Restructure game over logic to save before clear
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acb61d6fb7
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@ -1978,7 +1978,7 @@
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},
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{
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"frameIndex": 0,
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"resourceName": "PRAS- Sketch and Lick",
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"resourceName": "PRAS- Sketch + Lick",
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"bgX": 0,
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"bgY": 0,
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"opacity": 0,
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@ -759,6 +759,8 @@ export default class BattleScene extends SceneBase {
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this.newArena(Overrides.STARTING_BIOME_OVERRIDE || Biome.TOWN);
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this.field.setVisible(true);
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this.arenaBgTransition.setPosition(0, 0);
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this.arenaPlayer.setPosition(300, 0);
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this.arenaPlayerTransition.setPosition(0, 0);
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117
src/phases.ts
117
src/phases.ts
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@ -3484,19 +3484,14 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase {
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return new Promise<void>(resolve => {
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const newModifier = this.modifierType.newModifier();
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this.scene.addModifier(newModifier).then(() => {
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this.scene.gameData.saveSystem().then(success => {
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if (success) {
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.arenaBg.setVisible(false);
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this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => {
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this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
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resolve();
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}, null, true, 1500);
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});
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} else
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this.scene.reset(true);
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.arenaBg.setVisible(false);
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this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => {
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this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
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resolve();
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}, null, true, 1500);
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});
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});
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})
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@ -3516,18 +3511,13 @@ export class RibbonModifierRewardPhase extends ModifierRewardPhase {
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return new Promise<void>(resolve => {
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const newModifier = this.modifierType.newModifier();
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this.scene.addModifier(newModifier).then(() => {
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this.scene.gameData.saveSystem().then(success => {
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if (success) {
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.arenaBg.setVisible(false);
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this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => {
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resolve();
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}, null, true, 1500);
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});
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} else
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this.scene.reset(true);
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.arenaBg.setVisible(false);
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this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => {
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resolve();
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}, null, true, 1500);
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});
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});
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})
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@ -3548,7 +3538,7 @@ export class GameOverPhase extends BattlePhase {
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super.start();
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if (this.victory || !this.scene.enableRetries)
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this.handleClearSession();
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this.handleGameOver();
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else {
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this.scene.ui.showText(`Would you like to retry from the start of the battle?`, null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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@ -3573,18 +3563,16 @@ export class GameOverPhase extends BattlePhase {
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this.end();
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});
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});
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}, () => this.handleClearSession(), false, 0, 0, 1000);
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}, () => this.handleGameOver(), false, 0, 0, 1000);
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});
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}
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}
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handleClearSession(): void {
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this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
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if (!success[0])
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return this.scene.reset(true);
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handleGameOver(): void {
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const doGameOver = (newClear: boolean) => {
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this.scene.time.delayedCall(1000, () => {
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let firstClear = false;
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if (this.victory && success[1]) {
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if (this.victory && newClear) {
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if (this.scene.gameMode.isClassic) {
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firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY);
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this.scene.gameData.gameStats.sessionsWon++;
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@ -3595,29 +3583,37 @@ export class GameOverPhase extends BattlePhase {
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this.awardRibbon(pokemon, true);
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}
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}
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} else if (this.scene.gameMode.isDaily && success[1])
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} else if (this.scene.gameMode.isDaily && newClear)
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this.scene.gameData.gameStats.dailyRunSessionsWon++;
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}
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this.scene.gameData.saveSystem();
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const fadeDuration = this.victory ? 10000 : 5000;
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this.scene.fadeOutBgm(fadeDuration, true);
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const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));
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activeBattlers.map(p => p.hideInfo());
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this.scene.ui.fadeOut(fadeDuration).then(() => {
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[ this.scene.field, ...activeBattlers ].map(a => a.setVisible(false));
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this.scene.setFieldScale(1, true);
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this.scene.clearPhaseQueue();
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this.scene.ui.clearText();
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this.handleUnlocks();
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if (this.victory && success[1]) {
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if (newClear)
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this.handleUnlocks();
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if (this.victory && newClear) {
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for (let species of this.firstRibbons)
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this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species));
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if (!firstClear)
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this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
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}
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this.scene.reset();
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this.scene.unshiftPhase(new TitlePhase(this.scene));
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this.scene.pushPhase(new PostGameOverPhase(this.scene));
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this.end();
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});
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});
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});
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};
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if (this.victory) {
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Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
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.then(response => response.json())
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.then(newClear => doGameOver(newClear));
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} else
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doGameOver(false);
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}
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handleUnlocks(): void {
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@ -3653,19 +3649,36 @@ export class UnlockPhase extends Phase {
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start(): void {
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this.scene.time.delayedCall(2000, () => {
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this.scene.gameData.unlocks[this.unlockable] = true;
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this.scene.gameData.saveSystem().then(success => {
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if (success) {
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.arenaBg.setVisible(false);
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this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => {
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this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
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this.end();
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}, null, true, 1500);
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});
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} else
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this.scene.reset(true);
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.arenaBg.setVisible(false);
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this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => {
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this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
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this.end();
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}, null, true, 1500);
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});
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});
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}
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}
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export class PostGameOverPhase extends Phase {
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constructor(scene: BattleScene) {
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super(scene);
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}
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start() {
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super.start();
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this.scene.gameData.saveSystem().then(success => {
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if (!success)
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return this.scene.reset(true);
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this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
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if (!success[0])
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return this.scene.reset(true);
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this.scene.reset();
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this.scene.unshiftPhase(new TitlePhase(this.scene));
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this.end();
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});
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});
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}
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@ -190,11 +190,14 @@ const systemShortKeys = {
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natureAttr: '$na',
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seenCount: '$s' ,
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caughtCount: '$c',
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hatchedCount: '$hc',
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ivs: '$i',
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moveset: '$m',
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eggMoves: '$em',
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candyCount: '$x',
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passive: '$p',
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friendship: '$f',
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abilityAttr: '$a',
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passiveAttr: '$pa',
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valueReduction: '$vr',
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classicWinCount: '$wc'
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};
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@ -454,6 +457,10 @@ export class GameData {
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}
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private convertSystemDataStr(dataStr: string, shorten: boolean = false): string {
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if (!shorten) {
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// Account for past key oversight
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dataStr = dataStr.replace(/\$pAttr/g, '$pa');
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}
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const fromKeys = shorten ? Object.keys(systemShortKeys) : Object.values(systemShortKeys);
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const toKeys = shorten ? Object.values(systemShortKeys) : Object.keys(systemShortKeys);
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for (let k in fromKeys)
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