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Variant Label Color Change [QOL] (#2198)
* Test changes to change variant label color based on Tint * Implementedlabel color change on pokemon change
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@ -1446,6 +1446,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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}
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}
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} while (newVariant !== props.variant);
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} while (newVariant !== props.variant);
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this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, newVariant, undefined, undefined);
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this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, newVariant, undefined, undefined);
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// Cycle tint based on current sprite tint
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const tint = getVariantTint(newVariant);
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this.variantLabel.setTint(tint);
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success = true;
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success = true;
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}
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}
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break;
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break;
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@ -1715,8 +1720,15 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.cursorObj.setPosition(150 + 18 * (cursor % 9), 10 + 18 * Math.floor(cursor / 9));
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this.cursorObj.setPosition(150 + 18 * (cursor % 9), 10 + 18 * Math.floor(cursor / 9));
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this.setSpecies(this.genSpecies[this.getGenCursorWithScroll()][cursor]);
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const species = this.genSpecies[this.getGenCursorWithScroll()][cursor];
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const defaultDexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true);
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const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
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const variant = defaultProps.variant;
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const tint = getVariantTint(variant);
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this.variantLabel.setTint(tint);
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this.setSpecies(species);
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this.updateInstructions();
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this.updateInstructions();
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}
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}
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