[Beta][P1] Fix crash when resetting Commanded Dondozo before Trainer battles (#4873)
* Add failsafe to Commander remove anim * Commanded tag saves Tatsu form on reload
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@ -2158,6 +2158,11 @@ export class CommandedTag extends BattlerTag {
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pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_REMOVE);
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pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_REMOVE);
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}
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}
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}
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}
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override loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this._tatsugiriFormKey = source._tatsugiriFormKey;
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}
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}
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}
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/**
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/**
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@ -312,6 +312,10 @@ export class PokemonAnimPhase extends BattlePhase {
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// Note: unlike the other Commander animation, this is played through the
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// Note: unlike the other Commander animation, this is played through the
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// Dondozo instead of the Tatsugiri.
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// Dondozo instead of the Tatsugiri.
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const tatsugiri = this.pokemon.getAlly();
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const tatsugiri = this.pokemon.getAlly();
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if (isNullOrUndefined(tatsugiri)) {
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console.warn("Aborting COMMANDER_REMOVE anim: Tatsugiri is undefined");
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return this.end();
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}
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const tatsuSprite = this.scene.addPokemonSprite(
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const tatsuSprite = this.scene.addPokemonSprite(
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tatsugiri,
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tatsugiri,
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