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https://github.com/pagefaultgames/pokerogue.git
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beta bug fixes
This commit is contained in:
parent
2318d86cb1
commit
8e84e40e35
@ -86,7 +86,7 @@ export default interface MysteryEncounter {
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* Can be set for uses programatic dialogue during an encounter (storing the name of one of the party's pokemon, etc.)
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* Can be set for uses programatic dialogue during an encounter (storing the name of one of the party's pokemon, etc.)
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* Example use: see MYSTERIOUS_CHEST
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* Example use: see MYSTERIOUS_CHEST
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*/
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*/
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dialogueTokens?: Map<RegExp, string>;
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dialogueTokens?: Map<string, [RegExp, string]>;
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/**
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/**
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* Should be set depending upon option selected as part of an encounter
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* Should be set depending upon option selected as part of an encounter
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* For example, if there is no battle as part of the encounter/selected option, should be set to NO_BATTLE
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* For example, if there is no battle as part of the encounter/selected option, should be set to NO_BATTLE
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@ -139,7 +139,7 @@ export default class MysteryEncounter implements MysteryEncounter {
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// Reset any dirty flags or encounter data
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// Reset any dirty flags or encounter data
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this.lockEncounterRewardTiers = true;
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this.lockEncounterRewardTiers = true;
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this.dialogueTokens = new Map<RegExp, string>;
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this.dialogueTokens = new Map<string, [RegExp, string]>;
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this.enemyPartyConfigs = [];
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this.enemyPartyConfigs = [];
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this.introVisuals = null;
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this.introVisuals = null;
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this.misc = null;
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this.misc = null;
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@ -264,20 +264,20 @@ export default class MysteryEncounter implements MysteryEncounter {
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*/
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*/
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populateDialogueTokensFromRequirements?() {
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populateDialogueTokensFromRequirements?() {
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if (this.primaryPokemon?.length > 0) {
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if (this.primaryPokemon?.length > 0) {
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this.dialogueTokens.set(/@ec\{primaryName\}/gi, this.primaryPokemon.name);
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this.dialogueTokens.set("primaryName", [/@ec\{primaryName\}/gi, this.primaryPokemon.name]);
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for (const req of this.primaryPokemonRequirements) {
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for (const req of this.primaryPokemonRequirements) {
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if (!req.invertQuery) {
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if (!req.invertQuery) {
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const entry: [RegExp, string] = req.getMatchingDialogueToken("primary", this.primaryPokemon);
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const entry: [RegExp, string] = req.getMatchingDialogueToken("primary", this.primaryPokemon);
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this.dialogueTokens.set(entry[0], entry[1]);
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this.dialogueTokens.set("primary", entry);
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}
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}
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}
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}
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}
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}
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if (this.secondaryPokemonRequirements?.length > 0 && this.secondaryPokemon?.length > 0) {
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if (this.secondaryPokemonRequirements?.length > 0 && this.secondaryPokemon?.length > 0) {
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this.dialogueTokens.set(/@ec\{secondaryName\}/gi, this.secondaryPokemon[0].name);
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this.dialogueTokens.set("secondaryName", [/@ec\{secondaryName\}/gi, this.secondaryPokemon[0].name]);
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for (const req of this.secondaryPokemonRequirements) {
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for (const req of this.secondaryPokemonRequirements) {
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if (!req.invertQuery) {
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if (!req.invertQuery) {
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const entry: [RegExp, string] = req.getMatchingDialogueToken("secondary", this.secondaryPokemon[0]);
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const entry: [RegExp, string] = req.getMatchingDialogueToken("secondary", this.secondaryPokemon[0]);
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this.dialogueTokens.set(entry[0], entry[1]);
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this.dialogueTokens.set("secondary", entry);
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}
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}
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}
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}
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}
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}
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@ -285,20 +285,20 @@ export default class MysteryEncounter implements MysteryEncounter {
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const opt = this.options[i];
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const opt = this.options[i];
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const j = i + 1;
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const j = i + 1;
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if (opt.primaryPokemonRequirements?.length > 0 && opt.primaryPokemon?.length > 0) {
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if (opt.primaryPokemonRequirements?.length > 0 && opt.primaryPokemon?.length > 0) {
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this.dialogueTokens.set(new RegExp("@ec\{option" + j + "PrimaryName\\}", "gi"), opt.primaryPokemon.name);
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this.dialogueTokens.set("option" + j + "PrimaryName", [new RegExp("@ec\{option" + j + "PrimaryName\\}", "gi"), opt.primaryPokemon.name]);
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for (const req of opt.primaryPokemonRequirements) {
