corrected uturn flip turn crash (#596)

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YounesM 2024-05-14 01:52:36 +02:00 committed by GitHub
parent af86bdeb06
commit 9d90cc3e10
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@ -13,7 +13,7 @@ export default class DamageNumberHandler {
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void { add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
const scene = target.scene; const scene = target.scene;
if (!scene.damageNumbersMode) if (!scene?.damageNumbersMode)
return; return;
const battlerIndex = target.getBattlerIndex(); const battlerIndex = target.getBattlerIndex();