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Fix - double inputs (#1842)
* fix an issue where the input repeated itself too fast * remove remnant code
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@ -48,7 +48,7 @@ export interface InterfaceConfig {
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custom?: MappingLayout;
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}
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const repeatInputDelayMillis = 250;
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const repeatInputDelayMillis = 500;
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// Phaser.Input.Gamepad.GamepadPlugin#refreshPads
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declare module "phaser" {
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@ -88,7 +88,6 @@ declare module "phaser" {
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* providing a unified interface for all input-related interactions.
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*/
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export class InputsController {
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private buttonKeys: Phaser.Input.Keyboard.Key[][];
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private gamepads: Array<Phaser.Input.Gamepad.Gamepad> = new Array();
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private scene: BattleScene;
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public events: Phaser.Events.EventEmitter;
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@ -123,7 +122,6 @@ export class InputsController {
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constructor(scene: BattleScene) {
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this.scene = scene;
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this.time = this.scene.time;
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this.buttonKeys = [];
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this.selectedDevice = {
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[Device.GAMEPAD]: null,
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[Device.KEYBOARD]: "default"
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