[Bug] Fix #5358 Abilities that Redirect Moves Consider Move-Typings before Ability Modifiers (#5464)

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Dean 2025-03-10 20:02:51 -07:00 committed by GitHub
parent 572556b7b9
commit 929392fe8b
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4 changed files with 245 additions and 5 deletions

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@ -4571,9 +4571,19 @@ export class PostFaintHPDamageAbAttr extends PostFaintAbAttr {
} }
} }
/**
* Redirects a move to the pokemon with this ability if it meets the conditions
*/
export class RedirectMoveAbAttr extends AbAttr { export class RedirectMoveAbAttr extends AbAttr {
/**
* @param pokemon - The Pokemon with the redirection ability
* @param args - The args passed to the `AbAttr`:
* - `[0]` - The id of the {@linkcode Move} used
* - `[1]` - The target's battler index (before redirection)
* - `[2]` - The Pokemon that used the move being redirected
*/
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.canRedirect(args[0] as Moves)) { if (this.canRedirect(args[0] as Moves, args[2] as Pokemon)) {
const target = args[1] as Utils.NumberHolder; const target = args[1] as Utils.NumberHolder;
const newTarget = pokemon.getBattlerIndex(); const newTarget = pokemon.getBattlerIndex();
if (target.value !== newTarget) { if (target.value !== newTarget) {
@ -4585,7 +4595,7 @@ export class RedirectMoveAbAttr extends AbAttr {
return false; return false;
} }
canRedirect(moveId: Moves): boolean { canRedirect(moveId: Moves, user: Pokemon): boolean {
const move = allMoves[moveId]; const move = allMoves[moveId];
return !![ MoveTarget.NEAR_OTHER, MoveTarget.OTHER ].find(t => move.moveTarget === t); return !![ MoveTarget.NEAR_OTHER, MoveTarget.OTHER ].find(t => move.moveTarget === t);
} }
@ -4599,8 +4609,8 @@ export class RedirectTypeMoveAbAttr extends RedirectMoveAbAttr {
this.type = type; this.type = type;
} }
canRedirect(moveId: Moves): boolean { canRedirect(moveId: Moves, user: Pokemon): boolean {
return super.canRedirect(moveId) && allMoves[moveId].type === this.type; return super.canRedirect(moveId, user) && user.getMoveType(allMoves[moveId]) === this.type;
} }
} }

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@ -504,7 +504,7 @@ export class MovePhase extends BattlePhase {
globalScene globalScene
.getField(true) .getField(true)
.filter(p => p !== this.pokemon) .filter(p => p !== this.pokemon)
.forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget)); .forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget, this.pokemon));
/** `true` if an Ability is responsible for redirecting the move to another target; `false` otherwise */ /** `true` if an Ability is responsible for redirecting the move to another target; `false` otherwise */
let redirectedByAbility = currentTarget !== redirectTarget.value; let redirectedByAbility = currentTarget !== redirectTarget.value;

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@ -0,0 +1,115 @@
import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Lightningrod", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.SHOCK_WAVE ])
.ability(Abilities.BALL_FETCH)
.battleType("double")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should redirect electric type moves", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
});
it("should not redirect non-electric type moves", async () => {
game.override.moveset([ Moves.SPLASH, Moves.AERIAL_ACE ]);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should boost the user's spatk without damaging", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy2.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
it("should not redirect moves changed from electric type via ability", async () => {
game.override.ability(Abilities.NORMALIZE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should redirect moves changed to electric type via ability", async () => {
game.override.ability(Abilities.GALVANIZE)
.moveset(Moves.TACKLE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
});

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@ -0,0 +1,115 @@
import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Storm Drain", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.WATER_GUN ])
.ability(Abilities.BALL_FETCH)
.battleType("double")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should redirect water type moves", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
});
it("should not redirect non-water type moves", async () => {
game.override.moveset([ Moves.SPLASH, Moves.AERIAL_ACE ]);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should boost the user's spatk without damaging", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy2.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
it("should not redirect moves changed from water type via ability", async () => {
game.override.ability(Abilities.NORMALIZE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should redirect moves changed to water type via ability", async () => {
game.override.ability(Abilities.LIQUID_VOICE)
.moveset(Moves.PSYCHIC_NOISE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.PSYCHIC_NOISE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
});