mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-02-16 17:27:41 +00:00
Merge branch 'beta' into refactor/api-requests
This commit is contained in:
commit
93d805e0a4
@ -626,7 +626,7 @@ export class ArenaTrapTag extends ArenaTag {
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* @returns `true` if this hazard affects the given Pokemon; `false` otherwise.
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*/
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override apply(arena: Arena, simulated: boolean, pokemon: Pokemon): boolean {
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if (this.sourceId === pokemon.id || (this.side === ArenaTagSide.PLAYER) !== pokemon.isPlayer()) {
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if ((this.side === ArenaTagSide.PLAYER) !== pokemon.isPlayer()) {
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return false;
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}
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@ -3982,10 +3982,14 @@ export class PlayerPokemon extends Pokemon {
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if (Overrides.SHINY_OVERRIDE) {
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this.shiny = true;
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this.initShinySparkle();
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if (Overrides.VARIANT_OVERRIDE) {
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this.variant = Overrides.VARIANT_OVERRIDE;
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}
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} else if (Overrides.SHINY_OVERRIDE === false) {
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this.shiny = false;
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}
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if (Overrides.VARIANT_OVERRIDE !== null && this.shiny) {
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this.variant = Overrides.VARIANT_OVERRIDE;
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}
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if (!dataSource) {
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if (this.scene.gameMode.isDaily) {
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this.generateAndPopulateMoveset();
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@ -4474,10 +4478,13 @@ export class EnemyPokemon extends Pokemon {
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if (Overrides.OPP_SHINY_OVERRIDE) {
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this.shiny = true;
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this.initShinySparkle();
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} else if (Overrides.OPP_SHINY_OVERRIDE === false) {
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this.shiny = false;
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}
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if (this.shiny) {
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this.variant = this.generateVariant();
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if (Overrides.OPP_VARIANT_OVERRIDE) {
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if (Overrides.OPP_VARIANT_OVERRIDE !== null) {
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this.variant = Overrides.OPP_VARIANT_OVERRIDE;
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}
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}
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@ -113,8 +113,8 @@ class DefaultOverrides {
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readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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readonly GENDER_OVERRIDE: Gender | null = null;
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readonly MOVESET_OVERRIDE: Moves | Array<Moves> = [];
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readonly SHINY_OVERRIDE: boolean = false;
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readonly VARIANT_OVERRIDE: Variant = 0;
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readonly SHINY_OVERRIDE: boolean | null = null;
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readonly VARIANT_OVERRIDE: Variant | null = null;
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// --------------------------
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// OPPONENT / ENEMY OVERRIDES
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@ -134,8 +134,8 @@ class DefaultOverrides {
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readonly OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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readonly OPP_GENDER_OVERRIDE: Gender | null = null;
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readonly OPP_MOVESET_OVERRIDE: Moves | Array<Moves> = [];
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readonly OPP_SHINY_OVERRIDE: boolean = false;
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readonly OPP_VARIANT_OVERRIDE: Variant = 0;
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readonly OPP_SHINY_OVERRIDE: boolean | null = null;
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readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
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readonly OPP_IVS_OVERRIDE: number | number[] = [];
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readonly OPP_FORM_OVERRIDES: Partial<Record<Species, number>> = {};
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/**
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@ -170,13 +170,16 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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pokemon.setMove(index, this.moveId);
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initMoveAnim(this.scene, this.moveId).then(() => {
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loadMoveAnimAssets(this.scene, [ this.moveId ], true);
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this.scene.playSound("level_up_fanfare"); // Sound loaded into game as is
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});
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this.scene.ui.setMode(this.messageMode);
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const learnMoveText = i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name });
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textMessage = textMessage ? textMessage + "$" + learnMoveText : learnMoveText;
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await this.scene.ui.showTextPromise(textMessage, this.messageMode === Mode.EVOLUTION_SCENE ? 1000 : undefined, true);
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
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this.end();
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if (textMessage) {
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await this.scene.ui.showTextPromise(textMessage);
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}
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this.scene.playSound("level_up_fanfare"); // Sound loaded into game as is
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this.scene.ui.showText(learnMoveText, null, () => {
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
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this.end();
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}, this.messageMode === Mode.EVOLUTION_SCENE ? 1000 : undefined, true);
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}
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}
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@ -9,8 +9,6 @@ import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Toxic Spikes", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -34,10 +32,10 @@ describe("Moves - Toxic Spikes", () => {
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.moveset([ Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR ]);
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.moveset([ Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR, Moves.COURT_CHANGE ]);
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});
