @@ export class EvolutionPhase extends Phase {
});
}
doSpiralUpwardParticle(trigIndex: integer) {
doSpiralUpwardParticle(trigIndex: number) {
const initialX = this.evolutionBaseBg.displayWidth / 2;
const particle = globalScene.add.image(initialX, 0, "evo_sparkle");
this.evolutionContainer.add(particle);
@ -463,7 +463,7 @@ export class EvolutionPhase extends Phase {
updateParticle();
}
doArcDownParticle(trigIndex: integer) {
doArcDownParticle(trigIndex: number) {
const initialX = this.evolutionBaseBg.displayWidth / 2;
const particle = globalScene.add.image(initialX, 0, "evo_sparkle");
particle.setScale(0.5);
@ -496,7 +496,7 @@ export class EvolutionPhase extends Phase {
updateParticle();
}
doCircleInwardParticle(trigIndex: integer, speed: integer) {
doCircleInwardParticle(trigIndex: number, speed: number) {
const initialX = this.evolutionBaseBg.displayWidth / 2;
const initialY = this.evolutionBaseBg.displayHeight / 2;
const particle = globalScene.add.image(initialX, initialY, "evo_sparkle");
@ -528,7 +528,7 @@ export class EvolutionPhase extends Phase {
updateParticle();
}
doSprayParticle(trigIndex: integer) {
doSprayParticle(trigIndex: number) {
const initialX = this.evolutionBaseBg.displayWidth / 2;
const initialY = this.evolutionBaseBg.displayHeight / 2;
const particle = globalScene.add.image(initialX, initialY, "evo_sparkle");

View File

@ -9,7 +9,7 @@ import { LevelUpPhase } from "./level-up-phase";
export class ExpPhase extends PlayerPartyMemberPokemonPhase {
private expValue: number;
constructor(partyMemberIndex: integer, expValue: number) {
constructor(partyMemberIndex: number, expValue: number) {
super(partyMemberIndex);
this.expValue = expValue;

View File

@ -29,7 +29,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
private learnMoveType: LearnMoveType;
private cost: number;
constructor(partyMemberIndex: integer, moveId: Moves, learnMoveType: LearnMoveType = LearnMoveType.LEARN_MOVE, cost: number = -1) {
constructor(partyMemberIndex: number, moveId: Moves, learnMoveType: LearnMoveType = LearnMoveType.LEARN_MOVE, cost: number = -1) {
super(partyMemberIndex);
this.moveId = moveId;
this.learnMoveType = learnMoveType;
@ -99,7 +99,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
async forgetMoveProcess(move: Move, pokemon: Pokemon) {
globalScene.ui.setMode(this.messageMode);
await globalScene.ui.showTextPromise(i18next.t("battle:learnMoveForgetQuestion"), undefined, true);
await globalScene.ui.setModeWithoutClear(Mode.SUMMARY, pokemon, SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
await globalScene.ui.setModeWithoutClear(Mode.SUMMARY, pokemon, SummaryUiMode.LEARN_MOVE, move, (moveIndex: number) => {
if (moveIndex === 4) {
globalScene.ui.setMode(this.messageMode).then(() => this.rejectMoveAndEnd(move, pokemon));
return;

View File

@ -3,12 +3,12 @@ import { Phase } from "#app/phase";
export class MessagePhase extends Phase {
private text: string;
private callbackDelay: integer | null;
private callbackDelay: number | null;
private prompt: boolean | null;
private promptDelay: integer | null;
private promptDelay: number | null;
private speaker?: string;
constructor(text: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null, speaker?: string) {
constructor(text: string, callbackDelay?: number | null, prompt?: boolean | null, promptDelay?: number | null, speaker?: string) {
super();
this.text = text;

View File

@ -3,11 +3,11 @@ import type Pokemon from "#app/field/pokemon";
import { FieldPhase } from "./field-phase";
export abstract class PartyMemberPokemonPhase extends FieldPhase {
protected partyMemberIndex: integer;
protected fieldIndex: integer;
protected partyMemberIndex: number;
protected fieldIndex: number;
protected player: boolean;
constructor(partyMemberIndex: integer, player: boolean) {
constructor(partyMemberIndex: number, player: boolean) {
super();
this.partyMemberIndex = partyMemberIndex;

View File

@ -2,7 +2,7 @@ import type { PlayerPokemon } from "#app/field/pokemon";
import { PartyMemberPokemonPhase } from "./party-member-pokemon-phase";
export abstract class PlayerPartyMemberPokemonPhase extends PartyMemberPokemonPhase {
constructor(partyMemberIndex: integer) {
constructor(partyMemberIndex: number) {
super(partyMemberIndex, true);
}

View File

@ -15,7 +15,7 @@ import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { HealBlockTag } from "#app/data/battler-tags";
export class PokemonHealPhase extends CommonAnimPhase {
private hpHealed: integer;
private hpHealed: number;
private message: string | null;
private showFullHpMessage: boolean;
private skipAnim: boolean;
@ -24,7 +24,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
private preventFullHeal: boolean;
private fullRestorePP: boolean;
constructor(battlerIndex: BattlerIndex, hpHealed: integer, message: string | null, showFullHpMessage: boolean, skipAnim: boolean = false, revive: boolean = false, healStatus: boolean = false, preventFullHeal: boolean = false, fullRestorePP: boolean = false) {
constructor(battlerIndex: BattlerIndex, hpHealed: number, message: string | null, showFullHpMessage: boolean, skipAnim: boolean = false, revive: boolean = false, healStatus: boolean = false, preventFullHeal: boolean = false, fullRestorePP: boolean = false) {
super(battlerIndex, undefined, CommonAnim.HEALTH_UP);
this.hpHealed = hpHealed;

View File

@ -4,11 +4,11 @@ import type Pokemon from "#app/field/pokemon";
import { FieldPhase } from "./field-phase";
export abstract class PokemonPhase extends FieldPhase {
protected battlerIndex: BattlerIndex | integer;
protected battlerIndex: BattlerIndex | number;
public player: boolean;
public fieldIndex: integer;
public fieldIndex: number;
constructor(battlerIndex?: BattlerIndex | integer) {
constructor(battlerIndex?: BattlerIndex | number) {
super();
if (battlerIndex === undefined) {

View File

@ -4,7 +4,7 @@ import { SwitchType } from "#enums/switch-type";
import { SwitchSummonPhase } from "./switch-summon-phase";
export class ReturnPhase extends SwitchSummonPhase {
constructor(fieldIndex: integer) {
constructor(fieldIndex: number) {
super(SwitchType.SWITCH, fieldIndex, -1, true);
}

View File

@ -9,9 +9,9 @@ import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
export class ScanIvsPhase extends PokemonPhase {
private shownIvs: integer;
private shownIvs: number;
constructor(battlerIndex: BattlerIndex, shownIvs: integer) {
constructor(battlerIndex: BattlerIndex, shownIvs: number) {
super(battlerIndex);
this.shownIvs = shownIvs;

View File

@ -37,7 +37,7 @@ export class SelectBiomePhase extends BattlePhase {
} else if (Array.isArray(biomeLinks[currentBiome])) {
let biomes: Biome[] = [];
globalScene.executeWithSeedOffset(() => {
biomes = (biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
biomes = (biomeLinks[currentBiome] as (Biome | [Biome, number])[])
.filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.map(b => !Array.isArray(b) ? b : b[0]);
}, globalScene.currentBattle.waveIndex);
@ -46,7 +46,7 @@ export class SelectBiomePhase extends BattlePhase {
globalScene.executeWithSeedOffset(() => {
biomeChoices = (!Array.isArray(biomeLinks[currentBiome])
? [ biomeLinks[currentBiome] as Biome ]
: biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
: biomeLinks[currentBiome] as (Biome | [Biome, number])[])
.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.map(b => Array.isArray(b) ? b[0] : b);
}, globalScene.currentBattle.waveIndex);

