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Fix boss faint dialogue showing on party member faint
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@ -2554,10 +2554,12 @@ export class FaintPhase extends PokemonPhase {
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tryOverrideForBattleSpec(): boolean {
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switch (this.scene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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const enemy = this.getPokemon();
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if (enemy.formIndex) {
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.name, null, () => this.doFaint(), null, true);
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return true;
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if (!this.player) {
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const enemy = this.getPokemon();
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if (enemy.formIndex) {
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.name, null, () => this.doFaint(), null, true);
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return true;
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}
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}
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}
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