Aggregate Stat Changes (#266)

* Add stat change aggregation

* Minor fixes to stat change aggregation
This commit is contained in:
Samuel H 2024-04-24 00:25:01 -04:00 committed by GitHub
parent 3e296116bb
commit 9024eeb990
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GPG Key ID: B5690EEEBB952194

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@ -2665,11 +2665,20 @@ export class StatChangePhase extends PokemonPhase {
start() {
const pokemon = this.getPokemon();
let random = false;
const allStats = Utils.getEnumValues(BattleStat);
if (this.stats.length === 1 && this.stats[0] === BattleStat.RAND) {
this.stats[0] = this.getRandomStat();
random = true;
}
this.aggregateStatChanges(random);
if (!pokemon.isActive(true))
return this.end();
const allStats = Utils.getEnumValues(BattleStat);
const filteredStats = this.stats.map(s => s !== BattleStat.RAND ? s : allStats[pokemon.randSeedInt(BattleStat.SPD + 1)]).filter(stat => {
const filteredStats = this.stats.map(s => s !== BattleStat.RAND ? s : this.getRandomStat()).filter(stat => {
const cancelled = new Utils.BooleanHolder(false);
if (!this.selfTarget && this.levels < 0)
@ -2750,11 +2759,62 @@ export class StatChangePhase extends PokemonPhase {
end();
}
getRandomStat(): BattleStat {
const allStats = Utils.getEnumValues(BattleStat);
return allStats[this.getPokemon().randSeedInt(BattleStat.SPD + 1)];
}
aggregateStatChanges(random: boolean = false): void {
const isAccEva = [ BattleStat.ACC, BattleStat.EVA ].some(s => this.stats.includes(s));
let existingPhase: StatChangePhase;
if (this.stats.length === 1) {
while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1
&& (p.stats[0] === this.stats[0] || (random && p.stats[0] === BattleStat.RAND))
&& p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) {
if (existingPhase.stats[0] === BattleStat.RAND) {
existingPhase.stats[0] = this.getRandomStat();
if (existingPhase.stats[0] !== this.stats[0])
continue;
}
this.levels += existingPhase.levels;
if (!this.scene.tryRemovePhase(p => p === existingPhase))
break;
}
}
while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget
&& ([ BattleStat.ACC, BattleStat.EVA ].some(s => p.stats.includes(s)) === isAccEva)
&& p.levels === this.levels && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) {
this.stats.push(...existingPhase.stats);
if (!this.scene.tryRemovePhase(p => p === existingPhase))
break;
}
}
getStatChangeMessages(stats: BattleStat[], levels: integer, relLevels: integer[]): string[] {
const messages: string[] = [];
for (let s = 0; s < stats.length; s++)
messages.push(getPokemonMessage(this.getPokemon(), `'s ${getBattleStatName(stats[s])} ${getBattleStatLevelChangeDescription(Math.abs(relLevels[s]), levels >= 1)}!`));
const relLevelStatIndexes = {};
for (let rl = 0; rl < relLevels.length; rl++) {
const relLevel = relLevels[rl];
if (!relLevelStatIndexes[relLevel])
relLevelStatIndexes[relLevel] = [];
relLevelStatIndexes[relLevel].push(rl);
}
Object.keys(relLevelStatIndexes).forEach(rl => {
const relLevelStats = stats.filter((_, i) => relLevelStatIndexes[rl].includes(i));
let statsFragment = '';
if (relLevelStats.length > 1) {
statsFragment = relLevelStats.length >= 5
? 'stats'
: `${relLevelStats.slice(0, -1).map(s => getBattleStatName(s)).join(', ')}, and ${getBattleStatName(relLevelStats[relLevelStats.length - 1])}`;
} else
statsFragment = getBattleStatName(relLevelStats[0]);
messages.push(getPokemonMessage(this.getPokemon(), `'s ${statsFragment} ${getBattleStatLevelChangeDescription(Math.abs(parseInt(rl)), levels >= 1)}!`));
});
return messages;
}
}