From 9dc69f19d118a8fc6833bb07cd6d674712a53126 Mon Sep 17 00:00:00 2001 From: Asdar Date: Sat, 13 Jul 2024 00:37:46 +0200 Subject: [PATCH] Update MEs_Proposal_Guide.md Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> --- MEs_Proposal_Guide.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/MEs_Proposal_Guide.md b/MEs_Proposal_Guide.md index 8a5a85b106a..c29249dc2ce 100644 --- a/MEs_Proposal_Guide.md +++ b/MEs_Proposal_Guide.md @@ -93,8 +93,11 @@ these are all the biomes in two mutually exclusive lists. The main point of this Every other biome not on [`EXTREME_BIOMES`](link-to-extreme-biomes?) -- "HUMAN_TRANSITABLE_BIOMES" ; for __people__, things like trainers, traders, youngster Joey and the people of the world. These are the biomes where you would feaseably find human beings during your journey. - - They are: TOWN, PLAIN, GRASS, TALL_GRASS, METROPOLIS, FOREST, SWAMP, BEACH, LAKE, MOUNTAIN, BADLANDS, CAVE, DESERT, ICE_CAVE, MEADOW, POWER_PLANT, GRAVEYARD, DOJO, FACTORY, RUINS, CONSTRUCTION_SITE, JUNGLE, FAIRY_CAVE, TEMPLE, SLUM, SNOWY_FOREST, ISLAND, LABORATORY +### HUMAN_TRANSITABLE_BIOMES + +for __people__, things like trainers, traders, youngster Joey and the people of the world. These are the biomes where you would feaseably find human beings during your journey. + +They are: TOWN, PLAIN, GRASS, TALL_GRASS, METROPOLIS, FOREST, SWAMP, BEACH, LAKE, MOUNTAIN, BADLANDS, CAVE, DESERT, ICE_CAVE, MEADOW, POWER_PLANT, GRAVEYARD, DOJO, FACTORY, RUINS, CONSTRUCTION_SITE, JUNGLE, FAIRY_CAVE, TEMPLE, SLUM, SNOWY_FOREST, ISLAND, LABORATORY - "CIVILIZATION_BIOMES" ; these are the places where you might find not only people, but also __are or can be near buildings__, a PKMN Center, a shopping center, a school. - They are: TOWN, PLAINS, GRASS, TALL_GRASS, METROPOLIS, BEACH, LAKE, MEADOW, POWER_PLANT, GRAVEYARD, DOJO, FACTORY, CONSTRUCTION_SITE, SLUM, ISLAND