View File

@ -16,14 +16,14 @@ import type { CustomModifierSettings } from "#app/modifier/modifier-type";
import { isNullOrUndefined, NumberHolder } from "#app/utils";
export class SelectModifierPhase extends BattlePhase {
private rerollCount: integer;
private rerollCount: number;
private modifierTiers?: ModifierTier[];
private customModifierSettings?: CustomModifierSettings;
private isCopy: boolean;
private typeOptions: ModifierTypeOption[];
constructor(rerollCount: integer = 0, modifierTiers?: ModifierTier[], customModifierSettings?: CustomModifierSettings, isCopy: boolean = false) {
constructor(rerollCount: number = 0, modifierTiers?: ModifierTier[], customModifierSettings?: CustomModifierSettings, isCopy: boolean = false) {
super();
this.rerollCount = rerollCount;
@ -66,7 +66,7 @@ export class SelectModifierPhase extends BattlePhase {
this.typeOptions = this.getModifierTypeOptions(modifierCount.value);
const modifierSelectCallback = (rowCursor: integer, cursor: integer) => {
const modifierSelectCallback = (rowCursor: number, cursor: number) => {
if (rowCursor < 0 || cursor < 0) {
globalScene.ui.showText(i18next.t("battle:skipItemQuestion"), null, () => {
globalScene.ui.setOverlayMode(Mode.CONFIRM, () => {
@ -78,7 +78,7 @@ export class SelectModifierPhase extends BattlePhase {
return false;
}
let modifierType: ModifierType;
let cost: integer;
let cost: number;
const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
switch (rowCursor) {
case 0:
@ -101,7 +101,7 @@ export class SelectModifierPhase extends BattlePhase {
}
break;
case 1:
globalScene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, itemQuantity: integer, toSlotIndex: integer) => {
globalScene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: number, itemIndex: number, itemQuantity: number, toSlotIndex: number) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
const itemModifiers = globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
@ -200,7 +200,7 @@ export class SelectModifierPhase extends BattlePhase {
if (modifierType! instanceof PokemonModifierType) { //TODO: is the bang correct?
if (modifierType instanceof FusePokemonModifierType) {
globalScene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.SPLICE, -1, (fromSlotIndex: integer, spliceSlotIndex: integer) => {
globalScene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.SPLICE, -1, (fromSlotIndex: number, spliceSlotIndex: number) => {
if (spliceSlotIndex !== undefined && fromSlotIndex < 6 && spliceSlotIndex < 6 && fromSlotIndex !== spliceSlotIndex) {
globalScene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer()).then(() => {
const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex])!; //TODO: is the bang correct?
@ -223,13 +223,13 @@ export class SelectModifierPhase extends BattlePhase {
const tmMoveId = isTmModifier
? (modifierType as TmModifierType).moveId
: undefined;
globalScene.ui.setModeWithoutClear(Mode.PARTY, partyUiMode, -1, (slotIndex: integer, option: PartyOption) => {
globalScene.ui.setModeWithoutClear(Mode.PARTY, partyUiMode, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < 6) {
globalScene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer()).then(() => {
const modifier = !isMoveModifier
? !isRememberMoveModifier
? modifierType.newModifier(party[slotIndex])
: modifierType.newModifier(party[slotIndex], option as integer)
: modifierType.newModifier(party[slotIndex], option as number)
: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
applyModifier(modifier!, true); // TODO: is the bang correct?
});
@ -291,7 +291,7 @@ export class SelectModifierPhase extends BattlePhase {
return ModifierPoolType.PLAYER;
}
getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] {
getModifierTypeOptions(modifierCount: number): ModifierTypeOption[] {
return getPlayerModifierTypeOptions(modifierCount, globalScene.getPlayerParty(), globalScene.lockModifierTiers ? this.modifierTiers : undefined, this.customModifierSettings);
}

View File

@ -26,7 +26,7 @@ export class SelectStarterPhase extends Phase {
globalScene.ui.setMode(Mode.STARTER_SELECT, (starters: Starter[]) => {
globalScene.ui.clearText();
globalScene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => {
globalScene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
if (slotId === -1) {
globalScene.clearPhaseQueue();
globalScene.pushPhase(new TitlePhase());
@ -45,7 +45,7 @@ export class SelectStarterPhase extends Phase {
initBattle(starters: Starter[]) {
const party = globalScene.getPlayerParty();
const loadPokemonAssets: Promise<void>[] = [];
starters.forEach((starter: Starter, i: integer) => {
starters.forEach((starter: Starter, i: number) => {
if (!i && Overrides.STARTER_SPECIES_OVERRIDE) {
starter.species = getPokemonSpecies(Overrides.STARTER_SPECIES_OVERRIDE as Species);
}

View File

@ -8,7 +8,7 @@ import i18next from "#app/plugins/i18n";
import { allMoves } from "#app/data/move";
export class SelectTargetPhase extends PokemonPhase {
constructor(fieldIndex: integer) {
constructor(fieldIndex: number) {
super(fieldIndex);
}

View File

@ -10,7 +10,7 @@ import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-pha
export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
private expValue: number;
constructor(partyMemberIndex: integer, expValue: number) {
constructor(partyMemberIndex: number, expValue: number) {
super(partyMemberIndex);
this.expValue = expValue;

View File

@ -16,14 +16,14 @@ export type StatStageChangeCallback = (target: Pokemon | null, changed: BattleSt
export class StatStageChangePhase extends PokemonPhase {
private stats: BattleStat[];
private selfTarget: boolean;
private stages: integer;
private stages: number;
private showMessage: boolean;
private ignoreAbilities: boolean;
private canBeCopied: boolean;
private onChange: StatStageChangeCallback | null;
constructor(battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], stages: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatStageChangeCallback | null = null) {
constructor(battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], stages: number, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatStageChangeCallback | null = null) {
super(battlerIndex);
this.selfTarget = selfTarget;
@ -211,7 +211,7 @@ export class StatStageChangePhase extends PokemonPhase {
}
}
getStatStageChangeMessages(stats: BattleStat[], stages: integer, relStages: integer[]): string[] {
getStatStageChangeMessages(stats: BattleStat[], stages: number, relStages: number[]): string[] {
const messages: string[] = [];
const relStageStatIndexes = {};

View File

@ -4,7 +4,7 @@ import { SummonPhase } from "./summon-phase";
import { globalScene } from "#app/global-scene";
export class SummonMissingPhase extends SummonPhase {
constructor(fieldIndex: integer) {
constructor(fieldIndex: number) {
super(fieldIndex);
}

View File

@ -18,7 +18,7 @@ import { globalScene } from "#app/global-scene";
export class SummonPhase extends PartyMemberPokemonPhase {
private loaded: boolean;
constructor(fieldIndex: integer, player: boolean = true, loaded: boolean = false) {
constructor(fieldIndex: number, player: boolean = true, loaded: boolean = false) {
super(fieldIndex, player);
this.loaded = loaded;

