Add Pokeball release animations and Fairy Feather item
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import BattleScene from "./battle-scene";
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import { PokeballType } from "./data/pokeball";
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import * as Utils from "./utils";
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export function addPokeballOpenParticles(scene: BattleScene, x: number, y: number, pokeballType: PokeballType): void {
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switch (pokeballType) {
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case PokeballType.POKEBALL:
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doDefaultPbOpenParticles(scene, x, y, 48);
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break;
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case PokeballType.GREAT_BALL:
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doDefaultPbOpenParticles(scene, x, y, 96);
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break;
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case PokeballType.ULTRA_BALL:
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doUbOpenParticles(scene, x, y);
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break;
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case PokeballType.MASTER_BALL:
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doMbOpenParticles(scene, x, y);
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break;
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}
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}
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function doDefaultPbOpenParticles(scene: BattleScene, x: number, y: number, radius: number) {
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const pbOpenParticlesFrameNames = scene.anims.generateFrameNames('pb_particles', { start: 0, end: 3, suffix: '.png' });
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scene.anims.create({
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key: 'pb_open_particle',
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frames: pbOpenParticlesFrameNames,
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frameRate: 16,
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repeat: -1
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});
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const addParticle = (index: integer) => {
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const particle = scene.add.sprite(x, y, 'pb_open_particle');
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scene.field.add(particle);
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const angle = index * 45;
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const [ xCoord, yCoord ] = [ radius * Math.cos(angle * Math.PI / 180), radius * Math.sin(angle * Math.PI / 180) ];
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scene.tweens.add({
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targets: particle,
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x: x + xCoord,
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y: y + yCoord,
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duration: 575
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});
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particle.play({
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key: 'pb_open_particle',
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startFrame: (index + 3) % 4
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});
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scene.tweens.add({
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targets: particle,
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delay: 500,
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duration: 75,
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alpha: 0,
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ease: 'Sine.easeIn',
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onComplete: () => particle.destroy()
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});
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};
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let particleCount = 0;
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scene.time.addEvent({
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delay: 20,
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repeat: 16,
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callback: () => addParticle(++particleCount)
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});
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}
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function doUbOpenParticles(scene: BattleScene, x: number, y: number) {
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let particles: Phaser.GameObjects.Image[] = [];
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for (let i = 0; i < 10; i++)
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particles.push(doFanOutParticle(scene, i * 25, x, y, 1, 1, 5, 8));
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scene.tweens.add({
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targets: particles,
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delay: 750,
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duration: 250,
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alpha: 0,
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ease: 'Sine.easeIn',
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onComplete: () => {
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for (let particle of particles)
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particle.destroy();
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}
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});
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}
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function doMbOpenParticles(scene: BattleScene, x: number, y: number) {
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let particles: Phaser.GameObjects.Image[] = [];
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for (let j = 0; j < 2; j++) {
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for (let i = 0; i < 8; i++)
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particles.push(doFanOutParticle(scene, i * 32, x, y, j ? 1 : 2, j ? 2 : 1, 8, 4));
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scene.tweens.add({
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targets: particles,
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delay: 750,
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duration: 250,
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alpha: 0,
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ease: 'Sine.easeIn',
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onComplete: () => {
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for (let particle of particles)
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particle.destroy();
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}
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});
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}
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}
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function doFanOutParticle(scene: BattleScene, trigIndex: integer, x: integer, y: integer, xSpeed: integer, ySpeed: integer, angle: integer, frameIndex: integer): Phaser.GameObjects.Image {
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let f = 0;
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const particle = scene.add.image(x, y, 'pb_particles', `${frameIndex}.png`);
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scene.field.add(particle);
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const updateParticle = () => {
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if (!particle.scene)
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return particleTimer.remove();
