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Fix bug with fainting on force switch out
Fix bug with fainting on force switch out; move overrides in Pokemon to BattleScene
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@ -19,7 +19,7 @@ import { } from "./data/move";
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import { initMoves } from './data/move';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
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import AbilityBar from './ui/ability-bar';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import { Abilities, BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
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import { GameMode, GameModes, gameModes } from './game-mode';
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import FieldSpritePipeline from './pipelines/field-sprite';
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@ -68,7 +68,13 @@ export const STARTING_LEVEL_OVERRIDE = 0;
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export const STARTING_WAVE_OVERRIDE = 0;
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export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
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export const STARTING_MONEY_OVERRIDE = 0;
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export const ENEMY_SPECIES_OVERRIDE = 0;
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export const ABILITY_OVERRIDE = Abilities.NONE;
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export const MOVE_OVERRIDE = Moves.NONE;
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export const OPP_SPECIES_OVERRIDE = 0;
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export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_MOVE_OVERRIDE = Moves.NONE;
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const DEBUG_RNG = false;
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export const startingWave = STARTING_WAVE_OVERRIDE || 1;
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@ -552,8 +558,8 @@ export default class BattleScene extends SceneBase {
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}
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addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
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if (ENEMY_SPECIES_OVERRIDE)
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species = getPokemonSpecies(ENEMY_SPECIES_OVERRIDE);
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if (OPP_SPECIES_OVERRIDE)
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species = getPokemonSpecies(OPP_SPECIES_OVERRIDE);
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const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
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if (boss) {
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const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
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@ -2189,7 +2189,10 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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return resolve(false);
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const switchOutTarget = this.user ? user : target;
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if (switchOutTarget instanceof PlayerPokemon) {
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if (switchOutTarget.hp)
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(switchOutTarget as PlayerPokemon).switchOut(this.batonPass, true).then(() => resolve(true));
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else
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resolve(false);
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return;
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} else if (user.scene.currentBattle.battleType) {
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switchOutTarget.resetTurnData();
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@ -1,5 +1,5 @@
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import Phaser from 'phaser';
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import BattleScene, { AnySound } from '../battle-scene';
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import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr } from "../data/move";
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@ -47,12 +47,6 @@ export enum FieldPosition {
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RIGHT
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}
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const ABILITY_OVERRIDE = Abilities.NONE;
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const MOVE_OVERRIDE = Moves.NONE;
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const OPP_ABILITY_OVERRIDE = Abilities.NONE;
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const OPP_MOVE_OVERRIDE = Moves.NONE;
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export default abstract class Pokemon extends Phaser.GameObjects.Container {
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public id: integer;
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public name: string;
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