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[Bug] Fix sprites of Pokemon without variants being weird when removed from party in starter select (#3296)
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@ -2723,6 +2723,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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const props = this.scene.gameData.getSpeciesDexAttrProps(species, currentDexAttr);
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const props = this.scene.gameData.getSpeciesDexAttrProps(species, currentDexAttr);
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this.starterIcons[s].setTexture(species.getIconAtlasKey(props.formIndex, props.shiny, props.variant));
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this.starterIcons[s].setTexture(species.getIconAtlasKey(props.formIndex, props.shiny, props.variant));
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this.starterIcons[s].setFrame(species.getIconId(props.female, props.formIndex, props.shiny, props.variant));
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this.starterIcons[s].setFrame(species.getIconId(props.female, props.formIndex, props.shiny, props.variant));
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this.checkIconId(this.starterIcons[s], species, props.female, props.formIndex, props.shiny, props.variant);
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if (s >= index) {
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if (s >= index) {
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this.starterCursorObjs[s].setPosition(this.starterCursorObjs[s + 1].x, this.starterCursorObjs[s + 1].y);
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this.starterCursorObjs[s].setPosition(this.starterCursorObjs[s + 1].x, this.starterCursorObjs[s + 1].y);
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this.starterCursorObjs[s].setVisible(this.starterCursorObjs[s + 1].visible);
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this.starterCursorObjs[s].setVisible(this.starterCursorObjs[s + 1].visible);
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