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for (const req of opt.primaryPokemonRequirements) {
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if (!req.invertQuery) {
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if (!req.invertQuery) {
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const entry: [RegExp, string] = req.getMatchingDialogueToken("option" + j + "Primary", opt.primaryPokemon);
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const entry: [RegExp, string] = req.getMatchingDialogueToken("option" + j + "Primary", opt.primaryPokemon);
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this.dialogueTokens.set(entry[0], entry[1]);
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this.dialogueTokens.set("option" + j + "Primary", entry);
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}
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}
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}
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}
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}
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}
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if (opt.secondaryPokemonRequirements?.length > 0 && opt.secondaryPokemon?.length > 0) {
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if (opt.secondaryPokemonRequirements?.length > 0 && opt.secondaryPokemon?.length > 0) {
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this.dialogueTokens.set(new RegExp("@ec\{option" + j + "SecondaryName\\}", "gi"), opt.secondaryPokemon[0].name);
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this.dialogueTokens.set("option" + j + "SecondaryName", [new RegExp("@ec\{option" + j + "SecondaryName\\}", "gi"), opt.secondaryPokemon[0].name]);
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for (const req of opt.secondaryPokemonRequirements) {
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for (const req of opt.secondaryPokemonRequirements) {
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if (!req.invertQuery) {
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if (!req.invertQuery) {
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const entry: [RegExp, string] = req.getMatchingDialogueToken("option" + j + "Secondary", opt.secondaryPokemon[0]);
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const entry: [RegExp, string] = req.getMatchingDialogueToken("option" + j + "Secondary", opt.secondaryPokemon[0]);
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this.dialogueTokens.set(entry[0], entry[1]);
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this.dialogueTokens.set("option" + j + "Secondary", entry);
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}
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}
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}
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}
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}
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}
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@ -317,7 +317,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
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primaryPokemonRequirements?: EncounterPokemonRequirement[] = [];
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primaryPokemonRequirements?: EncounterPokemonRequirement[] = [];
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secondaryPokemonRequirements ?: EncounterPokemonRequirement[] = [];
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secondaryPokemonRequirements ?: EncounterPokemonRequirement[] = [];
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excludePrimaryFromSupportRequirements?: boolean;
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excludePrimaryFromSupportRequirements?: boolean;
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dialogueTokens?: Map<RegExp, string>;
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dialogueTokens?: Map<string, [RegExp, string]>;
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doEncounterRewards?: (scene: BattleScene) => boolean;
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doEncounterRewards?: (scene: BattleScene) => boolean;
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onInit?: (scene: BattleScene) => boolean;
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onInit?: (scene: BattleScene) => boolean;
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hideBattleIntroMessage?: boolean;
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hideBattleIntroMessage?: boolean;
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@ -92,7 +92,7 @@ export const DarkDealEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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// Will never return last battle able mon and instead pick fainted/unable to battle
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// Will never return last battle able mon and instead pick fainted/unable to battle
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const removedPokemon = getRandomPlayerPokemon(scene, false, true);
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const removedPokemon = getRandomPlayerPokemon(scene, false, true);
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scene.removePokemonFromPlayerParty(removedPokemon);
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scene.removePokemonFromPlayerParty(removedPokemon);
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scene.currentBattle.mysteryEncounter.dialogueTokens.set( /@ec\{pokeName\}/gi, removedPokemon.name);
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scene.currentBattle.mysteryEncounter.dialogueTokens.set("pokeName", [/@ec\{pokeName\}/gi, removedPokemon.name]);
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// Store removed pokemon types
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// Store removed pokemon types
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scene.currentBattle.mysteryEncounter.misc = [removedPokemon.species.type1];
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scene.currentBattle.mysteryEncounter.misc = [removedPokemon.species.type1];
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@ -47,7 +47,7 @@ export const FightOrFlightEncounter: MysteryEncounter = new MysteryEncounterBuil
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const tier = scene.currentBattle.waveIndex > 160 ? ModifierTier.MASTER : scene.currentBattle.waveIndex > 110 ? ModifierTier.ROGUE : scene.currentBattle.waveIndex > 60 ? ModifierTier.ULTRA : ModifierTier.GREAT;
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const tier = scene.currentBattle.waveIndex > 160 ? ModifierTier.MASTER : scene.currentBattle.waveIndex > 110 ? ModifierTier.ROGUE : scene.currentBattle.waveIndex > 60 ? ModifierTier.ULTRA : ModifierTier.GREAT;
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regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0); // refresh player item pool
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regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0); // refresh player item pool
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const item = getPlayerModifierTypeOptions(1, scene.getParty(), [], { guaranteedModifierTiers: [tier]})[0];
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const item = getPlayerModifierTypeOptions(1, scene.getParty(), [], { guaranteedModifierTiers: [tier]})[0];
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scene.currentBattle.mysteryEncounter.dialogueTokens.set(/@ec\{itemName\}/gi, item.type.name);
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scene.currentBattle.mysteryEncounter.dialogueTokens.set("itemName", [/@ec\{itemName\}/gi, item.type.name]);
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scene.currentBattle.mysteryEncounter.misc = item;
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scene.currentBattle.mysteryEncounter.misc = item;
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instance.spriteConfigs = [
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instance.spriteConfigs = [
