Move Revival Blessing method from `PlayerPokemon` to the move's attr

This commit is contained in:
NightKev 2024-11-09 22:50:34 -08:00
parent 2968059814
commit 903c050d2b
2 changed files with 45 additions and 47 deletions

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@ -40,6 +40,9 @@ import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge"; import { applyChallenges, ChallengeType } from "./challenge";
import { SwitchType } from "#enums/switch-type"; import { SwitchType } from "#enums/switch-type";
import { StatusEffect } from "enums/status-effect"; import { StatusEffect } from "enums/status-effect";
import { Mode } from "#app/ui/ui";
import PartyUiHandler, { PartyUiMode, type PartyOption } from "#app/ui/party-ui-handler";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
export enum MoveCategory { export enum MoveCategory {
PHYSICAL, PHYSICAL,
@ -5828,30 +5831,63 @@ export class AddPledgeEffectAttr extends AddArenaTagAttr {
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class RevivalBlessingAttr extends MoveEffectAttr { export class RevivalBlessingAttr extends MoveEffectAttr {
constructor(user?: boolean) { constructor() {
super(true); super(true);
} }
/** /**
*
* @param user {@linkcode Pokemon} using this move * @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move * @param target N/A
* @param move {@linkcode Move} being used * @param move N/A
* @param args N/A * @param args N/A
* @returns Promise, true if function succeeds. * @returns Promise, true if function succeeds.
*/ */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
const revivePlayer = (): Promise<void> => {
return new Promise(resolve => {
user.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, user.getFieldIndex(), (slotIndex: number, option: PartyOption) => {
if (slotIndex >= 0 && slotIndex < 6) {
const pokemon = user.scene.getPlayerParty()[slotIndex];
if (!pokemon || !pokemon.isFainted()) {
resolve();
}
pokemon.resetTurnData();
pokemon.resetStatus();
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
user.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
if (user.scene.currentBattle.double && user.scene.getPlayerParty().length > 1) {
const allyPokemon = user.getAlly();
if (slotIndex <= 1) {
// Revived ally pokemon
user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
user.scene.unshiftPhase(new ToggleDoublePositionPhase(user.scene, true));
} else if (allyPokemon.isFainted()) {
// Revived party pokemon, and ally pokemon is fainted
user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
user.scene.unshiftPhase(new ToggleDoublePositionPhase(user.scene, true));
}
}
}
user.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
}, PartyUiHandler.FilterFainted);
});
};
return new Promise(resolve => { return new Promise(resolve => {
// If user is player, checks if the user has fainted pokemon // If user is player, checks if the user has fainted pokemon
if (user instanceof PlayerPokemon if (user instanceof PlayerPokemon && user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
&& user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) { revivePlayer().then(() => {
(user as PlayerPokemon).revivalBlessing().then(() => {
resolve(true); resolve(true);
}); });
// If user is enemy, checks that it is a trainer, and it has fainted non-boss pokemon in party // If user is enemy, checks that it is a trainer, and it has fainted non-boss pokemon in party
} else if (user instanceof EnemyPokemon } else if (
user instanceof EnemyPokemon
&& user.hasTrainer() && user.hasTrainer()
&& user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) { && user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1
) {
// Selects a random fainted pokemon // Selects a random fainted pokemon
const faintedPokemon = user.scene.getEnemyParty().filter(p => p.isFainted() && !p.isBoss()); const faintedPokemon = user.scene.getEnemyParty().filter(p => p.isFainted() && !p.isBoss());
const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)]; const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];

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@ -59,7 +59,6 @@ import { MoveEndPhase } from "#app/phases/move-end-phase";
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase"; import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
import { Challenges } from "#enums/challenges"; import { Challenges } from "#enums/challenges";
import { PokemonAnimType } from "#enums/pokemon-anim-type"; import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants"; import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
@ -4258,43 +4257,6 @@ export class PlayerPokemon extends Pokemon {
} }
} }
} }
/**
* Handles Revival Blessing when used by player.
* @returns Promise to revive a pokemon.
* @see {@linkcode RevivalBlessingAttr}
*/
revivalBlessing(): Promise<void> {
return new Promise(resolve => {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:integer, option: PartyOption) => {
if (slotIndex >= 0 && slotIndex < 6) {
const pokemon = this.scene.getPlayerParty()[slotIndex];
if (!pokemon || !pokemon.isFainted()) {
resolve();
}
pokemon.resetTurnData();
pokemon.resetStatus();
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
this.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
if (this.scene.currentBattle.double && this.scene.getPlayerParty().length > 1) {
const allyPokemon = this.getAlly();
if (slotIndex <= 1) {
// Revived ally pokemon
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
} else if (allyPokemon.isFainted()) {
// Revived party pokemon, and ally pokemon is fainted
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
}
}
}
this.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
}, PartyUiHandler.FilterFainted);
});
}
getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> { getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> {
if (!evolution) { if (!evolution) {