[Localization] Localize terrain message and translate in Korean (#2806)
* add terrain localization and test code, change folder name * Update src/locales/fr/weather.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/pt_BR/weather.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/zh_CN/weather.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/de/weather.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/zh_TW/weather.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Use testUtil * add missed en messages --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
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@ -5,6 +5,7 @@ import * as Utils from "../utils";
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import { IncrementMovePriorityAbAttr, applyAbAttrs } from "./ability";
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import { ProtectAttr } from "./move";
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import { BattlerIndex } from "#app/battle.js";
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import i18next from "i18next";
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export enum TerrainType {
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NONE,
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@ -67,6 +68,22 @@ export class Terrain {
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}
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}
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export function getTerrainName(terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:misty");
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case TerrainType.ELECTRIC:
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return i18next.t("terrain:electric");
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case TerrainType.GRASSY:
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return i18next.t("terrain:grassy");
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:psychic");
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}
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return "";
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}
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export function getTerrainColor(terrainType: TerrainType): [ integer, integer, integer ] {
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switch (terrainType) {
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case TerrainType.MISTY:
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@ -1,12 +1,12 @@
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import { Biome } from "#enums/biome";
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import { getPokemonMessage, getPokemonNameWithAffix } from "../messages";
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import { getPokemonNameWithAffix } from "../messages";
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import Pokemon from "../field/pokemon";
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import { Type } from "./type";
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import Move, { AttackMove } from "./move";
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import * as Utils from "../utils";
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import BattleScene from "../battle-scene";
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import { SuppressWeatherEffectAbAttr } from "./ability";
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import { TerrainType } from "./terrain";
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import { TerrainType, getTerrainName } from "./terrain";
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import i18next from "i18next";
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export enum WeatherType {
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@ -216,34 +216,34 @@ export function getWeatherClearMessage(weatherType: WeatherType): string {
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export function getTerrainStartMessage(terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return "Mist swirled around the battlefield!";
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return i18next.t("terrain:mistyStartMessage");
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case TerrainType.ELECTRIC:
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return "An electric current ran across the battlefield!";
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return i18next.t("terrain:electricStartMessage");
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case TerrainType.GRASSY:
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return "Grass grew to cover the battlefield!";
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return i18next.t("terrain:grassyStartMessage");
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case TerrainType.PSYCHIC:
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return "The battlefield got weird!";
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return i18next.t("terrain:psychicStartMessage");
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}
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}
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export function getTerrainClearMessage(terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return "The mist disappeared from the battlefield.";
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return i18next.t("terrain:mistyClearMessage");
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case TerrainType.ELECTRIC:
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return "The electricity disappeared from the battlefield.";
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return i18next.t("terrain:electricClearMessage");
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case TerrainType.GRASSY:
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return "The grass disappeared from the battlefield.";
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return i18next.t("terrain:grassyClearMessage");
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case TerrainType.PSYCHIC:
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return "The weirdness disappeared from the battlefield!";
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return i18next.t("terrain:psychicClearMessage");
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}
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}
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export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainType): string {
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if (terrainType === TerrainType.MISTY) {
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return getPokemonMessage(pokemon, " surrounds itself with a protective mist!");
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return i18next.t("terrain:mistyBlockMessage", {pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)});
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}
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return getPokemonMessage(pokemon, ` is protected by the ${Utils.toReadableString(TerrainType[terrainType])} Terrain!`);
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return i18next.t("terrain:defaultBlockMessage", {pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), terrainName: getTerrainName(terrainType)});
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}
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interface WeatherPoolEntry {
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@ -39,7 +39,7 @@ import { statusEffect } from "./status-effect";
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import { titles, trainerClasses, trainerNames } from "./trainers";
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import { tutorial } from "./tutorial";
