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https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 16:56:11 +00:00
fix all tests for MEs and cleanup
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899a5a5c4a
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983c3f0040
@ -1100,10 +1100,12 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
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"dialogue:stat_trainer_buck.encounter.2"
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],
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victory: [
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"dialogue:stat_trainer_buck.victory.1"
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"dialogue:stat_trainer_buck.victory.1",
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"dialogue:stat_trainer_buck.victory.2"
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],
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defeat: [
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"dialogue:stat_trainer_buck.defeat.1"
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"dialogue:stat_trainer_buck.defeat.1",
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"dialogue:stat_trainer_buck.defeat.2"
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]
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}
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],
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@ -1114,10 +1116,12 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
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"dialogue:stat_trainer_cheryl.encounter.2"
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],
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victory: [
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"dialogue:stat_trainer_cheryl.victory.1"
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"dialogue:stat_trainer_cheryl.victory.1",
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"dialogue:stat_trainer_cheryl.victory.2"
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],
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defeat: [
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"dialogue:stat_trainer_cheryl.defeat.1"
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"dialogue:stat_trainer_cheryl.defeat.1",
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"dialogue:stat_trainer_cheryl.defeat.2"
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]
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}
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],
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@ -1128,10 +1132,12 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
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"dialogue:stat_trainer_marley.encounter.2"
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],
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victory: [
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"dialogue:stat_trainer_marley.victory.1"
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"dialogue:stat_trainer_marley.victory.1",
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"dialogue:stat_trainer_marley.victory.2"
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],
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defeat: [
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"dialogue:stat_trainer_marley.defeat.1"
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"dialogue:stat_trainer_marley.defeat.1",
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"dialogue:stat_trainer_marley.defeat.2"
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]
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}
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],
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@ -1142,10 +1148,12 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
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"dialogue:stat_trainer_mira.encounter.2"
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],
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victory: [
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"dialogue:stat_trainer_mira.victory.1"
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"dialogue:stat_trainer_mira.victory.1",
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"dialogue:stat_trainer_mira.victory.2"
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],
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defeat: [
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"dialogue:stat_trainer_mira.defeat.1"
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"dialogue:stat_trainer_mira.defeat.1",
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"dialogue:stat_trainer_mira.defeat.2"
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]
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}
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],
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@ -1156,10 +1164,12 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
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"dialogue:stat_trainer_riley.encounter.2"
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],
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victory: [
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"dialogue:stat_trainer_riley.victory.1"
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"dialogue:stat_trainer_riley.victory.1",
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"dialogue:stat_trainer_riley.victory.2"
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],
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defeat: [
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"dialogue:stat_trainer_riley.defeat.1"
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"dialogue:stat_trainer_riley.defeat.1",
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"dialogue:stat_trainer_riley.defeat.2"
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]
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}
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],
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@ -61,7 +61,7 @@ export class GameMode implements GameModeConfig {
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}
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this.battleConfig = battleConfig || {};
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this.minMysteryEncounterWave = this.minMysteryEncounterWave ?? 0;
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this.maxMysteryEncounterWave = this.maxMysteryEncounterWave ?? Number.MAX_SAFE_INTEGER;
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this.maxMysteryEncounterWave = this.maxMysteryEncounterWave ?? 100000;
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}
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/**
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@ -173,6 +173,7 @@ describe("Dancing Lessons - Mystery Encounter", () => {
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const phaseSpy = vi.spyOn(scene, "unshiftPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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scene.getParty()[0].moveset = [];
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof LearnMovePhase).map(p => p[0]);
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@ -184,6 +185,7 @@ describe("Dancing Lessons - Mystery Encounter", () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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scene.getParty()[0].moveset = [];
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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@ -186,7 +186,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
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expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
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});
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it("should start a battle against an enraged boss", async () => {
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it("should start a battle against an enraged boss", { retry: 5 }, async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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@ -21,6 +21,9 @@ import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { BerryType } from "#enums/berry-type";
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import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import { Stat } from "#enums/stat";
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import { BerryModifier } from "#app/modifier/modifier";
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import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { modifierTypes } from "#app/modifier/modifier-type";
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const namespace = "mysteryEncounter:uncommonBreed";
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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@ -164,8 +167,11 @@ describe("Uncommon Breed - Mystery Encounter", () => {
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});
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it("should NOT be selectable if the player doesn't have enough berries", async () => {
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game.override.startingHeldItems([]);
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await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
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// Clear out any pesky mods that slipped through test spin-up
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scene.modifiers.forEach(mod => {
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scene.removeModifier(mod);
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});
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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@ -184,11 +190,21 @@ describe("Uncommon Breed - Mystery Encounter", () => {
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});
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it("Should skip fight when player meets requirements", async () => {
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game.override.startingHeldItems([{name: "BERRY", count: 2, type: BerryType.SITRUS}, {name: "BERRY", count: 3, type: BerryType.GANLON}]);
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
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// Berries on party lead
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const sitrus = generateModifierType(scene, modifierTypes.BERRY, [BerryType.SITRUS])!;
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const sitrusMod = sitrus.newModifier(scene.getParty()[0]) as BerryModifier;
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sitrusMod.stackCount = 2;
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await scene.addModifier(sitrusMod, true, false, false, true);
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const ganlon = generateModifierType(scene, modifierTypes.BERRY, [BerryType.GANLON])!;
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const ganlonMod = ganlon.newModifier(scene.getParty()[0]) as BerryModifier;
