[Misc] Charms in any events (#5194)

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AJ Fontaine 2025-01-27 17:44:21 -05:00 committed by GitHub
parent ec68ec2066
commit 8d11313458
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@ -29,7 +29,7 @@ export class TrainerVictoryPhase extends BattlePhase {
globalScene.unshiftPhase(new ModifierRewardPhase(modifierRewardFunc)); globalScene.unshiftPhase(new ModifierRewardPhase(modifierRewardFunc));
} }
if (globalScene.eventManager.getShinyMultiplier() > 1) { //If a shiny boosting event is active if (globalScene.eventManager.isEventActive()) {
for (const rewardFunc of globalScene.currentBattle.trainer?.config.eventRewardFuncs!) { for (const rewardFunc of globalScene.currentBattle.trainer?.config.eventRewardFuncs!) {
globalScene.unshiftPhase(new ModifierRewardPhase(rewardFunc)); globalScene.unshiftPhase(new ModifierRewardPhase(rewardFunc));
} }