Added stat boost for fell stinger
added the stat boost for a ko with fell stinger
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@ -4178,7 +4178,8 @@ export function initMoves() {
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.target(MoveTarget.ALL),
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.target(MoveTarget.ALL),
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new StatusMove(Moves.STICKY_WEB, "Sticky Web (N)", Type.BUG, -1, 20, "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.", -1, 0, 6)
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new StatusMove(Moves.STICKY_WEB, "Sticky Web (N)", Type.BUG, -1, 20, "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.", -1, 0, 6)
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.target(MoveTarget.ENEMY_SIDE),
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.target(MoveTarget.ENEMY_SIDE),
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new AttackMove(Moves.FELL_STINGER, "Fell Stinger (P)", Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, "When the user knocks out a target with this move, the user's Attack stat rises drastically.", -1, 0, 6),
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new AttackMove(Moves.FELL_STINGER, "Fell Stinger (P)", Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, "When the user knocks out a target with this move, the user's Attack stat rises drastically.", -1, 0, 6)
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.attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 3),
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new AttackMove(Moves.PHANTOM_FORCE, "Phantom Force", Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.", -1, 0, 6)
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new AttackMove(Moves.PHANTOM_FORCE, "Phantom Force", Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.", -1, 0, 6)
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.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
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.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
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.ignoresProtect()
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.ignoresProtect()
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