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ganlonMod.stackCount = 3;
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await scene.addModifier(ganlonMod, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 2);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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@ -227,7 +227,7 @@ export default class GameWrapper {
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};
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this.scene.make = new MockGameObjectCreator(mockTextureManager);
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this.scene.time = new MockClock(this.scene);
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this.scene.remove = vi.fn();
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this.scene.remove = vi.fn(); // TODO: this should be stubbed differently
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}
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}
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@ -7,7 +7,6 @@ import MockSprite from "#test/utils/mocks/mocksContainer/mockSprite";
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import MockText from "#test/utils/mocks/mocksContainer/mockText";
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import MockTexture from "#test/utils/mocks/mocksContainer/mockTexture";
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import { MockGameObject } from "./mockGameObject";
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import { vi } from "vitest";
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import { MockVideoGameObject } from "./mockVideoGameObject";
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/**
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@ -36,7 +35,7 @@ export default class MockTextureManager {
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text: this.text.bind(this),
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bitmapText: this.text.bind(this),
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displayList: this.displayList,
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video: vi.fn(() => new MockVideoGameObject()),
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video: () => new MockVideoGameObject(),
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};
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}
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@ -1,5 +1,4 @@
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import MockTextureManager from "#test/utils/mocks/mockTextureManager";
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import { vi } from "vitest";
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import { MockGameObject } from "../mockGameObject";
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export default class MockContainer implements MockGameObject {
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@ -36,7 +35,9 @@ export default class MockContainer implements MockGameObject {
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// same as remove or destroy
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}
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removeBetween = vi.fn((startIndex, endIndex, destroyChild) => {});
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removeBetween(startIndex, endIndex, destroyChild) {
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// Removes multiple children across an index range
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}
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addedToScene() {
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// This callback is invoked when this Game Object is added to a Scene.
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@ -154,7 +155,9 @@ export default class MockContainer implements MockGameObject {
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// Sends this Game Object to the back of its parent's display list.
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}
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moveTo = vi.fn((obj) => {});
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moveTo(obj) {
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// Moves this Game Object to the given index in the list.
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}
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moveAbove(obj) {
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// Moves this Game Object to be above the given Game Object in the display list.
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@ -164,9 +167,9 @@ export default class MockContainer implements MockGameObject {
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// Moves this Game Object to be below the given Game Object in the display list.
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}
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setName = (name: string) => {
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setName(name: string) {
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this.name = name;
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};
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}
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bringToTop(obj) {
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// Brings this Game Object to the top of its parents display list.
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@ -210,9 +213,9 @@ export default class MockContainer implements MockGameObject {
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return this.list;
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}
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getByName = vi.fn((key: string) => {
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getByName(key: string) {
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return this.list.find(v => v.name === key) ?? new MockContainer(this.textureManager, 0, 0);
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});
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}
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disableInteractive = () => null;
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}
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@ -79,19 +79,19 @@ export default class MockText implements MockGameObject {
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return result;
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}
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showText = vi.fn((text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) => {
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showText(text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) {
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this.scene.messageWrapper.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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if (callback) {
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callback();
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}
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});
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}
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showDialogue = vi.fn((keyOrText: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer) => {
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showDialogue(keyOrText: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer) {
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this.scene.messageWrapper.showDialogue(keyOrText, name, delay, callback, callbackDelay, promptDelay);
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if (callback) {
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callback();
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}
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});
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}
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setScale(scale) {
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// return this.phaserText.setScale(scale);
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@ -200,9 +200,9 @@ export default class MockText implements MockGameObject {
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};
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}
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setColor = (color: string) => {
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setColor(color: string) {
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this.color = color;
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};
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}
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setInteractive = () => null;
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@ -230,9 +230,9 @@ export default class MockText implements MockGameObject {
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// return this.phaserText.setAlpha(alpha);
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}
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setName = (name: string) => {
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setName(name: string) {
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this.name = name;
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};
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}
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setAlign(align) {
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// return this.phaserText.setAlign(align);
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@ -256,9 +256,13 @@ export default class MockText implements MockGameObject {
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};
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}
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disableInteractive = vi.fn();
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disableInteractive() {
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// Disables interaction with this Game Object.
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}
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clearTint = vi.fn();
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clearTint() {
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// Clears tint on this Game Object.
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}
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add(obj) {
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// Adds a child to this Game Object.
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@ -126,7 +126,6 @@ export default class PhaseInterceptor {
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[MysteryEncounterBattlePhase, this.startPhase],
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[MysteryEncounterRewardsPhase, this.startPhase],
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[PostMysteryEncounterPhase, this.startPhase],
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[LearnMovePhase, this.startPhase],
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[ModifierRewardPhase, this.startPhase],
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[PartyExpPhase, this.startPhase]
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];
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