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import { voucher } from "./voucher";
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import { weather } from "./weather";
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import { terrain, weather } from "./weather";
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import { partyUiHandler } from "./party-ui-handler";
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import { settings } from "./settings.js";
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import { common } from "./common.js";
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@ -85,6 +85,7 @@ export const deConfig = {
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splashMessages: splashMessages,
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starterSelectUiHandler: starterSelectUiHandler,
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statusEffect: statusEffect,
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terrain: terrain,
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titles: titles,
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trainerClasses: trainerClasses,
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trainerNames: trainerNames,
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@ -43,3 +43,24 @@ export const weather: SimpleTranslationEntries = {
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"strongWindsEffectMessage": "Rätselhafte Luftströmungen haben den Angriff abgeschwächt!",
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"strongWindsClearMessage": "Die rätselhafte Luftströmung hat sich wieder geleget.",
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};
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export const terrain: SimpleTranslationEntries = {
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"misty": "Nebelfeld",
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"mistyStartMessage": "Am Boden breitet sich dichter Nebel aus!",
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"mistyClearMessage": "Das Nebelfeld ist wieder verschwunden!",
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"mistyBlockMessage": "{{pokemonNameWithAffix}} wird vom Nebelfeld geschützt!",
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"electric": "Elektrofeld",
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"electricStartMessage": "Elektrische Energie fließt durch den Boden!",
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"electricClearMessage": "Das Elektrofeld ist wieder verschwunden!",
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"grassy": "Grasfeld",
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"grassyStartMessage": "Dichtes Gras schießt aus dem Boden!",
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"grassyClearMessage": "Das Grasfeld ist wieder verschwunden!",
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"psychic": "Psychofeld",
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"psychicStartMessage": "Der Boden fühlt sich seltsam an!",
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"psychicClearMessage": "Das Psychofeld ist wieder verschwunden!",
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"defaultBlockMessage": "{{pokemonNameWithAffix}} wird vom {{terrainName}} geschützt!"
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};
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@ -42,7 +42,7 @@ import { statusEffect } from "./status-effect";
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import { titles, trainerClasses, trainerNames } from "./trainers";
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import { tutorial } from "./tutorial";
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import { voucher } from "./voucher";
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import { weather } from "./weather";
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import { terrain, weather } from "./weather";
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import { modifierSelectUiHandler } from "./modifier-select-ui-handler";
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export const enConfig = {
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@ -76,7 +76,6 @@ export const enConfig = {
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modifierType: modifierType,
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move: move,
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nature: nature,
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partyUiHandler: partyUiHandler,
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pokeball: pokeball,
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pokemon: pokemon,
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pokemonInfo: pokemonInfo,
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@ -86,11 +85,13 @@ export const enConfig = {
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splashMessages: splashMessages,
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starterSelectUiHandler: starterSelectUiHandler,
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statusEffect: statusEffect,
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terrain: terrain,
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titles: titles,
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trainerClasses: trainerClasses,
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trainerNames: trainerNames,
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tutorial: tutorial,
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voucher: voucher,
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weather: weather,
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partyUiHandler: partyUiHandler,
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modifierSelectUiHandler: modifierSelectUiHandler
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};
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@ -43,3 +43,24 @@ export const weather: SimpleTranslationEntries = {
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"strongWindsEffectMessage": "The mysterious air current weakened the attack!",
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"strongWindsClearMessage": "The heavy wind stopped."
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};
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export const terrain: SimpleTranslationEntries = {
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"misty": "Misty",
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"mistyStartMessage": "Mist swirled around the battlefield!",
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"mistyClearMessage": "The mist disappeared from the battlefield.",
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"mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!",
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"electric": "Electric",
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"electricStartMessage": "An electric current ran across the battlefield!",
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"electricClearMessage": "The electricity disappeared from the battlefield.",
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"grassy": "Grassy",
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"grassyStartMessage": "Grass grew to cover the battlefield!",
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"grassyClearMessage": "The grass disappeared from the battlefield.",
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"psychic": "Psychic",
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"psychicStartMessage": "The battlefield got weird!",
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"psychicClearMessage": "The weirdness disappeared from the battlefield!",
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"defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!"
