mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-12-01 19:26:16 +00:00
Fix bug with fainting on force switch out
Fix bug with fainting on force switch out; move overrides in Pokemon to BattleScene
This commit is contained in:
parent
72dc263552
commit
96288d29ce
Binary file not shown.
Before Width: | Height: | Size: 679 B After Width: | Height: | Size: 703 B |
@ -19,7 +19,7 @@ import { } from "./data/move";
|
|||||||
import { initMoves } from './data/move';
|
import { initMoves } from './data/move';
|
||||||
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
|
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
|
||||||
import AbilityBar from './ui/ability-bar';
|
import AbilityBar from './ui/ability-bar';
|
||||||
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
|
import { Abilities, BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
|
||||||
import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
|
import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
|
||||||
import { GameMode, GameModes, gameModes } from './game-mode';
|
import { GameMode, GameModes, gameModes } from './game-mode';
|
||||||
import FieldSpritePipeline from './pipelines/field-sprite';
|
import FieldSpritePipeline from './pipelines/field-sprite';
|
||||||
@ -68,7 +68,13 @@ export const STARTING_LEVEL_OVERRIDE = 0;
|
|||||||
export const STARTING_WAVE_OVERRIDE = 0;
|
export const STARTING_WAVE_OVERRIDE = 0;
|
||||||
export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
|
export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
|
||||||
export const STARTING_MONEY_OVERRIDE = 0;
|
export const STARTING_MONEY_OVERRIDE = 0;
|
||||||
export const ENEMY_SPECIES_OVERRIDE = 0;
|
|
||||||
|
export const ABILITY_OVERRIDE = Abilities.NONE;
|
||||||
|
export const MOVE_OVERRIDE = Moves.NONE;
|
||||||
|
export const OPP_SPECIES_OVERRIDE = 0;
|
||||||
|
export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
|
||||||
|
export const OPP_MOVE_OVERRIDE = Moves.NONE;
|
||||||
|
|
||||||
const DEBUG_RNG = false;
|
const DEBUG_RNG = false;
|
||||||
|
|
||||||
export const startingWave = STARTING_WAVE_OVERRIDE || 1;
|
export const startingWave = STARTING_WAVE_OVERRIDE || 1;
|
||||||
@ -552,8 +558,8 @@ export default class BattleScene extends SceneBase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
|
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
|
||||||
if (ENEMY_SPECIES_OVERRIDE)
|
if (OPP_SPECIES_OVERRIDE)
|
||||||
species = getPokemonSpecies(ENEMY_SPECIES_OVERRIDE);
|
species = getPokemonSpecies(OPP_SPECIES_OVERRIDE);
|
||||||
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
|
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
|
||||||
if (boss) {
|
if (boss) {
|
||||||
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
|
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
|
||||||
|
@ -2189,7 +2189,10 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
|||||||
return resolve(false);
|
return resolve(false);
|
||||||
const switchOutTarget = this.user ? user : target;
|
const switchOutTarget = this.user ? user : target;
|
||||||
if (switchOutTarget instanceof PlayerPokemon) {
|
if (switchOutTarget instanceof PlayerPokemon) {
|
||||||
|
if (switchOutTarget.hp)
|
||||||
(switchOutTarget as PlayerPokemon).switchOut(this.batonPass, true).then(() => resolve(true));
|
(switchOutTarget as PlayerPokemon).switchOut(this.batonPass, true).then(() => resolve(true));
|
||||||
|
else
|
||||||
|
resolve(false);
|
||||||
return;
|
return;
|
||||||
} else if (user.scene.currentBattle.battleType) {
|
} else if (user.scene.currentBattle.battleType) {
|
||||||
switchOutTarget.resetTurnData();
|
switchOutTarget.resetTurnData();
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import Phaser from 'phaser';
|
import Phaser from 'phaser';
|
||||||
import BattleScene, { AnySound } from '../battle-scene';
|
import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
|
||||||
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
|
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
|
||||||
import { Moves } from "../data/enums/moves";
|
import { Moves } from "../data/enums/moves";
|
||||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr } from "../data/move";
|
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr } from "../data/move";
|
||||||
@ -47,12 +47,6 @@ export enum FieldPosition {
|
|||||||
RIGHT
|
RIGHT
|
||||||
}
|
}
|
||||||
|
|
||||||
const ABILITY_OVERRIDE = Abilities.NONE;
|
|
||||||
const MOVE_OVERRIDE = Moves.NONE;
|
|
||||||
|
|
||||||
const OPP_ABILITY_OVERRIDE = Abilities.NONE;
|
|
||||||
const OPP_MOVE_OVERRIDE = Moves.NONE;
|
|
||||||
|
|
||||||
export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
public id: integer;
|
public id: integer;
|
||||||
public name: string;
|
public name: string;
|
||||||
|
Loading…
Reference in New Issue
Block a user