[Misc] Adding Type, Current HP, Max HP, & Status to updateGameInfo() (#4756)
* Adding to window.gameInfo Added type -> not working currentHP -> not working maxHP status * Adding to updateGameInfo() * Update pokemon.ts * Modifying battle-scene.ts Added code to get Form and Tera Type Typo fixed in pokemon.ts * Output type names/etc instead of numbers --------- Co-authored-by: ThePsychedelicSeal <trevorlrichfield@gmail.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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@ -38,7 +38,7 @@ import PokemonData from "#app/system/pokemon-data";
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import { Nature } from "#app/data/nature";
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import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
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import { FormChangePhase } from "#app/phases/form-change-phase";
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import { getTypeRgb } from "#app/data/type";
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import { getTypeRgb, Type } from "#app/data/type";
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import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler";
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import CharSprite from "#app/ui/char-sprite";
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import DamageNumberHandler from "#app/field/damage-number-handler";
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@ -98,6 +98,7 @@ import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { ExpGainsSpeed } from "#enums/exp-gains-speed";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters";
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import { StatusEffect } from "#enums/status-effect";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -2982,12 +2983,21 @@ export default class BattleScene extends SceneBase {
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updateGameInfo(): void {
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const gameInfo = {
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playTime: this.sessionPlayTime ? this.sessionPlayTime : 0,
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playTime: this.sessionPlayTime ?? 0,
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gameMode: this.currentBattle ? this.gameMode.getName() : "Title",
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biome: this.currentBattle ? getBiomeName(this.arena.biomeType) : "",
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wave: this.currentBattle?.waveIndex || 0,
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party: this.party ? this.party.map(p => {
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return { name: p.name, level: p.level };
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wave: this.currentBattle?.waveIndex ?? 0,
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party: this.party ? this.party.map((p) => {
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return {
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name: p.name,
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form: p.getFormKey(),
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types: p.getTypes().map((type) => Type[type]),
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teraType: p.getTeraType() !== Type.UNKNOWN ? Type[p.getTeraType()] : "",
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level: p.level,
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currentHP: p.hp,
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maxHP: p.getMaxHp(),
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status: p.status?.effect ? StatusEffect[p.status.effect] : ""
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};
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}) : [],
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modeChain: this.ui?.getModeChain() ?? [],
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};
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@ -32,6 +32,8 @@ export class CommandPhase extends FieldPhase {
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start() {
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super.start();
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this.scene.updateGameInfo();
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const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
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if (commandUiHandler) {
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if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
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