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};
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@ -39,7 +39,7 @@ import { statusEffect } from "./status-effect";
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import { titles, trainerClasses, trainerNames } from "./trainers";
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import { tutorial } from "./tutorial";
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import { voucher } from "./voucher";
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import { weather } from "./weather";
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import { terrain, weather } from "./weather";
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import { partyUiHandler } from "./party-ui-handler";
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import { settings } from "./settings.js";
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import { common } from "./common.js";
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@ -85,6 +85,7 @@ export const esConfig = {
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splashMessages: splashMessages,
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starterSelectUiHandler: starterSelectUiHandler,
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statusEffect: statusEffect,
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terrain: terrain,
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titles: titles,
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trainerClasses: trainerClasses,
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trainerNames: trainerNames,
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@ -43,3 +43,24 @@ export const weather: SimpleTranslationEntries = {
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"strongWindsEffectMessage": "¡Las misteriosas turbulencias atenúan el ataque!",
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"strongWindsClearMessage": "El fuerte viento cesó."
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};
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export const terrain: SimpleTranslationEntries = {
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"misty": "Misty",
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"mistyStartMessage": "Mist swirled around the battlefield!",
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"mistyClearMessage": "The mist disappeared from the battlefield.",
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"mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!",
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"electric": "Electric",
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"electricStartMessage": "An electric current ran across the battlefield!",
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"electricClearMessage": "The electricity disappeared from the battlefield.",
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"grassy": "Grassy",
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"grassyStartMessage": "Grass grew to cover the battlefield!",
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"grassyClearMessage": "The grass disappeared from the battlefield.",
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"psychic": "Psychic",
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"psychicStartMessage": "The battlefield got weird!",
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"psychicClearMessage": "The weirdness disappeared from the battlefield!",
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"defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!"
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};
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@ -39,7 +39,7 @@ import { statusEffect } from "./status-effect";
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import { titles, trainerClasses, trainerNames } from "./trainers";
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import { tutorial } from "./tutorial";
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import { voucher } from "./voucher";
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import { weather } from "./weather";
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import { terrain, weather } from "./weather";
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import { partyUiHandler } from "./party-ui-handler";
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import { settings } from "./settings.js";
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import { common } from "./common.js";
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@ -85,6 +85,7 @@ export const frConfig = {
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splashMessages: splashMessages,
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starterSelectUiHandler: starterSelectUiHandler,
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statusEffect: statusEffect,
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terrain: terrain,
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titles: titles,
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trainerClasses: trainerClasses,
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trainerNames: trainerNames,
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@ -43,3 +43,24 @@ export const weather: SimpleTranslationEntries = {
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"strongWindsEffectMessage": "Le courant aérien mystérieux affaiblit l’attaque !",
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"strongWindsClearMessage": "Le vent mystérieux s’est dissipé…"
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};
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export const terrain: SimpleTranslationEntries = {
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"misty": "Brumeux",
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"mistyStartMessage": "La brume recouvre le terrain !",
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"mistyClearMessage": "La brume qui recouvrait le terrain se dissipe…",
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"mistyBlockMessage": "La brume enveloppe {{pokemonNameWithAffix}} !",
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"electric": "Électrifié",
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"electricStartMessage": "De l’électricité parcourt le terrain !",
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"electricClearMessage": "L’électricité parcourant le terrain s’est dissipée…",
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"grassy": "Herbu",
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"grassyStartMessage": "Un beau gazon pousse sur le terrain !",
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"grassyClearMessage": "Le gazon disparait…",
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"psychic": "Psychique",
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"psychicStartMessage": "Le sol se met à réagir de façon bizarre…",
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"psychicClearMessage": "Le sol redevient normal !",
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"defaultBlockMessage": "{{pokemonNameWithAffix}} est protégé\npar le Champ {{terrainName}} !"
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};
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@ -39,7 +39,7 @@ import { statusEffect } from "./status-effect";
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import { titles, trainerClasses, trainerNames } from "./trainers";
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import { tutorial } from "./tutorial";
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import { voucher } from "./voucher";
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import { weather } from "./weather";
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import { terrain, weather } from "./weather";
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import { partyUiHandler } from "./party-ui-handler";
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import { settings } from "./settings.js";
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import { common } from "./common.js";
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@ -85,6 +85,7 @@ export const itConfig = {
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splashMessages: splashMessages,
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starterSelectUiHandler: starterSelectUiHandler,
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statusEffect: statusEffect,
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terrain: terrain,
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titles: titles,
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trainerClasses: trainerClasses,
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trainerNames: trainerNames,
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@ -43,3 +43,24 @@ export const weather: SimpleTranslationEntries = {
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"strongWindsEffectMessage": "La corrente misteriosa indebolisce l’attacco!",
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"strongWindsClearMessage": "La corrente d'aria è cessata."