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@ -92,7 +92,7 @@ export const FightOrFlightEncounter: MysteryEncounter = new MysteryEncounterBuil
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const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
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const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
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config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
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config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
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config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
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config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
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pokemon.scene.currentBattle.mysteryEncounter.dialogueTokens.set(/@ec\{enemyPokemon\}/gi, pokemon.name);
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pokemon.scene.currentBattle.mysteryEncounter.dialogueTokens.set("enemyPokemon", [/@ec\{enemyPokemon\}/gi, pokemon.name]);
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queueEncounterMessage(pokemon.scene, "mysteryEncounter:fight_or_flight_boss_enraged");
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queueEncounterMessage(pokemon.scene, "mysteryEncounter:fight_or_flight_boss_enraged");
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
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};
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};
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@ -69,7 +69,7 @@ export const MysteriousChestEncounter: MysteryEncounter = new MysteryEncounterBu
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const highestLevelPokemon = getHighestLevelPlayerPokemon(scene, true);
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const highestLevelPokemon = getHighestLevelPlayerPokemon(scene, true);
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koPlayerPokemon(highestLevelPokemon);
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koPlayerPokemon(highestLevelPokemon);
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scene.currentBattle.mysteryEncounter.dialogueTokens.set(/@ec\{pokeName\}/gi, highestLevelPokemon.name);
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scene.currentBattle.mysteryEncounter.dialogueTokens.set("pokeName", [/@ec\{pokeName\}/gi, highestLevelPokemon.name]);
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// Show which Pokemon was KOed, then leave encounter with no rewards
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// Show which Pokemon was KOed, then leave encounter with no rewards
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// Does this synchronously so that game over doesn't happen over result message
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// Does this synchronously so that game over doesn't happen over result message
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await showEncounterText(scene, "mysteryEncounter:mysterious_chest_option_1_bad_result")
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await showEncounterText(scene, "mysteryEncounter:mysterious_chest_option_1_bad_result")
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@ -131,8 +131,8 @@ export function getTextWithEncounterDialogueTokens(scene: BattleScene, textKey:
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const dialogueTokens = scene.currentBattle?.mysteryEncounter?.dialogueTokens;
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const dialogueTokens = scene.currentBattle?.mysteryEncounter?.dialogueTokens;
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if (dialogueTokens) {
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if (dialogueTokens) {
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dialogueTokens.forEach((value, key) => {
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dialogueTokens.forEach((value) => {
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textString = textString.replace(key, value);
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textString = textString.replace(value[0], value[1]);
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});
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});
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}
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}
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@ -450,7 +450,7 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
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const pokemon = scene.getParty()[slotIndex];
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const pokemon = scene.getParty()[slotIndex];
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const secondaryOptions = onPokemonSelected(pokemon);
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const secondaryOptions = onPokemonSelected(pokemon);
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if (!secondaryOptions) {
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if (!secondaryOptions) {
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scene.currentBattle.mysteryEncounter.dialogueTokens.set(/@ec\{selectedPokemon\}/gi, pokemon.name);
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scene.currentBattle.mysteryEncounter.dialogueTokens.set("selectedPokemon", [/@ec\{selectedPokemon\}/gi, pokemon.name]);
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resolve(true);
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resolve(true);
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return;
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return;
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}
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}
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@ -464,7 +464,7 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
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const onSelect = option.handler;
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const onSelect = option.handler;
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option.handler = () => {
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option.handler = () => {
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onSelect();
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onSelect();
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scene.currentBattle.mysteryEncounter.dialogueTokens.set(/@ec\{selectedPokemon\}/gi, pokemon.name);
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scene.currentBattle.mysteryEncounter.dialogueTokens.set("selectedPokemon", [/@ec\{selectedPokemon\}/gi, pokemon.name]);
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resolve(true);
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resolve(true);
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return true;
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return true;
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};
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};
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@ -77,8 +77,8 @@ export const TrainingSessionEncounter: MysteryEncounter = new MysteryEncounterBu
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};
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};
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const onBeforeRewardsPhase = () => {
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const onBeforeRewardsPhase = () => {
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encounter.dialogueTokens.set(/@ec\{stat1\}/gi, "-");
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encounter.dialogueTokens.set("stat1", [/@ec\{stat1\}/gi, "-"]);
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encounter.dialogueTokens.set(/@ec\{stat2\}/gi, "-");
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encounter.dialogueTokens.set("stat2", [/@ec\{stat2\}/gi, "-"]);
