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Implement Tailwind (#398)
Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
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@ -482,6 +482,20 @@ export class GravityTag extends ArenaTag {
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}
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}
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class TailwindTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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super(ArenaTagType.TAILWIND, turnCount, Moves.TAILWIND, sourceId, side);
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}
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onAdd(arena: Arena): void {
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arena.scene.queueMessage(`The Tailwind blew from behind${this.side === ArenaTagSide.PLAYER ? '\nyour' : this.side === ArenaTagSide.ENEMY ? '\nthe opposing' : ''} team!`);
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}
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onRemove(arena: Arena): void {
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arena.scene.queueMessage(`${this.side === ArenaTagSide.PLAYER ? 'Your' : this.side === ArenaTagSide.ENEMY ? 'The opposing' : ''} team's Tailwind petered out!`);
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}
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}
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export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag {
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switch (tagType) {
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case ArenaTagType.MIST:
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@ -513,5 +527,7 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
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return new LightScreenTag(turnCount, sourceId, side);
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case ArenaTagType.AURORA_VEIL:
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return new AuroraVeilTag(turnCount, sourceId, side);
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case ArenaTagType.TAILWIND:
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return new TailwindTag(turnCount, sourceId, side);
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}
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}
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@ -15,5 +15,6 @@ export enum ArenaTagType {
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GRAVITY = "GRAVITY",
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REFLECT = "REFLECT",
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LIGHT_SCREEN = "LIGHT_SCREEN",
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AURORA_VEIL = "AURORA_VEIL"
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AURORA_VEIL = "AURORA_VEIL",
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TAILWIND = "TAILWIND"
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}
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@ -4805,8 +4805,8 @@ export function initMoves() {
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.partial(),
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new StatusMove(Moves.TAILWIND, Type.FLYING, -1, 15, -1, 0, 4)
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.windMove()
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.target(MoveTarget.USER_SIDE)
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.unimplemented(),
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.attr(AddArenaTagAttr, ArenaTagType.TAILWIND, 4, true)
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.target(MoveTarget.USER_SIDE),
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new StatusMove(Moves.ACUPRESSURE, Type.NORMAL, -1, 30, -1, 0, 4)
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.attr(StatChangeAttr, BattleStat.RAND, 2)
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.target(MoveTarget.USER_OR_NEAR_ALLY),
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@ -589,6 +589,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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ret *= 1.5;
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break;
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case Stat.SPD:
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// Check both the player and enemy to see if Tailwind should be multiplying the speed of the Pokemon
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if ((this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER))
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|| (!this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY)))
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ret *= 2;
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if (this.getTag(BattlerTagType.SLOW_START))
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ret >>= 1;
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if (this.status && this.status.effect === StatusEffect.PARALYSIS)
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