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it("should not affect the opponent if they do not switch", async() => {
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it("should not affect the opponent if they do not switch", async () => {
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await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
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const enemy = game.scene.getEnemyField()[0];
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@ -51,9 +49,9 @@ describe("Moves - Toxic Spikes", () => {
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(enemy.status?.effect).toBeUndefined();
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}, TIMEOUT);
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});
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it("should poison the opponent if they switch into 1 layer", async() => {
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it("should poison the opponent if they switch into 1 layer", async () => {
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await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
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game.move.select(Moves.TOXIC_SPIKES);
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@ -65,9 +63,9 @@ describe("Moves - Toxic Spikes", () => {
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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expect(enemy.status?.effect).toBe(StatusEffect.POISON);
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}, TIMEOUT);
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});
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it("should badly poison the opponent if they switch into 2 layers", async() => {
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it("should badly poison the opponent if they switch into 2 layers", async () => {
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await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
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game.move.select(Moves.TOXIC_SPIKES);
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@ -80,27 +78,32 @@ describe("Moves - Toxic Spikes", () => {
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const enemy = game.scene.getEnemyField()[0];
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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expect(enemy.status?.effect).toBe(StatusEffect.TOXIC);
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}, TIMEOUT);
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});
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it("should be removed if a grounded poison pokemon switches in", async() => {
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game.override.enemySpecies(Species.GRIMER);
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await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
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it("should be removed if a grounded poison pokemon switches in", async () => {
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await game.classicMode.runToSummon([ Species.MUK, Species.PIDGEY ]);
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const muk = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.ROAR);
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await game.phaseInterceptor.to("TurnEndPhase");
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const enemy = game.scene.getEnemyField()[0];
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(enemy.status?.effect).toBeUndefined();
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await game.toNextTurn();
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// also make sure the toxic spikes are removed even if the pokemon
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// that set them up is the one switching in (https://github.com/pagefaultgames/pokerogue/issues/935)
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game.move.select(Moves.COURT_CHANGE);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(muk.isFullHp()).toBe(true);
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expect(muk.status?.effect).toBeUndefined();
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expect(game.scene.arena.tags.length).toBe(0);
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}, TIMEOUT);
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});
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it("shouldn't create multiple layers per use in doubles", async() => {
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it("shouldn't create multiple layers per use in doubles", async () => {
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await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
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game.move.select(Moves.TOXIC_SPIKES);
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@ -109,9 +112,9 @@ describe("Moves - Toxic Spikes", () => {
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const arenaTags = (game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag);
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expect(arenaTags.tagType).toBe(ArenaTagType.TOXIC_SPIKES);
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expect(arenaTags.layers).toBe(1);
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}, TIMEOUT);
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});
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it("should persist through reload", async() => {
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it("should persist through reload", async () => {
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game.override.startingWave(1);
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const scene = game.scene;
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const gameData = new GameData(scene);
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@ -132,5 +135,5 @@ describe("Moves - Toxic Spikes", () => {
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expect(sessionData.arena.tags).toEqual(recoveredData.arena.tags);
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localStorage.removeItem("sessionTestData");
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}, TIMEOUT);
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});
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});
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@ -38,6 +38,10 @@ export class ChallengeModeHelper extends GameManagerHelper {
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async runToSummon(species?: Species[]) {
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await this.game.runToTitle();
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if (this.game.override.disableShinies) {
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this.game.override.shiny(false).enemyShiny(false);
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}
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this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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this.game.scene.gameMode.challenges = this.challenges;
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const starters = generateStarter(this.game.scene, species);
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@ -47,7 +51,7 @@ export class ChallengeModeHelper extends GameManagerHelper {
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});
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await this.game.phaseInterceptor.run(EncounterPhase);
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
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this.game.removeEnemyHeldItems();
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}
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}
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@ -20,9 +20,13 @@ export class ClassicModeHelper extends GameManagerHelper {
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* @param species - Optional array of species to summon.
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* @returns A promise that resolves when the summon phase is reached.
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*/
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async runToSummon(species?: Species[]) {
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async runToSummon(species?: Species[]): Promise<void> {
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await this.game.runToTitle();
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if (this.game.override.disableShinies) {
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this.game.override.shiny(false).enemyShiny(false);
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}
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this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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this.game.scene.gameMode = getGameMode(GameModes.CLASSIC);
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const starters = generateStarter(this.game.scene, species);
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@ -32,7 +36,7 @@ export class ClassicModeHelper extends GameManagerHelper {
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});
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await this.game.phaseInterceptor.run(EncounterPhase);
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
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this.game.removeEnemyHeldItems();
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}
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}
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@ -42,7 +46,7 @@ export class ClassicModeHelper extends GameManagerHelper {
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* @param species - Optional array of species to start the battle with.
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* @returns A promise that resolves when the battle is started.
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*/
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async startBattle(species?: Species[]) {
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async startBattle(species?: Species[]): Promise<void> {
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await this.runToSummon(species);
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if (this.game.scene.battleStyle === BattleStyle.SWITCH) {
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@ -21,6 +21,10 @@ export class DailyModeHelper extends GameManagerHelper {
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async runToSummon() {
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await this.game.runToTitle();
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if (this.game.override.disableShinies) {
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this.game.override.shiny(false).enemyShiny(false);
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}
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this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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const titlePhase = new TitlePhase(this.game.scene);
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titlePhase.initDailyRun();
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@ -33,7 +37,7 @@ export class DailyModeHelper extends GameManagerHelper {
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await this.game.phaseInterceptor.to(EncounterPhase);
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
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this.game.removeEnemyHeldItems();
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}
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}
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@ -19,6 +19,11 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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* Helper to handle overrides in tests
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*/
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export class OverridesHelper extends GameManagerHelper {
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/** If `true`, removes the starting items from enemies at the start of each test; default `true` */
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public removeEnemyStartingItems: boolean = true;
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/** If `true`, sets the shiny overrides to disable shinies at the start of each test; default `true` */
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public disableShinies: boolean = true;
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/**
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* Override the starting biome
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* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
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@ -368,23 +373,50 @@ export class OverridesHelper extends GameManagerHelper {
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/**
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* Override player shininess
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* @param shininess Whether the player's Pokemon should be shiny.
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* @param shininess - `true` or `false` to force the player's pokemon to be shiny or not shiny,
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* `null` to disable the override and re-enable RNG shinies.
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*/
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shinyLevel(shininess: boolean): this {
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shiny(shininess: boolean | null): this {
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vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess);
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this.log(`Set player Pokemon as ${shininess ? "" : "not "}shiny!`);
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if (shininess === null) {
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this.log("Disabled player Pokemon shiny override!");
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} else {
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this.log(`Set player Pokemon to be ${shininess ? "" : "not "}shiny!`);
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}
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return this;
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}
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/**
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* Override player shiny variant
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* @param variant The player's shiny variant.
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* @param variant - The player's shiny variant.
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*/
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variantLevel(variant: Variant): this {
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shinyVariant(variant: Variant): this {
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vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant);
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this.log(`Set player Pokemon's shiny variant to ${variant}!`);
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return this;
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}
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/**
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* Override enemy shininess
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* @param shininess - `true` or `false` to force the enemy's pokemon to be shiny or not shiny,
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* `null` to disable the override and re-enable RNG shinies.
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* @param variant - (Optional) The enemy's shiny {@linkcode Variant}.
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*/
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enemyShiny(shininess: boolean | null, variant?: Variant): this {
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vi.spyOn(Overrides, "OPP_SHINY_OVERRIDE", "get").mockReturnValue(shininess);
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if (shininess === null) {
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this.log("Disabled enemy Pokemon shiny override!");
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} else {
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this.log(`Set enemy Pokemon to be ${shininess ? "" : "not "}shiny!`);
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}
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if (variant !== undefined) {
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vi.spyOn(Overrides, "OPP_VARIANT_OVERRIDE", "get").mockReturnValue(variant);
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this.log(`Set enemy shiny variant to be ${variant}!`);
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}
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return this;
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}
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/**
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* Override the enemy (Pokemon) to have the given amount of health segments
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* @param healthSegments the number of segments to give
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