corrected uturn flip turn crash (#596)
This commit is contained in:
parent
af86bdeb06
commit
9d90cc3e10
|
@ -13,7 +13,7 @@ export default class DamageNumberHandler {
|
|||
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
|
||||
const scene = target.scene;
|
||||
|
||||
if (!scene.damageNumbersMode)
|
||||
if (!scene?.damageNumbersMode)
|
||||
return;
|
||||
|
||||
const battlerIndex = target.getBattlerIndex();
|
||||
|
|
Loading…
Reference in New Issue