View File

@ -11,7 +11,7 @@ import { SwitchSummonPhase } from "./switch-summon-phase";
* for the player (if a switch would be valid for the current battle state).
*/
export class SwitchPhase extends BattlePhase {
protected readonly fieldIndex: integer;
protected readonly fieldIndex: number;
private readonly switchType: SwitchType;
private readonly isModal: boolean;
private readonly doReturn: boolean;
@ -25,7 +25,7 @@ export class SwitchPhase extends BattlePhase {
* @param doReturn Indicates if the party member on the field should be
* recalled to ball or has already left the field. Passed to {@linkcode SwitchSummonPhase}.
*/
constructor(switchType: SwitchType, fieldIndex: integer, isModal: boolean, doReturn: boolean) {
constructor(switchType: SwitchType, fieldIndex: number, isModal: boolean, doReturn: boolean) {
super();
this.switchType = switchType;
@ -61,7 +61,7 @@ export class SwitchPhase extends BattlePhase {
// Override field index to 0 in case of double battle where 2/3 remaining legal party members fainted at once
const fieldIndex = globalScene.currentBattle.getBattlerCount() === 1 || globalScene.getPokemonAllowedInBattle().length > 1 ? this.fieldIndex : 0;
globalScene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => {
globalScene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: number, option: PartyOption) => {
if (slotIndex >= globalScene.currentBattle.getBattlerCount() && slotIndex < 6) {
// Remove any pre-existing PostSummonPhase under the same field index.
// Pre-existing PostSummonPhases may occur when this phase is invoked during a prompt to switch at the start of a wave.

View File

@ -16,7 +16,7 @@ import { SwitchType } from "#enums/switch-type";
export class SwitchSummonPhase extends SummonPhase {
private readonly switchType: SwitchType;
private readonly slotIndex: integer;
private readonly slotIndex: number;
private readonly doReturn: boolean;
private lastPokemon: Pokemon;
@ -29,7 +29,7 @@ export class SwitchSummonPhase extends SummonPhase {
* @param doReturn boolean whether to render "comeback" dialogue
* @param player boolean if the switch is from the player
*/
constructor(switchType: SwitchType, fieldIndex: integer, slotIndex: integer, doReturn: boolean, player?: boolean) {
constructor(switchType: SwitchType, fieldIndex: number, slotIndex: number, doReturn: boolean, player?: boolean) {
super(fieldIndex, player !== undefined ? player : true);
this.switchType = switchType;

View File

@ -133,7 +133,7 @@ export class TitlePhase extends Phase {
label: i18next.t("menu:loadGame"),
handler: () => {
globalScene.ui.setOverlayMode(Mode.SAVE_SLOT, SaveSlotUiMode.LOAD,
(slotId: integer) => {
(slotId: number) => {
if (slotId === -1) {
return this.showOptions();
}
@ -174,7 +174,7 @@ export class TitlePhase extends Phase {
globalScene.ui.setMode(Mode.TITLE, config);
}
loadSaveSlot(slotId: integer): void {
loadSaveSlot(slotId: number): void {
globalScene.sessionSlotId = slotId > -1 || !loggedInUser ? slotId : loggedInUser.lastSessionSlot;
globalScene.ui.setMode(Mode.MESSAGE);
globalScene.ui.resetModeChain();
@ -192,7 +192,7 @@ export class TitlePhase extends Phase {
}
initDailyRun(): void {
globalScene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => {
globalScene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
globalScene.clearPhaseQueue();
if (slotId === -1) {
globalScene.pushPhase(new TitlePhase());

View File

@ -18,7 +18,7 @@ export class VictoryPhase extends PokemonPhase {
/** If true, indicates that the phase is intended for EXP purposes only, and not to continue a battle to next phase */
isExpOnly: boolean;
constructor(battlerIndex: BattlerIndex | integer, isExpOnly: boolean = false) {
constructor(battlerIndex: BattlerIndex | number, isExpOnly: boolean = false) {
super(battlerIndex);
this.isExpOnly = isExpOnly;

View File

@ -351,7 +351,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
const data = sprite.pipelineData;
const tone = data["tone"] as number[];
const teraColor = data["teraColor"] as integer[] ?? [ 0, 0, 0 ];
const teraColor = data["teraColor"] as number[] ?? [ 0, 0, 0 ];
const hasShadow = data["hasShadow"] as boolean;
const yShadowOffset = data["yShadowOffset"] as number;
const ignoreFieldPos = data["ignoreFieldPos"] as boolean;
@ -389,8 +389,8 @@ export default class SpritePipeline extends FieldSpritePipeline {
const fusionSpriteColors = ((ignoreOverride && data["fusionSpriteColorsBase"]) || data["fusionSpriteColors"] || []) as number[][];
const emptyColors = [ 0, 0, 0, 0 ];
const flatSpriteColors: integer[] = [];
const flatFusionSpriteColors: integer[] = [];
const flatSpriteColors: number[] = [];
const flatFusionSpriteColors: number[] = [];
for (let c = 0; c < 32; c++) {
flatSpriteColors.splice(flatSpriteColors.length, 0, ...(c < spriteColors.length ? spriteColors[c] : emptyColors));
flatFusionSpriteColors.splice(flatFusionSpriteColors.length, 0, ...(c < fusionSpriteColors.length ? fusionSpriteColors[c] : emptyColors));
@ -406,14 +406,14 @@ export default class SpritePipeline extends FieldSpritePipeline {
const sprite = (gameObject as Phaser.GameObjects.Sprite);
const data = sprite.pipelineData;
const variant: integer = data.hasOwnProperty("variant")
const variant: number = data.hasOwnProperty("variant")
? data["variant"]
: sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.variant
: 0;
let variantColors;
const emptyColors = [ 0, 0, 0, 0 ];
const flatBaseColors: integer[] = [];
const flatBaseColors: number[] = [];
const flatVariantColors: number[] = [];
if ((sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.shiny : !!data["shiny"])

View File

@ -41,7 +41,7 @@ export class SceneBase extends Phaser.Scene {
}
}
loadSpritesheet(key: string, folder: string, size: integer, filename?: string) {
loadSpritesheet(key: string, folder: string, size: number, filename?: string) {
if (!filename) {
filename = `${key}.png`;
}

