Draining Kiss now restores 75% of damage dealt
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@ -2126,7 +2126,7 @@ export function initAbilities() {
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.bypassFaint()
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.ignorable(),
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new Ability(Abilities.SHED_SKIN, "Shed Skin", "The Pokémon may heal its own status conditions by shedding its skin.", 3)
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.conditionalAttr(pokemon => !Utils.randSeedInt(3), PostTurnResetStatusAbAttr),
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.conditionalAttr(pokemon => !Utils.randSeedInt(3), PostTurnResetStatusAbAttr),
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new Ability(Abilities.GUTS, "Guts", "It's so gutsy that having a status condition boosts the Pokémon's Attack stat.", 3)
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.attr(BypassBurnDamageReductionAbAttr)
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.conditionalAttr(pokemon => !!pokemon.status, BattleStatMultiplierAbAttr, BattleStat.ATK, 1.5),
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@ -4505,7 +4505,7 @@ export function initMoves() {
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new StatusMove(Moves.TOPSY_TURVY, "Topsy-Turvy", Type.DARK, -1, 20, "All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.", -1, 0, 6)
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.attr(InvertStatsAttr),
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new AttackMove(Moves.DRAINING_KISS, "Draining Kiss", Type.FAIRY, MoveCategory.SPECIAL, 50, 100, 10, "The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.", -1, 0, 6)
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.attr(HitHealAttr)
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.attr(HitHealAttr, 0.75)
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.makesContact()
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.triageMove(),
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new StatusMove(Moves.CRAFTY_SHIELD, "Crafty Shield (N)", Type.FAIRY, -1, 10, "The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.", -1, 3, 6)
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@ -4695,7 +4695,7 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatChangeAttr, BattleStat.SPD, -1),
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new SelfStatusMove(Moves.LASER_FOCUS, "Laser Focus", Type.NORMAL, -1, 30, "The user concentrates intensely. The attack on the next turn always results in a critical hit.", -1, 0, 7)
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.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
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.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
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new StatusMove(Moves.GEAR_UP, "Gear Up", Type.STEEL, -1, 20, "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 7)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, false, (user, target, move) => [ Abilities.PLUS, Abilities.MINUS ].includes(target.getAbility().id) || (target.canApplyPassive() && [ Abilities.PLUS, Abilities.MINUS ].includes(target.getPassiveAbility().id)))
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.target(MoveTarget.USER_AND_ALLIES)
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