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};
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export const terrain: SimpleTranslationEntries = {
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"misty": "Misty",
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"mistyStartMessage": "Mist swirled around the battlefield!",
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"mistyClearMessage": "The mist disappeared from the battlefield.",
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"mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!",
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"electric": "Electric",
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"electricStartMessage": "An electric current ran across the battlefield!",
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"electricClearMessage": "The electricity disappeared from the battlefield.",
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"grassy": "Grassy",
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"grassyStartMessage": "Grass grew to cover the battlefield!",
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"grassyClearMessage": "The grass disappeared from the battlefield.",
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"psychic": "Psychic",
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"psychicStartMessage": "The battlefield got weird!",
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"psychicClearMessage": "The weirdness disappeared from the battlefield!",
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"defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!"
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};
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import { titles, trainerClasses, trainerNames } from "./trainers";
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import { tutorial } from "./tutorial";
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import { voucher } from "./voucher";
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import { weather } from "./weather";
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import { terrain, weather } from "./weather";
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import { partyUiHandler } from "./party-ui-handler";
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import { settings } from "./settings.js";
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import { common } from "./common.js";
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@ -85,6 +85,7 @@ export const koConfig = {
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splashMessages: splashMessages,
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starterSelectUiHandler: starterSelectUiHandler,
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statusEffect: statusEffect,
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terrain: terrain,
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titles: titles,
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trainerClasses: trainerClasses,
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trainerNames: trainerNames,
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"strongWindsEffectMessage": "수수께끼의 난기류가 공격을 약하게 만들었다!",
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"strongWindsClearMessage": "수수께끼의 난기류가 멈췄다!" // 임의번역
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};
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export const terrain: SimpleTranslationEntries = {
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"misty": "미스트필드",
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"mistyStartMessage": "발밑이 안개로 자욱해졌다!",
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"mistyClearMessage": "발밑의 안개가 사라졌다!",
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"mistyBlockMessage": "{{pokemonNameWithAffix}}[[를]]\n미스트필드가 지켜주고 있다!",
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"electric": "일렉트릭필드",
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"electricStartMessage": "발밑에 전기가 흐르기 시작했다!",
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"electricClearMessage": "발밑의 전기가 사라졌다!",
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"grassy": "그래스필드",
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"grassyStartMessage": "발밑에 풀이 무성해졌다!",
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"grassyClearMessage": "발밑의 풀이 사라졌다!",
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"psychic": "사이코필드",
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"psychicStartMessage": "발밑에서 이상한 느낌이 든다!",
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"psychicClearMessage": "발밑의 이상한 느낌이 사라졌다!",
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"defaultBlockMessage": "{{pokemonNameWithAffix}}[[를]]\n{{terrainName}}[[가]] 지켜주고 있다!"