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particle.x = x + sin(trigIndex, f * xSpeed);
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particle.y = y + cos(trigIndex, f * ySpeed);
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trigIndex = (trigIndex + angle);
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f++;
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};
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const particleTimer = scene.tweens.addCounter({
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repeat: -1,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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updateParticle();
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}
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});
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return particle;
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}
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export function addPokeballCaptureStars(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite): void {
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const addParticle = () => {
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const particle = scene.add.sprite(pokeball.x, pokeball.y, 'pb_particles', '4.png');
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particle.setOrigin(pokeball.originX, pokeball.originY);
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particle.setAlpha(0.5);
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scene.field.add(particle);
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scene.tweens.add({
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targets: particle,
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y: pokeball.y - 10,
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ease: 'Sine.easeOut',
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duration: 250,
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onComplete: () => {
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scene.tweens.add({
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targets: particle,
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y: pokeball.y,
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alpha: 0,
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ease: 'Sine.easeIn',
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duration: 250
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});
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}
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});
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const dist = Utils.randGauss(25);
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scene.tweens.add({
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targets: particle,
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x: pokeball.x + dist,
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duration: 500
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});
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scene.tweens.add({
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targets: particle,
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alpha: 0,
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delay: 425,
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duration: 75,
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onComplete: () => particle.destroy()
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});
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};
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new Array(3).fill(null).map(() => addParticle());
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}
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export function sin(index: integer, amplitude: integer): number {
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return amplitude * Math.sin(index * (Math.PI / 128));
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}
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export function cos(index: integer, amplitude: integer): number {
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return amplitude * Math.cos(index * (Math.PI / 128));
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}
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@ -38,6 +38,7 @@ import { Egg } from "./data/egg";
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import { vouchers } from "./system/voucher";
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import { loggedInUser, updateUserInfo } from "./account";
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import { GameDataType } from "./system/game-data";
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import { addPokeballCaptureStars, addPokeballOpenParticles } from "./anims";
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export class LoginPhase extends BattlePhase {
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private showText: boolean;
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@ -842,6 +843,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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this.scene.field.moveBelow(pokemon, playerPokemon);
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this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);
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}
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addPokeballOpenParticles(this.scene, pokemon.x, pokemon.y - 16, pokemon.pokeball);
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this.scene.updateModifiers(this.player);
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pokemon.showInfo();
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pokemon.playAnim();
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@ -3000,6 +3002,7 @@ export class AttemptCapturePhase extends PokemonPhase {
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this.scene.time.delayedCall(300, () => {
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this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
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});
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this.scene.tweens.add({
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targets: this.pokeball,
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x: { value: 236 + fpOffset[0], ease: 'Linear' },
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@ -3010,9 +3013,12 @@ export class AttemptCapturePhase extends PokemonPhase {
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this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
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this.scene.playSound('pb_rel');
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pokemon.tint(getPokeballTintColor(this.pokeballType));
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addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType);
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this.scene.tweens.add({
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targets: pokemon,
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duration: 250,
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duration: 500,
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ease: 'Sine.easeIn',
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scale: 0.25,
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y: 20,
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@ -3052,8 +3058,31 @@ export class AttemptCapturePhase extends PokemonPhase {
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shakeCounter.stop();
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this.failCatch(shakeCount);
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}
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} else
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this.scene.playSound('pb_lock')
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} else {
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this.scene.playSound('pb_lock');
