mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 08:16:04 +00:00
Move Revival Blessing method from PlayerPokemon
to the move's attr
This commit is contained in:
parent
2968059814
commit
903c050d2b
@ -40,6 +40,9 @@ import { GameMode } from "#app/game-mode";
|
||||
import { applyChallenges, ChallengeType } from "./challenge";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { StatusEffect } from "enums/status-effect";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import PartyUiHandler, { PartyUiMode, type PartyOption } from "#app/ui/party-ui-handler";
|
||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
|
||||
export enum MoveCategory {
|
||||
PHYSICAL,
|
||||
@ -5828,30 +5831,63 @@ export class AddPledgeEffectAttr extends AddArenaTagAttr {
|
||||
* @see {@linkcode apply}
|
||||
*/
|
||||
export class RevivalBlessingAttr extends MoveEffectAttr {
|
||||
constructor(user?: boolean) {
|
||||
constructor() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param user {@linkcode Pokemon} using this move
|
||||
* @param target {@linkcode Pokemon} target of this move
|
||||
* @param move {@linkcode Move} being used
|
||||
* @param target N/A
|
||||
* @param move N/A
|
||||
* @param args N/A
|
||||
* @returns Promise, true if function succeeds.
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||
const revivePlayer = (): Promise<void> => {
|
||||
return new Promise(resolve => {
|
||||
user.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, user.getFieldIndex(), (slotIndex: number, option: PartyOption) => {
|
||||
if (slotIndex >= 0 && slotIndex < 6) {
|
||||
const pokemon = user.scene.getPlayerParty()[slotIndex];
|
||||
if (!pokemon || !pokemon.isFainted()) {
|
||||
resolve();
|
||||
}
|
||||
|
||||
pokemon.resetTurnData();
|
||||
pokemon.resetStatus();
|
||||
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
|
||||
|
||||
if (user.scene.currentBattle.double && user.scene.getPlayerParty().length > 1) {
|
||||
const allyPokemon = user.getAlly();
|
||||
if (slotIndex <= 1) {
|
||||
// Revived ally pokemon
|
||||
user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
|
||||
user.scene.unshiftPhase(new ToggleDoublePositionPhase(user.scene, true));
|
||||
} else if (allyPokemon.isFainted()) {
|
||||
// Revived party pokemon, and ally pokemon is fainted
|
||||
user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
|
||||
user.scene.unshiftPhase(new ToggleDoublePositionPhase(user.scene, true));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
user.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
|
||||
}, PartyUiHandler.FilterFainted);
|
||||
});
|
||||
};
|
||||
|
||||
return new Promise(resolve => {
|
||||
// If user is player, checks if the user has fainted pokemon
|
||||
if (user instanceof PlayerPokemon
|
||||
&& user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
|
||||
(user as PlayerPokemon).revivalBlessing().then(() => {
|
||||
if (user instanceof PlayerPokemon && user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
|
||||
revivePlayer().then(() => {
|
||||
resolve(true);
|
||||
});
|
||||
// If user is enemy, checks that it is a trainer, and it has fainted non-boss pokemon in party
|
||||
} else if (user instanceof EnemyPokemon
|
||||
} else if (
|
||||
user instanceof EnemyPokemon
|
||||
&& user.hasTrainer()
|
||||
&& user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
|
||||
&& user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1
|
||||
) {
|
||||
// Selects a random fainted pokemon
|
||||
const faintedPokemon = user.scene.getEnemyParty().filter(p => p.isFainted() && !p.isBoss());
|
||||
const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];
|
||||
|
@ -59,7 +59,6 @@ import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
|
||||
@ -4258,43 +4257,6 @@ export class PlayerPokemon extends Pokemon {
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Handles Revival Blessing when used by player.
|
||||
* @returns Promise to revive a pokemon.
|
||||
* @see {@linkcode RevivalBlessingAttr}
|
||||
*/
|
||||
revivalBlessing(): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:integer, option: PartyOption) => {
|
||||
if (slotIndex >= 0 && slotIndex < 6) {
|
||||
const pokemon = this.scene.getPlayerParty()[slotIndex];
|
||||
if (!pokemon || !pokemon.isFainted()) {
|
||||
resolve();
|
||||
}
|
||||
|
||||
pokemon.resetTurnData();
|
||||
pokemon.resetStatus();
|
||||
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
|
||||
this.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
|
||||
|
||||
if (this.scene.currentBattle.double && this.scene.getPlayerParty().length > 1) {
|
||||
const allyPokemon = this.getAlly();
|
||||
if (slotIndex <= 1) {
|
||||
// Revived ally pokemon
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
|
||||
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
|
||||
} else if (allyPokemon.isFainted()) {
|
||||
// Revived party pokemon, and ally pokemon is fainted
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
|
||||
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
|
||||
}, PartyUiHandler.FilterFainted);
|
||||
});
|
||||
}
|
||||
|
||||
getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> {
|
||||
if (!evolution) {
|
||||
|
Loading…
Reference in New Issue
Block a user