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};
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@ -39,7 +39,7 @@ import { statusEffect } from "./status-effect";
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import { titles, trainerClasses, trainerNames } from "./trainers";
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import { tutorial } from "./tutorial";
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import { voucher } from "./voucher";
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import { weather } from "./weather";
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import { terrain, weather } from "./weather";
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import { partyUiHandler } from "./party-ui-handler";
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import { settings } from "./settings.js";
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import { common } from "./common.js";
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@ -76,13 +76,13 @@ export const ptBrConfig = {
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modifierType: modifierType,
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move: move,
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nature: nature,
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partyUiHandler: partyUiHandler,
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pokeball: pokeball,
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pokemon: pokemon,
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pokemonInfo: pokemonInfo,
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pokemonInfoContainer: pokemonInfoContainer,
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saveSlotSelectUiHandler: saveSlotSelectUiHandler,
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statusEffect: statusEffect,
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terrain: terrain,
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settings: settings,
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splashMessages: splashMessages,
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starterSelectUiHandler: starterSelectUiHandler,
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||||
|
@ -92,5 +92,6 @@ export const ptBrConfig = {
|
|||
tutorial: tutorial,
|
||||
voucher: voucher,
|
||||
weather: weather,
|
||||
partyUiHandler: partyUiHandler,
|
||||
modifierSelectUiHandler: modifierSelectUiHandler
|
||||
};
|
||||
|
|
|
@ -43,3 +43,24 @@ export const weather: SimpleTranslationEntries = {
|
|||
"strongWindsEffectMessage": "The mysterious air current weakened the attack!",
|
||||
"strongWindsClearMessage": "Os ventos fortes diminuíram.",
|
||||
};
|
||||
|
||||
export const terrain: SimpleTranslationEntries = {
|
||||
"misty": "Enevoado",
|
||||
"mistyStartMessage": "Uma névoa se espalhou pelo campo de batalha!",
|
||||
"mistyClearMessage": "A névou sumiu do campo de batalha.",
|
||||
"mistyBlockMessage": "{{pokemonNameWithAffix}} se envolveu com uma névoa protetora!",
|
||||
|
||||
"electric": "Elétrico",
|
||||
"electricStartMessage": "Uma corrente elétrica se espalhou pelo campo de batalha!",
|
||||
"electricClearMessage": "A eletricidade sumiu do campo de batalha.",
|
||||
|
||||
"grassy": "de Plantas",
|
||||
"grassyStartMessage": "Grama cresceu para cobrir o campo de batalha!",
|
||||
"grassyClearMessage": "A grama sumiu do campo de batalha.",
|
||||
|
||||
"psychic": "Psíquico",
|
||||
"psychicStartMessage": "O campo de batalha ficou esquisito!",
|
||||
"psychicClearMessage": "A esquisitice sumiu do campo de batalha",
|
||||
|
||||
"defaultBlockMessage": "{{pokemonNameWithAffix}} está protegido pelo Terreno {{terrainName}}!"
|
||||
};
|
||||
|
|
|
@ -39,7 +39,7 @@ import { statusEffect } from "./status-effect";
|
|||
import { titles, trainerClasses, trainerNames } from "./trainers";
|
||||
import { tutorial } from "./tutorial";
|
||||
import { voucher } from "./voucher";
|
||||
import { weather } from "./weather";
|
||||
import { terrain, weather } from "./weather";
|
||||
import { partyUiHandler } from "./party-ui-handler";
|
||||
import { settings } from "./settings.js";
|
||||
import { common } from "./common.js";
|
||||
|
@ -85,6 +85,7 @@ export const zhCnConfig = {
|
|||
splashMessages: splashMessages,
|
||||
starterSelectUiHandler: starterSelectUiHandler,
|
||||
statusEffect: statusEffect,
|
||||
terrain: terrain,
|
||||
titles: titles,
|
||||
trainerClasses: trainerClasses,
|
||||
trainerNames: trainerNames,
|
||||
|
|
|
@ -43,3 +43,24 @@ export const weather: SimpleTranslationEntries = {
|
|||
"strongWindsEffectMessage": "The mysterious air current weakened the attack!",
|
||||
"strongWindsClearMessage": "神秘的乱流停止了。"
|
||||
};
|
||||
|
||||
export const terrain: SimpleTranslationEntries = {
|
||||
"misty": "薄雾",
|
||||
"mistyStartMessage": "脚下雾气缭绕!",
|
||||
"mistyClearMessage": "脚下的雾气消失不见了!",
|
||||
"mistyBlockMessage": "{{pokemonNameWithAffix}}正受到薄雾场地的保护!",
|
||||
|
||||
"electric": "电气",
|
||||
"electricStartMessage": "脚下电光飞闪!",
|
||||
"electricClearMessage": "脚下的电光消失不见了!",
|
||||
|
||||
"grassy": "青草",
|
||||
"grassyStartMessage": "脚下青草如茵!",
|
||||
"grassyClearMessage": "脚下的青草消失不见了!",
|
||||
|
||||
"psychic": "精神",
|
||||
"psychicStartMessage": "脚下传来了奇妙的感觉!",
|
||||
"psychicClearMessage": "脚下的奇妙感觉消失了!",
|
||||
|
||||
"defaultBlockMessage": "{{pokemonNameWithAffix}}正受到{{terrainName}}的的保护!"