View File

@ -25,7 +25,7 @@ export class Achv {
public name: string;
public description: string;
public iconImage: string;
public score: integer;
public score: number;
public secret: boolean;
public hasParent: boolean;
@ -33,7 +33,7 @@ export class Achv {
private conditionFunc: ConditionFn | undefined;
constructor(localizationKey:string, name: string, description: string, iconImage: string, score: integer, conditionFunc?: ConditionFn) {
constructor(localizationKey:string, name: string, description: string, iconImage: string, score: number, conditionFunc?: ConditionFn) {
this.name = name;
this.description = description;
this.iconImage = iconImage;
@ -89,58 +89,58 @@ export class Achv {
}
export class MoneyAchv extends Achv {
moneyAmount: integer;
moneyAmount: number;
constructor(localizationKey: string, name: string, moneyAmount: integer, iconImage: string, score: integer) {
constructor(localizationKey: string, name: string, moneyAmount: number, iconImage: string, score: number) {
super(localizationKey, name, "", iconImage, score, (_args: any[]) => globalScene.money >= this.moneyAmount);
this.moneyAmount = moneyAmount;
}
}
export class RibbonAchv extends Achv {
ribbonAmount: integer;
ribbonAmount: number;
constructor(localizationKey: string, name: string, ribbonAmount: integer, iconImage: string, score: integer) {
constructor(localizationKey: string, name: string, ribbonAmount: number, iconImage: string, score: number) {
super(localizationKey, name, "", iconImage, score, (_args: any[]) => globalScene.gameData.gameStats.ribbonsOwned >= this.ribbonAmount);
this.ribbonAmount = ribbonAmount;
}
}
export class DamageAchv extends Achv {
damageAmount: integer;
damageAmount: number;
constructor(localizationKey: string, name: string, damageAmount: integer, iconImage: string, score: integer) {
constructor(localizationKey: string, name: string, damageAmount: number, iconImage: string, score: number) {
super(localizationKey, name, "", iconImage, score, (args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.damageAmount);
this.damageAmount = damageAmount;
}
}
export class HealAchv extends Achv {
healAmount: integer;
healAmount: number;
constructor(localizationKey: string, name: string, healAmount: integer, iconImage: string, score: integer) {
constructor(localizationKey: string, name: string, healAmount: number, iconImage: string, score: number) {
super(localizationKey, name, "", iconImage, score, (args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.healAmount);
this.healAmount = healAmount;
}
}
export class LevelAchv extends Achv {
level: integer;
level: number;
constructor(localizationKey: string, name: string, level: integer, iconImage: string, score: integer) {
constructor(localizationKey: string, name: string, level: number, iconImage: string, score: number) {
super(localizationKey, name, "", iconImage, score, (args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.level);
this.level = level;
}
}
export class ModifierAchv extends Achv {
constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, modifierFunc: (modifier: Modifier) => boolean) {
constructor(localizationKey: string, name: string, description: string, iconImage: string, score: number, modifierFunc: (modifier: Modifier) => boolean) {
super(localizationKey, name, description, iconImage, score, (args: any[]) => modifierFunc((args[0] as Modifier)));
}
}
export class ChallengeAchv extends Achv {
constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, challengeFunc: (challenge: Challenge) => boolean) {
constructor(localizationKey: string, name: string, description: string, iconImage: string, score: number, challengeFunc: (challenge: Challenge) => boolean) {
super(localizationKey, name, description, iconImage, score, (args: any[]) => challengeFunc(args[0] as Challenge));
}
}
@ -370,7 +370,7 @@ export const achvs = {
export function initAchievements() {
const achvKeys = Object.keys(achvs);
achvKeys.forEach((a: string, i: integer) => {
achvKeys.forEach((a: string, i: number) => {
achvs[a].id = a;
if (achvs[a].hasParent) {
achvs[a].parentId = achvKeys[i - 1];

View File

@ -2,9 +2,9 @@ import type { Challenge } from "#app/data/challenge";
import { copyChallenge } from "#app/data/challenge";
export default class ChallengeData {
public id: integer;
public value: integer;
public severity: integer;
public id: number;
public value: number;
public severity: number;
constructor(source: Challenge | any) {
this.id = source.id;

View File

@ -5,11 +5,11 @@ import { EGG_SEED, Egg } from "../data/egg";
import type { EggSourceType } from "#app/enums/egg-source-types";
export default class EggData {
public id: integer;
public id: number;
public tier: EggTier;
public sourceType: EggSourceType;
public hatchWaves: integer;
public timestamp: integer;
public hatchWaves: number;
public timestamp: number;
public variantTier: VariantTier;
public isShiny: boolean;
public species: Species;

