[Bug] Make it Rain interaction with Multi-Lens (#2638)

Changes make it rain to provide stat changes whenever the move hits multiple times, ie with Multi Lens.
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Smewkie 2024-06-26 21:38:31 -05:00 committed by GitHub
parent 59cf02e64b
commit 996568ef5b
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1 changed files with 1 additions and 1 deletions

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@ -8257,7 +8257,7 @@ export function initMoves() {
.attr(RemoveScreensAttr), .attr(RemoveScreensAttr),
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
.attr(MoneyAttr) .attr(MoneyAttr)
.attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, true) .attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, false)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9) new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)