|
||||
};
|
||||
|
|
|
@ -39,7 +39,7 @@ import { statusEffect } from "./status-effect";
|
|||
import { titles, trainerClasses, trainerNames } from "./trainers";
|
||||
import { tutorial } from "./tutorial";
|
||||
import { voucher } from "./voucher";
|
||||
import { weather } from "./weather";
|
||||
import { terrain, weather } from "./weather";
|
||||
import { partyUiHandler } from "./party-ui-handler";
|
||||
import { settings } from "./settings.js";
|
||||
import { common } from "./common.js";
|
||||
|
@ -85,6 +85,7 @@ export const zhTwConfig = {
|
|||
splashMessages: splashMessages,
|
||||
starterSelectUiHandler: starterSelectUiHandler,
|
||||
statusEffect: statusEffect,
|
||||
terrain: terrain,
|
||||
titles: titles,
|
||||
trainerClasses: trainerClasses,
|
||||
trainerNames: trainerNames,
|
||||
|
|
|
@ -43,3 +43,24 @@ export const weather: SimpleTranslationEntries = {
|
|||
"strongWindsEffectMessage": "The mysterious air current weakened the attack!",
|
||||
"strongWindsClearMessage": "神秘的亂流停止了。"
|
||||
};
|
||||
|
||||
export const terrain: SimpleTranslationEntries = {
|
||||
"misty": "薄霧",
|
||||
"mistyStartMessage": "腳下霧氣繚繞!",
|
||||
"mistyClearMessage": "腳下的霧氣消失不見了!",
|
||||
"mistyBlockMessage": "{{pokemonNameWithAffix}}正受到薄霧場地的保護!",
|
||||
|
||||
"electric": "電氣",
|
||||
"electricStartMessage": "腳下電流飛閃!",
|
||||
"electricClearMessage": "腳下的電流消失了!",
|
||||
|
||||
"grassy": "青草",
|
||||
"grassyStartMessage": "腳下青草如茵!",
|
||||
"grassyClearMessage": "腳下的青草消失不見了!",
|
||||
|
||||
"psychic": "精神",
|
||||
"psychicStartMessage": "腳下傳來了奇妙的感覺!",
|
||||
"psychicClearMessage": "腳下的奇妙感覺消失了!",
|
||||
|
||||
"defaultBlockMessage": "{{pokemonNameWithAffix}}正受到{{terrainName}}的保護!"
|
||||
};
|
||||
|
|
|
@ -0,0 +1,192 @@
|
|||
import { beforeAll, describe, beforeEach, afterEach, expect, it, vi } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import * as overrides from "#app/overrides";
|
||||
import { Species } from "#enums/species";
|
||||
import { TerrainType, getTerrainName } from "#app/data/terrain";
|
||||
import { getTerrainStartMessage, getTerrainClearMessage, getTerrainBlockMessage } from "#app/data/weather";
|
||||
import i18next from "i18next";
|
||||
import { mockI18next } from "../utils/testUtils";
|
||||
|
||||
describe("terrain", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
i18next.init();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
|
||||
});
|
||||
|
||||
describe("NONE", () => {
|
||||
const terrainType = TerrainType.NONE;
|
||||
|
||||
it("should return the obtain text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainName(terrainType);
|
||||
expect(text).toBe("");
|
||||
});
|
||||
|
||||
it("should return the start text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainStartMessage(terrainType);
|
||||
expect(text).toBe(undefined);
|
||||
});
|
||||
|
||||
it("should return the clear text", () => {
|
||||
mockI18next();
|
||||
const text = getTerrainClearMessage(terrainType);
|
||||
expect(text).toBe(undefined);
|
||||
});
|
||||
|
||||
it("should return the block text", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const pokemon = game.scene.getPlayerPokemon();
|
||||
mockI18next();
|
||||
const text = getTerrainBlockMessage(pokemon, terrainType);
|
||||
expect(text).toBe("terrain:defaultBlockMessage");
|
||||
});
|
||||
});
|
||||
|
||||
describe("MISTY", () => {
|
||||
const terrainType = TerrainType.MISTY;
|
||||
|
||||
it("should return the obtain text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainName(terrainType);
|
||||
expect(text).toBe("terrain:misty");
|
||||
});
|
||||
|
||||
it("should return the start text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainStartMessage(terrainType);
