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https://github.com/pagefaultgames/pokerogue.git
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Add back missing authorization headers
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parent
ad818aa314
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@ -272,7 +272,7 @@ export class GameData {
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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if (!bypassLogin) {
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData)
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
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.then(response => response.text())
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.then(response => response.text())
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.then(error => {
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.then(error => {
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this.scene.ui.savingIcon.hide();
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this.scene.ui.savingIcon.hide();
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@ -551,7 +551,7 @@ export class GameData {
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const sessionData = this.getSessionSaveData(scene);
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const sessionData = this.getSessionSaveData(scene);
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if (!bypassLogin) {
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}`, JSON.stringify(sessionData))
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}`, JSON.stringify(sessionData), undefined, true)
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.then(response => response.text())
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.then(response => response.text())
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.then(error => {
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.then(error => {
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if (error) {
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if (error) {
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@ -752,7 +752,7 @@ export class GameData {
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if (success !== null && !success)
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if (success !== null && !success)
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return resolve([false, false]);
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return resolve([false, false]);
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const sessionData = this.getSessionSaveData(scene);
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const sessionData = this.getSessionSaveData(scene);
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Utils.apiPost(`savedata/clear?slot=${slotId}`, JSON.stringify(sessionData)).then(response => {
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Utils.apiPost(`savedata/clear?slot=${slotId}`, JSON.stringify(sessionData), undefined, true).then(response => {
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if (response.ok)
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if (response.ok)
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loggedInUser.lastSessionSlot = -1;
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loggedInUser.lastSessionSlot = -1;
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return response.json();
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return response.json();
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@ -912,7 +912,7 @@ export class GameData {
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updateUserInfo().then(success => {
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updateUserInfo().then(success => {
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if (!success)
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if (!success)
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return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
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return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
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Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, dataStr)
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Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, dataStr, undefined, true)
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.then(response => response.text())
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.then(response => response.text())
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.then(error => {
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.then(error => {
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if (error) {
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if (error) {
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@ -307,7 +307,7 @@ export default class MenuUiHandler extends MessageUiHandler {
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case MenuOptions.LOG_OUT:
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case MenuOptions.LOG_OUT:
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success = true;
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success = true;
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const doLogout = () => {
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const doLogout = () => {
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Utils.apiPost('account/logout').then(res => {
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Utils.apiPost('account/logout', undefined, undefined, true).then(res => {
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if (!res.ok)
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if (!res.ok)
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console.error(`Log out failed (${res.status}: ${res.statusText})`);
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console.error(`Log out failed (${res.status}: ${res.statusText})`);
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Utils.setCookie(Utils.sessionIdKey, '');
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Utils.setCookie(Utils.sessionIdKey, '');
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