Move Revival Blessing method from `PlayerPokemon` to the move's attr
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2968059814
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@ -40,6 +40,9 @@ import { GameMode } from "#app/game-mode";
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import { applyChallenges, ChallengeType } from "./challenge";
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import { SwitchType } from "#enums/switch-type";
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import { StatusEffect } from "enums/status-effect";
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import { Mode } from "#app/ui/ui";
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import PartyUiHandler, { PartyUiMode, type PartyOption } from "#app/ui/party-ui-handler";
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import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
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export enum MoveCategory {
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PHYSICAL,
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@ -5828,30 +5831,63 @@ export class AddPledgeEffectAttr extends AddArenaTagAttr {
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* @see {@linkcode apply}
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*/
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export class RevivalBlessingAttr extends MoveEffectAttr {
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constructor(user?: boolean) {
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constructor() {
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super(true);
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}
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/**
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*
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* @param user {@linkcode Pokemon} using this move
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* @param target {@linkcode Pokemon} target of this move
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* @param move {@linkcode Move} being used
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* @param target N/A
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* @param move N/A
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* @param args N/A
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* @returns Promise, true if function succeeds.
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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const revivePlayer = (): Promise<void> => {
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return new Promise(resolve => {
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user.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, user.getFieldIndex(), (slotIndex: number, option: PartyOption) => {
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if (slotIndex >= 0 && slotIndex < 6) {
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const pokemon = user.scene.getPlayerParty()[slotIndex];
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if (!pokemon || !pokemon.isFainted()) {
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resolve();
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}
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pokemon.resetTurnData();
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pokemon.resetStatus();
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pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
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user.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
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if (user.scene.currentBattle.double && user.scene.getPlayerParty().length > 1) {
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const allyPokemon = user.getAlly();
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if (slotIndex <= 1) {
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// Revived ally pokemon
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
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user.scene.unshiftPhase(new ToggleDoublePositionPhase(user.scene, true));
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} else if (allyPokemon.isFainted()) {
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// Revived party pokemon, and ally pokemon is fainted
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user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
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user.scene.unshiftPhase(new ToggleDoublePositionPhase(user.scene, true));
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}
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}
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}
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user.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
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}, PartyUiHandler.FilterFainted);
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});
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};
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return new Promise(resolve => {
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// If user is player, checks if the user has fainted pokemon
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if (user instanceof PlayerPokemon
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&& user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
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(user as PlayerPokemon).revivalBlessing().then(() => {
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if (user instanceof PlayerPokemon && user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
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revivePlayer().then(() => {
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resolve(true);
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});
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// If user is enemy, checks that it is a trainer, and it has fainted non-boss pokemon in party
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} else if (user instanceof EnemyPokemon
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} else if (
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user instanceof EnemyPokemon
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&& user.hasTrainer()
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&& user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
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&& user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1
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) {
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// Selects a random fainted pokemon
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const faintedPokemon = user.scene.getEnemyParty().filter(p => p.isFainted() && !p.isBoss());
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const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];
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@ -59,7 +59,6 @@ import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
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import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
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import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
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import { Challenges } from "#enums/challenges";
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import { PokemonAnimType } from "#enums/pokemon-anim-type";
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import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
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@ -4258,43 +4257,6 @@ export class PlayerPokemon extends Pokemon {
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}
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}
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}
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/**
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* Handles Revival Blessing when used by player.
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* @returns Promise to revive a pokemon.
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* @see {@linkcode RevivalBlessingAttr}
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*/
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revivalBlessing(): Promise<void> {
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return new Promise(resolve => {
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this.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:integer, option: PartyOption) => {
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if (slotIndex >= 0 && slotIndex < 6) {
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const pokemon = this.scene.getPlayerParty()[slotIndex];
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if (!pokemon || !pokemon.isFainted()) {
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resolve();
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}
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pokemon.resetTurnData();
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pokemon.resetStatus();
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pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
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this.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
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if (this.scene.currentBattle.double && this.scene.getPlayerParty().length > 1) {
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const allyPokemon = this.getAlly();
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if (slotIndex <= 1) {
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// Revived ally pokemon
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
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this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
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} else if (allyPokemon.isFainted()) {
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// Revived party pokemon, and ally pokemon is fainted
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
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this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
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}
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}
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}
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this.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
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}, PartyUiHandler.FilterFainted);
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});
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}
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getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> {
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if (!evolution) {
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