[Bug] Remove grounding moves' arbitrary turn limits (#2526)
* Remove grounding moves' arbitrary turn limits * Added documentation for GroundedTag * Rename GROUNDED tag + add tag check to isGrounded * Fix remaining GROUNDED reference * Clean up calls to getTag
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@ -6,7 +6,7 @@ import { BattleStat, getBattleStatName } from "./battle-stat";
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import { MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
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import { getPokemonMessage, getPokemonNameWithAffix } from "../messages";
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import { Weather, WeatherType } from "./weather";
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import { BattlerTag } from "./battler-tags";
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import { BattlerTag, GroundedTag } from "./battler-tags";
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import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { Gender } from "./gender";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr } from "./move";
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@ -4110,7 +4110,7 @@ export function initAbilities() {
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.attr(UnswappableAbilityAbAttr)
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.ignorable(),
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new Ability(Abilities.LEVITATE, 3)
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.attr(TypeImmunityAbAttr, Type.GROUND, (pokemon: Pokemon) => !pokemon.getTag(BattlerTagType.IGNORE_FLYING) && !pokemon.scene.arena.getTag(ArenaTagType.GRAVITY) && !pokemon.getTag(BattlerTagType.GROUNDED))
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.attr(TypeImmunityAbAttr, Type.GROUND, (pokemon: Pokemon) => !pokemon.getTag(GroundedTag) && !pokemon.scene.arena.getTag(ArenaTagType.GRAVITY))
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.ignorable(),
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new Ability(Abilities.EFFECT_SPORE, 3)
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.attr(EffectSporeAbAttr),
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@ -1467,6 +1467,17 @@ export class CursedTag extends BattlerTag {
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}
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}
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/**
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* Battler tag for effects that ground the source, allowing Ground-type moves to hit them. Encompasses two tag types:
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* @item IGNORE_FLYING: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
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* @item ROOSTED: One-turn grounding effects (i.e. from Roost)
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*/
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export class GroundedTag extends BattlerTag {
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constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {
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super(tagType, lapseType, 1, sourceMove);
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}
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}
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/**
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* Provides the Ice Face ability's effects.
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*/
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@ -1618,9 +1629,9 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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case BattlerTagType.BYPASS_SLEEP:
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return new BattlerTag(BattlerTagType.BYPASS_SLEEP, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
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case BattlerTagType.IGNORE_FLYING:
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return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
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case BattlerTagType.GROUNDED:
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return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount - 1, sourceMove);
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return new GroundedTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
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case BattlerTagType.ROOSTED:
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return new GroundedTag(tagType, BattlerTagLapseType.TURN_END, sourceMove);
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case BattlerTagType.SALT_CURED:
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return new SaltCuredTag(sourceId);
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case BattlerTagType.CURSED:
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@ -6606,7 +6606,7 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
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new SelfStatusMove(Moves.ROOST, Type.FLYING, -1, 5, -1, 0, 4)
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.attr(HealAttr, 0.5)
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.attr(AddBattlerTagAttr, BattlerTagType.GROUNDED, true, false, 1)
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.attr(AddBattlerTagAttr, BattlerTagType.ROOSTED, true, false)
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.triageMove(),
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new StatusMove(Moves.GRAVITY, Type.PSYCHIC, -1, 5, -1, 0, 4)
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.attr(AddArenaTagAttr, ArenaTagType.GRAVITY, 5)
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@ -6947,7 +6947,7 @@ export function initMoves() {
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.target(MoveTarget.BOTH_SIDES)
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.unimplemented(),
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new AttackMove(Moves.SMACK_DOWN, Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, 100, 0, 5)
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 5)
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false)
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.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
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.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
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.attr(HitsTagAttr, BattlerTagType.FLYING, false)
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@ -7331,7 +7331,7 @@ export function initMoves() {
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.triageMove(),
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new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
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.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 20) // TODO: remove this turn count
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false)
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.attr(HitsTagAttr, BattlerTagType.FLYING, false)
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.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
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.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
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@ -54,7 +54,7 @@ export enum BattlerTagType {
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SALT_CURED = "SALT_CURED",
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CURSED = "CURSED",
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CHARGED = "CHARGED",
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GROUNDED = "GROUNDED",
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ROOSTED = "ROOSTED",
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MAGNET_RISEN = "MAGNET_RISEN",
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MINIMIZED = "MINIMIZED",
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DESTINY_BOND = "DESTINY_BOND",
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@ -19,7 +19,7 @@ import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEv
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import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
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import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase, ToggleDoublePositionPhase } from "../phases";
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import { BattleStat } from "../data/battle-stat";
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import { BattlerTag, BattlerTagLapseType, EncoreTag, HelpingHandTag, HighestStatBoostTag, TypeBoostTag, TypeImmuneTag, getBattlerTag } from "../data/battler-tags";
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HelpingHandTag, HighestStatBoostTag, TypeBoostTag, TypeImmuneTag, getBattlerTag } from "../data/battler-tags";
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import { WeatherType } from "../data/weather";
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import { TempBattleStat } from "../data/temp-battle-stat";
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from "../data/arena-tag";
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@ -884,7 +884,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (forDefend && (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY) || this.getTag(BattlerTagType.GROUNDED))) {
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if (forDefend && (this.getTag(GroundedTag) || this.scene.arena.getTag(ArenaTagType.GRAVITY))) {
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const flyingIndex = types.indexOf(Type.FLYING);
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if (flyingIndex > -1) {
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types.splice(flyingIndex, 1);
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@ -1097,7 +1097,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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isGrounded(): boolean {
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return !this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN);
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return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN));
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}
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/**
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@ -0,0 +1,64 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#app/enums/species.js";
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import { Moves } from "#app/enums/moves.js";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
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import { BattlerTagType } from "#app/enums/battler-tag-type.js";
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import { Abilities } from "#app/enums/abilities.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Roost", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.STARAPTOR);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.STOMPING_TANTRUM ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ROOST,Moves.ROOST,Moves.ROOST,Moves.ROOST]);
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});
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test(
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"move should ground the user until the end of turn",
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async () => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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const enemyStartingHp = enemyPokemon.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.STOMPING_TANTRUM));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeUndefined();
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}, TIMEOUT
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);
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});
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@ -57,7 +57,7 @@ describe("Moves - Thousand Arrows", () => {
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// Enemy should not be grounded before move effect is applied
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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await game.phaseInterceptor.to(TurnEndPhase, false);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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