Fix charge moves breaking with multi lens

This commit is contained in:
Flashfyre 2024-04-03 14:22:12 -04:00
parent 0f7800dc94
commit 8d9ccd58d7
1 changed files with 1 additions and 1 deletions

View File

@ -1158,7 +1158,7 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const lastMove = user.getLastXMoves().find(() => true);
if (!lastMove || lastMove.move !== move.id || lastMove.result !== MoveResult.OTHER) {
if (!lastMove || lastMove.move !== move.id || (lastMove.result !== MoveResult.OTHER && lastMove.turn !== user.scene.currentBattle.turn)) {
(args[0] as Utils.BooleanHolder).value = true;
new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, () => {
user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));