[P2] Chloroblast & Struggle should not recoil if the move failed (#4719)
* Chloroblast & Struggle should not recoil if no damage was dealt * Protect against missing move entry Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> --------- Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
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@ -1420,6 +1420,11 @@ export class RecoilAttr extends MoveEffectAttr {
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return false;
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}
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// Chloroblast and Struggle should not deal recoil damage if the move was not successful
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if (this.useHp && [ MoveResult.FAIL, MoveResult.MISS ].includes(user.getLastXMoves(1)[0]?.result)) {
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return false;
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}
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const damageValue = (!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio;
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const minValue = user.turnData.damageDealt ? 1 : 0;
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const recoilDamage = Utils.toDmgValue(damageValue, minValue);
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@ -0,0 +1,42 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Chloroblast", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.CHLOROBLAST ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.PROTECT);
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});
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it("should not deal recoil damage if the opponent uses protect", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.CHLOROBLAST);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.isFullHp()).toBe(true);
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});
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});
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