Increase EXP max level to 10000
Increase EXP max level to 10000; add new battle BGs and random props for enemy side
Before Width: | Height: | Size: 550 B After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 958 B After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 617 B |
After Width: | Height: | Size: 729 B |
After Width: | Height: | Size: 667 B |
Before Width: | Height: | Size: 618 B After Width: | Height: | Size: 639 B |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 721 B |
After Width: | Height: | Size: 486 B |
After Width: | Height: | Size: 685 B |
After Width: | Height: | Size: 643 B |
Before Width: | Height: | Size: 518 B After Width: | Height: | Size: 928 B |
Before Width: | Height: | Size: 979 B After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 625 B After Width: | Height: | Size: 638 B |
96
src/arena.ts
|
@ -97,26 +97,6 @@ export class Arena {
|
|||
return ret;
|
||||
}
|
||||
|
||||
getBiomeKey(): string {
|
||||
switch (this.biomeType) {
|
||||
case Biome.LAKE:
|
||||
return 'sea';
|
||||
case Biome.ABYSS:
|
||||
return 'wasteland';
|
||||
case Biome.MEADOW:
|
||||
return 'grass';
|
||||
case Biome.VOLCANO:
|
||||
return 'cave';
|
||||
case Biome.POWER_PLANT:
|
||||
return 'ruins';
|
||||
case Biome.FACTORY:
|
||||
return 'wasteland';
|
||||
case Biome.END:
|
||||
return 'wasteland';
|
||||
}
|
||||
return Biome[this.biomeType].toLowerCase();
|
||||
}
|
||||
|
||||
getFormIndex(species: PokemonSpecies) {
|
||||
if (!species.canChangeForm && species.forms?.length)
|
||||
return Utils.randInt(species.forms.length); // TODO: Base on biome
|
||||
|
@ -326,4 +306,80 @@ export class Arena {
|
|||
return 21.347;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function getBiomeKey(biome: Biome): string {
|
||||
switch (biome) {
|
||||
case Biome.ABYSS:
|
||||
return 'wasteland';
|
||||
case Biome.MEADOW:
|
||||
return 'grass';
|
||||
case Biome.VOLCANO:
|
||||
return 'cave';
|
||||
case Biome.POWER_PLANT:
|
||||
return 'ruins';
|
||||
case Biome.FACTORY:
|
||||
return 'wasteland';
|
||||
case Biome.END:
|
||||
return 'wasteland';
|
||||
}
|
||||
return Biome[biome].toLowerCase();
|
||||
}
|
||||
|
||||
export function getBiomeHasProps(biomeType: Biome): boolean {
|
||||
switch (biomeType) {
|
||||
case Biome.LAKE:
|
||||
case Biome.DESERT:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
export class ArenaBase extends Phaser.GameObjects.Container {
|
||||
public player: boolean;
|
||||
public biome: Biome;
|
||||
public propValue: integer;
|
||||
public base: Phaser.GameObjects.Sprite;
|
||||
public props: Phaser.GameObjects.Sprite[];
|
||||
|
||||
constructor(scene: BattleScene, player: boolean) {
|
||||
super(scene, 0, 0);
|
||||
|
||||
this.player = player;
|
||||
this.biome = Biome.PLAINS;
|
||||
|
||||
this.base = scene.add.sprite(0, 0, `plains_a`);
|
||||
this.base.setOrigin(0, 0);
|
||||
|
||||
this.props = !player ?
