[Misc] Shiny overrides can now force Pokemon to not be shiny (#4699)
Also fixes random shinies breaking tests
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@ -3982,10 +3982,14 @@ export class PlayerPokemon extends Pokemon {
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if (Overrides.SHINY_OVERRIDE) {
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this.shiny = true;
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this.initShinySparkle();
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if (Overrides.VARIANT_OVERRIDE) {
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this.variant = Overrides.VARIANT_OVERRIDE;
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}
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} else if (Overrides.SHINY_OVERRIDE === false) {
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this.shiny = false;
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}
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if (Overrides.VARIANT_OVERRIDE !== null && this.shiny) {
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this.variant = Overrides.VARIANT_OVERRIDE;
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}
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if (!dataSource) {
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if (this.scene.gameMode.isDaily) {
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this.generateAndPopulateMoveset();
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@ -4474,10 +4478,13 @@ export class EnemyPokemon extends Pokemon {
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if (Overrides.OPP_SHINY_OVERRIDE) {
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this.shiny = true;
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this.initShinySparkle();
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} else if (Overrides.OPP_SHINY_OVERRIDE === false) {
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this.shiny = false;
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}
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if (this.shiny) {
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this.variant = this.generateVariant();
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if (Overrides.OPP_VARIANT_OVERRIDE) {
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if (Overrides.OPP_VARIANT_OVERRIDE !== null) {
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this.variant = Overrides.OPP_VARIANT_OVERRIDE;
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}
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}
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@ -113,8 +113,8 @@ class DefaultOverrides {
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readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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readonly GENDER_OVERRIDE: Gender | null = null;
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readonly MOVESET_OVERRIDE: Moves | Array<Moves> = [];
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readonly SHINY_OVERRIDE: boolean = false;
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readonly VARIANT_OVERRIDE: Variant = 0;
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readonly SHINY_OVERRIDE: boolean | null = null;
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readonly VARIANT_OVERRIDE: Variant | null = null;
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// --------------------------
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// OPPONENT / ENEMY OVERRIDES
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@ -134,8 +134,8 @@ class DefaultOverrides {
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readonly OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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readonly OPP_GENDER_OVERRIDE: Gender | null = null;
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readonly OPP_MOVESET_OVERRIDE: Moves | Array<Moves> = [];
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readonly OPP_SHINY_OVERRIDE: boolean = false;
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readonly OPP_VARIANT_OVERRIDE: Variant = 0;
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readonly OPP_SHINY_OVERRIDE: boolean | null = null;
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readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
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readonly OPP_IVS_OVERRIDE: number | number[] = [];
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readonly OPP_FORM_OVERRIDES: Partial<Record<Species, number>> = {};
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/**
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@ -38,6 +38,10 @@ export class ChallengeModeHelper extends GameManagerHelper {
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async runToSummon(species?: Species[]) {
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await this.game.runToTitle();
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if (this.game.override.disableShinies) {
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this.game.override.shiny(false).enemyShiny(false);
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}
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this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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this.game.scene.gameMode.challenges = this.challenges;
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const starters = generateStarter(this.game.scene, species);
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@ -47,7 +51,7 @@ export class ChallengeModeHelper extends GameManagerHelper {
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});
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await this.game.phaseInterceptor.run(EncounterPhase);
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
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this.game.removeEnemyHeldItems();
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}
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}
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@ -20,9 +20,13 @@ export class ClassicModeHelper extends GameManagerHelper {
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* @param species - Optional array of species to summon.
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* @returns A promise that resolves when the summon phase is reached.