|
||||
expect(text).toBe("terrain:mistyStartMessage");
|
||||
});
|
||||
|
||||
it("should return the clear text", () => {
|
||||
mockI18next();
|
||||
const text = getTerrainClearMessage(terrainType);
|
||||
expect(text).toBe("terrain:mistyClearMessage");
|
||||
});
|
||||
|
||||
it("should return the block text", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const pokemon = game.scene.getPlayerPokemon();
|
||||
mockI18next();
|
||||
const text = getTerrainBlockMessage(pokemon, terrainType);
|
||||
expect(text).toBe("terrain:mistyBlockMessage");
|
||||
});
|
||||
});
|
||||
|
||||
describe("ELECTRIC", () => {
|
||||
const terrainType = TerrainType.ELECTRIC;
|
||||
|
||||
it("should return the obtain text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainName(terrainType);
|
||||
expect(text).toBe("terrain:electric");
|
||||
});
|
||||
|
||||
it("should return the start text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainStartMessage(terrainType);
|
||||
expect(text).toBe("terrain:electricStartMessage");
|
||||
});
|
||||
|
||||
it("should return the clear text", () => {
|
||||
mockI18next();
|
||||
const text = getTerrainClearMessage(terrainType);
|
||||
expect(text).toBe("terrain:electricClearMessage");
|
||||
});
|
||||
|
||||
it("should return the block text", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const pokemon = game.scene.getPlayerPokemon();
|
||||
mockI18next();
|
||||
const text = getTerrainBlockMessage(pokemon, terrainType);
|
||||
expect(text).toBe("terrain:defaultBlockMessage");
|
||||
});
|
||||
});
|
||||
|
||||
describe("GRASSY", () => {
|
||||
const terrainType = TerrainType.GRASSY;
|
||||
|
||||
it("should return the obtain text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainName(terrainType);
|
||||
expect(text).toBe("terrain:grassy");
|
||||
});
|
||||
|
||||
it("should return the start text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainStartMessage(terrainType);
|
||||
expect(text).toBe("terrain:grassyStartMessage");
|
||||
});
|
||||
|
||||
it("should return the clear text", () => {
|
||||
mockI18next();
|
||||
const text = getTerrainClearMessage(terrainType);
|
||||
expect(text).toBe("terrain:grassyClearMessage");
|
||||
});
|
||||
|
||||
it("should return the block text", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const pokemon = game.scene.getPlayerPokemon();
|
||||
mockI18next();
|
||||
const text = getTerrainBlockMessage(pokemon, terrainType);
|
||||
expect(text).toBe("terrain:defaultBlockMessage");
|
||||
});
|
||||
});
|
||||
|
||||
describe("PSYCHIC", () => {
|
||||
const terrainType = TerrainType.PSYCHIC;
|
||||
|
||||
it("should return the obtain text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainName(terrainType);
|
||||
expect(text).toBe("terrain:psychic");
|
||||
});
|
||||
|
||||
it("should return the start text", () => {
|
||||
mockI18next();
|
||||
|
||||
const text = getTerrainStartMessage(terrainType);
|
||||
expect(text).toBe("terrain:psychicStartMessage");
|
||||
});
|
||||
|
||||
it("should return the clear text", () => {
|
||||
mockI18next();
|
||||
const text = getTerrainClearMessage(terrainType);
|
||||
expect(text).toBe("terrain:psychicClearMessage");
|
||||
});
|
||||
|
||||
it("should return the block text", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const pokemon = game.scene.getPlayerPokemon();
|
||||
mockI18next();
|
||||
const text = getTerrainBlockMessage(pokemon, terrainType);
|
||||
expect(text).toBe("terrain:defaultBlockMessage");
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
vi.resetAllMocks();
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue