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https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 08:46:55 +00:00
Implement Soak, Forest's Curse, and Trick-or-Treat
Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
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@ -2863,6 +2863,7 @@ export class RemoveTypeAttr extends MoveEffectAttr {
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const userTypes = user.getTypes(true)
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const userTypes = user.getTypes(true)
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const modifiedTypes = userTypes.filter(type => type !== this.removedType);
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const modifiedTypes = userTypes.filter(type => type !== this.removedType);
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user.summonData.types = modifiedTypes;
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user.summonData.types = modifiedTypes;
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user.updateInfo();
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if (this.messageCallback) {
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if (this.messageCallback) {
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@ -2883,11 +2884,16 @@ export class CopyTypeAttr extends MoveEffectAttr {
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return false;
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return false;
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user.summonData.types = target.getTypes(true);
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user.summonData.types = target.getTypes(true);
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user.updateInfo();
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user.scene.queueMessage(getPokemonMessage(user, `'s type\nchanged to match ${target.name}'s!`));
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user.scene.queueMessage(getPokemonMessage(user, `'s type\nchanged to match ${target.name}'s!`));
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return true;
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return true;
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}
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => target.getTypes()[0] !== Type.UNKNOWN;
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}
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}
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}
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export class CopyBiomeTypeAttr extends MoveEffectAttr {
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export class CopyBiomeTypeAttr extends MoveEffectAttr {
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@ -2902,6 +2908,7 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
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const biomeType = user.scene.arena.getTypeForBiome();
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const biomeType = user.scene.arena.getTypeForBiome();
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user.summonData.types = [ biomeType ];
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user.summonData.types = [ biomeType ];
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user.updateInfo();
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user.scene.queueMessage(getPokemonMessage(user, ` transformed\ninto the ${Utils.toReadableString(Type[biomeType])} type!`));
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user.scene.queueMessage(getPokemonMessage(user, ` transformed\ninto the ${Utils.toReadableString(Type[biomeType])} type!`));
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@ -2909,6 +2916,54 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
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}
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}
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}
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}
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export class ChangeTypeAttr extends MoveEffectAttr {
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private type: Type;
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constructor(type: Type) {
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super(false, MoveEffectTrigger.HIT);
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this.type = type;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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target.summonData.types = [this.type];
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target.updateInfo();
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user.scene.queueMessage(getPokemonMessage(target, ` transformed\ninto the ${Utils.toReadableString(Type[this.type])} type!`));
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return true;
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => !target.isTerastallized() && !target.hasAbility(Abilities.MULTITYPE) && !target.hasAbility(Abilities.RKS_SYSTEM) && !(target.getTypes().length === 1 && target.getTypes()[0] === this.type);
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}
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}
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export class AddTypeAttr extends MoveEffectAttr {
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private type: Type;
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constructor(type: Type) {
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super(false, MoveEffectTrigger.HIT);
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this.type = type;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const types = target.getTypes().slice(0, 2).filter(t => t !== Type.UNKNOWN); // TODO: Figure out some way to actually check if another version of this effect is already applied
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types.push(this.type);
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target.summonData.types = types;
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target.updateInfo();
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user.scene.queueMessage(`${Utils.toReadableString(Type[this.type])} was added to\n` + getPokemonMessage(target, '!'));
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return true;
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => !target.isTerastallized()&& !target.getTypes().includes(this.type);
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}
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}
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export class FirstMoveTypeAttr extends MoveEffectAttr {
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export class FirstMoveTypeAttr extends MoveEffectAttr {
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constructor() {
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constructor() {
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super(true);
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super(true);
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@ -4889,7 +4944,7 @@ export function initMoves() {
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.attr(BattleStatRatioPowerAttr, Stat.SPD)
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.attr(BattleStatRatioPowerAttr, Stat.SPD)
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.ballBombMove(),
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.ballBombMove(),
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new StatusMove(Moves.SOAK, Type.WATER, 100, 20, -1, 0, 5)
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new StatusMove(Moves.SOAK, Type.WATER, 100, 20, -1, 0, 5)
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.unimplemented(),
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.attr(ChangeTypeAttr, Type.WATER),
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new AttackMove(Moves.FLAME_CHARGE, Type.FIRE, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 5)
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new AttackMove(Moves.FLAME_CHARGE, Type.FIRE, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 5)
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.attr(StatChangeAttr, BattleStat.SPD, 1, true),
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.attr(StatChangeAttr, BattleStat.SPD, 1, true),
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new SelfStatusMove(Moves.COIL, Type.POISON, -1, 20, -1, 0, 5)
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new SelfStatusMove(Moves.COIL, Type.POISON, -1, 20, -1, 0, 5)
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@ -5095,7 +5150,8 @@ export function initMoves() {
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.ignoresProtect()
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.ignoresProtect()
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.ignoresVirtual(),
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.ignoresVirtual(),
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new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
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new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
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.unimplemented(),
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.attr(AddTypeAttr, Type.GHOST)
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.partial(),
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new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, 100, 0, 6)
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new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, 100, 0, 6)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1)
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.soundBased(),
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.soundBased(),
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@ -5107,7 +5163,8 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.triageMove(),
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.triageMove(),
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new StatusMove(Moves.FORESTS_CURSE, Type.GRASS, 100, 20, -1, 0, 6)
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new StatusMove(Moves.FORESTS_CURSE, Type.GRASS, 100, 20, -1, 0, 6)
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.unimplemented(),
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.attr(AddTypeAttr, Type.GRASS)
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.partial(),
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new AttackMove(Moves.PETAL_BLIZZARD, Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 6)
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new AttackMove(Moves.PETAL_BLIZZARD, Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 6)
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.windMove()
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.windMove()
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.makesContact(false)
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.makesContact(false)
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@ -21,9 +21,12 @@ export enum Type {
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STELLAR
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STELLAR
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};
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};
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export type TypeDamageMultiplier = 0 | 0.25 | 0.5 | 1 | 2 | 4;
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export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;
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export function getTypeDamageMultiplier(attackType: integer, defType: integer): TypeDamageMultiplier {
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export function getTypeDamageMultiplier(attackType: integer, defType: integer): TypeDamageMultiplier {
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if (attackType === Type.UNKNOWN || defType === Type.UNKNOWN)
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return 1;
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switch (defType) {
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switch (defType) {
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case Type.NORMAL:
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case Type.NORMAL:
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switch (attackType) {
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switch (attackType) {
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@ -745,7 +745,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (!types.length)
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if (!types.length)
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types.push(Type.NORMAL);
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types.push(Type.UNKNOWN);
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return types;
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return types;
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}
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}
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@ -859,7 +859,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (moveType === Type.STELLAR)
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if (moveType === Type.STELLAR)
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return this.isTerastallized() ? 2 : 1;
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return this.isTerastallized() ? 2 : 1;
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const types = this.getTypes(true, true);
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const types = this.getTypes(true, true);
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let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
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let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) * (types.length > 2 ? getTypeDamageMultiplier(moveType, types[2]) : 1) as TypeDamageMultiplier;
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// Handle strong winds lowering effectiveness of types super effective against pure flying
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// Handle strong winds lowering effectiveness of types super effective against pure flying
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if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
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if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
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multiplier /= 2;
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multiplier /= 2;
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@ -40,6 +40,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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private hpNumbersContainer: Phaser.GameObjects.Container;
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private hpNumbersContainer: Phaser.GameObjects.Container;
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private type1Icon: Phaser.GameObjects.Sprite;
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private type1Icon: Phaser.GameObjects.Sprite;
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private type2Icon: Phaser.GameObjects.Sprite;
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private type2Icon: Phaser.GameObjects.Sprite;
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private type3Icon: Phaser.GameObjects.Sprite;
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private expBar: Phaser.GameObjects.Image;
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private expBar: Phaser.GameObjects.Image;
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public expMaskRect: Phaser.GameObjects.Graphics;
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public expMaskRect: Phaser.GameObjects.Graphics;
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@ -137,6 +138,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.type2Icon.setOrigin(0, 0);
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this.type2Icon.setOrigin(0, 0);
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this.add(this.type2Icon);
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this.add(this.type2Icon);
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this.type3Icon = this.scene.add.sprite(player ? -154 : 0, player ? -17 : -15.5, `pbinfo_${player ? 'player' : 'enemy'}_type`);
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this.type3Icon.setOrigin(0, 0);
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this.add(this.type3Icon);
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if (this.player) {
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if (this.player) {
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this.hpNumbersContainer = this.scene.add.container(-15, 10);
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this.hpNumbersContainer = this.scene.add.container(-15, 10);
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this.add(this.hpNumbersContainer);
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this.add(this.hpNumbersContainer);
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@ -221,8 +226,11 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.type1Icon.setTexture(`pbinfo_${this.player ? 'player' : 'enemy'}_type${types.length > 1 ? '1' : ''}`);
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this.type1Icon.setTexture(`pbinfo_${this.player ? 'player' : 'enemy'}_type${types.length > 1 ? '1' : ''}`);
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this.type1Icon.setFrame(Type[types[0]].toLowerCase());
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this.type1Icon.setFrame(Type[types[0]].toLowerCase());
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this.type2Icon.setVisible(types.length > 1);
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this.type2Icon.setVisible(types.length > 1);
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this.type3Icon.setVisible(types.length > 2);
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if (types.length > 1)
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if (types.length > 1)
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this.type2Icon.setFrame(Type[types[1]].toLowerCase());
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this.type2Icon.setFrame(Type[types[1]].toLowerCase());
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if (types.length > 2)
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this.type3Icon.setFrame(Type[types[2]].toLowerCase());
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if (this.player) {
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if (this.player) {
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this.expMaskRect.x = (pokemon.levelExp / getLevelTotalExp(pokemon.level, pokemon.species.growthRate)) * 510;
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this.expMaskRect.x = (pokemon.levelExp / getLevelTotalExp(pokemon.level, pokemon.species.growthRate)) * 510;
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@ -249,7 +257,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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const offsetElements = [ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.shinyIcon, this.statusIndicator, this.levelContainer ];
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const offsetElements = [ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.shinyIcon, this.statusIndicator, this.levelContainer ];
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offsetElements.forEach(el => el.y += 1.5 * (mini ? -1 : 1));
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offsetElements.forEach(el => el.y += 1.5 * (mini ? -1 : 1));
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[ this.type1Icon, this.type2Icon ].forEach(el => {
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[ this.type1Icon, this.type2Icon, this.type3Icon ].forEach(el => {
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el.x += 4 * (mini ? 1 : -1);
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el.x += 4 * (mini ? 1 : -1);
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el.y += -8 * (mini ? 1 : -1);
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el.y += -8 * (mini ? 1 : -1);
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});
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});
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@ -346,8 +354,11 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.type1Icon.setTexture(`pbinfo_${this.player ? 'player' : 'enemy'}_type${types.length > 1 ? '1' : ''}`);
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this.type1Icon.setTexture(`pbinfo_${this.player ? 'player' : 'enemy'}_type${types.length > 1 ? '1' : ''}`);
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this.type1Icon.setFrame(Type[types[0]].toLowerCase());
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this.type1Icon.setFrame(Type[types[0]].toLowerCase());
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this.type2Icon.setVisible(types.length > 1);
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this.type2Icon.setVisible(types.length > 1);
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this.type3Icon.setVisible(types.length > 2);
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if (types.length > 1)
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if (types.length > 1)
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this.type2Icon.setFrame(Type[types[1]].toLowerCase());
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this.type2Icon.setFrame(Type[types[1]].toLowerCase());
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if (types.length > 2)
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this.type3Icon.setFrame(Type[types[2]].toLowerCase());
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const updateHpFrame = () => {
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const updateHpFrame = () => {
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const hpFrame = this.hpBar.scaleX > 0.5 ? 'high' : this.hpBar.scaleX > 0.25 ? 'medium' : 'low';
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const hpFrame = this.hpBar.scaleX > 0.5 ? 'high' : this.hpBar.scaleX > 0.25 ? 'medium' : 'low';
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