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// Add the pokemon back to party with IV boost
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// Add the pokemon back to party with IV boost
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const ivIndexes = [];
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const ivIndexes = [];
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playerPokemon.ivs.forEach((iv, index) => {
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playerPokemon.ivs.forEach((iv, index) => {
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@ -100,9 +100,9 @@ export const TrainingSessionEncounter: MysteryEncounter = new MysteryEncounterBu
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const ivToChange = ivIndexes.pop();
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const ivToChange = ivIndexes.pop();
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let newVal = ivToChange.iv;
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let newVal = ivToChange.iv;
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if (improvedCount === 0) {
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if (improvedCount === 0) {
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encounter.dialogueTokens.set(/@ec\{stat1\}/gi, getIvName(ivToChange.index));
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encounter.dialogueTokens.set("stat1", [/@ec\{stat1\}/gi, getIvName(ivToChange.index)]);
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} else {
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} else {
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encounter.dialogueTokens.set(/@ec\{stat2\}/gi, getIvName(ivToChange.index));
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encounter.dialogueTokens.set("stat2", [/@ec\{stat2\}/gi, getIvName(ivToChange.index)]);
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}
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}
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// Corrects required encounter breakpoints to be continuous for all IV values
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// Corrects required encounter breakpoints to be continuous for all IV values
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@ -148,7 +148,7 @@ export const TrainingSessionEncounter: MysteryEncounter = new MysteryEncounterBu
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label: getNatureName(nature, true, true, true, scene.uiTheme),
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label: getNatureName(nature, true, true, true, scene.uiTheme),
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handler: () => {
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handler: () => {
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// Pokemon and second option selected
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// Pokemon and second option selected
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encounter.dialogueTokens.set(/@ec\{nature\}/gi, getNatureName(nature));
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encounter.dialogueTokens.set("nature", [/@ec\{nature\}/gi, getNatureName(nature)]);
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encounter.misc = {
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encounter.misc = {
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playerPokemon: pokemon,
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playerPokemon: pokemon,
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chosenNature: nature
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chosenNature: nature
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@ -201,15 +201,15 @@ export const TrainingSessionEncounter: MysteryEncounter = new MysteryEncounterBu
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const speciesForm = !!pokemon.getFusionSpeciesForm() ? pokemon.getFusionSpeciesForm() : pokemon.getSpeciesForm();
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const speciesForm = !!pokemon.getFusionSpeciesForm() ? pokemon.getFusionSpeciesForm() : pokemon.getSpeciesForm();
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const abilityCount = speciesForm.getAbilityCount();
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const abilityCount = speciesForm.getAbilityCount();
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const abilities = new Array(abilityCount).fill(null).map((val, i) => allAbilities[speciesForm.getAbility(i)]);
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const abilities = new Array(abilityCount).fill(null).map((val, i) => allAbilities[speciesForm.getAbility(i)]);
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return abilities.map((ability: Ability) => {
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return abilities.map((ability: Ability, index) => {
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const option: OptionSelectItem = {
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const option: OptionSelectItem = {
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label: ability.name,
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label: ability.name,
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handler: () => {
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handler: () => {
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// Pokemon and ability selected
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// Pokemon and ability selected
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encounter.dialogueTokens.set(/@ec\{ability\}/gi, ability.name);
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encounter.dialogueTokens.set("ability", [/@ec\{ability\}/gi, ability.name]);
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encounter.misc = {
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encounter.misc = {
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playerPokemon: pokemon,
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playerPokemon: pokemon,
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abilityIndex: ability
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abilityIndex: index
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};
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};
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return true;
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return true;
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},
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},
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@ -295,14 +295,6 @@ export class TitlePhase extends Phase {
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},
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},
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keepOpen: true
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keepOpen: true
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},
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},
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{
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label: i18next.t("menu:settings"),
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handler: () => {
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this.scene.ui.setOverlayMode(Mode.SETTINGS);
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return true;
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},
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keepOpen: true
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},
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{
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{
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label: i18next.t("menu:settings"),
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label: i18next.t("menu:settings"),
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handler: () => {
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handler: () => {
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