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[Bug] Fix ice face blocking all hits from multihit moves (#2391)
* fix ice face bug * add multihit test
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@ -3682,13 +3682,21 @@ export class PostSummonStatChangeOnArenaAbAttr extends PostSummonStatChangeAbAtt
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}
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/**
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* Applies immunity to physical moves.
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* Takes no damage from the first hit of a physical move.
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* This is used in Ice Face ability.
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*/
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export class IceFaceMoveImmunityAbAttr extends MoveImmunityAbAttr {
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export class IceFaceBlockPhysicalAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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private multiplier: number;
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constructor(condition: PokemonDefendCondition, multiplier: number) {
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super(condition, multiplier);
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this.multiplier = multiplier;
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}
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/**
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* Applies the Ice Face pre-defense ability to the Pokémon.
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* Removes BattlerTagType.ICE_FACE hit by physical attack and is in Ice Face form.
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* Removes BattlerTagType.ICE_FACE when hit by physical attack and is in Ice Face form.
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*
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* @param {Pokemon} pokemon - The Pokémon with the Ice Face ability.
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* @param {boolean} passive - Whether the ability is passive.
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@ -3699,16 +3707,13 @@ export class IceFaceMoveImmunityAbAttr extends MoveImmunityAbAttr {
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* @returns {boolean} - Whether the immunity was applied.
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*/
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const isImmune = super.applyPreDefend(pokemon, passive, attacker, move, cancelled, args);
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if (isImmune) {
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const simulated = args.length > 1 && args[1];
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if (!simulated) {
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pokemon.removeTag(BattlerTagType.ICE_FACE);
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}
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if (this.condition(pokemon, attacker, move)) {
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(args[0] as Utils.NumberHolder).value = this.multiplier;
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pokemon.removeTag(BattlerTagType.ICE_FACE);
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return true;
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}
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return isImmune;
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return false;
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}
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/**
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@ -4768,7 +4773,7 @@ export function initAbilities() {
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.conditionalAttr(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW), PostSummonAddBattlerTagAbAttr, BattlerTagType.ICE_FACE, 0)
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// When weather changes to HAIL or SNOW while pokemon is fielded, add BattlerTagType.ICE_FACE
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.attr(PostWeatherChangeAddBattlerTagAttr, BattlerTagType.ICE_FACE, 0, WeatherType.HAIL, WeatherType.SNOW)
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.attr(IceFaceMoveImmunityAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE))
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.attr(IceFaceBlockPhysicalAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE), 0)
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.ignorable(),
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new Ability(Abilities.POWER_SPOT, 8)
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.attr(AllyMoveCategoryPowerBoostAbAttr, [MoveCategory.SPECIAL, MoveCategory.PHYSICAL], 1.3),
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@ -4,6 +4,7 @@ import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import {
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MoveEffectPhase,
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MoveEndPhase,
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TurnEndPhase,
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TurnInitPhase,
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@ -52,6 +53,34 @@ describe("Abilities - Ice Face", () => {
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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});
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it("takes no damage from multihit physical move and transforms to Noice", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SURGING_STRIKES]);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5);
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await game.startBattle([Species.HITMONLEE]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));
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const eiscue = game.scene.getEnemyPokemon();
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
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// First hit
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(eiscue.hp).equals(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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// Second hit
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(eiscue.hp).lessThan(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(noiceForm);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(eiscue.hp).lessThan(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("takes damage from special moves", async () => {
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await game.startBattle([Species.MAGIKARP]);
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