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Fix post turn abilities running exponentially
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@ -1021,7 +1021,7 @@ export class TurnEndPhase extends FieldPhase {
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this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
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this.executeForAll((pokemon: Pokemon) => applyPostTurnAbAttrs(PostTurnAbAttr, pokemon));
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applyPostTurnAbAttrs(PostTurnAbAttr, pokemon);
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this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
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