diff --git a/src/test/abilities/illusion.test.ts b/src/test/abilities/illusion.test.ts index a499b9c7477..92b399ebae9 100644 --- a/src/test/abilities/illusion.test.ts +++ b/src/test/abilities/illusion.test.ts @@ -9,7 +9,6 @@ import { TurnEndPhase, } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; -import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; describe("Abilities - Illusion", () => { @@ -51,7 +50,7 @@ describe("Abilities - Illusion", () => { it("break after receiving damaging move", async () => { await game.startBattle([Species.AXEW]); - game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); + game.move.select(Moves.TACKLE); await game.phaseInterceptor.to(TurnEndPhase); @@ -62,7 +61,7 @@ describe("Abilities - Illusion", () => { it("break after getting ability changed", async () => { await game.startBattle([Species.AXEW]); - game.doAttack(getMovePosition(game.scene, 0, Moves.WORRY_SEED)); + game.move.select(Moves.WORRY_SEED); await game.phaseInterceptor.to(TurnEndPhase); @@ -101,7 +100,7 @@ describe("Abilities - Illusion", () => { await game.startBattle([Species.ZOROARK, Species.AZUMARILL]); - game.doAttack(getMovePosition(game.scene, 0, Moves.FLARE_BLITZ)); + game.move.select(Moves.FLARE_BLITZ); await game.phaseInterceptor.to(TurnEndPhase);