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addPokeballCaptureStars(this.scene, this.pokeball);
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const pbTint = this.scene.add.sprite(this.pokeball.x, this.pokeball.y, 'pb', 'pb');
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pbTint.setOrigin(this.pokeball.originX, this.pokeball.originY);
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pbTint.setTintFill(0);
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pbTint.setAlpha(0);
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this.scene.field.add(pbTint);
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this.scene.tweens.add({
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targets: pbTint,
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alpha: 0.375,
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duration: 200,
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easing: 'Sine.easeOut',
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onComplete: () => {
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this.scene.tweens.add({
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targets: pbTint,
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alpha: 0,
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duration: 200,
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easing: 'Sine.easeIn',
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onComplete: () => pbTint.destroy()
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});
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}
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});
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}
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},
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onComplete: () => this.catch()
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});
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@ -301,6 +301,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadImage(`pkmn__sub`, 'pokemon', 'sub.png');
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this.loadAtlas('battle_stats', 'effects');
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this.loadAtlas('shiny', 'effects');
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this.loadAtlas('pb_particles', 'effects');
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this.loadImage('evo_sparkle', 'effects');
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this.load.video('evo_bg', 'images/effects/evo_bg.mp4', true);
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@ -8,6 +8,7 @@ import { Mode } from "./ui/ui";
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import { LearnMovePhase } from "./battle-phases";
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import { SpeciesFormKey } from "./data/pokemon-species";
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import { achvs } from "./system/achv";
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import { cos, sin } from "./anims";
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export class EvolutionPhase extends BattlePhase {
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private partyMemberIndex: integer;
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@ -251,14 +252,6 @@ export class EvolutionPhase extends BattlePhase {
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});
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}
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sin(index: integer, amplitude: integer): number {
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return amplitude * Math.sin(index * (Math.PI / 128));
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}
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cos(index: integer, amplitude: integer): number {
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return amplitude * Math.cos(index * (Math.PI / 128));
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}
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doSpiralUpward() {
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let f = 0;
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@ -381,8 +374,8 @@ export class EvolutionPhase extends BattlePhase {
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const updateParticle = () => {
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if (!f || particle.y > 8) {
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particle.setPosition(initialX, 88 - (f * f) / 80);
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particle.y += this.sin(trigIndex, amp) / 4;
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particle.x += this.cos(trigIndex, amp);
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particle.y += sin(trigIndex, amp) / 4;
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particle.x += cos(trigIndex, amp);
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particle.setScale(1 - (f / 80));
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trigIndex += 4;
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if (f & 1)
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@ -417,9 +410,9 @@ export class EvolutionPhase extends BattlePhase {
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const updateParticle = () => {
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||||
if (!f || particle.y < 88) {
|
||||
particle.setPosition(initialX, 8 + (f * f) / 5);
|
||||
particle.y += this.sin(trigIndex, amp) / 4;
|
||||
particle.x += this.cos(trigIndex, amp);
|
||||
amp = 8 + this.sin(f * 4, 40);
|
||||
particle.y += sin(trigIndex, amp) / 4;
|
||||
particle.x += cos(trigIndex, amp);
|
||||
amp = 8 + sin(f * 4, 40);
|
||||
f++;
|
||||
} else {
|
||||
particle.destroy();
|
||||
|
@ -449,8 +442,8 @@ export class EvolutionPhase extends BattlePhase {
|
|||
const updateParticle = () => {
|
||||
if (amp > 8) {
|
||||
particle.setPosition(initialX, initialY);
|
||||
particle.y += this.sin(trigIndex, amp);
|
||||
particle.x += this.cos(trigIndex, amp);
|
||||
particle.y += sin(trigIndex, amp);
|
||||
particle.x += cos(trigIndex, amp);
|
||||
amp -= speed;
|
||||
trigIndex += 4;
|
||||
} else {
|
||||
|
@ -486,7 +479,7 @@ export class EvolutionPhase extends BattlePhase {
|
|||
yOffset++;
|
||||
if (trigIndex < 128) {
|
||||
particle.setPosition(initialX + (speed * f) / 3, initialY + yOffset);
|
||||
particle.y += -this.sin(trigIndex, amp);
|
||||
particle.y += -sin(trigIndex, amp);
|
||||
if (f > 108)
|
||||
particle.setScale((1 - (f - 108) / 20));
|
||||
trigIndex++;
|
||||
|
|
|
@ -313,7 +313,7 @@ function getAttackTypeBoosterItemName(type: Type) {
|
|||
case Type.DARK:
|
||||
return 'Black Glasses';
|
||||
case Type.FAIRY:
|
||||
return 'Clefairy Doll';
|
||||
return 'Fairy Feather';
|
||||
}
|
||||
}
|
||||
|
||||
|
|
20
src/utils.ts
20
src/utils.ts
|
@ -33,18 +33,18 @@ export function clampInt(value: integer, min: integer, max: integer): integer {
|
|||
return Math.min(Math.max(value, min), max);
|
||||
}
|
||||
|
||||
export function randGauss(value: number): number {
|
||||
let rand = 0;
|
||||
for(var i = value; i > 0; i--)
|
||||
rand += Math.random();
|
||||
return rand / value;
|
||||
export function randGauss(stdev: number, mean: number = 0): number {
|
||||
const u = 1 - Math.random();
|
||||
const v = Math.random();
|
||||
const z = Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v);
|
||||
return z * stdev + mean;
|
||||
}
|
||||
|
||||
export function randSeedGauss(value: number): number {
|
||||
let rand = 0;
|
||||
for(var i = value; i > 0; i--)
|
||||
rand += Phaser.Math.RND.realInRange(0, 1);
|
||||
return rand / value;
|
||||
export function randSeedGauss(stdev: number, mean: number = 0): number {
|
||||
const u = 1 - Phaser.Math.RND.realInRange(0, 1);
|
||||
const v = Phaser.Math.RND.realInRange(0, 1);
|
||||
const z = Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v);
|
||||
return z * stdev + mean;
|
||||
}
|
||||
|
||||
export function padInt(value: integer, length: integer, padWith?: string): string {
|
||||
|
|
Loading…
Reference in New Issue