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*/
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async runToSummon(species?: Species[]) {
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async runToSummon(species?: Species[]): Promise<void> {
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await this.game.runToTitle();
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if (this.game.override.disableShinies) {
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this.game.override.shiny(false).enemyShiny(false);
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}
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this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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this.game.scene.gameMode = getGameMode(GameModes.CLASSIC);
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const starters = generateStarter(this.game.scene, species);
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@ -32,7 +36,7 @@ export class ClassicModeHelper extends GameManagerHelper {
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});
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await this.game.phaseInterceptor.run(EncounterPhase);
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
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this.game.removeEnemyHeldItems();
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}
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}
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@ -42,7 +46,7 @@ export class ClassicModeHelper extends GameManagerHelper {
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* @param species - Optional array of species to start the battle with.
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* @returns A promise that resolves when the battle is started.
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*/
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async startBattle(species?: Species[]) {
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async startBattle(species?: Species[]): Promise<void> {
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await this.runToSummon(species);
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if (this.game.scene.battleStyle === BattleStyle.SWITCH) {
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@ -21,6 +21,10 @@ export class DailyModeHelper extends GameManagerHelper {
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async runToSummon() {
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await this.game.runToTitle();
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if (this.game.override.disableShinies) {
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this.game.override.shiny(false).enemyShiny(false);
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}
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this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
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const titlePhase = new TitlePhase(this.game.scene);
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titlePhase.initDailyRun();
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@ -33,7 +37,7 @@ export class DailyModeHelper extends GameManagerHelper {
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await this.game.phaseInterceptor.to(EncounterPhase);
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
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if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
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this.game.removeEnemyHeldItems();
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}
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}
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@ -19,6 +19,11 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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* Helper to handle overrides in tests
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*/
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export class OverridesHelper extends GameManagerHelper {
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/** If `true`, removes the starting items from enemies at the start of each test; default `true` */
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public removeEnemyStartingItems: boolean = true;
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/** If `true`, sets the shiny overrides to disable shinies at the start of each test; default `true` */
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public disableShinies: boolean = true;
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/**
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* Override the starting biome
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* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
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@ -368,23 +373,50 @@ export class OverridesHelper extends GameManagerHelper {
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/**
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* Override player shininess
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* @param shininess Whether the player's Pokemon should be shiny.
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* @param shininess - `true` or `false` to force the player's pokemon to be shiny or not shiny,
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* `null` to disable the override and re-enable RNG shinies.
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*/
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shinyLevel(shininess: boolean): this {
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shiny(shininess: boolean | null): this {
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vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess);
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this.log(`Set player Pokemon as ${shininess ? "" : "not "}shiny!`);
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if (shininess === null) {
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this.log("Disabled player Pokemon shiny override!");
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} else {
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this.log(`Set player Pokemon to be ${shininess ? "" : "not "}shiny!`);
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}
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return this;
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}
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/**
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* Override player shiny variant
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* @param variant The player's shiny variant.
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* @param variant - The player's shiny variant.
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*/
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variantLevel(variant: Variant): this {
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shinyVariant(variant: Variant): this {
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vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant);
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this.log(`Set player Pokemon's shiny variant to ${variant}!`);
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return this;
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}
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/**
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* Override enemy shininess
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* @param shininess - `true` or `false` to force the enemy's pokemon to be shiny or not shiny,
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* `null` to disable the override and re-enable RNG shinies.
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* @param variant - (Optional) The enemy's shiny {@linkcode Variant}.
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*/
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enemyShiny(shininess: boolean | null, variant?: Variant): this {
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vi.spyOn(Overrides, "OPP_SHINY_OVERRIDE", "get").mockReturnValue(shininess);
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if (shininess === null) {
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this.log("Disabled enemy Pokemon shiny override!");
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} else {
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this.log(`Set enemy Pokemon to be ${shininess ? "" : "not "}shiny!`);
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}
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if (variant !== undefined) {
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vi.spyOn(Overrides, "OPP_VARIANT_OVERRIDE", "get").mockReturnValue(variant);
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this.log(`Set enemy shiny variant to be ${variant}!`);
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}
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return this;
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}
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/**
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* Override the enemy (Pokemon) to have the given amount of health segments
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* @param healthSegments the number of segments to give
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