|
||||
new Array(3).fill(null).map(() => {
|
||||
const ret = scene.add.sprite(0, 0, `plains_b`);
|
||||
ret.setOrigin(0, 0);
|
||||
ret.setVisible(false);
|
||||
return ret;
|
||||
}) : [];
|
||||
}
|
||||
|
||||
setBiome(biome: Biome, propValue?: integer): void {
|
||||
if (this.biome === biome)
|
||||
return;
|
||||
|
||||
const hasProps = getBiomeHasProps(biome);
|
||||
const biomeKey = getBiomeKey(biome);
|
||||
|
||||
this.base.setTexture(`${biomeKey}_${this.player ? 'a' : 'b'}`);
|
||||
this.add(this.base);
|
||||
|
||||
if (!this.player) {
|
||||
this.propValue = propValue === undefined
|
||||
? hasProps ? Utils.randInt(8) : 0
|
||||
: propValue;
|
||||
for (let p = 0; p < 3; p++) {
|
||||
this.props[p].setTexture(`${biomeKey}_b${hasProps ? `_${p + 1}` : ''}`);
|
||||
this.props[p].setVisible(hasProps && !!(this.propValue & (1 << p)));
|
||||
this.add(this.props[p]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
import BattleScene, { startingLevel, startingWave } from "./battle-scene";
|
||||
import BattleScene, { maxExpLevel, startingLevel, startingWave } from "./battle-scene";
|
||||
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult } from "./pokemon";
|
||||
import * as Utils from './utils';
|
||||
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr } from "./data/move";
|
||||
|
@ -27,6 +27,7 @@ import { TempBattleStat } from "./data/temp-battle-stat";
|
|||
import { ArenaTagType, ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
|
||||
import { CheckTrappedAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, SuppressWeatherEffectAbAttr, applyCheckTrappedAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
|
||||
import { Unlockables, getUnlockableName } from "./system/unlockables";
|
||||
import { getBiomeKey } from "./arena";
|
||||
|
||||
export class CheckLoadPhase extends BattlePhase {
|
||||
private loaded: boolean;
|
||||
|
@ -157,7 +158,7 @@ export class EncounterPhase extends BattlePhase {
|
|||
}
|
||||
|
||||
doEncounter() {
|
||||
if (startingWave > 10 && startingLevel < 100) {
|
||||
if (startingWave > 10) {
|
||||
for (let m = 0; m < Math.floor(startingWave / 10); m++)
|
||||
this.scene.addModifier(getPlayerModifierTypeOptionsForWave((m + 1) * 10, 1, this.scene.getParty())[0].type.newModifier());
|
||||
}
|
||||
|
@ -303,14 +304,12 @@ export class SwitchBiomePhase extends BattlePhase {
|
|||
|
||||
this.scene.newArena(this.nextBiome);
|
||||
|
||||
const biomeKey = this.scene.arena.getBiomeKey();
|
||||
const biomeKey = getBiomeKey(this.nextBiome);
|
||||
const bgTexture = `${biomeKey}_bg`;
|
||||
const playerTexture = `${biomeKey}_a`;
|
||||
const enemyTexture = `${biomeKey}_b`;
|
||||
this.scene.arenaBgTransition.setTexture(bgTexture)
|
||||
this.scene.arenaBgTransition.setAlpha(0);
|
||||
this.scene.arenaBgTransition.setVisible(true);
|
||||
this.scene.arenaPlayerTransition.setTexture(playerTexture)
|
||||
this.scene.arenaPlayerTransition.setBiome(this.nextBiome);
|
||||
this.scene.arenaPlayerTransition.setAlpha(0);
|
||||
this.scene.arenaPlayerTransition.setVisible(true);
|
||||
|
||||
|
@ -324,11 +323,11 @@ export class SwitchBiomePhase extends BattlePhase {
|
|||
alpha: (target: any) => target === this.scene.arenaPlayer ? 0 : 1,
|
||||
onComplete: () => {
|
||||
this.scene.arenaBg.setTexture(bgTexture);
|
||||
this.scene.arenaPlayer.setTexture(playerTexture);
|
||||
this.scene.arenaPlayer.setBiome(this.nextBiome);
|
||||
this.scene.arenaPlayer.setAlpha(1);
|
||||
this.scene.arenaEnemy.setTexture(enemyTexture);
|
||||
this.scene.arenaEnemy.setBiome(this.nextBiome);
|
||||
this.scene.arenaEnemy.setAlpha(1);
|
||||
this.scene.arenaNextEnemy.setTexture(enemyTexture);
|
||||
this.scene.arenaNextEnemy.setBiome(this.nextBiome);
|
||||
this.scene.arenaBgTransition.setVisible(false);
|
||||
this.scene.arenaPlayerTransition.setVisible(false);
|
||||
|
||||
|
@ -1550,7 +1549,7 @@ export class VictoryPhase extends PokemonPhase {
|
|||
const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier;
|
||||
const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier;
|
||||
const expValue = this.scene.getEnemyPokemon().getExpValue();
|
||||
const expPartyMembers = party.filter(p => p.hp && p.level < 100);
|
||||
const expPartyMembers = party.filter(p => p.hp && p.level < maxExpLevel);
|
||||
const partyMemberExp = [];
|
||||
for (let partyMember of expPartyMembers) {
|
||||
const pId = partyMember.id;
|
||||
|
@ -1753,10 +1752,10 @@ export class LevelUpPhase extends PartyMemberPokemonPhase {
|
|||
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
|
||||
for (let lm of levelMoves)
|
||||
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm));
|
||||
const evolution = pokemon.getEvolution();
|
||||
if (evolution)
|
||||
this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.partyMemberIndex, evolution, this.lastLevel));
|
||||
}
|
||||
const evolution = pokemon.getEvolution();
|
||||
if (evolution)
|
||||
this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.partyMemberIndex, evolution, this.lastLevel));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ import { Battle } from './battle';
|
|||
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
|
||||
import { BattlePhase } from './battle-phase';
|
||||
import { initGameSpeed } from './system/game-speed';
|
||||
import { Arena } from './arena';
|
||||
import { Arena, ArenaBase, getBiomeHasProps, getBiomeKey } from './arena';
|
||||
import { GameData } from './system/game-data';
|
||||
import StarterSelectUiHandler from './ui/starter-select-ui-handler';
|
||||
import { TextStyle, addTextObject } from './ui/text';
|
||||
|
@ -28,6 +28,8 @@ export const startingLevel = 5;
|
|||
export const startingWave = 1;
|
||||
export const startingBiome = Biome.TOWN;
|
||||
|
||||
export const maxExpLevel = 10000;
|
||||
|
||||
export enum Button {
|
||||
UP,
|
||||
DOWN,
|
||||
|
@ -64,13 +66,12 @@ export default class BattleScene extends Phaser.Scene {
|
|||
public field: Phaser.GameObjects.Container;
|
||||
public fieldUI: Phaser.GameObjects.Container;
|
||||
public abilityBar: AbilityBar;
|
||||
public arenaBg: Phaser.GameObjects.Image;
|
||||
public arenaBgTransition: Phaser.GameObjects.Image;
|
||||
public arenaPlayer: Phaser.GameObjects.Image;
|
||||
public arenaPlayerTransition: Phaser.GameObjects.Image;
|
||||
public arenaEnemy: Phaser.GameObjects.Image;
|
||||
public arenaEnemyTransition: Phaser.GameObjects.Image;
|
||||
public arenaNextEnemy: Phaser.GameObjects.Image;
|
||||
public arenaBg: Phaser.GameObjects.Sprite;
|
||||
public arenaBgTransition: Phaser.GameObjects.Sprite;
|
||||
public arenaPlayer: ArenaBase;
|
||||
public arenaPlayerTransition: ArenaBase;
|
||||
public arenaEnemy: ArenaBase;
|
||||
public arenaNextEnemy: ArenaBase;
|
||||
public arena: Arena;
|
||||
public trainer: Phaser.GameObjects.Sprite;
|
||||
public currentBattle: Battle;
|
||||
|
@ -209,11 +210,15 @@ export default class BattleScene extends Phaser.Scene {
|
|||
this.loadImage('starter_select_gen_cursor_highlight', 'ui');
|
||||
|
||||
// Load arena images
|
||||
Utils.getEnumValues(Biome).map(at => {
|
||||
const atKey = Biome[at].toLowerCase();
|
||||
this.loadImage(`${atKey}_bg`, 'arenas', `${atKey}_bg.png`);
|
||||
this.loadImage(`${atKey}_a`, 'arenas', `${atKey}_a.png`);
|
||||
this.loadImage(`${atKey}_b`, 'arenas', `${atKey}_b.png`);
|
||||
Utils.getEnumValues(Biome).map(bt => {
|
||||
const btKey = Biome[bt].toLowerCase();
|
