[P2] Chloroblast & Struggle should not recoil if the move failed (#4719)

* Chloroblast & Struggle should not recoil if no damage was dealt

* Protect against missing move entry

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
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NightKev 2024-10-29 14:31:37 -07:00 committed by GitHub
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commit 921d4fa18c
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@ -1420,6 +1420,11 @@ export class RecoilAttr extends MoveEffectAttr {
return false;
}
// Chloroblast and Struggle should not deal recoil damage if the move was not successful
if (this.useHp && [ MoveResult.FAIL, MoveResult.MISS ].includes(user.getLastXMoves(1)[0]?.result)) {
return false;
}
const damageValue = (!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio;
const minValue = user.turnData.damageDealt ? 1 : 0;
const recoilDamage = Utils.toDmgValue(damageValue, minValue);

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@ -0,0 +1,42 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Chloroblast", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.CHLOROBLAST ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.PROTECT);
});
it("should not deal recoil damage if the opponent uses protect", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
game.move.select(Moves.CHLOROBLAST);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.isFullHp()).toBe(true);
});
});