[Bug] Make it Rain interaction with Multi-Lens (#2638)
Changes make it rain to provide stat changes whenever the move hits multiple times, ie with Multi Lens.
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@ -8257,7 +8257,7 @@ export function initMoves() {
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.attr(RemoveScreensAttr),
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.attr(RemoveScreensAttr),
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new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
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new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
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.attr(MoneyAttr)
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.attr(MoneyAttr)
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.attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, true)
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.attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
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new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
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