||||
this.loadImage(`${btKey}_bg`, 'arenas');
|
||||
this.loadImage(`${btKey}_a`, 'arenas');
|
||||
this.loadImage(`${btKey}_b`, 'arenas');
|
||||
if (getBiomeHasProps(bt)) {
|
||||
for (let p = 1; p <= 3; p++)
|
||||
this.loadImage(`${btKey}_b_${p}`, 'arenas')
|
||||
}
|
||||
});
|
||||
|
||||
// Load trainer images
|
||||
|
@ -338,16 +343,17 @@ export default class BattleScene extends Phaser.Scene {
|
|||
|
||||
this.arenaBg = this.add.sprite(0, 0, 'plains_bg');
|
||||
this.arenaBgTransition = this.add.sprite(0, 0, `plains_bg`);
|
||||
this.arenaPlayer = this.add.sprite(0, 0, `plains_a`);
|
||||
this.arenaPlayerTransition = this.add.sprite(0, 0, `plains_a`);
|
||||
this.arenaEnemy = this.add.sprite(0, 0, `plains_b`);
|
||||
this.arenaNextEnemy = this.add.sprite(0, 0, `plains_b`);
|
||||
this.arenaPlayer = new ArenaBase(this, true);
|
||||
this.arenaPlayerTransition = new ArenaBase(this, true);
|
||||
this.arenaEnemy = new ArenaBase(this, false);
|
||||
this.arenaNextEnemy = new ArenaBase(this, false);
|
||||
|
||||
this.arenaBgTransition.setVisible(false);
|
||||
this.arenaPlayerTransition.setVisible(false);
|
||||
|
||||
[this.arenaBg, this.arenaBgTransition, this.arenaPlayer, this.arenaPlayerTransition, this.arenaEnemy, this.arenaNextEnemy].forEach(a => {
|
||||
a.setOrigin(0, 0);
|
||||
[ this.arenaBg, this.arenaBgTransition, this.arenaPlayer, this.arenaPlayerTransition, this.arenaEnemy, this.arenaNextEnemy ].forEach(a => {
|
||||
if (a instanceof Phaser.GameObjects.Sprite)
|
||||
a.setOrigin(0, 0);
|
||||
field.add(a);
|
||||
});
|
||||
|
||||
|
@ -481,8 +487,7 @@ export default class BattleScene extends Phaser.Scene {
|
|||
this.arenaBgTransition.setPosition(0, 0);
|
||||
this.arenaPlayer.setPosition(300, 0);
|
||||
this.arenaPlayerTransition.setPosition(0, 0);
|
||||
this.arenaEnemy.setPosition(-280, 0);
|
||||
this.arenaNextEnemy.setPosition(-280, 0);
|
||||
[ this.arenaEnemy, this.arenaNextEnemy ].forEach(a => a.setPosition(-280, 0));
|
||||
|
||||
this.trainer.setTexture('trainer_m');
|
||||
this.trainer.setPosition(406, 132);
|
||||
|
@ -518,14 +523,14 @@ export default class BattleScene extends Phaser.Scene {
|
|||
this.arena = new Arena(this, biome, Biome[biome].toLowerCase());
|
||||
|
||||
if (init) {
|
||||
const biomeKey = this.arena.getBiomeKey();
|
||||
const biomeKey = getBiomeKey(biome);
|
||||
|
||||
this.arenaBg.setTexture(`${biomeKey}_bg`);
|
||||
this.arenaBgTransition.setTexture(`${biomeKey}_bg`);
|
||||
this.arenaPlayer.setTexture(`${biomeKey}_a`);
|
||||
this.arenaPlayerTransition.setTexture(`${biomeKey}_a`);
|
||||
this.arenaEnemy.setTexture(`${biomeKey}_b`);
|
||||
this.arenaNextEnemy.setTexture(`${biomeKey}_b`);
|
||||
this.arenaPlayer.setBiome(biome);
|
||||
this.arenaPlayerTransition.setBiome(biome);
|
||||
this.arenaEnemy.setBiome(biome);
|
||||
this.arenaNextEnemy.setBiome(biome);
|
||||
}
|
||||
|
||||
return this.arena;
|
||||
|
|
|
@ -16,10 +16,26 @@ const expLevels = [
|
|||
[ 0, 4, 13, 32, 65, 112, 178, 276, 393, 540, 745, 967, 1230, 1591, 1957, 2457, 3046, 3732, 4526, 5440, 6482, 7666, 9003, 10506, 12187, 14060, 16140, 18439, 20974, 23760, 26811, 30146, 33780, 37731, 42017, 46656, 50653, 55969, 60505, 66560, 71677, 78533, 84277, 91998, 98415, 107069, 114205, 123863, 131766, 142500, 151222, 163105, 172697, 185807, 196322, 210739, 222231, 238036, 250562, 267840, 281456, 300293, 315059, 335544, 351520, 373744, 390991, 415050, 433631, 459620, 479600, 507617, 529063, 559209, 582187, 614566, 639146, 673863, 700115, 737280, 765275, 804997, 834809, 877201, 908905, 954084, 987754, 1035837, 1071552, 1122660, 1160499, 1214753, 1254796, 1312322, 1354652, 1415577, 1460276, 1524731, 1571884, 1640000 ]
|
||||
];
|
||||
|
||||
export function getLevelTotalExp(level: integer, growthRate: integer) {
|
||||
return expLevels[growthRate][level - 1];
|
||||
export function getLevelTotalExp(level: integer, growthRate: GrowthRate): number {
|
||||
if (level < 100)
|
||||
return expLevels[growthRate][level - 1];
|
||||
|
||||
switch (growthRate) {
|
||||
case GrowthRate.ERRATIC:
|
||||
return (Math.pow(level, 4) + (Math.pow(level, 3) * 2000)) / 3500;
|
||||
case GrowthRate.FAST:
|
||||
return Math.pow(level, 3) * 4 / 5;
|
||||
case GrowthRate.MEDIUM_FAST:
|
||||
return Math.pow(level, 3);
|
||||
case GrowthRate.MEDIUM_SLOW:
|
||||
return (Math.pow(level, 3) * 6 / 5) - (15 * Math.pow(level, 2)) + (100 * level) - 140;
|
||||
case GrowthRate.SLOW:
|
||||
return Math.pow(level, 3) * 5 / 4;
|
||||
case GrowthRate.FLUCTUATING:
|
||||
return (Math.pow(level, 3) + ((level / 2) + 32)) * 4 / (100 + level);
|
||||
}
|
||||
};
|
||||
|
||||
export function getLevelRelExp(level: integer, growthRate: integer) {
|
||||
export function getLevelRelExp(level: integer, growthRate: GrowthRate): number {
|
||||
return getLevelTotalExp(level, growthRate) - getLevelTotalExp(level - 1, growthRate);
|
||||
};
|
|
@ -11,6 +11,7 @@ import * as Utils from '../utils';
|
|||
import { TempBattleStat, getTempBattleStatBoosterItemName, getTempBattleStatName } from '../data/temp-battle-stat';
|
||||
import { BerryType, getBerryEffectDescription, getBerryName } from '../data/berry';
|
||||
import { Unlockables } from '../system/unlockables';
|
||||
import { maxExpLevel } from '../battle-scene';
|
||||
|
||||
type Modifier = Modifiers.Modifier;
|
||||
|
||||
|
@ -696,7 +697,7 @@ const modifierPool = {
|
|||
return !party[0].scene.findModifier(m => m instanceof Modifiers.MapModifier) ? 1 : 0;
|
||||
}),
|
||||
new WeightedModifierType(modifierTypes.TM_GREAT, 2),
|
||||
new WeightedModifierType(modifierTypes.EXP_SHARE, (party: Pokemon[]) => party.filter(p => p.level < 100).length ? 1 : 0),
|
||||
new WeightedModifierType(modifierTypes.EXP_SHARE, (party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length ? 1 : 0),
|
||||
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3)
|
||||
].map(m => { m.setTier(ModifierTier.GREAT); return m; }),
|
||||
[ModifierTier.ULTRA]: [
|
||||
|
@ -713,10 +714,10 @@ const modifierPool = {
|
|||
new WeightedModifierType(modifierTypes.LEFTOVERS, 2),
|
||||
new WeightedModifierType(modifierTypes.SHELL_BELL, 2),
|
||||
new WeightedModifierType(modifierTypes.BERRY_POUCH, 3),
|
||||
new WeightedModifierType(modifierTypes.EXP_CHARM, (party: Pokemon[]) => party.filter(p => p.level < 100).length ? 4 : 0),
|
||||
new WeightedModifierType(modifierTypes.OVAL_CHARM, (party: Pokemon[]) => party.filter(p => p.level < 100).length ? 2 : 0),
|
||||
new WeightedModifierType(modifierTypes.EXP_CHARM, (party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length ? 4 : 0),
|
||||
new WeightedModifierType(modifierTypes.OVAL_CHARM, (party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length ? 2 : 0),
|
||||
new WeightedModifierType(modifierTypes.EXP_BALANCE,
|
||||
(party: Pokemon[]) => party.filter(p => p.level < 100).length && !party[0].scene.findModifier(m => m instanceof Modifiers.ExpBalanceModifier) ? 1 : 0)
|
||||
(party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length && !party[0].scene.findModifier(m => m instanceof Modifiers.ExpBalanceModifier) ? 1 : 0)
|
||||
].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
|
||||
[ModifierTier.MASTER]: [
|
||||
new WeightedModifierType(modifierTypes.MASTER_BALL, 3),
|
||||
|
@ -724,7 +725,7 @@ const modifierPool = {
|
|||
new WeightedModifierType(modifierTypes.MINI_BLACK_HOLE, (party: Pokemon[]) => party[0].scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE] ? 1 : 0)
|
||||
].map(m => { m.setTier(ModifierTier.MASTER); return m; }),
|
||||
[ModifierTier.LUXURY]: [
|
||||
new WeightedModifierType(modifierTypes.GOLDEN_EXP_CHARM, (party: Pokemon[]) => party.filter(p => p.level < 100).length ? 1 : 0),
|
||||
new WeightedModifierType(modifierTypes.GOLDEN_EXP_CHARM, (party: Pokemon[]) => party.filter(p => p.level < maxExpLevel).length ? 1 : 0),
|
||||
new WeightedModifierType(modifierTypes.GOLDEN_POKEBALL, 1),
|
||||
new WeightedModifierType(modifierTypes.RARER_CANDY, 1)
|
||||
].map(m => { m.setTier(ModifierTier.LUXURY); return m; }),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import * as ModifierTypes from './modifier-type';
|
||||
import { LearnMovePhase, LevelUpPhase, PokemonHealPhase } from "../battle-phases";
|
||||
import BattleScene from "../battle-scene";
|
||||
import BattleScene, { maxExpLevel } from "../battle-scene";
|
||||
import { getLevelTotalExp } from "../data/exp";
|
||||
import { PokeballType } from "../data/pokeball";
|
||||
import Pokemon, { PlayerPokemon } from "../pokemon";
|
||||
|
@ -735,7 +735,7 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
|
|||
pokemon.scene.applyModifiers(LevelIncrementBoosterModifier, true, levelCount);
|
||||
|
||||
pokemon.level += levelCount.value;
|
||||
if (pokemon.level <= 100) {
|
||||
if (pokemon.level <= maxExpLevel) {
|
||||
pokemon.exp = getLevelTotalExp(pokemon.level, pokemon.species.growthRate);
|
||||
pokemon.levelExp = 0;
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ import * as Utils from '../utils';
|
|||
import { addTextObject, TextStyle } from './text';
|
||||
import { getGenderSymbol, getGenderColor } from '../data/gender';
|
||||
import { StatusEffect } from '../data/status-effect';
|
||||
import BattleScene from '../battle-scene';
|
||||
import BattleScene, { maxExpLevel } from '../battle-scene';
|
||||
|
||||
export default class BattleInfo extends Phaser.GameObjects.Container {
|
||||
private player: boolean;
|
||||
|
@ -217,7 +217,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
|||
const relLevelExp = getLevelRelExp(this.lastLevel + 1, battler.species.growthRate);
|
||||
const levelExp = levelUp ? relLevelExp : battler.levelExp;
|
||||
let ratio = relLevelExp ? levelExp / relLevelExp : 0;
|
||||
if (this.lastLevel >= 100) {
|
||||
if (this.lastLevel >= maxExpLevel) {
|
||||
if (levelUp)
|
||||
ratio = 1;
|
||||
instant = true;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import BattleScene, { Button } from "../battle-scene";
|
||||
import BattleScene, { Button, maxExpLevel } from "../battle-scene";
|
||||
import { Mode } from "./ui";
|
||||
import UiHandler from "./uiHandler";
|
||||
import * as Utils from "../utils";
|
||||
|
@ -482,7 +482,7 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
});
|
||||
|
||||
const totalLvExp = getLevelTotalExp(this.pokemon.level, this.pokemon.species.growthRate);
|
||||
const expRatio = this.pokemon.level < 100 ? this.pokemon.levelExp / totalLvExp : 0;
|
||||
const expRatio = this.pokemon.level < maxExpLevel ? this.pokemon.levelExp / totalLvExp : 0;
|
||||
|
||||
const expLabel = addTextObject(this.scene, 6, 112, 'EXP. POINTS', TextStyle.SUMMARY);
|
||||
expLabel.setOrigin(0, 0);
|
||||
|
@ -496,7 +496,7 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
expText.setOrigin(1, 0);
|
||||
statsContainer.add(expText);
|
||||
|
||||
const nextLvExp = this.pokemon.level < 100
|
||||
const nextLvExp = this.pokemon.level < maxExpLevel
|
||||
? getLevelTotalExp(this.pokemon.level + 1, this.pokemon.species.growthRate) - this.pokemon.levelExp
|
||||
: 0;
|
||||
const nextLvExpText = addTextObject(this.scene, 208, 128, nextLvExp.toString(), TextStyle.WINDOW);
|
||||
|
|