View File

@ -70,7 +70,7 @@ export const defaultStarterSpecies: Species[] = [
const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary
export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string {
export function getDataTypeKey(dataType: GameDataType, slotId: number = 0): string {
switch (dataType) {
case GameDataType.SYSTEM:
return "data";
@ -104,8 +104,8 @@ export function decrypt(data: string, bypassLogin: boolean): string {
}
export interface SystemSaveData {
trainerId: integer;
secretId: integer;
trainerId: number;
secretId: number;
gender: PlayerGender;
dexData: DexData;
starterData: StarterData;
@ -116,14 +116,14 @@ export interface SystemSaveData {
voucherCounts: VoucherCounts;
eggs: EggData[];
gameVersion: string;
timestamp: integer;
eggPity: integer[];
unlockPity: integer[];
timestamp: number;
eggPity: number[];
unlockPity: number[];
}
export interface SessionSaveData {
seed: string;
playTime: integer;
playTime: number;
gameMode: GameModes;
party: PokemonData[];
enemyParty: PokemonData[];
@ -131,46 +131,46 @@ export interface SessionSaveData {
enemyModifiers: PersistentModifierData[];
arena: ArenaData;
pokeballCounts: PokeballCounts;
money: integer;
score: integer;
waveIndex: integer;
money: number;
score: number;
waveIndex: number;
battleType: BattleType;
trainer: TrainerData;
gameVersion: string;
timestamp: integer;
timestamp: number;
challenges: ChallengeData[];
mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
mysteryEncounterSaveData: MysteryEncounterSaveData;
}
interface Unlocks {
[key: integer]: boolean;
[key: number]: boolean;
}
interface AchvUnlocks {
[key: string]: integer
[key: string]: number
}
interface VoucherUnlocks {
[key: string]: integer
[key: string]: number
}
export interface VoucherCounts {
[type: string]: integer;
[type: string]: number;
}
export interface DexData {
[key: integer]: DexEntry
[key: number]: DexEntry
}
export interface DexEntry {
seenAttr: bigint;
caughtAttr: bigint;
natureAttr: integer,
seenCount: integer;
caughtCount: integer;
hatchedCount: integer;
ivs: integer[];
natureAttr: number,
seenCount: number;
caughtCount: number;
hatchedCount: number;
ivs: number[];
}
export const DexAttr = {
@ -188,7 +188,7 @@ export interface DexAttrProps {
shiny: boolean;
female: boolean;
variant: Variant;
formIndex: integer;
formIndex: number;
}
export const AbilityAttr = {
@ -209,18 +209,18 @@ export interface RunEntry {
export type StarterMoveset = [ Moves ] | [ Moves, Moves ] | [ Moves, Moves, Moves ] | [ Moves, Moves, Moves, Moves ];
export interface StarterFormMoveData {
[key: integer]: StarterMoveset
[key: number]: StarterMoveset
}
export interface StarterMoveData {
[key: integer]: StarterMoveset | StarterFormMoveData
[key: number]: StarterMoveset | StarterFormMoveData
}
export interface StarterAttributes {
nature?: integer;
ability?: integer;
variant?: integer;
form?: integer;
nature?: number;
ability?: number;
variant?: number;
form?: number;
female?: boolean;
shiny?: boolean;
favorite?: boolean;
@ -228,7 +228,7 @@ export interface StarterAttributes {
}
export interface StarterPreferences {
[key: integer]: StarterAttributes;
[key: number]: StarterAttributes;
}
// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present.
@ -263,17 +263,17 @@ export class StarterPrefs {
export interface StarterDataEntry {
moveset: StarterMoveset | StarterFormMoveData | null;
eggMoves: integer;
candyCount: integer;
friendship: integer;
abilityAttr: integer;
passiveAttr: integer;
valueReduction: integer;
classicWinCount: integer;
eggMoves: number;
candyCount: number;
friendship: number;
abilityAttr: number;
passiveAttr: number;
valueReduction: number;
classicWinCount: number;
}
export interface StarterData {
[key: integer]: StarterDataEntry
[key: number]: StarterDataEntry
}
export interface TutorialFlags {
@ -303,8 +303,8 @@ const systemShortKeys = {
};
export class GameData {
public trainerId: integer;
public secretId: integer;
public trainerId: number;
public secretId: number;
public gender: PlayerGender;
@ -323,8 +323,8 @@ export class GameData {
public voucherUnlocks: VoucherUnlocks;
public voucherCounts: VoucherCounts;
public eggs: Egg[];
public eggPity: integer[];
public unlockPity: integer[];
public eggPity: number[];
public unlockPity: number[];
constructor() {
this.loadSettings();
@ -733,7 +733,7 @@ export class GameData {
* @param valueIndex index of the setting's option
* @returns true
*/
public saveSetting(setting: string, valueIndex: integer): boolean {
public saveSetting(setting: string, valueIndex: number): boolean {
let settings: object = {};
if (localStorage.hasOwnProperty("settings")) {
settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
@ -816,7 +816,7 @@ export class GameData {
* to update the specified setting with the new value. Finally, it saves the updated settings back
* to localStorage and returns `true` to indicate success.
*/
public saveControlSetting(device: Device, localStoragePropertyName: string, setting: SettingGamepad|SettingKeyboard, settingDefaults, valueIndex: integer): boolean {
public saveControlSetting(device: Device, localStoragePropertyName: string, setting: SettingGamepad|SettingKeyboard, settingDefaults, valueIndex: number): boolean {
let settingsControls: object = {}; // Initialize an empty object to hold the gamepad settings
if (localStorage.hasOwnProperty(localStoragePropertyName)) { // Check if 'settingsControls' exists in localStorage
@ -968,7 +968,7 @@ export class GameData {
} as SessionSaveData;
}
getSession(slotId: integer): Promise<SessionSaveData | null> {
getSession(slotId: number): Promise<SessionSaveData | null> {
return new Promise(async (resolve, reject) => {
if (slotId < 0) {
return resolve(null);
@ -1006,7 +1006,7 @@ export class GameData {
});
}
loadSession(slotId: integer, sessionData?: SessionSaveData): Promise<boolean> {
loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
return new Promise(async (resolve, reject) => {
try {
const initSessionFromData = async (sessionData: SessionSaveData) => {
@ -1137,7 +1137,7 @@ export class GameData {
* @param slotId the slot to clear
* @returns Promise with result `true` if the session was deleted successfully, `false` otherwise
*/
deleteSession(slotId: integer): Promise<boolean> {
deleteSession(slotId: number): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
@ -1206,7 +1206,7 @@ export class GameData {
* After session data is removed, attempt to update user info so the menu updates
* To delete an unfinished run instead, use {@linkcode deleteSession}
*/
async tryClearSession(slotId: integer): Promise<[success: boolean, newClear: boolean]> {
async tryClearSession(slotId: number): Promise<[success: boolean, newClear: boolean]> {
let result: [boolean, boolean] = [ false, false ];
if (bypassLogin) {
@ -1361,7 +1361,7 @@ export class GameData {
});
}
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
public tryExportData(dataType: GameDataType, slotId: number = 0): Promise<boolean> {
return new Promise<boolean>(resolve => {
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser?.username}`;
const handleData = (dataStr: string) => {
@ -1407,7 +1407,7 @@ export class GameData {
});
}
public importData(dataType: GameDataType, slotId: integer = 0): void {
public importData(dataType: GameDataType, slotId: number = 0): void {
const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser?.username}`;
let saveFile: any = document.getElementById("saveFile");
@ -1695,7 +1695,7 @@ export class GameData {
});
}
incrementRibbonCount(species: PokemonSpecies, forStarter: boolean = false): integer {
incrementRibbonCount(species: PokemonSpecies, forStarter: boolean = false): number {
const speciesIdToIncrement: Species = species.getRootSpeciesId(forStarter);
if (!this.starterData[speciesIdToIncrement].classicWinCount) {
@ -1706,7 +1706,7 @@ export class GameData {
globalScene.gameData.gameStats.ribbonsOwned++;
}
const ribbonsInStats: integer = globalScene.gameData.gameStats.ribbonsOwned;
const ribbonsInStats: number = globalScene.gameData.gameStats.ribbonsOwned;
if (ribbonsInStats >= 100) {
globalScene.validateAchv(achvs._100_RIBBONS);
@ -1733,7 +1733,7 @@ export class GameData {
* @param species
* @param count
*/
addStarterCandy(species: PokemonSpecies, count: integer): void {
addStarterCandy(species: PokemonSpecies, count: number): void {
// Only gain candies if the Pokemon has already been marked as caught in dex (ignore "rental" pokemon)
const speciesRootForm = species.getRootSpeciesId();
if (globalScene.gameData.dexData[speciesRootForm].caughtAttr) {
@ -1749,7 +1749,7 @@ export class GameData {
* @param showMessage Default true. If true, will display message for unlocked egg move
* @param prependSpeciesToMessage Default false. If true, will change message from "X Egg Move Unlocked!" to "Bulbasaur X Egg Move Unlocked!"
*/
setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer, showMessage: boolean = true, prependSpeciesToMessage: boolean = false): Promise<boolean> {
setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: number, showMessage: boolean = true, prependSpeciesToMessage: boolean = false): Promise<boolean> {
return new Promise<boolean>(resolve => {
const speciesId = species.speciesId;
if (!speciesEggMoves.hasOwnProperty(speciesId) || !speciesEggMoves[speciesId][eggMoveIndex]) {
@ -1808,7 +1808,7 @@ export class GameData {
_unlockSpeciesNature(species.speciesId);
}
updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void {
updateSpeciesDexIvs(speciesId: Species, ivs: number[]): void {
let dexEntry: DexEntry;
do {
dexEntry = globalScene.gameData.dexData[speciesId];
@ -1824,7 +1824,7 @@ export class GameData {
} while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId]));
}
getSpeciesCount(dexEntryPredicate: (entry: DexEntry) => boolean): integer {
getSpeciesCount(dexEntryPredicate: (entry: DexEntry) => boolean): number {
const dexKeys = Object.keys(this.dexData);
let speciesCount = 0;
for (const s of dexKeys) {
@ -1835,7 +1835,7 @@ export class GameData {
return speciesCount;
}
getStarterCount(dexEntryPredicate: (entry: DexEntry) => boolean): integer {
getStarterCount(dexEntryPredicate: (entry: DexEntry) => boolean): number {
const starterKeys = Object.keys(speciesStarterCosts);
let starterCount = 0;
for (const s of starterKeys) {
@ -1906,7 +1906,7 @@ export class GameData {
};
}
getStarterSpeciesDefaultAbilityIndex(species: PokemonSpecies): integer {
getStarterSpeciesDefaultAbilityIndex(species: PokemonSpecies): number {
const abilityAttr = this.starterData[species.speciesId].abilityAttr;
return abilityAttr & AbilityAttr.ABILITY_1 ? 0 : !species.ability2 || abilityAttr & AbilityAttr.ABILITY_2 ? 1 : 2;
}
@ -1921,15 +1921,15 @@ export class GameData {
return 0 as Nature;
}
getSpeciesDefaultNatureAttr(species: PokemonSpecies): integer {
getSpeciesDefaultNatureAttr(species: PokemonSpecies): number {
return 1 << (this.getSpeciesDefaultNature(species));
}
getDexAttrLuck(dexAttr: bigint): integer {
getDexAttrLuck(dexAttr: bigint): number {
return dexAttr & DexAttr.SHINY ? dexAttr & DexAttr.VARIANT_3 ? 3 : dexAttr & DexAttr.VARIANT_2 ? 2 : 1 : 0;
}
getNaturesForAttr(natureAttr: integer = 0): Nature[] {
getNaturesForAttr(natureAttr: number = 0): Nature[] {
const ret: Nature[] = [];
for (let n = 0; n < 25; n++) {
if (natureAttr & (1 << (n + 1))) {
@ -1962,7 +1962,7 @@ export class GameData {
return cost.value;
}
getFormIndex(attr: bigint): integer {
getFormIndex(attr: bigint): number {
if (!attr || attr < DexAttr.DEFAULT_FORM) {
return 0;
}
@ -1973,7 +1973,7 @@ export class GameData {
return f;
}
getFormAttr(formIndex: integer): bigint {
getFormAttr(formIndex: number): bigint {
return BigInt(1) << BigInt(7 + formIndex);
}

View File

@ -1,43 +1,43 @@
// public (.*?): integer;
// public (.*?): number;
// this.$1 = source?.$1 || 0;
export class GameStats {
public playTime: integer;
public battles: integer;
public classicSessionsPlayed: integer;
public sessionsWon: integer;
public ribbonsOwned: integer;
public dailyRunSessionsPlayed: integer;
public dailyRunSessionsWon: integer;
public endlessSessionsPlayed: integer;
public highestEndlessWave: integer;
public highestLevel: integer;
public highestMoney: integer;
public highestDamage: integer;
public highestHeal: integer;
public pokemonSeen: integer;
public pokemonDefeated: integer;
public pokemonCaught: integer;
public pokemonHatched: integer;
public subLegendaryPokemonSeen: integer;
public subLegendaryPokemonCaught: integer;
public subLegendaryPokemonHatched: integer;
public legendaryPokemonSeen: integer;
public legendaryPokemonCaught: integer;
public legendaryPokemonHatched: integer;
public mythicalPokemonSeen: integer;
public mythicalPokemonCaught: integer;
public mythicalPokemonHatched: integer;
public shinyPokemonSeen: integer;
public shinyPokemonCaught: integer;
public shinyPokemonHatched: integer;
public pokemonFused: integer;
public trainersDefeated: integer;
public eggsPulled: integer;
public rareEggsPulled: integer;
public epicEggsPulled: integer;
public legendaryEggsPulled: integer;
public manaphyEggsPulled: integer;
public playTime: number;
public battles: number;
public classicSessionsPlayed: number;
public sessionsWon: number;
public ribbonsOwned: number;
public dailyRunSessionsPlayed: number;
public dailyRunSessionsWon: number;
public endlessSessionsPlayed: number;
public highestEndlessWave: number;
public highestLevel: number;
public highestMoney: number;
public highestDamage: number;
public highestHeal: number;
public pokemonSeen: number;
public pokemonDefeated: number;
public pokemonCaught: number;
public pokemonHatched: number;
public subLegendaryPokemonSeen: number;
public subLegendaryPokemonCaught: number;
public subLegendaryPokemonHatched: number;
public legendaryPokemonSeen: number;
public legendaryPokemonCaught: number;
public legendaryPokemonHatched: number;
public mythicalPokemonSeen: number;
public mythicalPokemonCaught: number;
public mythicalPokemonHatched: number;
public shinyPokemonSeen: number;
public shinyPokemonCaught: number;
public shinyPokemonHatched: number;
public pokemonFused: number;
public trainersDefeated: number;
public eggsPulled: number;
public rareEggsPulled: number;
public epicEggsPulled: number;
public legendaryEggsPulled: number;
public manaphyEggsPulled: number;
constructor(source?: any) {
this.playTime = source?.playTime || 0;

View File

@ -8,7 +8,7 @@ export default class ModifierData {
public typeId: string;
public typePregenArgs: any[];
public args: any[];
public stackCount: integer;
public stackCount: number;
public className: string;

View File

@ -15,47 +15,47 @@ import type { Species } from "#enums/species";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
export default class PokemonData {
public id: integer;
public id: number;
public player: boolean;
public species: Species;
public nickname: string;
public formIndex: integer;
public abilityIndex: integer;
public formIndex: number;
public abilityIndex: number;
public passive: boolean;
public shiny: boolean;
public variant: Variant;
public pokeball: PokeballType;
public level: integer;
public exp: integer;
public levelExp: integer;
public level: number;
public exp: number;
public levelExp: number;
public gender: Gender;
public hp: integer;
public stats: integer[];
public ivs: integer[];
public hp: number;
public stats: number[];
public ivs: number[];
public nature: Nature;
public moveset: (PokemonMove | null)[];
public status: Status | null;
public friendship: integer;
public metLevel: integer;
public friendship: number;
public metLevel: number;
public metBiome: Biome | -1; // -1 for starters
public metSpecies: Species;
public metWave: number; // 0 for unknown (previous saves), -1 for starters
public luck: integer;
public luck: number;
public pauseEvolutions: boolean;
public pokerus: boolean;
public usedTMs: Moves[];
public evoCounter: integer;
public evoCounter: number;
public fusionSpecies: Species;
public fusionFormIndex: integer;
public fusionAbilityIndex: integer;
public fusionFormIndex: number;
public fusionAbilityIndex: number;
public fusionShiny: boolean;
public fusionVariant: Variant;
public fusionGender: Gender;
public fusionLuck: integer;
public fusionLuck: number;
public boss: boolean;
public bossSegments?: integer;
public bossSegments?: number;
public summonData: PokemonSummonData;
@ -163,7 +163,7 @@ export default class PokemonData {
}
}
toPokemon(battleType?: BattleType, partyMemberIndex: integer = 0, double: boolean = false): Pokemon {
toPokemon(battleType?: BattleType, partyMemberIndex: number = 0, double: boolean = false): Pokemon {
const species = getPokemonSpecies(this.species);
const ret: Pokemon = this.player
? globalScene.addPlayerPokemon(species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this, (playerPokemon) => {

View File

@ -10,13 +10,13 @@ export enum SessionHistoryResult {
export interface SessionHistory {
seed: string;
playTime: integer;
playTime: number;
result: SessionHistoryResult,
gameMode: GameModes;
party: PokemonData[];
modifiers: PersistentModifierData[];
money: integer;
waveIndex: integer;
money: number;
waveIndex: number;
gameVersion: string;
timestamp: integer;
timestamp: number;
}

View File

@ -80,7 +80,7 @@ export const settingGamepadBlackList = [
SettingKeyboard.Button_Right,
];
export function setSettingGamepad(setting: SettingGamepad, value: integer): boolean {
export function setSettingGamepad(setting: SettingGamepad, value: number): boolean {
switch (setting) {
case SettingGamepad.Gamepad_Support:
// if we change the value of the gamepad support, we call a method in the inputController to

View File

@ -133,7 +133,7 @@ export const settingKeyboardBlackList = [
];
export function setSettingKeyboard(setting: SettingKeyboard, value: integer): boolean {
export function setSettingKeyboard(setting: SettingKeyboard, value: number): boolean {
switch (setting) {
case SettingKeyboard.Button_Up:
case SettingKeyboard.Button_Down:

View File

@ -713,7 +713,7 @@ export function resetSettings() {
* @param value value to update setting with
* @returns true if successful, false if not
*/
export function setSetting(setting: string, value: integer): boolean {
export function setSetting(setting: string, value: number): boolean {
const index: number = settingIndex(setting);
if (index === -1) {
return false;

View File

@ -4,7 +4,7 @@ import Trainer, { TrainerVariant } from "../field/trainer";
export default class TrainerData {
public trainerType: TrainerType;
public variant: TrainerVariant;
public partyTemplateIndex: integer;
public partyTemplateIndex: number;
public name: string;
public partnerName: string;

View File

@ -14,7 +14,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite
describe("Egg Generation Tests", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const EGG_HATCH_COUNT: integer = 1000;
const EGG_HATCH_COUNT: number = 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({

View File

@ -9,7 +9,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite
describe("Manaphy Eggs", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const EGG_HATCH_COUNT: integer = 48;
const EGG_HATCH_COUNT: number = 48;
let rngSweepProgress: number = 0;
beforeAll(() => {

View File

@ -372,7 +372,7 @@ describe("Clowning Around - Mystery Encounter", () => {
});
});
async function addItemToPokemon(scene: BattleScene, pokemon: Pokemon, stackCount: integer, itemType: PokemonHeldItemModifierType) {
async function addItemToPokemon(scene: BattleScene, pokemon: Pokemon, stackCount: number, itemType: PokemonHeldItemModifierType) {
const itemMod = itemType.newModifier(pokemon) as PokemonHeldItemModifier;
itemMod.stackCount = stackCount;
await scene.addModifier(itemMod, true, false, false, true);

View File

@ -9,12 +9,12 @@ export default class TextInterceptor {
scene.messageWrapper = this;
}
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
console.log(text);
this.logs.push(text);
}
showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, promptDelay?: integer): void {
showDialogue(text: string, name: string, delay?: number, callback?: Function, callbackDelay?: number, promptDelay?: number): void {
console.log(name, text);
this.logs.push(name, text);
}

View File

@ -255,7 +255,7 @@ export default class GameManager {
* @param {BattlerIndex} targetIndex The index of the attack target, or `undefined` for multi-target attacks
* @param movePosition The index of the move in the pokemon's moveset array
*/
selectTarget(movePosition: integer, targetIndex?: BattlerIndex) {
selectTarget(movePosition: number, targetIndex?: BattlerIndex) {
this.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
const handler = this.scene.ui.getHandler() as TargetSelectUiHandler;
const move = (this.scene.getCurrentPhase() as SelectTargetPhase).getPokemon().getMoveset()[movePosition]!.getMove(); // TODO: is the bang correct?
@ -387,7 +387,7 @@ export default class GameManager {
* @param path - The path to the data file.
* @returns A promise that resolves with a tuple containing a boolean indicating success and an integer status code.
*/
async importData(path): Promise<[boolean, integer]> {
async importData(path): Promise<[boolean, number]> {
const saveKey = "x0i2O7WRiANTqPmZ";
const dataRaw = fs.readFileSync(path, { encoding: "utf8", flag: "r" });
let dataStr = AES.decrypt(dataRaw, saveKey).toString(enc.Utf8);

View File

@ -102,7 +102,7 @@ export class MoveHelper extends GameManagerHelper {
* defaults to 0 (first slot) and 4 aborts the procedure
* @returns a promise that resolves once the move has been successfully learnt
*/
public async learnMove(move: Moves | integer, partyIndex: integer = 0, moveSlotIndex: integer = 0) {
public async learnMove(move: Moves | number, partyIndex: number = 0, moveSlotIndex: number = 0) {
return new Promise<void>(async (resolve, reject) => {
this.game.scene.pushPhase(new LearnMovePhase(partyIndex, move));

View File

@ -30,7 +30,7 @@ export default class InputsHandler {
this.init();
}
pressTouch(button: string, duration: integer): Promise<void> {
pressTouch(button: string, duration: number): Promise<void> {
return new Promise(async (resolve) => {
this.fakeMobile.touchDown(button);
await holdOn(duration);
@ -39,7 +39,7 @@ export default class InputsHandler {
});
}
pressGamepadButton(button: integer, duration: integer): Promise<void> {
pressGamepadButton(button: number, duration: number): Promise<void> {
return new Promise(async (resolve) => {
this.scene.input.gamepad?.emit("down", this.fakePad, { index: button });
await holdOn(duration);
@ -48,7 +48,7 @@ export default class InputsHandler {
});
}
pressKeyboardKey(key: integer, duration: integer): Promise<void> {
pressKeyboardKey(key: number, duration: number): Promise<void> {
return new Promise(async (resolve) => {
this.scene.input.keyboard?.emit("keydown", { keyCode: key });
await holdOn(duration);

View File

@ -81,11 +81,11 @@ export default class MockText implements MockGameObject {
showText(
text: string,
delay?: integer | null,
delay?: number | null,
callback?: Function | null,
callbackDelay?: integer | null,
callbackDelay?: number | null,
prompt?: boolean | null,
promptDelay?: integer | null
promptDelay?: number | null
) {
this.scene.messageWrapper.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
if (callback) {
@ -93,7 +93,7 @@ export default class MockText implements MockGameObject {
}
}
showDialogue(keyOrText: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer) {
showDialogue(keyOrText: string, name: string | undefined, delay: number | null = 0, callback: Function, callbackDelay?: number, promptDelay?: number) {
this.scene.messageWrapper.showDialogue(keyOrText, name, delay, callback, callbackDelay, promptDelay);
if (callback) {
callback();

View File

@ -18,7 +18,7 @@ export function mockI18next() {
* @param end end number e.g. 10
* @returns an array of numbers
*/
export function arrayOfRange(start: integer, end: integer) {
export function arrayOfRange(start: number, end: number) {
return Array.from({ length: end - start }, (_v, k) => k + start);
}

View File

@ -11,8 +11,8 @@ export interface OptionSelectConfig {
xOffset?: number;
yOffset?: number;
options: OptionSelectItem[];
maxOptions?: integer;
delay?: integer;
maxOptions?: number;
delay?: number;
noCancel?: boolean;
supportHover?: boolean;
}
@ -40,7 +40,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
protected blockInput: boolean;
protected scrollCursor: integer = 0;
protected scrollCursor: number = 0;
protected scale: number = 0.1666666667;
@ -50,9 +50,9 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
super(mode);
}
abstract getWindowWidth(): integer;
abstract getWindowWidth(): number;
getWindowHeight(): integer {
getWindowHeight(): number {
return (Math.min((this.config?.options || []).length, this.config?.maxOptions || 99) + 1) * 96 * this.scale;
}
@ -118,7 +118,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
this.optionSelectText.setPositionRelative(this.optionSelectBg, 12 + 24 * this.scale, 2 + 42 * this.scale);
options.forEach((option: OptionSelectItem, i: integer) => {
options.forEach((option: OptionSelectItem, i: number) => {
if (option.item) {
const itemIcon = globalScene.add.sprite(0, 0, "items", option.item);
itemIcon.setScale(3 * this.scale);
@ -295,7 +295,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
return options;
}
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
const changed = this.cursor !== cursor;
let isScroll = false;

View File

@ -302,7 +302,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
return success;
}
setCursor(cursor: integer, pageChange?: boolean): boolean {
setCursor(cursor: number, pageChange?: boolean): boolean {
const ret = super.setCursor(cursor);
let update = ret;
@ -340,12 +340,12 @@ export default class AchvsUiHandler extends MessageUiHandler {
}
/**
* setScrollCursor(scrollCursor: integer) : boolean
* setScrollCursor(scrollCursor: number) : boolean
* scrollCursor refers to the page's position within the entire sum of the data, unlike cursor, which refers to a user's position within displayed data
* @param takes a scrollCursor that has been updated based on user behavior
* @param scrollCursor takes a value that has been updated based on user behavior
* @returns returns a boolean that indicates whether the updated scrollCursor led to an update in the data displayed.
*/
setScrollCursor(scrollCursor: integer): boolean {
setScrollCursor(scrollCursor: number): boolean {
if (scrollCursor === this.scrollCursor) {
return false;
}
@ -391,7 +391,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
const achvRange = Object.values(achvs).slice(itemOffset, itemLimit + itemOffset);
achvRange.forEach((achv: Achv, i: integer) => {
achvRange.forEach((achv: Achv, i: number) => {
const icon = this.icons[i];
const unlocked = achvUnlocks.hasOwnProperty(achv.id);
const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId));
@ -431,7 +431,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
const voucherRange = Object.values(vouchers).slice(itemOffset, itemLimit + itemOffset);
voucherRange.forEach((voucher: Voucher, i: integer) => {
voucherRange.forEach((voucher: Voucher, i: number) => {
const icon = this.icons[i];
const unlocked = voucherUnlocks.hasOwnProperty(voucher.id);

View File

@ -8,7 +8,7 @@ export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler
super(mode);
}
getWindowWidth(): integer {
getWindowWidth(): number {
return 64;
}

View File

@ -110,7 +110,7 @@ export default class BallUiHandler extends UiHandler {
this.countsText.setText(Object.values(globalScene.pokeballCounts).map(c => `x${c}`).join("\n"));
}
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {

View File

@ -22,17 +22,17 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
private player: boolean;
private mini: boolean;
private boss: boolean;
private bossSegments: integer;
private bossSegments: number;
private offset: boolean;
private lastName: string | null;
private lastTeraType: Type;
private lastStatus: StatusEffect;
private lastHp: integer;
private lastMaxHp: integer;
private lastHp: number;
private lastMaxHp: number;
private lastHpFrame: string | null;
private lastExp: integer;
private lastLevelExp: integer;
private lastLevel: integer;
private lastExp: number;
private lastLevelExp: number;
private lastLevel: number;
private lastLevelCapped: boolean;
private lastStats: string;
@ -739,7 +739,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
});
}
setLevel(level: integer): void {
setLevel(level: number): void {
const isCapped = level >= globalScene.getMaxExpLevel();
this.levelNumbersContainer.removeAll(true);
const levelStr = level.toString();
@ -749,7 +749,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0));
}
setHpNumbers(hp: integer, maxHp: integer): void {
setHpNumbers(hp: number, maxHp: number): void {
if (!this.player || !globalScene) {
return;
}
@ -766,7 +766,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
}
}
updateStats(stats: integer[]): void {
updateStats(stats: number[]): void {
this.statOrder.map((s, i) => {
if (s !== Stat.HP) {
this.statNumbers[i].setFrame(stats[s - 1].toString());

View File

@ -154,19 +154,19 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
super.clear();
}
showText(text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) {
showText(text: string, delay?: number | null, callback?: Function | null, callbackDelay?: number | null, prompt?: boolean | null, promptDelay?: number | null) {
this.hideNameText();
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
showDialogue(text: string, name?: string, delay?: integer | null, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
showDialogue(text: string, name?: string, delay?: number | null, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number) {
if (name) {
this.showNameText(name);
}
super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
}
promptLevelUpStats(partyMemberIndex: integer, prevStats: integer[], showTotals: boolean): Promise<void> {
promptLevelUpStats(partyMemberIndex: number, prevStats: number[], showTotals: boolean): Promise<void> {
return new Promise(resolve => {
if (!globalScene.showLevelUpStats) {
return resolve();
@ -191,7 +191,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
});
}
promptIvs(pokemonId: integer, ivs: integer[], shownIvsCount: integer): Promise<void> {
promptIvs(pokemonId: number, ivs: number[], shownIvsCount: number): Promise<void> {
return new Promise(resolve => {
globalScene.executeWithSeedOffset(() => {
let levelUpStatsValuesText = "";
@ -211,7 +211,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
});
}
getTopIvs(ivs: integer[], shownIvsCount: integer): Stat[] {
getTopIvs(ivs: number[], shownIvsCount: number): Stat[] {
let shownStats: Stat[] = [];
if (shownIvsCount < 6) {
const statsPool = PERMANENT_STATS.slice();
@ -226,7 +226,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
return shownStats;
}
getIvDescriptor(value: integer, typeIv: integer, pokemonId: integer): string {
getIvDescriptor(value: number, typeIv: number, pokemonId: number): string {
const starterSpecies = globalScene.getPokemonById(pokemonId)!.species.getRootSpeciesId(); // we are using getRootSpeciesId() here because we want to check against the baby form, not the mid form if it exists
const starterIvs: number[] = globalScene.gameData.dexData[starterSpecies].ivs;
const uiTheme = globalScene.uiTheme; // Assuming uiTheme is accessible

View File

@ -47,7 +47,7 @@ export default class CandyBar extends Phaser.GameObjects.Container {
this.shown = false;
}
showStarterSpeciesCandy(starterSpeciesId: Species, count: integer): Promise<void> {
showStarterSpeciesCandy(starterSpeciesId: Species, count: number): Promise<void> {
return new Promise<void>(resolve => {
if (this.shown) {
if (this.speciesId === starterSpeciesId) {

View File

@ -20,7 +20,7 @@ export default class GameChallengesUiHandler extends UiHandler {
private challengesContainer: Phaser.GameObjects.Container;
private valuesContainer: Phaser.GameObjects.Container;
private scrollCursor: integer;
private scrollCursor: number;
private optionsBg: Phaser.GameObjects.NineSlice;
@ -430,7 +430,7 @@ export default class GameChallengesUiHandler extends UiHandler {
return success;
}
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
let ret = super.setCursor(cursor);
if (!this.cursorObj) {
@ -447,7 +447,7 @@ export default class GameChallengesUiHandler extends UiHandler {
return ret;
}
setScrollCursor(scrollCursor: integer): boolean {
setScrollCursor(scrollCursor: number): boolean {
if (scrollCursor === this.scrollCursor) {
return false;
}

View File

@ -19,8 +19,8 @@ export default class CommandUiHandler extends UiHandler {
private commandsContainer: Phaser.GameObjects.Container;
private cursorObj: Phaser.GameObjects.Image | null;
protected fieldIndex: integer = 0;
protected cursor2: integer = 0;
protected fieldIndex: number = 0;
protected cursor2: number = 0;
constructor() {
super(Mode.COMMAND);
@ -50,7 +50,7 @@ export default class CommandUiHandler extends UiHandler {
show(args: any[]): boolean {
super.show(args);
this.fieldIndex = args.length ? args[0] as integer : 0;
this.fieldIndex = args.length ? args[0] as number : 0;
this.commandsContainer.setVisible(true);
@ -144,11 +144,11 @@ export default class CommandUiHandler extends UiHandler {
return success;
}
getCursor(): integer {
getCursor(): number {
return !this.fieldIndex ? this.cursor : this.cursor2;
}
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
const changed = this.getCursor() !== cursor;
if (changed) {
if (!this.fieldIndex) {

View File

@ -8,16 +8,16 @@ import { globalScene } from "#app/global-scene";
export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
public static readonly windowWidth: integer = 48;
public static readonly windowWidth: number = 48;
private switchCheck: boolean;
private switchCheckCursor: integer;
private switchCheckCursor: number;
constructor() {
super(Mode.CONFIRM);
}
getWindowWidth(): integer {
getWindowWidth(): number {
return ConfirmUiHandler.windowWidth;
}
@ -45,7 +45,7 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
}
}
],
delay: args.length >= 8 && args[7] !== null ? args[7] as integer : 0
delay: args.length >= 8 && args[7] !== null ? args[7] as number : 0
};
super.show([ config ]);
@ -105,7 +105,7 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
return super.processInput(button);
}
setCursor(cursor: integer): boolean {
setCursor(cursor: number): boolean {
const ret = super.setCursor(cursor);
if (ret && this.switchCheck) {

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